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The Angband Ladder: Cuthalion, Elf Ranger by DavidMedley

  [Angband 4.2.0 Character Dump]

 Name   Cuthalion    Age            116          Self  RB  CB  EB   Best
 Race   Elf          Height        5'9"   STR:     16  -1  +0  +0     15
 Class  Ranger       Weight     6st 1lb   INT:     11  +2  +0  +0     13
 Title  Guide        Turns used:          WIS:     17  -1  +2  +0     18
 HP     294/294      Game        242985   DEX:     16  +1  +1  +5  18/50
 SP     43/43        Standard     24007   CON:     15  -1  -1  +0     13
                     Resting        477

 Level                 30    Armor      [24,+64]    Saving Throw     71%
 Cur Exp            96218                           Stealth       Superb
 Max Exp            96218    Melee        1d4,-9    Disarm - phys.   95%
 Adv Exp           120000    To-hit       58,+16    Disarm - magic   66%
                             Blows      1.6/turn    Magic Devices     65
 Gold                1685                           Searching        81%
 Burden           99.9 lb    Shoot to-dam     +5    Infravision    60 ft
 Overweight       -2.0 lb    To-hit       74,+15    Speed         Normal
 Max Depth    2000' (L40)    Shots      1.0/turn

 You are the only child of a Sindarin Ranger.  You have light blue
 eyes, wavy blond hair, and a fair complexion. Cuthalion means
 "Strongbow" in Sindarin.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.........+...
 Fire:+.....+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:............. FrAct:...........+.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..++.........
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] {41dam}
     Dropped by a soldier at 350 feet (level 7)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 95.1%
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: and 0 vs. others.
     
b) a Light Crossbow (x3) (+8,+5)
     Dropped by a warrior at 900 feet (level 18)
     
c) a Ring of the Mouse (+0,-10) <+1, +3> {@w5}
     Found lying on the floor at 900 feet (level 18)
     
     +1 dexterity.
     +3 stealth.
     
d) a Ring of the Mouse (+0,-14) <+4> {@w5}
     Dropped by a warrior at 500 feet (level 10)
     
     +4 dexterity.
     +4 stealth.
     
e) an Amulet of Infravision <+3> {!d}
     Dropped by a young multi-hued dragon at 1800 feet (level 36)
     
     +3 infravision.
     
f) a Lantern (10063 turns)
     Dropped by a warrior at 350 feet (level 7)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) a Robe of Resistance [2,+14]
     Found lying on the floor at 1600 feet (level 32)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
h) a Fur Cloak [3,+0] {!d, ignore}
     Dropped by Lugdush, the Uruk at 1000 feet (level 20)
     
i) a Leather Shield of Resistance [8,+15]
     Found lying on the floor at 1600 feet (level 32)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) a Metal Cap of Seeing [3,+6] <+3>
     Found lying on the floor at 1950 feet (level 39)
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Slaying (+3,+3) [1,+6]
     Bought from a store
     
l) a Pair of Steel Shod Boots of Free Action [7,+10]
     Found lying on the floor of a special room at 2000 feet (level 40)
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) a Book of Nature Magics [Lesser Charms] {@m1}
     
     You can read this book.
     
b) 10 Potions of Cure Light Wounds
c) 7 Potions of Cure Critical Wounds
d) a Potion of Speed
e) 20 Scrolls of Phase Door {@r2}
f) a Scroll of Treasure Detection
g) 3 Scrolls of Word of Recall {!r}
h) 3 Rods of Lightning Bolts {@z2 29dam}
i) a Rod of Hold Monster {@z9}
j) 3 Rods of Light {@z1 40dam}
k) a Rod of Illumination
l) a Wand of Frost Bolts (9 charges) {@a3 disposable}
m) a Wand of Slow Monster (6 charges) {@a5}
n) a Wand of Confuse Monster (7 charges)
o) a Staff of Teleportation (6 charges) {!u@u2}
p) a Ring of Flames [+11]
     Found lying on the floor at 1800 feet (level 36)
     
     Provides resistance to fire.
     
q) a Ring of Flames [+6]
     Dropped by an ogre shaman at 1800 feet (level 36)
     
     Provides resistance to fire.
     
r) a Ring of Acid [+9]
     Found lying on the floor at 1800 feet (level 36)
     
     Provides resistance to acid.
     




  [Character Quiver]

0) 21 Bolts (1d5) (+0,+0) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 24.2.
     25% chance of breaking upon contact.
     
1) 28 Bolts (1d5) (+2,+5) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 39.3.
     25% chance of breaking upon contact.
     
2) 5 Bolts (1d5) (+3,+5) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 39.7.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Sip of Miruvor
b) 5 Potions of Cure Serious Wounds
c) a Potion of Healing
d) 2 Potions of Restore Mana
e) 2 Potions of Restore Life Levels
f) 2 Scrolls of Treasure Detection
g) 11 Scrolls of Identify Rune
h) a Scroll of Recharging
i) a Wand of Acid Balls (0 charges)
j) 3 Wands of Slow Monster (18 charges) {@a5}
k) a Staff of Sleep Monsters (10 charges)
l) a Ring of Constitution <+4>
     Found lying on the floor of a cavern at 1250 feet (level 25)
     
     +4 constitution.
     Sustains constitution.
     
m) a Ring of Reckless Attacks (+3,+4) [-17]
     Found lying on the floor at 900 feet (level 18)
     
n) Metal Scale Mail of Resist Acid (-2) [38,+5]
     Dropped by Orfax, Son of Boldor at 1800 feet (level 36)
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
o) a Set of Gauntlets of Free Action [3,+9]
     Bought from a store
     
     Prevents paralysis.  
     
p) a Pair of Leather Boots of Stealth [2,+1] <+1>
     Found lying on the floor at 1800 feet (level 36)
     
     +1 stealth.
     
q) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Found lying on the floor at 2000 feet (level 40)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 29.6 vs. giants, 29.6 vs. trolls, 29.6 vs.
     orcs, 19.6 vs. evil creatures, and 9.5 vs. others.
     
r) a Quarterstaff (Holy Avenger) (2d9) (+10,+4) [+3] <+1>
     Found lying on the floor of a labyrinth at 800 feet (level 16)
     
     +1 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains intelligence.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 20.6 vs. undead, 20.6 vs. demons, 6.3 vs.
     evil creatures, and 0 vs. others.
     
s) a Sling (x2) (+4,+3)
     Found lying on the floor at 1950 feet (level 39)
     
t) a Long Bow (x3) (+0,+0)
     Bought from a store
     
u) 20 Bolts (1d5) (+2,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 39.3.
     25% chance of breaking upon contact.
     
v) 21 Arrows of Slay Animal (1d4) (+7,+5)
     Slays animals.
     
w) 28 Arrows of Slay Animal (1d4) (+4,+10)
     Slays animals.
     
x) 19 Rounded Pebbles (1d2) (+4,+4)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       381     50'  Reached level 2
       622    100'  Reached level 3
       790    100'  Reached level 4
      1252    100'  Killed Fang, Farmer Maggot's Dog
      1252    100'  Reached level 5
      1712    200'  Reached level 6
      2375    250'  Reached level 7
      3307    350'  Reached level 8
      3535    350'  Reached level 9
      3543    350'  Reached level 10
      3634    350'  Reached level 11
      3958    350'  Killed Mughash the Kobold Lord
      4075    350'  Reached level 12
      4568    350'  Found the Dagger 'Narthanc'
      4641    350'  Reached level 13
      4713    350'  Reached level 14
      5182    400'  Killed Grip, Farmer Maggot's Dog
      5488    400'  Reached level 15
      5896    400'  Reached level 16
      6233    400'  Reached level 17
      8511    500'  Killed Wormtongue, Agent of Saruman
      8631    500'  Reached level 18
     10126    800'  Reached level 19
     10636    850'  Reached level 20
     11421    950'  Killed Ulfast, Son of Ulfang
     11886   1000'  Reached level 21
     12261   1000'  Killed Lugdush, the Uruk
     12340   1000'  Reached level 22
     12395   1000'  Killed Grishnákh, the Hill Orc
     12538   1000'  Killed Golfimbul, the Hill Orc Chief
     12912   1050'  Reached level 23
     13482   1200'  Reached level 24
     13575      0'  Killed Farmer Maggot
     13899   1200'  Killed Shagrat, the Orc Captain
     14651   1550'  Reached level 25
     14751   1550'  Killed Gorbag, the Orc Captain
     15405   1600'  Killed Brodda, the Easterling
     15757   1600'  Reached level 26
     16753   1650'  Killed Sangahyando of Umbar
     16908   1700'  Reached level 27
     18098   1800'  Killed Orfax, Son of Boldor
     18251   1800'  Reached level 28
     20270   1800'  Reached level 29
     22151   1900'  Killed Ibun, Son of Mîm
     22809   1900'  Reached level 30
     23304   1950'  Killed Nár, the Dwarf
     23353   1950'  -- Note: First !speed I've found
     23882   2000'  Found the Broad Axe 'Barukkheled'
     23883   2000'  -- Note: Second artifact...!


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 3.2.2020 12:56
Last updated on 5.2.2020 11:17

Download this dump

13. on the Competition No.230 Ladder (of 21)

Comments

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On 3.2.2020 12:56 DavidMedley wrote:
Thanc sped me along

On 5.2.2020 11:17 DavidMedley wrote:
Not getting much good stuff after early Thanc. Bought 3 lightning rods from market, and those have been cool.

On 13.2.2020 07:41 malcontent wrote:
Are you aware that if you were wielding a long/short bow you would be getting around 2 shots per turn at CL30? Maybe the light crossbow enchantments make up for that, but it also weighs a lot more than a bow which limits equipment/ammo. I apologize if these were things you were already considering.

Best of luck and skill!

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