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The Angband Ladder: Herla, Elf Ranger by Estie

  [Angband 2.9.3 Character Dump]

 Name   Herla                                    Self  RB  CB  EB   Best
 Sex    Female            Age       144   STR:  18/85  -1  +2  +5 18/145
 Race   Elf               Height     50   INT:     18  +2  +2  +0  18/40
 Class  Ranger            Weight     80   WIS:     16  +1  +0  +0     17
 Title  Pathfinder        Status     38   DEX:  18/67  +1  +1  +8 18/167
 HP     -115/332          Maximize    Y   CON:  18/01  -2  +1  +7  18/61
 SP     40/47             Preserve    Y   CHR:  18/61  +1  +1  +0  18/81

 Level           33       Armor     [22,+60]     Saving Throw     Superb
 Cur Exp     408953       Fight    (+20,+10)     Stealth          Superb
 Max Exp     408953       Melee    (+28,+20)     Fighting      Legendary
 Adv Exp     412500       Shoot    (+40,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold        121353       Shots       3/turn     Magic Device     Superb
                                                 Perception    Excellent
 Burden   161.5 lbs       Infra        30 ft     Searching        Superb

     You are one of several children of a Noldor Ranger.  You
     have light grey eyes, straight blond hair, and a fair
     complexion.



  [Last Messages]

> The Novice warrior wakes up.
> The Novice priest wakes up.
> The Novice priest wakes up.
> The Novice priest wakes up.
> The Novice priest wakes up.
> The Mouth of Sauron invokes a darkness storm.
> The Novice warrior dies.
> The Novice warrior dies.
> The Novice warrior dies.
> The Novice warrior dies.
> The Novice warrior dies.
> The Novice warrior dies.
> The Novice warrior dies.
> You are blind!
> You die.


  [Character Equipment]

a) a Rapier (Defender) (1d6) (+8,+10) [+8] (+4 to stealth) {40% off}
     It sustains your constitution.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) a Mithril Ring of Poison Resistance
d) an Onyx Ring of Constitution (+4)
e) a Bronze Amulet of the Magi [+3] (+5 to searching)
f) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
     It affects your strength.
     It affects your dexterity.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
h) (nothing)
i) a Small Leather Shield of Resistance [2,+8]
j) a Golden Crown of Might [0,+10] (+3)
k) a Set of Leather Gloves of Agility [1,+5] (+2)
l) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v, 25% off}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) a Book of Magic Spells [Resistance of Scarabtarices] {@m5!d!k!v}
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m6!d!k!v}
f) 16 Blue Potions of Cure Critical Wounds {25% off}
g) 2 Copper Speckled Potions of Healing
h) 2 Shimmering Potions of Enlightenment
i) 23 Scrolls titled "soliv appbie" of Phase Door {90% off}
j) 14 Scrolls titled "wed ion eng" of Teleport Level {!*}
k) 6 Scrolls titled "ple mancomp" of Word of Recall {25% off}
l) 18 Scrolls titled "blaatem viv" of Identify {@r1, 10% off}
m) 13 Scrolls titled "sunshu lanelg" of Recharging
n) a Scroll titled "ausmung" of Mass Genocide
o) 4 Iron Rods of Light
p) a Titanium Wand of Teleport Other (2 charges)
q) a Locust Staff of Enlightenment (3 charges)
r) a Runed Staff of Object Location (17 charges) {@u1}
s) a Spruce Staff of Speed (4 charges)
t) a Mulberry Staff of *Destruction* (2 charges)
u) 13 Arrows of Wounding (1d4) (+6,+7)
v) 91 Arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8!d!k!v}
b) a Book of Magic Spells [Tenser's Transformations] {@m7!d!k!v}
c) 2 Violet Mushrooms of Restoring
d) 16 Light Blue Potions of Speed
e) 13 Brown Speckled Potions of Cure Serious Wounds
f) 22 Scrolls titled "blaatem viv" of Identify {@r1}
g) 2 Scrolls titled "prokdan bugre" of *Identify*
h) a Scroll titled "snik conklis" of *Destruction*
i) a Brass Rod of Teleport Other {@z5}
j) a Titanium Wand of Teleport Other (5 charges)
k) a Titanium Wand of Teleport Other (2 charges)
l) an Eucalyptus Staff of Teleportation (8 charges)
m) a Hawthorn Staff of Perception (8 charges) {@u1}
n) a Hawthorn Staff of Perception (0 charges) {@u1}
o) a Spruce Staff of Speed (5 charges)
p) a Jasper Ring of Strength (+2)
q) an Emerald Ring of Intelligence (+3)
r) a Tiger Eye Ring of Dexterity (+3)
s) a Pearl Ring of Damage (+12)
t) Soft Studded Leather of Elvenkind [5,+17] (+2 to stealth)
     It provides resistance to blindness.
u) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
v) an Executioner's Sword of Slay Evil (4d5) (+7,+10)
w) a Beaked Axe of Westernesse (2d6) (+10,+7) (+1)


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.3.2020 13:31
Last updated on 17.3.2020 19:08

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6. on the Competition No.231 Ladder (of 14)

Comments

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On 16.3.2020 13:31 Estie wrote:
Bought a longbow of velocity; what does that do, extra shots ? The #shots in the character screen is displayed as 2, same as with a basic bow.

On 17.3.2020 00:17 Estie wrote:
Scary experience when i recalled into a time hound surround. They brought me down to ~100 hp and drained some xp; thankfully no stat drains. If it had affected my con, I would probably be dead.

Otherwise making my way down via stair creation, at 70ish now.

On 17.3.2020 18:59 Estie wrote:
Made it down, but theres not all that much I can do there. Lack of stealth is severely hampering the progress. The game will be decided soon though, one way or another.

Identify is so hard to cast that even at this level and with reasonably high intelligence I feel compelled to carry ?id. Detect enchantment has "only" ~20% fail rate, but still I rather minimize resting down there and carry a staff of object detection.

On 17.3.2020 19:20 Estie wrote:
And just as I spoke, it ended the other way.

I was killing novice warriors and priests and the presence of the Mouth of Sauron escaped me, either because its invisble (is it ?) or because I overlooked yet another small p.

I had the book with the detect evil spell in town, but I was not carrying it, figuring that casting more detection spells might be riskier than covering evil+invisible foes. Not sure on that one, but I would have had to drop something else useful to make room.

Item luck was pretty terrible for this ranger. Key properties like stealth, ESP, speed never showed up (apart from a defender weapon).

BTW, why are we playing this terrible version ? 3.0.9 is where much of the annoying stuff got fixed. Its the same game except for better quality of life.



On 17.3.2020 20:30 wobbly wrote:
he's a p but he is purple. But yeah invisible

On 17.3.2020 21:02 Sideways wrote:
3.0.9 and 2.9.3 are completely different games. 3.0.0 was the biggest overhaul in Angband history before Nick's class and magic re-do.

And key properties like stealth, ESP and speed are a lot easier to find in 3.0.9 :)

On 17.3.2020 21:46 Estie wrote:
My previous toons who died much earlier had all of stealth, ESP and speed among themselves. Why would that be harder to find than 3.0.9 ? And I play 3.0.9 often these days, it feels very similar to this except, like said, for superior quality of life.

What exactly do you mean by "completely different" that is NOT quality of life ?

On 17.3.2020 23:02 Sideways wrote:
3.0.0 added lots of new objects and ego types. Amulets of ESP, Trickery and Weaponmastery don't exist in 2.9.3. Weapons of Gondolin were added in 3.0.0, so that's another potential source of telepathy that 2.9.3 lacks. Boots of Elvenkind - speed and stealth - were added in 3.0.0.

The artifact list changed even more radically; many new artifacts (including some extremely strong ones) were added, and previously existing artifacts were made stronger. 3.0.0 has 28 artifacts with +speed on, including some common ones like Thalkettoth. 2.9.3 has only 7 - the four rings of power, Ringil, Cubragol and Feanor.

3.0.0 also moved dracoliches/dracolisks much deeper and added ~70 new monster races, including demiliches, archliches, winged horrors, bile demons, barbazu, osyluths, gelugons, horned reapers, greater balrogs, pit fiends, greater basilisks, beholder hive-mothers, Atlas/Kronos/Polyphemus, and several new types of wyrm. 2.9.3 doesn't have any of those; that doesn't necessarily make the late game *easier*, it just means the same nasty deep-game monsters generate more often, but it does radically change the feel of the late game.

Rings of Speed are native to DL 80 in 2.9.3, you can of course find them early if you get lucky (like dummy's @ did) but you can't count on it. In 3.0.x they're DL 75, still deep but not as deep, but the big difference is how much easier finding other speed items is in 3.0.x.

On 17.3.2020 23:25 Sideways wrote:
Forgot the spell list rework... 3.0.0 added a lot of new spells - largely attack spells, but also utility like Enchant Weapon/Armor; so those 91 arrows could be (+10,+10) if this were 3.0.x and you were willing to invest the time. But 3.0.0 also removed some of the most powerful mage spells from the previous list (Genocide, Mass Genocide and Globe of Invulnerability).

On 17.3.2020 23:39 Estie wrote:
Well in 9 out of 10 modernish vanilla games I find ESP from hats before other sources. Adding a ton of rare items doesnt change the games much.

As for speed: one of my @s found boots of speed early; and this one spend quite a while on level 90+ without seeing a ring of speed. Shifting speed ring depth by 5 levels is big ? Thats ridiculous, its teenytiny compared to not having a f**ing monster list or the latest class changes that are wilder than most variants.

Anyway, thanks for the info even though I strongly disagree on what constitutes noticeable changes. I maintain this and 3.0.X are almost the same gameplay wise.

On 18.3.2020 00:11 Sideways wrote:
Of course shifting speed ring depth by 5 isn't big, I only mentioned that at all to give not finding speed early full context.

Rings of Speed, Boots of Speed and a handful of very rare arts are the only sources of permaspeed at *all* in 2.9.3; so Rings of Speed being native to 80 is very relevant in itself, simply because that marks the first point in the game where +speed items stop being ultra-rare.

On 20.3.2020 00:08 Estie wrote:
Clvl 30ish, dlvl 60ish, death from unassuming grey H (Bahomet).

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