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The Angband Ladder: Mixy, Elf Ranger by Sideways

  [Angband 2.9.3 Character Dump]

 Name   Mixy                                     Self  RB  CB  EB   Best
 Sex    Male              Age       109   STR! 18/100  -1  +2  +7 18/180
 Race   Elf               Height     64   INT! 18/100  +2  +2  +0 18/140
 Class  Ranger            Weight    102   WIS! 18/100  +1  +0  +1 18/120
 Title  Ranger Lord       Status     33   DEX! 18/100  +1  +1  +3 18/150
 HP     -396/672          Maximize    Y   CON! 18/100  -2  +1  +5 18/140
 SP     60/265            Preserve    Y   CHR! 18/100  +1  +1  +4 18/160

 Level           47       Armor    [53,+110]     Saving Throw     Heroic
 Cur Exp    4692688       Fight    (+20,+33)     Stealth            Good
 Max Exp    4692688       Melee    (+32,+45)     Fighting      Legendary
 Nxt Exp     557312       Shoot    (+34,+12)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1264420       Shots       3/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   197.1 lbs       Infra        30 ft     Searching          Good

     You are one of several children of a Teleri Ranger.  You
     have light grey eyes, straight blond hair, and a fair
     complexion.



  [Last Messages]

> You have a Battle Axe (2d8) (u).
> You have no room for 2 Arrows (1d4) (+5,+4).
> You have no room for any of the objects on the floor.
> You have no room for any of the objects on the floor.
> You have no room for a Katana (3d4).
> You feel yourself slow down.
> Uriel, Angel of Fire breathes fire.
> The Holy Book of Prayers [Ethereal Openings] is unaffected!
> The Arrows burn up!
> *** LOW HITPOINT WARNING! ***
> One of your Books of Magic Spells [Conjurings and Tricks] {@m2, 25% off} (b)
was destroyed!
> One of your Scrolls titled "whon rhovwex" of Teleport Level {!*} (n) was
destroyed!
> Uriel, Angel of Fire breathes fire.
> The Holy Book of Prayers [Ethereal Openings] is unaffected!
> You die.


  [Character Equipment]

a) a Halberd (Blessed) (3d5) (+12,+12) (+1) {tele?}
     It gives telepathic powers.
b) a Long Bow of Extra Might (x3) (+14,+12) (+2)
c) an Opal Ring of Speed (+5)
d) an Adamantite Ring of Damage (+19)
e) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
f) The Star of Elendil
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
j) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
     It can be activated for...
     magic missile (2d6)
     ...if it is being worn.
     It sustains your constitution.
     It provides resistance to light.
     It provides permanent light.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+10] (+9)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1, 40% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2, 25% off}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3, 25% off}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 2 Books of Magic Spells [Resistance of Scarabtarices] {@m5}
f) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m6}
g) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m7}
h) 2 Books of Magic Spells [Tenser's Transformations] {@m8}
i) 16 Orange Potions of Cure Critical Wounds {50% off}
j) 9 Grey Potions of Healing {!*}
k) a Gloopy Green Potion of Restore Wisdom
l) 12 Scrolls titled "mungsta" of Phase Door {25% off}
m) 3 Scrolls titled "staood tanej" of Teleportation
n) 12 Scrolls titled "whon rhovwex" of Teleport Level {!*}
o) 4 Scrolls titled "sri satbit" of *Destruction* {!*, 10% off}
p) a Magnesium Rod of Healing
q) a Tungsten Wand of Teleport Other (6 charges)
r) an Iron Wand of Annihilation (3 charges)
s) a Cottonwood Staff of Teleportation (4 charges)
t) a Locust Staff of Healing (5 charges)
u) a Battle Axe (2d8) (+2,+7)
v) 3 Arrows of Wounding (1d4) (+16,+19)
w) 2 Arrows (1d4) (+8,+6)


  [Home Inventory]

a) 15 Dark Green Mushrooms of Restoring
b) 73 Orange Potions of Cure Critical Wounds {50% off}
c) 23 Grey Potions of Healing {!*}
d) 3 Orange Speckled Potions of *Healing*
e) a Puce Potion of Life
f) 25 Black Potions of Restore Mana {40% off}
g) 2 Yellow Potions of Restore Life Levels {50% off}
h) 26 Scrolls titled "staood tanej" of Teleportation
i) 12 Scrolls titled "sri satbit" of *Destruction* {!*, 10% off}
j) 5 Scrolls titled "wah tuecomp" of Genocide
k) 5 Scrolls titled "wexpot srisef" of Mass Genocide
l) 7 Tungsten Wands of Teleport Other (8 charges)
m) 8 Cottonwood Staffs of Teleportation (5 charges)
n) a Maple Staff of the Magi (3 charges)
o) a Mulberry Staff of *Destruction* (7 charges)
p) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
q) Hard Leather Armour of Elvenkind (-1) [6,+20] (+1 to stealth)
     It provides resistance to poison.
r) a Jewel Encrusted Crown of Might [0,+13] (+3)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
t) a Set of Gauntlets of Power (+1,+3) [2,+4] (+5)
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
     It affects your dexterity.
     It affects your attack speed.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It allows you to see invisible monsters.
v) The Glaive of Pain (9d6) (+0,+30)
w) 16 Arrows of Hurt Undead (1d4) (+7,+15)
x) 22 Seeker Arrows (4d4) (+4,+8) {@f1}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.3.2020 04:12
Last updated on 12.3.2020 18:29

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8. on the Competition No.231 Ladder (of 14)

Comments

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On 9.3.2020 04:12 Sideways wrote:
Got a lucky start with a very early Robe of Permanence (though I could really use that +6 speed ring that dummy had...)

This is a reasonably strong @ for this point (by 2.9.3 standards) but I've had a couple close calls, usually involving hounds, and I'm starting to move from death-zone to mega-death-zone so will have to be very careful and wouldn't be surprised to die soon. My melee isn't as good as on clouded's @ (getting my WIS and DEX swapped doesn't help there...) but I have more mana now with that +4 INT ring, seeing actual use out of Haste Self already.

On 9.3.2020 18:14 Sideways wrote:
Kavlax down... the new +2 long bow of extra might is helping a fair bit. Also found the Glaive of Pain, but not wielding it yet, I would only get 1 blow with it.

On 10.3.2020 04:54 Sideways wrote:
First dracolich sighting at DL 39... good old times. Finally getting real damage out of melee, with 4 blows/round and that +19 damage ring.

On 10.3.2020 22:26 Sideways wrote:
Found a +3 speed ring and Hammerhand... pretty close to being out of one-shot territory now. Still using the old Westernesse sword, which got disenchanted a bit when I typo'd into a death mold I was trying to magic-missile down.

On 11.3.2020 03:06 Sideways wrote:
Starting to move deeper... hopefully I'll be alert enough, or lucky enough, not to mindlessly run into the angel uniques.

On 11.3.2020 22:45 Sideways wrote:
Boots of Speed (+9) from Baphomet, replacing boots of +3 stealth and bringing by base speed from +3 to +12... more old-timey goodness :)

Hopefully I won't die to lack of stealth now.

On 12.3.2020 03:16 Sideways wrote:
Colluin allowed me to further ruin my stealth by swapping out the ancient rPois elvenkind armour for Celeborn...

Ammo shortages are the biggest practical problem, I tend to run out of ammo fighting uniques. Of course there's no need to kill all of them, but it does show what would likely happen if I were to dive to Sauron now.

On 12.3.2020 15:29 Sideways wrote:
Tselakus, Murazor and Vecna down. One of them (I forget which) dropped Haradekket, that blessed halberd with ~tele is just too convenient though.

On 12.3.2020 18:29 Sideways wrote:
Oww :(

That was... careless I suppose, but also incredibly unlucky. Had just killed the Mouth of Sauron. Uriel snuck up on me while I was focused on the loot, and double-breathed me from a reverse-hockey-stick immediately after my tempspeed ran out.

I did have telepathy so should have noticed Uriel approaching, I knew he was on the level but thought he was safely away on the other side.

On 12.3.2020 21:03 Nick wrote:
Damn, I thought you might win this one

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