The Angband Ladder: Umenedh, Dwarf Paladin by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Umenedh      Age             42          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'0"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight    12st 5lb   INT:     10  -3  -3  +0      4
 Title  Defender     Turns used:          WIS:     10  +2  +1  +0     13
 HP     -1/201       Game        145236   DEX:     18  -2  -1  +0     15
 SP     20/20        Standard     13283   CON:     10  +2  +2  +0     14
                     Resting       1023

 Level                 19    Armor      [17,+13]    Saving Throw     55%
 Cur Exp             4331                           Stealth          Bad
 Max Exp             4331    Melee       4d3,+11    Disarm - phys.   49%
 Adv Exp             5280    To-hit       52,+17    Disarm - magic   38%
                             Blows      1.0/turn    Magic Devices     51
 Gold                5107                           Searching        54%
 Burden          126.7 lb    Shoot to-dam     +4    Infravision    50 ft
 Overweight      -17.2 lb    To-hit       35,+14    Speed         Normal
 Max Depth     950' (L19)    Shots      1.0/turn

 You are the only child of a Dwarven Thief.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:....+........ pFear:............!
 Elec:............. pBlnd:.........+..+
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:............. S.Dig:...+.........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The zombified kobold hits you.
> *** LOW HITPOINT WARNING! ***
> The 3-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 3-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 3-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> Boldor, King of the Yeeks summons a companion.
> The 3-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 3-headed hydra bites you.
> You die.

Killed by a 3-headed hydra.

  [Character Equipment]

a) a Lead-Filled Mace (4d3) (+5,+8)
     Found lying on the floor at 750 feet (level 15)
     
     Combat info:
     1.0 blows/round.
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 22.8.
     
b) a Short Bow (x2) (+2,+4)
     Found lying on the floor at 200 feet (level 4)
     
d) a Ring of Slow Digestion
     Slows your metabolism.  
     
e) an Amulet of Resist Acid
     Found lying on the floor at 500 feet (level 10)
     
     Provides resistance to Acid.
     
f) the Phial of Galadriel <+3>
     Taken from a chest found at 450 feet (level 9)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 93.1%
     
g) Studded Leather Armour (-1) [12,+2]
     Found lying on the floor at 250 feet (level 5)
     
j) a Hard Leather Cap of Seeing [2,+3] <+4>
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8)
     
     +4 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,+4]
     Found lying on the floor at 350 feet (level 7)
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stability [2,+3]
     Found lying on the floor at 300 feet (level 6)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook] {@m1}
     
     You can read this book.
     
b) 3 Mushrooms of Fast Recovery
c) 4 Flasks of oil
d) 29 Potions of Cure Light Wounds
e) 11 Potions of Cure Serious Wounds
f) a Potion of Speed
g) 2 Potions of Heroism
h) 5 Potions of Slowness
     It can be thrown at creatures with damaging effect.
     
i) 13 Scrolls of Phase Door
j) 12 Scrolls of Magic Mapping
k) 8 Scrolls of Word of Recall
l) 4 Scrolls of Blessing
m) a Rod of Curing
n) a Rod of Light
o) 2 Wands of Lightning Bolts (21 charges)
p) a Wand of Stinking Cloud (0 charges)
q) a Wand of Confuse Monster (5 charges)
r) a Wand of Stun Monster (4 charges)
s) 2 Staves of Detect Invisible (24 charges)
t) a Staff of Cure Light Wounds (8 charges)
u) a Ring of Protection [+8] {cursed}
     Found lying on the floor at 650 feet (level 13)
     
     It periodically turns your skin to stone.
     
v) a Shovel (1d2) (+5,+5)
     Found lying on the floor at 300 feet (level 6)
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 13.8.
     




  [Character Quiver]

0) 6 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 13.1.
     35% chance of breaking upon contact.
     
1) 19 Arrows of Slay Giant (1d4) (+4,+6)
     Slays giants.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 63.7 vs giants and 25.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Holy Book of Prayers [Cleansing Power]
b) a Spear (1d6) (+5,+5)
     Found lying on the floor of a special room at 350 feet (level 7)
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 20.7.
     Average thrown damage: 17.5.
     
c) a War Hammer of *Slay Animal* (3d3) (+1,+7) <+2>
     Dropped by a gallant at 550 feet (level 11)
     
     +2 intelligence.
     Slays animals.
     Provides resistance to Cold.
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 25.9 vs animals and 18.7 vs. others.
     
d) 27 Bolts (1d5) (+2,+2)
e) 13 Rounded Pebbles (1d2) (+0,+0)
     Combat info:
     Average thrown damage: 3.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       129     50'  Reached level 2
       286     50'  Reached level 3
       910    150'  Reached level 4
      1089    150'  Reached level 5
      1234    150'  Killed Fang, Farmer Maggot's Dog
      1292    200'  Reached level 6
      1551    200'  Reached level 7
      2005    350'  Reached level 8
      2594    350'  Reached level 9
      3312    500'  Reached level 10
      3543    550'  Killed Bullroarer the Hobbit
      3684    600'  Killed Orfax, Son of Boldor
      3684    600'  Reached level 11
      4185    650'  Reached level 12
      4864    750'  Reached level 13
      5038    750'  Reached level 14
      5615      0'  Killed Farmer Maggot
      7840    300'  Killed Grip, Farmer Maggot's Dog
      8569    400'  Killed Wormtongue, Agent of Saruman
      9004    450'  Killed Mughash the Kobold Lord
      9004    450'  Reached level 15
      9167    450'  Found the Phial of Galadriel
     10647    650'  Reached level 16
     11326    650'  Reached level 17
     12220    900'  Reached level 18
     13249    950'  Reached level 19


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 22.6.2020 21:49
Last updated on 23.6.2020 02:54

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16432. on the Ladder (of 18929)
5826. on the Angband Ladder (of 6476)
47. for this player (

Comments

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On 22.6.2020 21:49 rdermyer wrote:
Back in! 10 years since last play, and it looks like there are a good bit of changes! New classes?! Sticking with a safe old choice for first run.

On 23.6.2020 02:54 rdermyer wrote:
Boldor summoned a hydra, and I couldn't get out in time - phase door was just bounding me around! Oh well, first time in, deep enough to be satisfied. Now to fix some of those on birth options (I want to be able to sell!).

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