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The Angband Ladder: Kortschnoi, Dwarf Warrior by <picommander@t-online.de>

  [Angband 3.0.3 Character Dump]

 Name   Kortschnoi                               Self  RB  CB  EB   Best
 Sex    Male              Age        36   STR:  18/66  +2  +5  +1 18/146
 Race   Dwarf             Height     52   INT:     18  -3  -2  +0     13
 Class  Warrior           Weight    161   WIS:  18/28  +2  -2  +0  18/28
 Title  Champion          Status     34   DEX:  18/98  -2  +2  +6 18/158
 HP     -19/613           Maximize    Y   CON:  18/83  +2  +2  +1 18/133
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +0  18/60

 Level           36       Armor     [21,+73]     Saving Throw     Superb
 Cur Exp     558705       Fight    (+19,+10)     Stealth       Excellent
 Max Exp     558705       Melee    (+28,+19)     Fighting      Legendary
 Adv Exp     660000       Shoot     (+35,+9)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold        228762       Shots       1/turn     Magic Device  Excellent
                                                 Perception         Fair
 Burden   138.2 lbs       Infra        50 ft     Searching     Very Good

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a three
 foot beard, and a dark complexion.



  [Last Messages]

> You miss the Ancient multi-hued dragon.
> You hit the Ancient multi-hued dragon. <4x>
> The Ancient multi-hued dragon casts a spell, burning your eyes!
> You are unaffected!
> You hit the Ancient multi-hued dragon.
> It was a good hit!
> You hit the Ancient multi-hued dragon.
> You miss the Ancient multi-hued dragon.
> You hit the Ancient multi-hued dragon. <2x>
> You miss the Ancient multi-hued dragon.
> The Ancient multi-hued dragon breathes gas.
> The Mature red dragon cries out in pain.
> The Disenchanter mold resists a lot.
> The Brown mold resists a lot.
> You die.


  [Character Equipment]

a) a War Hammer of Westernesse (3d3) (+9,+9) (+1) {@w0@w1}
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Long Bow of Power (x3) (+16,+9)
c) a Fluorite Ring of Dexterity (+4)
   It increases your dexterity by 4.  It sustains your dexterity.  
d) a Malachite Ring of Speed (+7)
   It increases your speed by 7.  
e) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) Soft Studded Leather of Elvenkind [5,+16] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+4] (+2 to stealth)
   It increases your stealth by 2.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) a Golden Crown of Seeing [0,+9] (+3 to searching)
   It increases your searching by 3.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  It cannot be harmed
   by acid.  
k) a Set of Cesti of Agility [5,+8] (+1)
   It increases your dexterity by 1.  
l) a Pair of Metal Shod Boots of Stealth [6,+6] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Ration of Food
b) 19 Grey Potions of Cure Critical Wounds
c) 5 Hazy Potions of Healing
d) 13 Scrolls titled "trolsri tabat" of Phase Door
e) 9 Scrolls titled "er rogtrol ulk" of Teleportation
f) 3 Scrolls titled "u cosish oxbyt" of Teleport Level
g) 22 Scrolls titled "yp prok regan" of Identify
h) 5 Scrolls titled "ingla wedulk" of Satisfy Hunger
i) an Iron Rod of Trap Location
j) a Gold Rod of Door/Stair Location (charging)
k) an Aluminum Rod of Recall {!*}
l) 2 Rusty Rods of Illumination
m) a Tin-Plated Rod of Speed
n) 2 Chromium Rods of Disarming
o) 5 Nickel Rods of Fire Bolts
p) a Copper-Plated Wand of Stone to Mud (4 charges)
q) an Iron Helm [5,+0]
r) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) {@w2@w0}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
s) a Gnomish Shovel of Digging (1d2) (+10,+9) (+6) {@w3}
   It increases your tunneling by 6.  It is branded with acid.  
t) 7 Arrows of Slay Giant (1d4) (+8,+10) {@f1=g}
   It slays giants.  


  [Home Inventory]

a) 2 White Mushrooms of Restore Strength
b) 3 Dark Blue Mushrooms of Restore Constitution
c) 2 Magenta Potions of Speed
d) 41 Grey Potions of Cure Critical Wounds
e) 5 Cloudy Potions of Restore Life Levels
f) 3 Dark Red Potions of Restore Dexterity
g) 10 Scrolls titled "trolsri tabat" of Phase Door
h) 3 Scrolls titled "er rogtrol ulk" of Teleportation
i) 45 Scrolls titled "yp prok regan" of Identify
j) 23 Scrolls titled "ingla wedulk" of Satisfy Hunger
k) a Scroll titled "eng tembar" of Mass Banishment
l) an Aluminum Rod of Recall {!*}
m) an Engagement Ring of Free Action
   It grants you immunity to paralysis.  
n) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
o) a Robe of Elvenkind [2,+19] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
p) a Large Metal Shield of Elvenkind [5,+12] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
q) a Pair of Soft Leather Boots of Stability [2,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {@w1@w0}
   It increases your constitution by 3.  It slays orcs, trolls, giants,
    and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) 10 Bolts of Wounding (1d5) (+13,+7)
t) 20 Arrows (1d4) (+8,+8) {@f0=g}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.12.2003 23:04
Last updated on 18.12.2003 18:53

Download this dump

9010. on the Ladder (of 18448)
3660. on the Angband Ladder (of 6174)
8. for this player (out of 20)

Comments

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On 10.12.2003 23:04 picommander@t-online.de wrote:
This one is doing better (develops much faster) than my previous dead priest. Somewhat strange: While in Nethack I used to play spellcasters, it seems in Angband (also in ToME) I'm doing better with dump warrior types.

On 12.12.2003 00:33 picommander@t-online.de wrote:
This character feels *very* good, somewhat strange though: clvl 25 but still no decent amulet! Same with scrolls of *identify*: 1 single scroll so far. Anyway, no reason to whine: Just found the Pial which was badly needed (freeing 2 slots: oil potions and illumination source).
Rod of Enlightenment still has insanely high failure rate. Wish I could improve that...

On 12.12.2003 10:50 ramela@helsinki.fi wrote:
Since you anly get 1 blow with that Lance, I suggest using the
ringof Constitution +6 for more HP. With only 1 blow, that ring of damage is not doing much.

On 12.12.2003 13:07 picommander@t-online.de wrote:
I thought the same and did one level with this combination. Maybe it was just fancy but I could swear he was doing better with the +7 to damage.
Anyway, a new weapon now. This dwarf is actually going stealthy! Though he even does less damage, the benefits are clearly noticeable.
What I'm missing most for now is some kind of telepathic abilities. Is there something like this in vanilla (as in ToME)? Or is improving infravision the only way to go?

On 12.12.2003 15:56 loefftj@yahoo.com wrote:
There are several sources of ESP in vanilla. One of my characters (half Orc mage) has a blessed weapon that provides ESP. Other sources are Thranduil, Dor Lomin, Theoden, Palantir, amulet of ESP, and I think that some headgear of the Magi will provide. There are probably a few others.

On 12.12.2003 23:04 picommander@t-online.de wrote:
Had a very hard time on a 'superb' level 22. At first I wondered what would cause the 'superb' feeling. I found nothing but a large room full of trolls (which I recalled as completely pushovers in ToME). They all were slightly out of depth: Troll priests, Ice and Stone Trolls plus a couple of Algroth. After a tough and long fight I recalled back home with nothing special in my back but lost a couple of potions and enchantments.
The next visit on level 22 was surprisingly easy and plentifully compensated for my previous losts: Got Barukkheled, Narthanc and a decent bow!

The shops still don't cooperate: No scrolls of *Identify* and not the potions I need...

On 13.12.2003 01:44 picommander@t-online.de wrote:
Aah, much better now.
Premiere: Just got my first Quylthulg-Burger in Vanilla (served by Barukkheled of course) :-)!
Sun is shining bride now for Kortschnoi, though scrolls and potions are still to easily destroyed. Badly need some immunities...



On 13.12.2003 23:25 picommander@t-online.de wrote:
Just have slain unique number 22: Mim, Betrayer of Turin on dlvl 27. After a long and hard fight (had to bail out twice with HP < 100) he wasted most of my equipment. The War Hammer of Westernesse is now at (+3+2). Terrible. It was the first time a unique dropped something useful, though: Soft Leather Boots of Stability and a Tulwar of *Slay Troll*.
The biggest problem are the shops in town. They still don't offer what I need and now I need a lot of stuff!

On 16.12.2003 04:15 picommander@t-online.de wrote:
I would really like to use Barukkheled, if there only wasn't that FA problem. If I would take FA from the ring, I had to drop either RoS+7 or RoD+4. Both options would make the axe less useful. For now I'm using a somewhat dangerous swap between Theoden (telepathy and more HP, but no FA and less damage) and War Hammer of Westernesse (better damage and FA).

After scumming dlvl 30 for quite some time now, I think it's time to dive again.

On 16.12.2003 18:31 wrote:
GET FREE ACTION SOMEHOW. You don't have a perfect saving throw, you will have YASD if you don't. Stick with the Westernesse. Once you get gauntlets of free action, go for Theoden.

On 16.12.2003 20:39 andrew@msri.org wrote:
Westernesse is always very reliable. Slays, stats, Si, FA make it pretty balanced and quite useful. +2 Westernesse i think is much better than many artifacts.

On 18.12.2003 01:17 picommander@t-online.de wrote:
I've just slain Lorgan in a small vault. Dangerous guy, with all his summonings...
When it comes to uniques: I've compared some of the uniques between ToME and V303 in the monster spoilers. In general they all should be equal.
But in game they feel a lot harder in V.
Other than in ToME it seems they also never drop any useful stuff.
How comes?

On 18.12.2003 19:00 picommander@t-online.de wrote:
Good bye, Kortschnoi...
What did kill him? Was it "The Ancient multi-hued dragon breathes gas."? Looks like some kind of poison attack, but he was dealing quite good with poison attacks from other critters before. So, what was it actually? Is those breathing gas attack a poison overdoze?

On 18.12.2003 22:45 Mars wrote:
iirc the AMHD is one of the more dangerous creatures with a powerful poison breath (just like basilisks). Unresisted it can be deadly, though i don't know how much exactly how much damage one breath can do.

Next time try to get some source of poison resistance :).

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