The Angband Ladder: Gnrf, Half-Troll Priest by <adavid@adavid.com.au>

  [Angband 3.0.3 Character Dump]

 Name   Gnrf                                     Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  +4  -1  +6 18/190
 Race   Half-Troll        Height     83   INT! 18/100  -4  -3  +2  18/50
 Class  Priest            Weight    248   WIS! 18/100  -2  +3 +10 18/210
 Title  Prophet           Status      1   DEX! 18/100  -4  -1  +0  18/50
 HP     -3/886            Maximize    Y   CON! 18/100  +3  +0  +7 18/200
 SP     327/354           Preserve    N   CHR! 18/100  -6  +2  +0  18/60

 Level           45       Armor     [27,+81]     Saving Throw     Heroic
 Cur Exp    3705032       Fight      (-2,-5)     Stealth             Bad
 Max Exp    3712656       Melee      (+8,+5)     Fighting         Heroic
 Adv Exp    3780000       Shoot     (+7,+10)     Shooting         Superb
                          Blows       3/turn     Disarming     Excellent
 Gold        700918       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   180.6 lbs       Infra        50 ft     Searching          Poor

 Your mother was a Cave-Troll Warrior.  You have puke-yellow eyes, oily
 bright red hair, and green scabby skin.




  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Nether hound breathes nether.
> The Nether hound resists. <2x>
> The Light hound dies.
> You feel your life slipping away!
> *** LOW HITPOINT WARNING! ***
> The Nether hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Nether hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Nether hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Nether hound misses you.
> The Nether hound claws you.
> You die.


  [Character Equipment]

a) a Lead-Filled Mace (Holy Avenger) (3d4) (+10,+10) [+3] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your dexterity
   .  It is blessed by the gods.  It grants you the ability to see
   invisible things.  
b) a Heavy Crossbow of Extra Shots (x4) (+9,+10) (+1)
   It increases your shooting speed by 1.  
c) a Calcite Ring of Resist Poison {1900': Algoroth}
   It provides resistance to poison.  
d) a Carnelian Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
e) an Agate Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Metal Scale Mail (Dwarven) (-2) [13,+16] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
h) a Cloak of Protection [1,+16]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Leather Shield of Celegorm [4,+17]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Acquirement - Olog - 2000'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Power (+2,+0) [1,+8] (+4)
   It increases your strength by 4.  
l) a Pair of Metal Shod Boots of Speed [6,+8] (+9) {ABD 2400'}
   It increases your speed by 9.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 3 Holy Books of Prayers [Exorcism and Dispelling]
e) 3 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights] {2100': Troll Pit}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {BM}
   It cannot be harmed by the elements.  
h) 3 Pink Speckled Potions of Speed
i) 2 Silver Speckled Potions of Berserk Strength
j) 8 Smoky Potions of Cure Critical Wounds {40% off}
k) a Yellow Speckled Potion of Healing {10% off}
l) 2 Dark Red Potions of Restore Mana
m) a Scroll titled "vly werga" of *Destruction*
n) a Brass Rod of Teleport Other
o) a Tin-Plated Wand of Teleport Other (1 charge)
p) a Sycamore Staff of Teleportation (7 charges)
q) an Aspen Staff of Speed (6 charges)
r) a Set of Cesti of Free Action [5,+10]
   It grants you immunity to paralysis.  
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire
    and frost.  It provides resistance to fire, cold, and light.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It activates for word of recall
   every 200 turns.  It cannot be harmed by the elements.  
t) 7 Bolts (1d5) (+7,+4)
u) 10 Bolts (1d5) (+5,+5)
v) 3 Bolts (1d5) (+3,+7)


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 19 Pink Speckled Potions of Speed {10% off}
c) 4 Misty Potions of Heroism
d) 7 Silver Speckled Potions of Berserk Strength
e) 3 Yellow Speckled Potions of Healing
f) 2 Dark Green Potions of *Healing*
g) 4 Dark Red Potions of Restore Mana
h) a Scroll titled "alatox rhovtue" of *Remove Curse*
i) 6 Scrolls titled "vly werga" of *Destruction*
j) a Jade Ring of Speed (+5) {Ghost Drop 2600'}
   It increases your speed by 5.  
k) The Jewel 'Evenstar' {Castimir the Usurper 2450'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
l) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
m) Bronze Dragon Scale Mail (-2) [30,+13]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
n) Gold Dragon Scale Mail (-2) [30,+13]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
o) Chaos Dragon Scale Mail (-2) [30,+10]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
p) Metal Scale Mail of Elvenkind (-2) [13,+12] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
r) an Iron Crown of Might [0,+7] (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
t) The Small Sword 'Sting' (1d6) (+10,+10) (+2) {!d!k!v}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) a Whip of Extra Attacks (1d3) (+10,+13) (+2)
   It increases your attack speed by 2.  
w) a Long Bow of Lothlorien (x3) (+6,+9) (+2)
   It increases your dexterity by 2.  It increases your shooting power by
   2.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.12.2003 22:41
Last updated on 7.2.2004 09:01

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3020. on the Angband Ladder (of 6466)
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Comments

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On 23.12.2003 22:41 adavid@adavid.com.au wrote:
Highest Angband Char ever. Got Tulwar early and was extermely useful, especially after Grnf got OoD. Have used Sting even though it affects his spell casting because basically Sting "kicks bottom".

On 24.12.2003 19:17 andrew@msri.org wrote:
*AWESOME* crossbow. Great find.

On 28.12.2003 22:42 adavid@adavid.com.au wrote:
I got the crossbow quite early on too.

On 1.1.2004 11:53 adavid@adavid.com.au wrote:
Gnrf has just come across his first ever AMHD. Does he have what it takes to take it out? Or does he risk a double-breath InstaDeath? He has telported it away a couple of times while looting the paltry vault. Ulfang the Black is also lurking around. An anti-summoning corridor is the go with him, but if Gnrf gets into trouble with the AMHD, he doesn't wantt Ulfang joining the festivities as well or vice versa.

On 2.1.2004 08:55 adavid@adavid.com.au wrote:
Hmm. Perhaps Gnrf should avoid the nasties, scavenge what he can, then make sure he has !oS/SoS next time.

On 2.1.2004 09:26 adavid@adavid.com.au wrote:
Gnrf Polished off both of them without going back home and with no extra speed besides Sting's. He made sure the AMHD was "trapped" in a room due to its fear of LoS, then he lured Ulfang into an antisummoning corridor and polished him off quickly. Gnrf then went back and found If he stood in a particualr spot, the AMHD could be lured into Orb of Draining's area of affect. He used all of his SP when the Dragon started fleeiing, allowing him to replenish his SP. A risk-free victtory. Pity there were no neat objects in the drop. Maybe the reward was commensurate with the risk :-)

On 14.1.2004 08:55 adavid@adavid.com.au wrote:
Down to 2050' at the moment. Not sure if he should swap in the Morning Star(HA) for Sting. Gives 0% fail for a lot of spells, loses speed, attack speed, str and con in particular though.

On 21.1.2004 09:08 adavid@adavid.com.au wrote:
40th Level now. Just took out his 1st Gret Crystal Drake. Still haven't found a Sting replacement. Has enchanted it and the X-bow up.

On 21.1.2004 09:29 adavid@adavid.com.au wrote:
Hmm, He could probably sell most of the Ethereal Openings. And he's at 2400'

On 26.1.2004 02:00 adavid@adavid.com.au wrote:
Level 42: 2600'
Gnrf took out Smaug the golden and a Grand Master Mystic. The GMM was his toughest battle to-date and he figures that TPing it away is an more cost-effective solution. Still, ithe experience gained was greteater then the XP awarded.



On 28.1.2004 04:37 adavid@adavid.com.au wrote:
Lvl 43: 2650'

BoS are a nice addition. Need to find alternative poson resist and free action to rearrange equipment

On 2.2.2004 05:27 adavid@adavid.com.au wrote:
Level 44: 2750'
Having fun with Archons. Gnrf has got them under control, though Archons summoning Archons can be interesting. Looking for new gear to rearrange free action and get some confusion resistance.


On 4.2.2004 02:38 adavid@adavid.com.au wrote:
level 44: 2750'

Haven't left this dlevel and Gnrf clevel++ hunting Angels. Has lost all his Exorcisms so should look at bugging out soon. Geeting low on other supplies too. Teleport Staves keep getting drained.

On 4.2.2004 02:53 adavid@adavid.com.au wrote:
Scratch the clevel++ bit.

On 4.2.2004 03:39 adavid@adavid.com.au wrote:
*This* is the clevel++ dump :-) at 2750'
CLevel 45

On 7.2.2004 09:01 adavid@adavid.com.au wrote:
Newflash:
Corpse found today at 2800' inside the Pits of Angband, ravanged by all mamer of hounds, and an extremely satisfied Grand Master Mystic. The intrepid discoverer of the body was saddened to read in Gnrf's notes that he was determined never to fight a Grand Master Mystic again. Puzzling. Thhe adventeuer solemly swore to take this sage advice.

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