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The Angband Ladder: Night, Elf Ranger by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Night        Age            148          Self  RB  CB  EB   Best
 Race   Elf          Height        6'5"   STR! 18/100  -1  +0  +8 18/170
 Class  Ranger       Weight     6st 6lb   INT:  18/91  +2  +0  +4 18/151
 Title  Ranger       Turns used:          WIS:  18/49  -1  +2  +8 18/139
 HP     761/761      Game        429075   DEX:  18/91  +1  +1  +0 18/111
 SP     128/216      Standard     61544   CON:  18/92  -1  -1 +11 18/182
                     Resting       9361

 Level                 42    Armor      [70,+84]    Saving Throw     90%
 Cur Exp          1813957                           Stealth       Superb
 Max Exp          1813957    Melee       4d3,+38    Disarm - phys.  100%
 Adv Exp          2160000    To-hit       74,+27    Disarm - magic   74%
                             Blows      4.0/turn    Magic Devices     85
 Gold              164419                           Searching        84%
 Burden          166.9 lb    Shoot to-dam    +14    Infravision    30 ft
 Overweight      -13.0 lb    To-hit       92,+35    Speed       1.7x (7)
 Max Depth    4500' (L90)    Shots      3.0/turn

 You have a Christian Sister that doesn't know her price for flight. No
 one should ever tell you they love you because you don't want to know.


Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:........+.... pBlnd:........+....
 Fire:........+.... pConf:......+......
 Cold:........+.... pStun:.............
 Pois:......+...... HLife:.............
Light:+.......+.+.+ Regen:.............
 Dark:+.......+....   ESP:.........+...
Sound:............. S.Inv:.............
Shard:............. FrAct:..........+..
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:+............ TrpIm:.......+.....
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:+............
NoTel:............. Speed:...........+!
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:+....+....+..
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
     Dropped by Shelob, Spider of Darkness at 4400 feet (level 88)
     
     +3 strength.
     +3 constitution.
     +5 tunneling.
     +1 light.
     Slays demons, trolls, orcs.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Sustains strength.
     
     Combat info:
     4.0 blows/round.
     With +4 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 266.4 vs. creatures not resistant to acid,
     266.4 vs. demons, 266.4 vs. trolls, 266.4 vs. orcs, and 196 vs.
     others.
     
b) a Long Bow of Extra Shots (x3) (+13,+14) <+6>
     Found lying on the floor at 4050 feet (level 81)
     
     +6 shooting speed.
     
c) a Ring of Strength <+5>
     Found lying on the floor at 3500 feet (level 70)
     
     +5 strength.
     Sustains strength.
     
d) a Ring of Constitution <+5>
     Found lying on the floor of a cavern at 4100 feet (level 82)
     
     +5 constitution.
     Sustains constitution.
     
e) an Amulet of Wisdom <+6>
     Found lying on the floor at 4450 feet (level 89)
     
     +6 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor of a labyrinth at 2050 feet (level 41)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 29 to 54 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Sangahyando of Umbar at 1750 feet (level 35)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 27 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
h) a Fur Cloak of the Magi [3,+11] <+2, +3>
     Found lying on the floor of a cavern at 1200 feet (level 24)
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Gives immunity to traps.  
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by Ulwarth, Son of Ulfang at 2450 feet (level 49)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) a Steel Helm of Telepathy [9,+10]
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     Grants telepathy.  
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 3050 feet (level 61)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+6] <+4, +7>
     Found lying on the floor at 4050 feet (level 81)
     
     +4 stealth.
     +7 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Book of Nature Magics [Nature Craft]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 18 Potions of Cure Critical Wounds
d) 4 Potions of Healing
e) 10 Potions of Restore Mana
f) a Potion of Enlightenment
g) 25 Scrolls of Phase Door
h) a Scroll of Teleport Level
i) a Scroll of Banishment
j) 4 Scrolls of Recharging
k) a Scroll of *Destruction*
l) 6 Rods of Detection (2 charging)
     Cannot be harmed by lightning.
     
m) 4 Rods of Slow Monster
n) a Rod of Teleport Other
o) 3 Rods of Light
p) 3 Rods of Recall
     Cannot be harmed by lightning.
     
q) 2 Wands of Teleport Other (8 charges)
r) a Staff of *Destruction* (2 charges)




  [Character Quiver]

0) 15 Arrows (1d4) (+5,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 171.3.
     35% chance of breaking upon contact.
     
1) 25 Arrows (1d4) (+8,+9)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 238.5.
     35% chance of breaking upon contact.
     
2) 6 Arrows of Slay Animal (1d4) (+9,+8)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 382.2 vs. animals, and 229.2 vs. others.
     35% chance of breaking upon contact.
     
3) 8 Arrows of Acid (1d4) (+12,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 514.8 vs. creatures not resistant to acid,
     and 257.4 vs. others.
     35% chance of breaking upon contact.
     
4) 4 Seeker Arrows of Slay Undead (4d4) (+7,+9)
     Slays undead.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 617.7 vs. undead, and 308.7 vs. others.
     35% chance of breaking upon contact.
     
5) 2 Seeker Arrows of Wounding (4d4) (+12,+23)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 439.8.
     35% chance of breaking upon contact.
     
6) 28 Mithril Arrows (3d4) (+8,+5)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 248.1.
     35% chance of breaking upon contact.
     
7) 25 Mithril Arrows (3d4) (+9,+5)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 248.1.
     35% chance of breaking upon contact.
     
8) 7 Mithril Arrows of Wounding (3d4) (+17,+22)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 407.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Vigor
b) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) a Scroll of Mass Banishment
e) a Scroll of *Destruction*
f) 2 Staves of Speed (6 charges)
g) a Ring of Dexterity <+3>
     Dropped by a ghost at 1650 feet (level 33)
     
     +3 dexterity.
     Sustains dexterity.
     
h) a Ring of Resist Poison
     Bought from a store
     
     Provides resistance to poison.
     
i) an Amulet of ESP
     Dropped by a nalfeshnee at 3950 feet (level 79)
     
     Grants telepathy.  
     
j) Balance Dragon Scale Mail (-2) [50,+10]
     Dropped by a Maia of Aul� at 3200 feet (level 64)
     
     Provides resistance to sound, shards, chaos, disenchantment.
     
k) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Ufthak of Cirith Ungol at 2950 feet (level 59)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
l) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Taken from a chest found at 2500 feet (level 50)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
m) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by Lokkak, the Ogre Chieftain at 1850 feet (level 37)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, fire.
     
n) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Gorbag, the Orc Captain at 2050 feet (level 41)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
o) a Small Metal Shield of Elvenkind [5,+14] <+1>
     Dropped by Kh�m, Son of M�m at 1600 feet (level 32)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid.
     
p) a Leather Shield of Preservation [8,+25]
     Dropped by Itangast the Fire Drake at 4050 feet (level 81)
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
q) the Large Metal Shield of Anárion [12,+20]
     Found lying on the floor at 2300 feet (level 46)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
r) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor of a labyrinth at 2050 feet (level 41)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 151 to 297 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
s) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by Itangast the Fire Drake at 4050 feet (level 81)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
t) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
     Dropped by Kavlax the Many-Headed at 3050 feet (level 61)
     
     +3 strength.
     +3 dexterity.
     +1 attack speed.
     Slays trolls, orcs.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 10 to 16 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
     Combat info:
     5.3 blows/round.
     With +3 STR and +0 DEX you would get 5.5 blows
     With +0 STR and +1 DEX you would get 5.7 blows
     Average damage/round: 334.2 vs. trolls, 334.2 vs. orcs, and 227.4
     vs. others.
     
u) a Scythe (Holy Avenger) (5d3) (+12,+18) [+2] <+4>
     Dropped by a southron assassin at 3500 feet (level 70)
     
     +4 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains intelligence.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 231.4 vs. undead, 231.4 vs. demons, 193.8
     vs. evil creatures, and 156.1 vs. others.
     
v) the Glaive of Pain (9d6) (+1,+30)
     Dropped by Gorlim, Betrayer of Barahir at 3650 feet (level 73)
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     3.3 blows/round.
     With +7 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +1 DEX you would get 3.8 blows
     Average damage/round: 284.3.
     
w) a Lucerne Hammer of Gondolin (2d5) (+19,+21) <+1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     4.1 blows/round.
     With +2 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +1 DEX you would get 4.5 blows
     Average damage/round: 240 vs. dragons, 240 vs. demons, 240 vs.
     trolls, 240 vs. orcs, and 185.5 vs. others.
     
x) the Mace 'Taratol' (3d4) (+12,+12)
     Found lying on the floor of a labyrinth at 3500 feet (level 70)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 272 to 540 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     3.5 blows/round.
     With +4 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 190.9 vs. creatures not resistant to
     lightning, 250.2 vs. dragons, and 131.3 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       137     50'  Reached level 2
       656    100'  Reached level 3
       693    100'  Killed Fang, Farmer Maggot's Dog
       715    100'  Reached level 4
      1080    250'  Reached level 5
      1277    250'  Reached level 6
      1282    250'  Reached level 7
      1291    250'  Reached level 8
      1593    250'  Reached level 9
      2293    250'  Reached level 10
      2931    500'  Killed Brodda, the Easterling
      2931    500'  Reached level 11
      3318    500'  Reached level 12
      3707    600'  Killed Golfimbul, the Hill Orc Chief
      3707    600'  Reached level 13
      3719    600'  Killed Bullroarer the Hobbit
      3754    600'  Killed Grishnákh, the Hill Orc
      3754    600'  Reached level 14
      5048    650'  Reached level 15
      5321    700'  Killed Sméagol
      6879    700'  Reached level 16
      7761    800'  Killed Wormtongue, Agent of Saruman
      8193    850'  Reached level 17
      8721    950'  Killed Lagduf, the Snaga
      9003   1000'  Reached level 18
      9976   1100'  Reached level 19
     10029   1100'  Killed Shagrat, the Orc Captain
     10339   1100'  Reached level 20
     10934   1100'  Reached level 21
     11295   1200'  Found the Spear 'Nimloth' (LOST)
     11579   1200'  Killed Orfax, Son of Boldor
     11824   1200'  Reached level 22
     11994   1200'  Killed Boldor, King of the Yeeks
     12690   1250'  Reached level 23
     13708   1600'  Reached level 24
     14594   1600'  Killed Khîm, Son of Mîm
     14594   1600'  Reached level 25
     16550   1600'  Reached level 26
     16652   1650'  Killed Nár, the Dwarf
     19196      0'  Killed Farmer Maggot
     19474   1650'  Reached level 27
     20533   1750'  Killed Sangahyando of Umbar
     20537   1750'  Found the Augmented Chain Mail of Caspanion
     20598   1750'  Killed Angamaitë of Umbar
     20602   1750'  Found the Cutlass 'Gondricam' (LOST)
     21149   1850'  Killed Lokkak, the Ogre Chieftain
     21149   1850'  Reached level 28
     21150   1850'  Found the Soft Leather Armour 'Hithlomir'
     22656   2050'  Found the Phial of Galadriel
     22688   2050'  Killed Gorbag, the Orc Captain
     22688   2050'  Found the Leather Scale Mail 'Thalkettoth'
     22967   2050'  Reached level 29
     22969   2050'  Found the Iron Helm 'Holhenneth'
     24397   2100'  Reached level 30
     24842   2100'  Found the Dagger 'Narthanc' (LOST)
     25486   2100'  Killed Castamir the Usurper
     25628   2100'  Reached level 31
     26304   2150'  Killed Bill the Stone Troll
     26399   2150'  Killed Tom the Stone Troll
     26586   2150'  Killed Bert the Stone Troll
     26844   2150'  Found the Dagger 'Dethanc' (LOST)
     28968   2300'  Killed Lugdush, the Uruk
     29124   2300'  Found the Large Metal Shield of Anárion
     30437   2450'  Killed Ulwarth, Son of Ulfang
     30437   2450'  Found the Leather Shield of Celegorm
     31059   2500'  Reached level 32
     31542   2500'  Reached level 32
     31588   2500'  Found the Metal Brigandine Armour of the Rohirrim
     31626   2500'  Reached level 32
     32941   2500'  Reached level 33
     33559   2550'  Reached level 34
     35456   2650'  Reached level 35
     35764   2700'  Reached level 35
     38285   2950'  Killed Rogrog the Black Troll
     39171   3050'  Killed Kavlax the Many-Headed
     39178   3050'  Found the Battle Axe 'Lotharang'
     40330   3050'  Found the Set of Leather Gloves 'Cammithrim'
     40712   3000'  Killed Ibun, Son of Mîm
     41027   2950'  Killed Ufthak of Cirith Ungol
     41028   2950'  Found the Chain Mail of Arvedui
     41400   2900'  Found the Set of Gauntlets 'Paurnen' (LOST)
     42005   2900'  Reached level 36
     44378   2950'  Killed Grip, Farmer Maggot's Dog
     45166   3000'  Reached level 37
     48163   3500'  Found the Mace 'Taratol'
     48898   3500'  Killed The Queen Ant
     49204   3500'  Killed Smaug the Golden
     49207   3500'  Found the Amulet of Carlammas (LOST)
     50304   3600'  Reached level 38
     50818      0'  Reached level 38
     52245   3650'  Killed Gorlim, Betrayer of Barahir
     52247   3650'  Found the Glaive of Pain
     52302   3650'  Killed Bolg, Son of Azog
     53121   3650'  Found the Star of Elendil (LOST)
     53302   3650'  Reached level 39
     55061   3950'  Killed Saruman of Many Colours
     55071   3950'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
     55645   3950'  Killed Adunaphel the Quiet
     55645   3950'  Reached level 40
     56351   4000'  Killed Lorgan, Chief of the Easterlings
     57518   4050'  Killed Itangast the Fire Drake
     57519   4050'  Found the Steel Helm of Hammerhand
     58559   4450'  Killed Scatha the Worm
     59020   4400'  Reached level 41
     59483   4400'  Reached level 41
     59485   4400'  Killed Uvatha the Horseman
     59591   4400'  Killed Shelob, Spider of Darkness
     59591   4400'  Found the Pick of Erebor
     60493   4400'  Killed Akhorahil the Blind
     61312   4500'  Reached level 42


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 7.2.2020 07:34
Last updated on 20.2.2020 07:14

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5. on the Competition No.230 Ladder (of 21)

Comments

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On 7.2.2020 07:39 malcontent wrote:
CL23 DL32 T13255

Night Ranger has done well to get to stat gain dungeon levels in a relatively good turn count (for me). Have found Nimloth and a nice cloak and I now have superb stealth and a little bit of speed to explore with.

On 8.2.2020 08:07 malcontent wrote:
CL26 DL33 T19153

Motoring

On 10.2.2020 07:22 malcontent wrote:
CL31 DL45 T27558

Still waiting to find one of the artifact bows :)

I fear it will take a long time to get CON up to snuff.

On the bright side - The ESP war hammer, 2nd spell book and Holhenneth (pBlind, pConf) - were nice finds.

Choosing between Caspanion and Thalkettoth is always a tough decision for me. Right now I'm liking the speed boost, but wasting a ring finger for rPois will get old as CON gets higher (right now my CON ring +3 only boosts my CON 4 HPs).


On 11.2.2020 06:50 malcontent wrote:
CL32 DL50 T31472

Not much to report - CON has not improved at all :(

Probably out of depth DL50. Oh well, its not fun to just wander around looking for potions. No !Exp yet either :(

I have great stealth and can get speed up to 2.6 if I need to so I can hopefully play smart and not die ;)


On 13.2.2020 07:34 malcontent wrote:
CL34 DL53 T34600

CON is finally getting better, but still has a way to go.

Still in need of a really good bow...

On 14.2.2020 07:16 malcontent wrote:
CL35 DL59 T37820

Not much improvement - need some equipment upgrades - like a weapon with more damage, a better bow, or ESP or speed that isn't a temporary swap of equipment.

On 15.2.2020 07:52 malcontent wrote:
CL35 DL61 T41269

Still not much improvement. I felt a bit out of depth at DLs 60/61 so have retreated above 60.

Everything from last update still applies :(

Though I swapped one ESP weapon for another. I kind of like *Slay Dragon*. Slaying dragons seems like a nice hobby and the loot isn't bad.

On 16.2.2020 08:50 malcontent wrote:
CL37 DL70 T47832

Found some boots of +6 speed so decided it was time to descend down to DL70 to hopefully find the things I need.

Needs haven't changed all that much for the last 10K turns :(

On 17.2.2020 07:28 malcontent wrote:
CL39 DL78 T53699

Got my wish for some higher output weapons - I'll go with the Glaive of Pain for now.

I can basically cast to keep myself at +10 speed all the time, but I'd sure like to find some more speed items.

Um...Amras?? Amrod?? Belthronding?? Where are you guys!!!!

On 18.2.2020 07:18 malcontent wrote:
CL40 DL81 T56398

Not much to report (so why bother?). Made CL40, learned the last spell, would really like more speed and one of the artifact bows.

On 19.2.2020 07:44 malcontent wrote:
CL40 DL89 T58910

Upgrades in boots and bow. Continuing down at a steady "not in a hurry to get to the bottom yet" pace.

I figure I'm about three items away from the big boys ("trickery, good speed ring, one of the 4 rings).

On 19.2.2020 08:52 Sphara wrote:
Looking decent but needs speed :)

Are you doing much melee with Pain? Coz I'd probably wield Lotharang even though it's clearly less damaging. It's healing activation is insanely good.

On 20.2.2020 05:03 malcontent wrote:
Actually, yes, a fair amount of melee. With my sub par speed I take most opportunities I can to melee speed 2.0 Uniques and high Exp Pt monsters that don't drain experience, usually in a pillar dance with a pillar that I carve out myself. Otherwise I think I would burn through arrows pretty fast. I use arrows on the Exp drainers. I haven't had to use a lot of healing potions, so for now I'm feeling OK with Pain rather than Lotharang.

Though admittedly I hadn't really considered the healing advantage of Lotharang to this point, so I might in the future, thanks!

On 20.2.2020 07:19 malcontent wrote:
CL42 DL90 T61544

Pick of Erebor is helpful - HPs not bad now, rChaos, and still decent damage output.

On the down side, lack of speed, TO rods, and proper rings :(

On 20.2.2020 09:14 wobbly wrote:
Looking good.

I'd idly be considering Hithlimor & Hammerhand with that telepathy weapon, but that means relying on temp poison resist or being above the 800 damage cap.

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