The Angband Ladder: Lothelabaen, Hobbit Alchemist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Lothelabaen            Age                 23       STR!     40       
 Sex   : Male                   Height              38       INT!     40       
 Race  : Hobbit                 Weight              60       WIS!     40       
 Class : Alchemist              Social Class        14       DEX!     32       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     33       
                                                                               
 + To Melee Hit          34 Level             50    Hit Points     1024/  1024 
 + To Melee Damage       40 Experience  24884302    Spell Points   1256/  1256 
 + To Ranged Hit         38 Max Exp     24884302    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               298324 
   AC                 29+82 Gold         2832834    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  4d4+160   
 Stealth     : Good         Magic Device: Fair         Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          well-liked child.  You have brown eyes, straight black               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 28 (1400')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 3113 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....4.8...6.            
        Add Int   : ...*...7........            
        Add Wis   : ...*.........2.+            
        Add Con   : ..3.3...4....2..            
        Add Chr   : ..3.............            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......7...*....            
        Add Sear. : ..3....7.7....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.*.3.7...*.2..            
        Chaotic   : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+.++........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...............+            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ...+........+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.....++.......            
        Hold Life : ....++..........            
        Imm Acid  : ......*.*.....+.            
        Imm Elec  : ......*.........            
        Imm Fire  : .+*...*.........            
        Imm Cold  : ....+.*.........            
        Res Pois  : ..........+.....            
        Res Fear  : ........+.......            
        Res Light : ...+.+..........            
        Res Dark  : ....+++.......+.            
        Res Blind : .........+......            
        Res Conf  : .....+..+.......            
        Res Sound : ...+....+.......            
        Res Shard : ................            
        Res Neth  : ...++...........            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ..............+.            
        Levitate  : ...........+....            
        Lite      : ....+......+....            
        See Invis : ..+..+...+......            
        Regen     : ....+...........            
        Activate  : .++.++........+.            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ..+.............            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        22.000 [0.700]
          . Weaponmastery                        01.800 [0.700]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            01.500 [0.000]
 - Magic                                         14.070 [0.900]
          . Magic-Device                         06.550 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              47.400 [0.800]
 - Spirituality                                  46.240 [0.800]
          . Prayer                               38.000 [0.500]
          . Mindcraft                            26.700 [0.500]
 - Monster-lore                                  28.000 [0.500]
          . Symbiosis                            25.300 [0.400]

Abilities
 * Perfect casting

 16 of your companions have been killed.

  [Fates]

You are fated to find an Essence of Light on level 1.
You may find a Potion of Resist Heat on level 13.
You are fated to meet a Blue Firebird on level 14.
You may meet a Green worm mass on level 20.
You may find a Battle Axe on level 13.
You are fated to meet a Scruffy-looking hobbit on level 14.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+11,+11)(120%) (+6) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 6.  It increases your mana capacity by 
    120%.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 82 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 68 of Paths of the
    Dead.
f) The Ring of Belevorn (+10)
    It increases your intelligence, wisdom and speed by 10.  It makes you
    invisible.  It provides resistance to light, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 91 of
    Angband.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 68 of Paths of the Dead.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Paths of the Dead.
n) The Splint Mail of Nenden (-2 to accuracy) [19,+17]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to dark and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 87 of
    Angband.
o) an Elven Cloak of the Magi (-5,-1) [4,+12] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 86 of
    Angband.
s) a Golden Crown of Seeing [0,+23] (+7 to searching) {!k}
    It increases your searching by 7.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+2,+1) [1,+11] (+8) {!k}
    It increases your strength by 8.  It provides resistance to poison.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+10) {!k}
    It provides light (radius 1) forever.  It increases your stealth and 
    speed by 10.  It allows you to levitate.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) a Master quylthulg (3000 hp)
{) The Seeker Bolt 'Niondunen' (4d5) (+17,+14) (+2 to speed)
    It increases your wisdom, constitution and speed by 2.  It does extra
    damage from acid and fire.  It produces chaotic effects.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 79 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Holy Tome of Eru Iluvatar {!k}
    It cannot be harmed by fire.  
    You made it yourself.
d) 3 Potions of Restore Mana
e) 7 Scrolls of Genocide
f) 17 Scrolls of Nothing
g) an Adamantite Rod of Simplicity of Home Summoning (200/200)
    
    You made it yourself.
h) an Adamantite Rod of Simplicity of Restoration (200/200)
    
    You found it in the remains of an Archlich on level 68 of Paths of the
    Dead.
i) an Adamantite Rod of Simplicity of Healing (200/200)
    
    You made it yourself.
j) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You made it yourself.
k) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You made it yourself.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of the
    Dead.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
q) 10 Essences of Life {!k}
r) 43 Essences of Extra Life {!k}
s) 35 Essences of Knowledge {!k}
t) 13 Empty Bottles
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Wand of Noxious Cloud[1|25] (210 charges)
b) a Wand of Dig[1|1] (251 charges) {25% off}
c) a Wand of Slow Monster[1|20] (168 charges)
d) a Wand of Confuse[1|20] (382 charges)
e) a Wand of Heal Monster[1|20] (1327 charges)
f) a Staff of Globe of Light[1|10] (158 charges)
g) a Staff of Sense Monsters[1|15] (559 charges)
h) a Fireproof Staff of Genocide[1|5] (3 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) an Elven Cloak [4,+4] (+4 to stealth)
j) 44 Essences of Explosion {!k}
k) 92 Essences of Teleport {!k}
l) 89 Essences of Cold {!k}
m) 64 Essences of Fire {!k}
n) 34 Essences of Acid {!k}
o) 36 Essences of Chaos {!k}
p) 95 Essences of Time {!k}
q) 18 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) a Small Metal Shield of Reflection [3,+6]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) a Greater demonic quylthulg (1500 hp)
b) a Greater rotting quylthulg (1500 hp)
c) a Greater demonic quylthulg (1500 hp)
d) 8 Sprigs of Athelas {100% off}
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 83 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elder vampire on level 70 of Angband.
    
i) The Splint Mail 'Esgainein' (-2 to accuracy) [19,+11]
    It sustains your strength and charisma.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
j) The Partial Plate Armour of Finielbel (-34,-8) [22,+6](40%)
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 81 of Angband.
k) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Robe of Anaetir (-43,-4) [2,+18](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid and cold.  It provides resistance to life
    draining and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
m) The Small Leather Shield of Orost [2,+17]
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity, sound and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elder vampire in the town of Gondolin .
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
r) a Jewel Encrusted Crown of Might [0,+14] (+5) {!k}
    It increases your strength, dexterity and constitution by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    cannot be harmed by acid.  
    You made it yourself.
s) an Iron Helm of Water Breathing [5,+12]
t) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It allows you to
    levitate.  It speeds your regenerative powers.  It can clone monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
u) a Chaotic Morning Star of Westernesse (2d6) (+33,+40) (+4) {!k}
    It increases your strength, dexterity and constitution by 4.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to chaos and disenchantment.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You made it yourself.
v) 91 Essences of Magic {!k}
w) 99 Essences of Extra Life {!k}



Posted on 22.1.2020 03:24

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1306. on the Ladder (of 18915)
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On 22.1.2020 03:24 Yottle wrote:
Alchemist without Artifact Creation. Still not balanced, but not ridiculous (until I got Symbiosis up to 25).

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