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The Angband Ladder: Zorak VI, RohanKnight Monk by <curious@progsoc.org>

  [ToME 2.2.3 Character Dump]

 Name  : Zorak VI               Age                 22       STR:  18/40       
 Sex   : Male                   Height              60       INT:     13       
 Race  : RohanKnight            Weight              85       WIS:  18/10       
 Class : Monk                   Social Class         1       DEX:  18/21       
 Body  : Player                                              CON:     18       
 God   : Eru Iluvatar                                        CHR:     18       
                                                                               
 + To Melee Hit          14 Level             28    Max Hit Points       326   
 + To Melee Damage       16 Experience    118968    Cur Hit Points       -50   
 + To Ranged Hit         35 Max Exp       118968    Max SP (Mana)         35   
 + To Ranged Damage      12 Exp to Adv.   130000    Cur SP (Mana)         35   
   AC                 0+100 Gold          209831    Piety               4603   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  8-288     
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 12 (600')

 Your body was a Player.
 You have defeated 2527 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by The Sandworm Queen on level 30 of The Sandworm lair.
You can use rohir powers.
You are poisoned.
You aggravate monsters.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You are lucky.
You are carrying a permanent light.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        15.750 [0.900]
          . Weaponmastery                        00.000 [0.500]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      32.500 [0.900]
 - Sneakiness                                    05.230 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            01.000 [0.900]
          . Dodging                              32.900 [0.700]
 - Magic                                         03.180 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  05.770 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            16.900 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  03.200 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]


  [Fates]

You are fated to find a Potion of Cure Light Insanity on level 6.
You may meet an Insect swarm on level 1.


  [Character Equipment]

a) (nothing)
d) a Light Crossbow of Accuracy (x3) (+21,+12)
e) (nothing)
f) a Ring of See Invisible
        It allows you to see invisible monsters.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Brilliance (+4)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 12 Bolts (1d5) (+4,+5)
    
|) a Dwarven Shovel of Digging (1d3) (+4,+8) (+6)
    It increases your ability to
    tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Fire {teleport level}
    It can be activated for teleport
    level.  
    You found it lying on the ground on level 26 of The Sandworm lair.
b) The Tome of Collected Weird Magic (charging) {!!}
    It
    can be activated for acquirement.  
    You found it in the remains of a Dark elven mage on level 10 of Orc Cave.
c) the Skull of Vecna {curing}
    
    It can be activated for curing.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) 79 Rations of Food
    
e) 18 Potions of Cure Critical Wounds
    
f) a Potion of Healing
g) 18 Scrolls of Word of Recall
    
h) a Scroll of Satisfy Hunger
i) The Wand of Digging of Thrain (41 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
k) a Feanorian Lamp
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Deck of Wild Magic
    It can be activated for stun.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) The Gem of Rage
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 8 of Barrow-Downs.
d) Lloth's Ceremonial Dagger
    It can be
    activated for gain corruption.  
    You found it lying on the ground on level 16 of Orc Cave.
e) Raistlin's Ready Ranger
    It can be
    activated for gain corruption.  
    You found it lying on the ground on level 6 of Barrow-Downs.
f) a Ring of Slaying (+6,+12)
    
    You bought it from the Black Market.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It 
    increases your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for 
    identify spell every 10 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and wisdom by 4.  It
    fights against evil with holy fury.  It provides resistance to light.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 10 of Orc Cave.
m) a Parchment - Advanced Lessons of Sindarin



Posted on 9.12.2003 13:18

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12095. on the Ladder (of 17998)
2229. on the ToME Ladder (of 3110)
Third best for this player (out of 5)

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On 9.12.2003 13:18 curious@progsoc.org wrote:
I really felt like I was making some progress with this guy. Oh well, there's a lesson here about resistances.

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