The Angband Ladder: Tulir, Human Warper by divinecloudburst

  [ToME 2.3.11 (ah) Character Sheet]

 Name  : Tulir                  Age                 15       STR!     37       
 Sex   : Female                 Height              77       INT!     40       
 Race  : Human                  Weight             119       WIS:     40       
 Class : Warper                 Social Class        19       DEX!     36       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     39       
                                                                               
 + To Melee Hit          11 Level             50    Hit Points     1074/  1074 
 + To Melee Damage        1 Experience  29815403    Spell Points   1389/  1389 
 + To Ranged Hit         38 Max Exp     29815403    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               137772 
   AC                55+122 Gold          913183    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+4     
 Stealth     : Legendary[2] Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have brown eyes, curly auburn             
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        Erebor: Level 72 (3600')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 28 (1400')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 10873 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 65 princess quests.
 You have completed 31 lost sword quests.
 You saved Arda and became a famed Queen.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : .23......3....6.            
        Add Int   : ..3.2.42........            
        Add Wis   : ..3.2.4253......            
        Add Dex   : ..3.......4.....            
        Add Con   : .235.....3......            
        Add Chr   : ..3....25.......            
        Mul Mana  : ....+...........            
        Add Stea. : ...5..42...3....            
        Add Sear. : ........5.....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ..35.3.2.3.....+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ..+.............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ..+.............            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++......+....+            
        Hold Life : ..+.+++.........            
        Res Acid  : ......+++.+...+.            
        Imm Elec  : ..*+..+.++......            
        Res Fire  : ......++.+......            
        Imm Cold  : .*....++.+......            
        Res Pois  : ..+...+.........            
        Res Fear  : .+....+.........            
        Res Light : .....+...+......            
        Res Dark  : .....++.+.....+.            
        Res Blind : .........+......            
        Res Conf  : .....+.+.+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : .....+...+......            
        Res Disen : ..+.....+.....+.            
        Auto Curse: ....+...........            
        Levitate  : ..+............+            
        Lite      : ....+...++......            
        See Invis : ..+..++..+......            
        Digestion : ..+.+...........            
        Regen     : ..+++....+......            
        Activate  : .++..++++++...+.            
        Hvy Curse : ....+...........            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           46.800 [1.200]
          . Divination                           30.000 [1.200]
          . Temporal                             01.200 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               15.200 [0.800]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  04.250 [0.500]
          . Symbiosis                            47.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Boil-covered wretch on level 1.
You are fated to find an Essence of Darkness on level 10.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-18,-16)(80%) (+4)
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 68 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring 'Dilomuri' (+5) {!*}
    It increases your constitution, stealth and speed by 5.  It provides
    immunity to paralysis.  It provides resistance to electricity.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!t!v!s}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Erebor.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
{
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!t!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!t!v!s}
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3) {!d!t!v!s}
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,-1] (+3 to stealth)
z) a Skull druj (5200 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Translocation {!d!v!s!k@m3}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Tree {!d!v!s!k@m5}
c) a Fireproof Tome of Knowledge {!d!v!s@m4}
d) a Fireproof Tome of the Time {!d!v!s!k}
e) a Fireproof Holy Tome of Manwe Sulimo {!d!V!s!k}
f) a Skull druj (1400 hp)
g) a Hand druj (850 hp)
h) 2 Sprigs of Athelas {!*!*}
i) 13 Morphic Oils of Spider {90% off}
j) 2 Potions of Cure Insanity
k) 92 Potions of Water Curing {quest}
l) 24 Potions of Speed
m) 59 Potions of Healing {!*}
n) a Potion of *Healing* {!*}
o) a Potion of Life {!*}
p) 41 Potions of Restore Mana {!*}
q) 34 Potions of Curing
r) a Fireproof Scroll of Teleport Level {!*}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
s) 24 Scrolls of Satisfy Hunger {!d!v!s!k}
t) The Golden Horn of the Thunderlords (5 charges) {!*}
    
    It was given to you as a reward.
u) The Ring of Flare (+3) {!d!t!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
v) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
w) (nothing)


  [Home Inventory - Bree ]

a) Agannazar's Altruistic Assassin
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 58 of Mordor.
b) The Ring of Power of Adunaphel the Quiet (+4 to speed)
    It increases your intelligence, dexterity, constitution and speed by 4
    .  It makes you invisible.  It sustains your constitution.  It
    provides resistance to acid.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Mordor.
c) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    It increases your charisma and attack speed by 2.  It makes you
    invisible.  It sustains your intelligence, dexterity, constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 60 of Mordor.
    
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 91 of
    Angband.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
h) The Partial Plate Armour of Lerch (-59,-15) [22,+16](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to acid, electricity and fire.  It makes you
    completely fearless.  It provides resistance to life draining and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!d!t!v!s}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!d!t!v!s}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
r) The Sling of the Thain (x6) (+15,+15) (+4)
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 80 of Angband.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 83 of Angband.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 99 of Angband.
x) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sorcerer on level 31 of Mirkwood.
b) The Ring of Durin (+2)
c) The Amulet of Ingwe (+3)
d) The Jewel 'Evenstar' (+3) {!d!t!v!s}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 55 of Mordor.
e) The Palantir of Orthanc (+2)
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
g) The Leather Scale Mail of Tuldir (-33,-51) [11,+11](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, dark, confusion, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
h) The Cloak of Thorongil [1,+10]
i) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
j) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
k) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 1) forever.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to light, dark
    , nexus and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
o) The Set of Gauntlets of Thirion [2,+11]
    It sustains your strength, wisdom and charisma.  It provides
    resistance to life draining, cold and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, nexus and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
    
r) a Lance of Greater Life (2d8) (+11,+6)(60%)
s) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) Kelek's Practical Joke
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 36 of Mordor.
b) Tenser's Mechanical Magician
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Sorcerer on level 31 of Mirkwood.
c) Tenser's Torch of Spontaneous Combustion
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Emperor wight on level 47 of Mordor.
d) Jor's Compendium of Strange Behaviour
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Emperor wight on level 47 of Mordor.
e) The Ring of Glascalas (+2 to infravision)
    It increases your constitution and infravision by 2.  It provides
    immunity to paralysis.  It provides resistance to confusion and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 35 of
    Mordor.
f) a Ring of Constitution (+5)
g) The Ring of Holdol (+3 to stealth)
    It increases your constitution and stealth by 3.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and blindness.  It allows you to fly.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 39 of
    Mordor.
h) a Dwarven Lantern of the Magi (+2)
i) The Phial of Undeath (-5) {cursed, !w}
j) The Stone of Lore
k) The Large Leather Shield of Thorwe [4,+10]
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, poison, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave troll in the town of Gondolin .
m) The Metal Cap of Thengel [3,+12] (+3) {!d!t!v!s}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 22 of Orc Cave.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
w) 8 Essences of Chaos


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Power of Hoarmurath of Dir (+4 to speed)
    It increases your strength, wisdom, infravision and speed by 4.  It
    makes you invisible.  It sustains your wisdom and dexterity.  It makes
    you completely fearless.  It provides resistance to acid, poison, 
    light, dark, blindness, sound, shards, nether, chaos and 
    disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 60 of
    Erebor.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Star of Elendil (+1) {!d!t!v!s}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 56 of Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire on level 45 of Mordor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
r) The Lance of Eorlingas (3d8) (+3,+21) (+2)
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 45 of Mordor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
x) 50 Empty Bottles


  [Home Inventory - Khazad-dum ]

a) The Ring 'Haragol' (+1)
b) The Ring of Arinaron (+2)
    It increases your wisdom and dexterity by 2.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to electricity, 
    dark, blindness, confusion, nether, nexus, chaos and disenchantment.  
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 74 of
    Angband.
d) The Metal Scale Mail 'Umbar' (-2 to accuracy) [13,+13]
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
f) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
h) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
i) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Gonathron' [+15] (+2 attacks)
    It increases your charisma, searching and attack speed by 2.  It
    provides resistance to cold, poison, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 61 of Mordor.
b) The Amulet of Egorn (+3)
    It increases your strength, wisdom and charisma by 3.  It sustains 
    your wisdom and dexterity.  It provides resistance to light, nexus and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Feanorian Lamp 'Calaglin' (+2 to infravision)
    It provides light (radius 4) forever.  It increases your infravision
     by 2.  It provides resistance to light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 77 of Angband.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
h) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 84 of Angband.
j) The Scimitar 'Corimrad' (2d5) (+9,+11) (+3)
    It provides light (radius 1) forever.  It increases your intelligence
     by 3.  It does extra damage from frost.  It poisons your foes.  It
    produces chaotic effects.  It is a great bane of demons.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend on level 82 of Angband.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 82 of Angband.
n) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of Angband.



Posted on 3.1.2020 06:07

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942. on the Ladder (of 18915)
412. on the ToME Ladder (of 3145)
4. for this player (

Related screenshot:
Thaumaturgist's Identify

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On 3.1.2020 06:32 divinecloudburst wrote:
Taken after inadvertently returning to Arda via the Nether Realm stairs bug. Possibly due to extensive use of the "Thaumaturgist's Identify" (see screenshot) I don't have a cloak of air, so I used healing spells and a big symbiote instead.

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