The Angband Ladder: Mage IV, High-Elf Mage by forenmagra

  [Angband 4.1.3 Character Dump]

 Name   Mage IV      Age            101          Self  RB  CB  EB   Best
 Race   High-Elf     Height        5'4"   STR:  18/93  +1  -3  +1  18/83
 Class  Mage         Weight    13st 1lb   INT:  18/58  +3  +3 +10 18/218
 Title  Conjurer     Turns used:          WIS:     13  -1  +0  +2     14
 HP     183/183      Game        484381   DEX:     12  +3  +0  +7  18/40
 SP     237/257      Standard     54529   CON:      9  +1  -2  +3     11
                     Resting      17084

 Level                 32    Armor     [46,+117]    Saving Throw     79%
 Cur Exp           385686                           Stealth       Superb
 Max Exp           385686    Melee       1d8,+16    Disarm - phys.   59%
 Adv Exp           460000    To-hit       30,+15    Disarm - magic   85%
                             Blows      1.6/turn    Magic Devices    109
 Gold              103690                           Searching        58%
 Burden          135.8 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight      -44.1 lb    To-hit       31,+21    Speed       3 (1.3x)
 Max Depth    2950' (L59)    Shots        1/turn

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:+.....+...... Nexus:...........+.
rElec:+............ Nethr:.............
rFire:+...+........ Chaos:.............
rCold:+............ Disen:.............
rPois:............. pFear:.............
rLite:............+ pBlnd:.........+...
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:......+...... HLife:.............

Regen:+............ Stea.:+......+.....
  ESP:.......+.+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+.....+...+.. Tunn.:.............
Feath:+..........+. Speed:......+......
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2>
     Dropped by Bullroarer the Hobbit at 950 feet (level 19)
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 35.6.
     
b) a Heavy Crossbow of Accuracy (x4) (+16,+15)
     Found lying on the floor in a vault at 2700 feet (level 54)
     
c) a Ring of Intelligence <+4>
     Bought from a store
     
     +4 intelligence.
     Sustains intelligence.
     
d) a Ring of Intelligence <+3>
     Dropped by a master vampire at 1800 feet (level 36)
     
     +3 intelligence.
     Sustains intelligence.
     
e) the Amulet of Carlammas <+1, +3>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 293 to 585 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
f) the Phial of Galadriel <+3>
     Dropped by Lagduf, the Snaga at 500 feet (level 10)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Sm�agol at 1600 feet (level 32)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) a Cloak of the Magi [1,+6] <+1, +3>
     Dropped by a dark elven priest at 2700 feet (level 54)
     
     +1 intelligence.
     +3 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Large Metal Shield [12,+2]
     Dropped by an unknown monster at 2550 feet (level 51)
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Dropped by Medusa, the Gorgon at 2850 feet (level 57)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Gauntlets of Free Action [3,+9]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Mithril Shod Boots of Stability [8,+13]
     Bought from a store
     
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Mushroom of Vigor
g) 2 Mushrooms of Debility
h) a Potion of Cure Light Wounds
i) 4 Potions of Cure Serious Wounds
j) 14 Potions of Cure Critical Wounds
k) 2 Potions of Healing
l) 5 Potions of Restore Mana
m) 3 Potions of Restore Life Levels
n) 11 Scrolls of Phase Door
o) a Scroll of Magic Mapping
p) 2 Scrolls of Word of Recall
q) a Wand of Fire Balls (3 charges)
r) 3 Wands of Teleport Other (4 charges)
s) a Jewel Encrusted Crown of Serenity [0,+13]
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     




  [Character Quiver]

0) 11 Bolts (1d5) (+4,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 89.7.
     25% chance of breaking upon contact.
     
1) 11 Bolts (1d5) (+4,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 93.8.
     25% chance of breaking upon contact.
     
2) 18 Mithril Bolts (3d5) (+5,+7)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 126.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 7 Mushrooms of Second Sight
e) 4 Potions of Cure Critical Wounds
f) a Scroll of *Destruction*
g) a Ring of Protection [+9]
     Dropped by a black orc at 1100 feet (level 22)
     
h) an Amulet of Infravision <+2>
     Dropped by a ranger at 600 feet (level 12)
     
     +2 infravision.
     
i) Multi-Hued Dragon Scale Mail (-2) [45,+15]
     Found lying on the floor in a pit at 2800 feet (level 56)
     
     Provides resistance to acid, lightning, fire, cold, poison.
     
j) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Sangahyando of Umbar at 1100 feet (level 22)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
k) a Fur Cloak of the Magi [3,+7] <+1>
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     +1 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.  
     
l) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Found lying on the floor of a special room at 900 feet (level 18)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 9 to 15 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 78 vs. creatures not resistant to lightning,
     and 53.5 vs. others.
     
m) a Dagger (1d4) (+4,+4)
     Found lying on the floor at 50 feet (level 1)
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 27.8.
     
n) a Mace of Slay Evil (2d4) (+9,+9)
     Dropped by Brodda, the Easterling at 450 feet (level 9)
     
     Slays evil creatures.
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 29.4 vs. evil creatures, and 23.2 vs.
     others.
     
o) 20 Arrows (1d4) (+4,+3)
p) 24 Arrows (1d4) (+2,+5)
q) 29 Arrows (1d4) (+4,+7)
r) 28 Arrows (1d4) (+10,+6)
s) 32 Arrows of Slay Dragon (1d4) (+9,+4)
     Slays dragons.
     
t) 26 Rounded Pebbles of Venom (1d2) (+15,+7)
     Branded with poison.
     
u) 17 Mithril Shots (2d4) (+5,+5)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       662     50'  Reached level 2
      1328     50'  Killed Fang, Farmer Maggot's Dog
      1328     50'  Reached level 3
      2848    200'  Reached level 4
      3864    250'  Reached level 5
      3979    250'  Reached level 6
      4036    250'  Reached level 7
      4722    250'  Reached level 8
      6225    250'  Reached level 9
      6804    350'  Reached level 10
      8621      0'  Killed Farmer Maggot
      9350    450'  Reached level 11
     10544    450'  Killed Brodda, the Easterling
     11347    450'  Reached level 12
     12385    500'  Killed Lagduf, the Snaga
     12391    500'  Found the Phial of Galadriel
     13427    550'  Reached level 13
     13567    550'  Killed Orfax, Son of Boldor
     16049    600'  Reached level 14
     17231    600'  Reached level 15
     21000    700'  Reached level 15
     22267    850'  Reached level 16
     22916    900'  Reached level 17
     22975    900'  Killed Shagrat, the Orc Captain
     23388    900'  Found the Dagger 'Dethanc'
     24152    900'  Reached level 18
     24459    950'  Killed Bullroarer the Hobbit
     24462    950'  Found the Cutlass 'Gondricam'
     25971   1050'  Reached level 19
     26601   1100'  Killed Angamaitë of Umbar
     27332   1100'  Killed Sangahyando of Umbar
     27411   1100'  Found the Battle Axe 'Lotharang' (LOST)
     27416   1100'  Found the Chain Mail of Arvedui
     27558   1100'  Reached level 20
     28608   1100'  Killed Gorbag, the Orc Captain
     29337   1100'  Reached level 21
     30062   1150'  Killed Lugdush, the Uruk
     30819   1400'  Reached level 22
     33073   1550'  Reached level 23
     34541   1600'  Reached level 24
     34770   1600'  Killed Sméagol
     34835   1600'  Found the Leather Scale Mail 'Thalkettoth'
     34879   1600'  Reached level 25
     35472   1650'  Killed Uldor the Accursed
     35481   1650'  Found the Set of Gauntlets 'Paurnen' (LOST)
     36475   1800'  Reached level 26
     36586   1850'  Killed Bolg, Son of Azog
     37144   1800'  Killed Ulfast, Son of Ulfang
     38984   1950'  Reached level 27
     39415   1950'  Killed Grishnákh, the Hill Orc
     39680   1950'  Found the Rapier 'Forasgil' (LOST)
     39692   1950'  Killed Golfimbul, the Hill Orc Chief
     41268   2200'  Reached level 28
     41866   2250'  Found the Cloak of Thorongil (LOST)
     44645   2450'  Killed Uvatha the Horseman
     44645   2450'  Reached level 29
     46598   2550'  Killed Lokkak, the Ogre Chieftain
     46910   2600'  Reached level 30
     47870   2700'  Killed Bert the Stone Troll
     48092   2700'  Killed Tom the Stone Troll
     48171   2700'  Killed Bill the Stone Troll (offscreen)
     49345   2700'  Found the Amulet of Carlammas
     50292   2750'  Killed Quaker, Master of Earth
     50445   2750'  Reached level 31
     50509   2750'  Killed Beorn, the Shape-Changer
     50511   2750'  Found the Set of Gauntlets 'Paurhach' (LOST)
     51047   2750'  Killed Nár, the Dwarf
     53122   2850'  Killed Medusa, the Gorgon
     53140   2850'  Reached level 32
     53164   2850'  Found the Lochaber Axe 'Mundwine' (LOST)
     53168   2850'  Found the Hard Leather Cap of Thranduil


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 4.3.2020 11:08

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10717. on the Ladder (of 18926)
4333. on the Angband Ladder (of 6475)

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On 4.3.2020 23:57 forenmagra wrote:
Simply looking for survival advice, as this one of my best characters yet, and I would like to avoid death. Will I be fine diving deeper if I keep detection up with a touch of stair swimming? Or am I missing something important? Anything I should use over my current setup?

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