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The Angband Ladder: Eloenn, Ent Loremaster by <spitfyr@gmx.net>

  [ToME 2.2.4 Character Dump]

 Name  : Eloenn                 Age                257       STR! 18/***       
 Sex   : Neuter                 Height              66       Int!  18/40 18/170
 Race  : Ent                    Weight             136       Wis! 18/125 18/170
 Class : Loremaster             Social Class        32       DEX!  18/90       
 Body  : Great Wyrm of Perplexity                            CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/120       
                                                                               
 + To Melee Hit          54 Level             50    Max Hit Points      1818   
 + To Melee Damage       73 Experience  14442826    Cur Hit Points        -3   
 + To Ranged Hit         54 Max Exp     14442826    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                168+175Gold         1722206    Piety              82757   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  22-2640   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body was a Great Wyrm of Perplexity.
 You have defeated 12754 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Black reaver on level 85 of Angband.
Your color constantly changes.
You are very smart (INT +4).
You cannot speak.
You have strong breath.
You cannot open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You cannot be slept.
You are immune to confusion.
You are immune to sleep.
You can breathe confusion.
You can terrify.
You can blind.
You can use confusion.
You can fly.
You are immortal.
You can drive yourself into a berserk frenzy.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 28)
 - Combat                                        28.510 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [0.900]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              03.100 [0.700]
          . Disarming                            01.000 [0.700]
 - Magic                                         01.734 [0.600]
          . Magic-Device                         28.000 [1.000]
          . Divination                           01.000 [0.300]
 - Spirituality                                  01.700 [0.700]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.650 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  10.100 [0.700]
          . Possession                           50.000 [0.500]
          . Symbiosis                            02.500 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You may meet an Insect swarm on level 11.
You are fated to meet an Aimless-looking merchant on level 4.
You may meet a Young red dragon on level 14.
You are fated to find a Potion of Slime Mold Juice on level 13.
You may meet a Newt on level 2.


  [Character Equipment]

e) The Ring of Angron [+15] (+3 attacks)
        It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your intelligence and 
    attack speed by 3.  It provides resistance to electricity, cold, 
    confusion and disenchantment.  It allows you to fly.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
f) a Ring of Speed (+10)
g) The Ring of Orond (+10,+8) (+1 to searching) {cursed}
    
    It increases your constitution and searching by 1.  It sustains your 
    strength.  It provides resistance to acid, electricity, cold and chaos
    .  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 50 of Moria.
h) The Ring of Power of Akhorahil the Blind (+3 to speed)
    
    It increases your intelligence, stealth and speed by 3.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    dark, blindness and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 52 of The
    Sacred Land Of Mountains.
i) The Ring 'Curin' (+6) {100% off}
    It increases your constitution, stealth and 
    speed by 6.  It makes you completely fearless.  It provides resistance 
    to dark, confusion, sound and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring 'Amirume' (+17) (+1 to searching) {cursed}
    It increases your intelligence
    , constitution and searching by 1.  It sustains your constitution.  It
    provides resistance to shards.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level 61 of
    The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of Aman [3,+21] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
z) a Death mold (1751 hp)
{) (nothing)


  [Character Inventory]

a) 3 Holy Tomes of Manwe Sulimo {@m1@b1}
b) The Tome of Collected Weird Magic {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Dark naga on level 46 of Moria.
c) Bumganir's Bag of Magic Toys (charging) {Aq}
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 60 of Erebor.
d) Gamenlon's Summoning Manual {Genocid / 500}
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 53 of Mordor.
e) Raal's Tormented Spirits {Mass Geno / 1000}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 27 of A lost temple.
f) the Skull of Vecna {Satisfy Hunger}
    It can
    be activated for satisfy hunger.  
    You found it lying on the ground on level 53 of Mordor.
g) 11 Potions of Curing
    
h) 7 Scrolls of Phase Door
    
i) 7 Scrolls of Teleportation
    
j) 5 Scrolls of *Identify*
    
k) a Moonstone Rod of Illumination (75/75) {@z2}
l) a Silver Rod of the Istari of Detection (200/200) {@z4}
m) a Silver Rod of Capacity of Recall (200/200) {@z9}
    It can hold
    more mana.  
    You bought it from the Black Market.
n) a Golden Rod of the Istari of Disarming (250/250) {@z6}
o) an Adamantite Rod of Quickness of Perception (200/200) {@z1}
p) 5 Wands of Dig[1|1] (50 charges) {@a3}
    
q) a Wand of Essence of Speed[1|24] (4 charges)
r) The Ring of Power 'Narya' (+6,+6) (+1)
s) The Ring Mail 'Aidrien' (-2) [12,+7]
t) The Hatchet of the Night (2d6) (+34,+22) (+4)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
    
b) 14 Potions of Cure Serious Insanity
    
c) 7 Potions of Cure Insanity
    
d) 13 Potions of Speed
    
e) 4 Potions of *Healing*
    
f) a Potion of Life
g) 6 Potions of Enlightenment
    
h) a Potion of Resistance
i) 6 Scrolls of Reset Recall
    
j) a Wand of Firewall[7|29] (9 charges)
k) 4 Wands of Dig[1|1] (71 charges)
    
l) a Staff of Probability Travel[2|10] (2 charges)
m) a Staff of Healing[3|23] (5 charges)
n) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your searching and 
    infravision by 3.  It makes you invisible.  It sustains your dexterity
    .  It makes you completely fearless.  It provides resistance to poison
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Frondor (+2 to stealth)
    
    It increases your intelligence and stealth by 2.  It provides
    resistance to dark and shards.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 50 of Moria.
p) The Cord Armour 'Istil' [6,+9] {Cold}
    It
    provides immunity to cold.  It provides resistance to cold, dark, 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    The Sacred Land Of Mountains.
q) The Leather Scale Mail of Gorta (-1) [11,+9] {Elec}
    It sustains your strength, intelligence
     and wisdom.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to dark, confusion, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 60 of The
    Sacred Land Of Mountains.
r) an Elven Cloak of Protection [4,+18] (+2 to stealth)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Magic for the Layman'' {Exp loss}
    It can be activated for experience loss
    .  
    You found it lying on the ground on level 20 of Mirkwood.
b) a Parchment titled ``Household Magic'' {Restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
c) the Medallion of Good Will {Teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 19 of Orc Cave.
d) a Sprig of Athelas
e) 4 Potions of Speed
    
f) 3 Potions of Healing
    
g) a Potion of Invulnerability {100% off}
    
h) 3 Fireproof Scrolls of Reset Recall
    It cannot be
    harmed by fire.  
    You bought it from the Black Market.
i) a Golden Rod of the Istari of Nothing (250/250)
j) a Mithril Rod of Capacity of Nothing (320/320)
k) a Wand of Noxious Cloud[4|32] (8 charges)
l) a Wand of Essence of Speed[1|23] (5 charges)
m) The Wand of Digging of Thrain (5 charges)
n) a Staff of Healing[3|32] (2 charges)
o) The Amulet of Amoth (+4 to infravision)
    It increases your infravision by 4
    .  It sustains your strength and intelligence.  It provides resistance 
    to electricity, light, confusion and nexus.  It slows your metabolism.
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
p) an Amulet of Reflection
q) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) an Indestructible Amulet of Resistance {100% off}
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
s) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fire Phantom on level 25 of Mirkwood.
t) The Anchor of Space-Time
u) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Mouse Fur of Air [1,+9]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 49 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
    
b) 3 Potions of Speed
c) a Potion of New Life
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Wand of Stone Prison[1|12] (7 charges)
f) a Staff of Remove Curses[3|29] (9 charges)
g) a Staff of Remove Curses[3|21] (3 charges)
h) a Staff of Healing[2|21] of Plenty (9 charges)
i) a Staff of Healing[3|31] (5 charges)
j) a Staff of Healing[2|23] (5 charges)
k) a Staff of Healing[3|30] (4 charges)
l) a Staff of Genocide[1|8] (3 charges)
m) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ghatanothoa on level 54 of The Sacred Land
    Of Mountains.
n) The Amulet 'Hyamlamar'
    It sustains your intelligence, dexterity and charisma.  
    It provides immunity to paralysis.  It provides resistance to shards, 
    nether and nexus.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
o) an Amulet of Reflection
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 46 of The
    Sacred Land Of Mountains.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
r) The Player corpse


  [Home Inventory - Lothlorien ]

a) Pytar's Portable Pandemonium {Genocid}
    It can be activated for genocide every 500
    turns.  
    You found it lying in a vault on level 66 of Dol Guldur.
b) 3 Sprigs of Athelas
    
c) 7 Potions of Speed
d) a Potion of *Healing*
e) 7 Potions of Enlightenment
f) 6 Scrolls of Reset Recall
    
g) a Staff of Remove Curses[1|24] (3 charges)
h) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases 
    your stealth and ability to score critical hits by 2.  It makes you
    invisible.  It provides resistance to acid, poison, blindness, nether, 
    nexus and chaos.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
i) an Indestructible Ring of Nether Resistance
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of Dol
    Guldur.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of The
    Sacred Land Of Mountains.
l) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    2.  It makes you invisible.  It provides resistance to blindness and 
    nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Deck of Wild Magic
    It can be activated
    for death.  
    You found it lying on the ground on level 6 of Barrow-Downs.
b) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 54 of The Sacred
    Land Of Mountains.
c) The Stone of Lore
    It can be activated for perilous identify every turn
     if it is being worn. It provides light (radius 1) forever.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light
    (radius 1) forever.  It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of The
    Sacred Land Of Mountains.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of The Sacred Land
    Of Mountains.
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns
     if it is being worn. It grants you the power of magic missile if it
    is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed
     by 2.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightblade on level 56 of The Sacred Land
    Of Mountains.
i) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed
     by 2.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 57 of
    Mordor.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mummified orc on level 52 of Mordor.
k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and 
    attack speed by 2.  It produces chaotic effects.  It drains life from
    your foes.  It provides immunity to paralysis.  It provides resistance 
    to life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 58 of The Sacred
    Land Of Mountains.
m) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack
    speed by 2.  It produces chaotic effects.  It drains life from your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 67 of Dol Guldur.
n) The Trident of Ulmo (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 53 of
    Mordor.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in The Doors of Moria.
p) The Sling of Farmer Maggot (x2) (+20,+2) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Short Bow of Rastelwe (x5) (+21,+7) (+3 to speed)
    It increases your strength, 
    intelligence, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 49 of The Sacred
    Land Of Mountains.



Posted on 8.12.2003 20:22
Last updated on 15.12.2003 14:16

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2752. on the Ladder (of 18524)
829. on the ToME Ladder (of 3134)
11. for this player (out of 42)

Comments

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On 8.12.2003 20:22 spitfyr@gmx.net wrote:
Yes! Look where I found Boots of Speed.

Yeah!

Erm..

Wait a minute...

No :-(

On 9.12.2003 03:58 wacko_chipmunk@hotmail.com wrote:
Nice, a barehanded dragon-possesor. Unfortunately, in mid-lvls these are kinda tough, until you can find a body with decent HP. But if you can find one, have lots of fun!

On 10.12.2003 17:45 spitfyr@gmx.net wrote:
The RNG is making fun of me. Now I found this wonderfull Pick.
But beside this I did 400k of my current 700k experience points with Potions.


On 11.12.2003 16:34 spitfyr@gmx.net wrote:
Finally found a better dragon corpse. Anyway I will miss the confusion breath of my Mature bronze dragon. Also I own now some rings that are worth all the ring slots.

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