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The Angband Ladder: Abid al-Bukha, Dunadan Blackguard by Ingwe Ingweron

  [Angband 4.2.0 Character Dump]

 Name   Abid al-BukhaAge             66          Self  RB  CB  EB   Best
 Race   Dunadan      Height        6'7"   STR:     18  +1  +2  +0  18/30
 Class  Blackguard   Weight    14st 3lb   INT:     10  +2  +0  +0     12
 Title  Brigand      Turns used:          WIS:      9  +2  -3  +0      8
 HP     -11/215      Game        320367   Dex:     18  +2  +0  +0  18/20     18
 SP     17/17        Standard     38085   CON:     10  +3  +2  +0     15
                     Resting       2011

 Level                 25    Armor      [19,+16]    Saving Throw     58%
 Cur Exp            19856                           Stealth         Fair
 Max Exp            19856    Melee       1d6,+31    Disarm - phys.   60%
 Adv Exp            21000    To-hit       58,+16    Disarm - magic   46%
                             Blows      1.3/turn    Magic Devices     55
 Gold               22610                           Searching        43%
 Burden           96.5 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight      -59.4 lb    To-hit       45,+11    Speed       1.4x (4)
 Max Depth    1200' (L24)    Shots      1.0/turn

 You are one of several children of a Royal Blood Line.  You are a
 credit to the family.  You have brown eyes, wavy black hair, and an
 average complexion.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:......+.+.... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:+.....+...... pStun:.............
 Pois:............. HLife:.............
Light:+............ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+....+...
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..+..........
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You resist the effects!
> The gorgimaera breathes fire.
> *** LOW HITPOINT WARNING! ***
> The mage tries to cast a spell, but fails.
> The gorgimaera butts you (17).
> *** LOW HITPOINT WARNING! ***
> The gorgimaera bites you (13).
> You are enveloped in flames!
> *** LOW HITPOINT WARNING! ***
> The mage teleports away.
> The gorgimaera butts you (2).
> *** LOW HITPOINT WARNING! ***
> The gorgimaera bites you (13).
> You are enveloped in flames!
> You die.

Killed by a gorgimaera.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> {@0}
     Found lying on the floor of a special room at 350 feet (level 7)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 56.3 vs. creatures not resistant to cold,
     51.6 vs. animals, and 46.8 vs. others.
     
b) a Sling of Power (x2) (+7,+15)
     Bought from a store
     
c) a Ring of Speed <+4>
     Found lying on the floor at 400 feet (level 8)
     
     +4 speed.
     
d) a Ring of Damage (+0,+9)
     Found under some rubble at 1000 feet (level 20)
     
e) an Amulet of Infravision <+2>
     Found lying on the floor at 550 feet (level 11)
     
     +2 infravision.
     
f) a Lantern (12027 turns)
     Found lying on the floor at 350 feet (level 7)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) Soft Leather Armour of Resistance [8,+15]
     Found lying on the floor at 1200 feet (level 24)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Cloak of Stealth [1,-1] <+2>
     Dropped by an apprentice at 200 feet (level 4)
     
     +2 stealth.
     
i) a Wicker Shield of Resist Lightning [2,+7]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to lightning.
     
j) a Metal Cap of Infravision [3,-3] <+1>
     Dropped by Farmer Maggot in town
     
     +1 infravision.
     
k) a Set of Gauntlets [3,-3]
     Found lying on the floor at 900 feet (level 18)
     
l) a Pair of Leather Boots of Slow Descent [2,-1]
     Found lying on the floor at 450 feet (level 9)
     
     Feather Falling.  
     




  [Character Inventory]

a) 2 Necromantic Tomes [Dark Rituals] {@m2@b2@G2!k}
     
     You can read this book.
     
b) 12 Potions of Cure Serious Wounds
c) 2 Potions of Speed {@q5}
d) 3 Potions of Berserk Strength
e) 4 Potions of True Seeing
f) 22 Scrolls of Phase Door
g) 2 Scrolls of Magic Mapping {@r3}
h) 2 Scrolls of Word of Recall {@r0!*}
i) 6 Scrolls of Blessing {@r7}
j) a Rod of Treasure Location {@z3}
k) a Rod of Lightning Bolts
l) 3 Rods of Curing {@z6}
m) a Rod of Light {!k}
n) a Rod of Illumination {@z4}
o) 2 Wands of Slow Monster (5 charges) {@a7}
p) a Wand of Stun Monster (5 charges)
q) 2 Wands of Stone to Mud (19 charges) {@a8}
r) a Ring of Free Action
     Found lying on the floor in a pit at 700 feet (level 14)
     
     Prevents paralysis.  
     
s) a Cutlass of *Slay Orc* (1d8) (+4,+7) <+1> {@0}
     Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
     
     +1 dexterity.
     Slays orcs.
     Speeds regeneration.  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 44.4 vs. orcs, and 31.9 vs. others.
     




  [Character Quiver]

0) 13 Rounded Pebbles (1d2) (+1,+5) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 43.4.
     25% chance of breaking upon contact.
     
1) 10 Iron Shots (1d4) (+0,+0) {=g}
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 35.3.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 5 Potions of Speed {@q5}
b) 8 Scrolls of Identify Rune
c) 8 Scrolls of Word of Recall {@r0!*}
d) 2 Scrolls of Recharging
e) 7 Scrolls of Deep Descent {!*}
f) a Staff of Mapping (6 charges) {@u3}
g) a Ring of Digging <+3>
     Found lying on the floor of a special room at 650 feet (level 13)
     
     +3 tunneling.
     
h) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] {@0}
     Found lying on the floor at 450 feet (level 9)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 42.6 vs. creatures not resistant to fire,
     and 35.7 vs. others.
     
i) a Scythe of Slicing (8d4) (+0,+1)
     Found lying on the floor at 250 feet (level 5)
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 40.9.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       267    100'  Killed Grip, Farmer Maggot's Dog
       267    100'  Reached level 2
       267    100'  Reached level 3
       267    100'  Reached level 4
       668    150'  Reached level 5
       846    400'  -- Note: unid deep descent
      1404    450'  Reached level 6
      1812    450'  Reached level 7
      1955      0'  -- Note: barely survived emergency recall
      3110    100'  Killed Fang, Farmer Maggot's Dog
      3110    100'  Reached level 8
      6787    200'  Reached level 9
      8040    250'  Reached level 10
      8583    300'  Killed Sméagol
      8836    300'  Reached level 11
      9949    400'  Reached level 12
     10320    400'  Reached level 13
     10814    450'  Killed Brodda, the Easterling
     11723      0'  Killed Farmer Maggot
     16431    400'  Reached level 14
     16440    400'  -- Note: RoS+4
     20605    450'  Killed Orfax, Son of Boldor
     20605    450'  Reached level 15
     26719    300'  Killed Wormtongue, Agent of Saruman
     27311    300'  Killed Bullroarer the Hobbit
     28139    350'  Found the Rapier 'Forasgil'
     28693    450'  Found the Dagger 'Narthanc'
     28803    450'  Reached level 16
     30402    650'  Reached level 17
     30600    650'  Killed Lagduf, the Snaga
     30943    700'  Reached level 18
     31002    700'  Reached level 19
     31034    700'  Reached level 20
     31093    700'  Reached level 21
     32182    700'  Reached level 22
     33096    800'  Killed Ulfast, Son of Ulfang
     34377    900'  Reached level 23
     35321   1000'  Reached level 24
     36216   1050'  Killed Gorbag, the Orc Captain
     36329   1050'  Reached level 25
     37424   1150'  Killed Grishnákh, the Hill Orc
     37434   1150'  Killed Golfimbul, the Hill Orc Chief


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 15.1.2020 20:31

Download this dump

19. on the Competition No.229 Ladder (of 23)

Comments

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On 15.1.2020 20:31 Ingwe Ingweron wrote:
Frick!!! Paralyzed! I knew lack of free action this deep was going to be the death of @. Why is FA so hard to find?

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