The Angband Ladder: Nightfall, Half-Ogre Thaumaturgist by <Swissmercenarydi1@shaw.ca>

  [ToME 2.2.6 Character Dump]

 Name  : Nightfall              Age                 44       STR! 18/140       
 Sex   : Male                   Height              98       INT! 18/120       
 Race  : Half-Ogre              Weight             298       WIS! 18/150       
 Class : Thaumaturgist          Social Class        26       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/160       
                                                                               
 + To Melee Hit          -1 Level             47    Max Hit Points       962   
 + To Melee Damage      -24 Experience   4994387    Cur Hit Points       962   
 + To Ranged Hit         20 Max Exp      4994387    Max SP (Mana)       1395   
 + To Ranged Damage      12 Exp to Adv.  5600000    Cur SP (Mana)       1395   
   AC                36+100 Gold          377272    Piety              76225   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Very Good    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  7d4-168   
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Townsman.  You are a well liked               
          child.  You have brown eyes, straight black hair, and a              
          fair complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6044 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 56 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......3......            
        Add Wis   : .........3......            
        Add Dex   : .4..3......5....            
        Add Con   : ..33.....34.....            
        Add Chr   : ..3........5....            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ....3..3........            
        Add Sear. : ..3....3........            
        Add Infra : ....3...........            
        Add Speed : .4..33...3......            
        Add Blows : ...3............            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ..........++....            
        Sust Chr  : ...........+....            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.....+.++.+....            
        Hold Life : .....+..........            
        Res Acid  : .+....+.........            
        Imm Elec  : .+....*..+......            
        Imm Fire  : .+*.....++......            
        Res Cold  : .+......+++.....            
        Res Pois  : ....+...........            
        Res Fear  : ...+..+.+.......            
        Res Lite  : .....+...+......            
        Res Dark  : .....+.........+            
        Res Blind : .........+......            
        Res Conf  : +........+.+....            
        Res Sound : ...+.....+......            
        Res Shard : ........++......            
        Res Neth  : ...........+....            
        Res Nexus : ....+...........            
        Res Chaos : .....++..+.+....            
        Res Disen : ...+..+.+.......            
        Lite      : +........+......            
        See Invis : +.+..+...+......            
        Regen     : ...+.....++.....            
        Activate  : ..+..+...+++....            
        Fly       : +.+.............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            

Skills (points left: 51)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  05.895 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            31.200 [0.500]
 - Monster-lore                                  03.850 [0.500]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Detect Invisible on level 1.
You are fated to die on level 5.
You are fated to meet a Great eagle on level 32.


  [Character Equipment]

a) The Mage Staff of Nossil (1d4) (-9,-15)(100%) (+5)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your spell power by 5.  It increases your mana capacity
     by 100%.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
f) The Ring of Turos (+3 attacks)
    
    It increases your constitution and attack speed by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to sound and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
n) The Metal Lamellar Armour 'Gorwe' (-3 to accuracy) [23,+8]
    It provides immunity to electricity.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, chaos and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 56 of Mordor.
o) an Elven Cloak [4,+9] (+3 to stealth)
p) The Large Metal Shield 'Gaureth' [5,+7]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, shards and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm in the town of Gondolin .
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
z) a Greater demonic quylthulg (1500 hp)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) Boccob's Unfinished Works
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Ranger on level 55 of Mordor.
b) a Parchment titled ``Tenser's Last Words'' {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 15 of The Old Forest.
c) The Medallion of Good Will
    It can be
    activated for cure insanity.  
    You found it in the remains of a Hezrou on level 56 of Mordor.
d) 2 Potions of Healing {100% off}
e) 20 Scrolls of Satisfy Hunger {@r0}
f) a Golden Rod of Recall (125/125) {!*!*}
g) an Amulet of Doom [-8] (-4) {cursed}
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Devil's Pentagram
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
b) 8 Sprigs of Athelas
c) The Ring of Lothil (+2)
    
    It increases your dexterity by 2.  It makes you invisible.  It
    sustains your wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to levitate.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 36 of Mordor.
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
e) a Ring of Lordly Protection [+15] {100% off}
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, nexus and disenchantment.  
    You stole it from the Black Market.
f) a Ring of Lordly Protection [+18] {100% off}
    It provides immunity to paralysis.  
    It provides resistance to life draining, poison, shards and 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
g) The Amulet of Carlammas (+2)
    It can be activated for 
    protect evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 47 of Mordor.
h) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
i) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 51 of Mordor.
j) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
k) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+21]
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides resistance to fire.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
m) The Double Ring Mail of Rechar (-12,-15) [15,+18](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom, dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to life draining and poison.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the wilderness or in a town.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to 
    acid, electricity, fire, cold, light, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 54 of Mordor.
r) The Large Metal Shield of Varyon [5,+2]
    It
    provides immunity to fire.  It provides resistance to fire, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 40 of The
    Land Of Rhun.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake in the town of Gondolin .
t) The Iron Helm 'Holhenneth' [5,+11] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 46 of Mordor.
u) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the town of
    Gondolin .
v) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 52 of
    Mordor.
w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    Mordor.
x) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being
    worn. It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.


  [Home Inventory - Gondolin ]

a) Kelek's Practical Joke
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Hezrou on level 55 of Mordor.
b) The Lost Works of Kenault
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Vrock on level 55 of Mordor.
c) a Draconic quylthulg (550 hp)
d) a Greater draconic quylthulg (1500 hp)
e) a Rotting quylthulg (600 hp)
f) an Eye druj (1000 hp)
g) a Greater draconic quylthulg (1500 hp)
h) a Silent watcher (1532 hp)
i) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
j) Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides resistance to 
    sound.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 55 of Mordor.
k) an Iron Helm [5] {terrible}
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)


  [Home Inventory - Minas Anor ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
c) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your intelligence, 
    wisdom, searching, infravision, ability to tunnel and speed by 4.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
d) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hezrou on level 56 of Mordor.


  [Home Inventory - Lothlorien ]

a) 30 Potions of Cure Insanity
b) 3 Potions of *Healing* {100% off}
c) 2 Potions of Resistance
d) 2 Rod Tips of Disarming (50 Mana to cast)
e) a Staff of Healing[2|23] (4 charges)
f) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It 
    increases your charisma and searching by 4.  It makes you invisible.  
    It sustains your strength and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, cold, poison, light, shards, nexus and disenchantment.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Amulet of Erion (+5 to searching)
    
    It increases your searching by 5.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison and disenchantment.  It gives telepathic powers.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) an Amulet of Devotion (+4) {100% off}
    It provides light (radius 1) forever.  
    It increases your wisdom and charisma by 4.  It sustains your wisdom
     and charisma.  It provides resistance to life draining, fire, light
     and dark.  
    You stole it from the Rare Jewelry Shop.
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and shards.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) Elven Metal Scale Mail (-2 to accuracy) [13,+7] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    shards.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) (charging)
    It
    can be activated for detection, probing and identify true every 1000
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
w) a Small Wooden Boomerang of *Slay Demon* (1d4) (+8,+6) (+2)
    It 
    increases your intelligence by 2.  It is a great bane of demons.  It
    provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ''Finer Points of Munchkinism''
    It can
    be activated for aggravate.  
    You found it lying in a vault on level 31 of Mirkwood.
b) The Ring 'Hangil' (+5)
    It increases 
    your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison, light, dark, confusion and disenchantment.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 54 of Mordor.
c) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases 
    your constitution by 2.  It makes you invisible.  It sustains your 
    dexterity and charisma.  It provides resistance to fire, poison and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw in the town of
    Gondolin .
d) The Leather Jacket of Girmith (-2 to accuracy) [12,+3] {cursed}
    It sustains your charisma.  It provides immunity to
    paralysis.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Gondolin .
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of Gondolin .
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
h) The Dagger of Minwenth (1d4) (+22,+20) (+4)
    It 
    increases your intelligence by 4.  It does extra damage from acid.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against trolls.  It is a great bane of
    undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance in the town of
    Gondolin .
i) The Cutlass of Sarondol (1d7) (+6,+18) (+3 attacks)
    It increases your intelligence, dexterity, constitution and 
    attack speed by 3.  It does extra damage from fire.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Gondolin .
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 52 of
    Mordor.
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .
m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 47 of
    Mordor.
o) The Heavy Lance 'Thrion' (4d8) (+24,+13) (+2 attacks)
    It must be wielded two-handed.  It increases your attack speed
     by 2.  It does extra damage from electricity.  It poisons your foes.  
    It produces chaotic effects.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the wilderness or in a town.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
r) The Small Wooden Boomerang 'Anaercar' (1d4) (+13,+22)
    
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours in the town of
    Gondolin .



Posted on 15.12.2003 01:07
Last updated on 10.4.2004 21:40

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6458. on the Ladder (of 18915)
1168. on the ToME Ladder (of 3145)
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On 15.12.2003 01:07 SwissMercenarydi1@shaw.ca wrote:
Currently scumming Orc Caves, -1100 ft... Still haven't found Azog. Not sure where to go.

On 10.4.2004 21:40 Swissmercenarydi1@shaw.ca wrote:
Going strong...

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