The Angband Ladder: Gend, Human Sorceror by <artadmin@ameritech.net>

  [ToME 2.2.4 Character Dump]

 Name  : Gend                   Age                 15       STR!     35       
 Sex   : Male                   Height              81       INT!     37       
 Race  : Human                  Weight             150       WIS!     37       
 Class : Sorceror               Social Class        43       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit         -29 Level             50    Max Hit Points       662   
 + To Melee Damage      -82 Experience  30805376    Cur Hit Points       -24   
 + To Ranged Hit         -5 Max Exp     30805376    Max SP (Mana)       1480   
 + To Ranged Damage      29 Exp to Adv.    *****    Cur SP (Mana)        411   
   AC                31+128 Gold         1881815    Piety              12151   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-328   
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Guildsman.  You are a well liked child.  You have blue               
          eyes, straight black hair, and a fair complexion.                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 34 (1700')
        Orc Cave: Level 17 (850')
        Erebor: Level 69 (3450')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 13871 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 71 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 8th Quelle of the 2890th year of the third age.
 Your adventure lasted 22 days.

     Your Attributes:
You are dead, killed by a Skull druj on level 99 of Mount Doom.
You can cast magic missiles.
You can restore lost life forces.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 4)
 - Combat                                        10.700 [0.500]
          . Weaponmastery                        01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         20.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  15.300 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  12.300 [0.500]
          . Corpse-preservation                  05.600 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Perfect casting

 6 of your companions have been killed.

  [Fates]

You are fated to meet a Green naga on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-9,-17)(80%) (+4)
        It can be wielded two-handed.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
d) The Heavy Crossbow of Mondoris (x4) (+11,+29) (+5 to speed)
    It increases your strength, 
    wisdom, dexterity, constitution and speed by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 88 of
    Angband.
e) an Indestructible Ring of Speed (+13)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos' [Listen to the Music](40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 74 of Angband.
n) The Thunderlord Coat of Elron (-40,-66) [9,+11](40%)
    It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to fire, cold, poison, light, dark, confusion, sound, 
    shards, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 35 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Shield of Deflection of Electricity [10,+20]
    It provides resistance to electricity.
    It produces an electric sheath.  It cannot be harmed by acid.  It
    cannot be harmed by electricity.  
    You found it lying in a vault on level 54 of Paths of the Dead.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 53 of Paths of the
    Dead.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) 2 Fireproof Tomes of Meta Spells
k) a Fireproof Holy Tome of Eru Iluvatar
l) 5 Sprigs of Athelas
m) 5 Potions of Cure Insanity
    
n) a Potion of *Healing*
o) 5 Potions of Restore Mana
    
p) a Fireproof Scroll of Trap Detection
q) a Silver Rod of the Istari of Disarming (200/200)
r) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) a Ring of Speed (+8)
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Skull of Ancient Wisdom {pet}
    
    It can be activated for summon pet.  
    You found it in the remains of a Hezrou on level 67 of Erebor.
b) a Potion of Life
    
c) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
e) an Indestructible Ring of Speed (+11)
f) The Ring of Minuruil (+7)
    It increases your constitution, speed and ability to score
    critical hits by 7.  It provides resistance to acid and fire.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) a Dwarven Lantern of the Magi (+2) {*!}
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to light and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
l) The Leather Scale Mail 'Arados' (-60,-57) [11,+8](40%)
    It increases your hit points by 40%.  It sustains your wisdom.
    It provides resistance to light, dark, sound, shards, nether, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) a Shield of Deflection [10,+16]
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 47 of Mordor.
p) a Steel Helm of Water Breathing [6,+15]
q) a Dragon Helm of Water Breathing [8,+19]
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed
     by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Long Bow 'Mablurith' (x3) (+10,+14) (+4)
    It increases your 
    strength, intelligence, wisdom, dexterity and constitution by 4.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 83 of Angband.
u) The Arrow 'Quengwe' (1d4) (+6,+10)
    
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 63 of Paths of the
    Dead.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 86 of Angband.
w) The Horn of Rohan (+2)
    It can
    be activated for heroism, berserker, haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Angband.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Mind
b) a Fireproof Holy Tome of Eru Iluvatar
c) The Ring of Halmen (+21)
    It provides
    resistance to poison and light.  It allows you to fly.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon on level 56 of Paths
    of the Dead.
d) The Ring called 'Thought' (+4% of critical hits)
    It increases your intelligence, wisdom and ability to
    score critical hits by 4.  It sustains your intelligence and 
    constitution.  It provides resistance to cold, poison, blindness and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 58 of Paths of the Dead.
f) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength
    , dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of Paths of the Dead.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Thunderlord Coat 'Arwen' (-66,-56) [9,+9](20%)
    It increases your hit points by 20%.  
    It sustains your strength.  It provides immunity to electricity and 
    cold.  It provides resistance to acid, fire, cold, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Barbazu on level 57 of Paths of the Dead.
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
n) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 61 of Mordor.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and constitution by 4.
    It provides resistance to acid, electricity, fire, cold, light and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of dragons and thunderlords.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Dol Guldur.
r) The Dragon Helm of Thrain [8,+10]
    It
    provides light (radius 4) forever.  It sustains your intelligence.  It
    provides resistance to electricity, dark and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 86 of Angband.
v) Draebor, the Imp's corpse
w) Gandalf the Grey's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gandalf the Grey on level 63 of Mordor.
x) Lisa, rider of gold Romth's corpse


  [Home Inventory - Minas Anor ]

a) The Ring of Urutulmar [+13] (+4% of critical hits)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your stealth, infravision and 
    ability to score critical hits by 4.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire, confusion and sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Halfling slinger on level 66 of Erebor.
b) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Hatchet of Seranelch (1d5) (+21,+9) (+2 attacks)
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
f) The Small Wooden Boomerang of Palian (1d4) (+5,+1)
    It does extra damage from acid and frost.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
g) The Mage Staff of Nibunel (1d4) (-1,+3) [+4] (+3)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your intelligence and spell power by 3.  It
    sustains your wisdom.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
        It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from fire.  It provides resistance to fire and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 22 of Orc Cave.
f) a Dagger (1d4) (+0,+0)
    
g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 70 of Paths of the
    Dead.
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 82 of
    Angband.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 70 of Paths of the
    Dead.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest wight on level 22 of Orc Cave.



Posted on 9.12.2003 18:24
Last updated on 11.12.2003 19:42

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900. on the Ladder (of 18915)
391. on the ToME Ladder (of 3145)
Third best for this player (

Related screenshot:
Princess in Angband small level

Comments

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On 9.12.2003 18:24 artadmin@ameritech.net wrote:
Check out that random artifact armor I'm wearing!

On 11.12.2003 01:04 artadmin@ameritech.net wrote:
This is the deepest I've ever been.

On 11.12.2003 01:06 artadmin@ameritech.net wrote:
I need two more immunities and reflection. I need one good shield. I'm looking at a vault right now, let's hope it is worth cracking.

On 11.12.2003 17:20 artadmin@ameritech.net wrote:
Killed Sauron twice, but no ring

On 11.12.2003 17:26 artadmin@ameritech.net wrote:
The dagger in the Museum should read:
You found it in the remains of Qlzqqlzuup, the Lord of Flesh on level 88 of Angband

On 11.12.2003 19:42 artadmin@ameritech.net wrote:
I tried to sprint into the final chamber of mount doom. I did it, and destroyed the ring, but recall didn't get me out of there in time. . . .

On 11.12.2003 19:45 artadmin@ameritech.net wrote:
Making trees was an awesome tactic. Also, Flare helped me alot on Mt. Doom. I think Yavanna might be a good deity in the future . . . .

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