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The Angband Ladder: Umenedh II, Dwarf Paladin by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Umenedh II   Age             41          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'9"   STR:     18  +2  +1  +4  18/70
 Class  Paladin      Weight    12st 9lb   INT:     15  -3  -3  +0      9
 Title  Knight       Turns used:          WIS:      9  +2  +1  +4     16
 HP     -3/254       Game        262863   DEX:     18  -2  -1  +3     18
 SP     17/38        Standard     26434   CON:     11  +2  +2  +2     17
                     Resting       3289

 Level                 29    Armor      [42,+68]    Saving Throw     67%
 Cur Exp            83562                           Stealth         Poor
 Max Exp           121659    Melee       1d4,+25    Disarm - phys.   61%
 Adv Exp            90000    To-hit       65,+36    Disarm - magic   45%
                             Blows      3.8/turn    Magic Devices     65
 Gold               20625                           Searching        71%
 Burden          139.7 lb    Shoot to-dam    +15    Infravision   100 ft
 Overweight      -40.2 lb    To-hit       45,+39    Speed         Normal
 Max Depth    1900' (L38)    Shots      1.0/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:............. pFear:............!
 Elec:.+........... pBlnd:.........+..+
 Fire:.+....+...... pConf:.............
 Cold:++.........+. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.+...........
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:............. FrAct:...........+.
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...........+.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:...........++
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You see a Sling of Accuracy (x2) (+16,+14).
> You have a Sling of Accuracy (x2) (+16,+14) (t).
> You have 21 Scrolls of Phase Door (g).
> You sense the presence of evil creatures!
> The air about you becomes charged...
> You have 4 Scrolls of Word of Recall (i).
> You are surrounded by a white light.
> You no longer feel berserk.
> The white wraith tries to cast a spell, but fails.
> The white wraith points at you and incants terribly!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The white wraith points at you and incants terribly!
> You die.
> You have a Scythe of Gondolin (5d3) (+11,+11) <+1> {??} (s).

Killed by a white wraith.

  [Character Equipment]

a) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 600 feet (level 12)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 8 to 15 turns to recharge.
     Your chance of success is 95.1%
     
     Combat info:
     3.8 blows/round.
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 135.9 vs creatures not resistant to cold and
     114 vs. others.
     Average thrown damage: 135.7 vs creatures not resistant to cold
     and 45.2 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by Sangahyando of Umbar at 1600 feet (level 32)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
c) a Ring of Strength <+2>
     Found lying on the floor at 1850 feet (level 37)
     
     +2 strength.
     Sustains strength.
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor at 1300 feet (level 26)
     
e) an Amulet of Wisdom <+3>
     Dropped by a warrior at 1650 feet (level 33)
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3> (charging)
     Found lying on the floor in a vault at 1300 feet (level 26)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.7%
     
g) Red Dragon Scale Mail of Craftsmanship [24,+21] {!!}
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to Fire.
     
h) a Fur Cloak [3,+1]
     Found lying on the floor in a vault at 1600 feet (level 32)
     
i) a Leather Shield [8,+4]
     Found lying on the floor at 1600 feet (level 32)
     
j) a Hard Leather Cap of Seeing [2,+8] <+5>
     Found lying on the floor of a labyrinth at 1300 feet (level 26)
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Agility [3,+5] <+3>
     Dropped by a mind flayer at 1600 feet (level 32)
     
     +3 dexterity.
     
l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by a paladin at 1300 feet (level 26)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to Cold.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 5 Holy Books of Prayers [Novice's Handbook] {@m1}
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary] {@m2}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 16 Potions of Cure Serious Wounds
d) a Potion of Healing
e) 7 Potions of Restore Mana
f) 2 Potions of Speed
g) 21 Scrolls of Phase Door
h) 6 Scrolls of Remove Hunger
i) 4 Scrolls of Word of Recall
j) a Scroll of Deep Descent
k) a Rod of Light
l) 3 Wands of Slow Monster (14 charges)
m) a Wand of Dragon's Flame (0 charges)
     Cannot be harmed by Lightning.
     
n) a Wand of Dragon's Breath (0 charges)
     Cannot be harmed by Lightning.
     
o) 4 Staves of Teleportation (30 charges)
p) a Ring of Acid [+8] (charging)
     Provides resistance to Acid.
     
q) a Ring of Acid [+8] (charging)
     Provides resistance to Acid.
     
r) a Ring of Lightning [+8] (charging)
     Dropped by a warrior at 1650 feet (level 33)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
s) a Scythe of Gondolin (5d3) (+11,+11) <+1>
     Dropped by Lokkak, the Ogre Chieftain at 1850 feet (level 37)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 75.6 vs dragons, demons, trolls, and orcs,
     and 46.4 vs. others.
     
t) a Sling of Accuracy (x2) (+16,+14)
     Dropped by a ghast at 1900 feet (level 38)
     




  [Character Quiver]

0) 15 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 72.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Ring of Resist Fire and Cold
     Found lying on the floor at 1150 feet (level 23)
     
     Provides resistance to Fire, Cold.
     
b) 2 Rings of Light <+2, +1>
     +2 searching skill.
     +1 light.
     Provides resistance to Light.
     
c) a Lantern (Everburning) {cursed}
     Found lying on the floor of a special room at 1350 feet (level 27)
     
     It makes you hallucinate sometimes.
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
d) Partial Plate Armour of Elvenkind (-3) [40,+14] <+2>
     Dropped by a spirit naga at 1600 feet (level 32)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold,
     Disenchantment.
     Cannot be harmed by Acid.
     
e) a Blade of Chaos (6d5) (+0,+0)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides resistance to Chaos.
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 46.5.
     
f) a Pick of Earthquakes (1d3) (+13,+12) <+3>
     Taken from a chest found at 1600 feet (level 32)
     
     +3 strength.
     +3 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 62 vs creatures not resistant to acid and
     53.9 vs. others.
     
g) 24 Bolts (1d5) (+3,+6)
h) 27 Bolts of Slay Animal (1d5) (+5,+4)
     Slays animals.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       195     50'  Reached level 2
      1161    100'  Reached level 3
      1242    150'  Reached level 4
      1590    200'  Reached level 5
      1979    300'  Reached level 6
      2383    300'  Reached level 7
      2647    350'  Reached level 8
      2839    350'  Reached level 9
      3322    500'  Reached level 10
      3798    600'  Reached level 11
      4807    600'  Reached level 12
      4813    600'  Found the Dagger 'Nimthanc'
      5050    650'  Reached level 13
      5127    700'  Reached level 14
      5388    700'  Killed Boldor, King of the Yeeks
      5541    700'  Reached level 15
      5579    700'  Killed Mughash the Kobold Lord
      5653    700'  Killed Orfax, Son of Boldor
      6131    700'  Reached level 16
      6875    750'  Killed Grip, Farmer Maggot's Dog
      6914    750'  Reached level 17
      8097    800'  Reached level 18
      9548   1100'  Reached level 19
      9567   1100'  Killed Nár, the Dwarf
      9726   1150'  Killed Grishnákh, the Hill Orc
      9894   1150'  Reached level 20
     10485   1150'  Killed Ufthak of Cirith Ungol
     10635   1150'  Reached level 21
     10773   1150'  Killed Lagduf, the Snaga
     11334   1300'  Reached level 22
     11716   1300'  Reached level 23
     11731   1300'  Found the Phial of Galadriel
     12045   1300'  Reached level 24
     12839   1300'  Killed Bolg, Son of Azog
     12839   1300'  Reached level 25
     14149   1300'  Found the Pair of Leather Boots of Radagast
     14301   1300'  Reached level 26
     14593   1350'  Reached level 26
     16354   1400'  Killed Lugdush, the Uruk
     17208   1500'  Reached level 27
     19796   1600'  Reached level 28
     20051   1600'  Killed Wormtongue, Agent of Saruman
     20653   1600'  Killed Bill the Stone Troll
     20722   1600'  Killed Tom the Stone Troll
     20829   1600'  Killed Sangahyando of Umbar
     20830   1600'  Found the Short Bow of Amrod
     20875   1600'  Killed Angamaitë of Umbar
     22573   1600'  Reached level 29
     24157   1700'  Killed Uldor the Accursed
     24950   1800'  Reached level 30
     25404   1850'  Killed Lokkak, the Ogre Chieftain
     26272   1900'  Reached level 31
     26307   1900'  Reached level 31
     26362   1900'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 23.6.2020 16:08
Last updated on 25.6.2020 05:15

Download this dump

11025. on the Ladder (of 17081)
4026. on the Angband Ladder (of 5552)
14. for this player (out of 39)

Comments

Jump to latest

On 23.6.2020 16:08 rdermyer wrote:
Take 2! (well, maybe three, but #2 didn't make it very far and died embarrassingly, so we'll pretend he didn't exist).

Got an artifact dagger!

On 23.6.2020 20:33 rdermyer wrote:
Digging this Red Dragon scale mail. On a floor with Bolg and Azog - they're quick, so let's see if I'm too stupid to retreat.

On 25.6.2020 05:01 rdermyer wrote:
Probably too deep, but it's scary to stick around on a level for too long, especially if I don't have a good feeling about the loot. This one's haunted by omens of death - oh boy! Let's see if I can lure this big pile of Wights, skeletons, and zombies out and blast them with my wands all in a line.

On 25.6.2020 05:15 rdermyer wrote:
Whoops! in the middle of recalling, and the wraiths do more damage in a single turn than they had to date. Lesson learned! Use your teleport and not your phase door when you really want to get out of town, especially when you have so many Staves of Teleport!

On 25.6.2020 05:15 rdermyer wrote:
I was actually level 31, too :(

On 25.6.2020 05:33 Sphara wrote:
In 4.2.X, both white/gray wraiths are very dangerous for their native depth. Grey wraiths are close to Vampire Lords in danger these days. That white wraith really went for the worst-case-scenario there :(

On 25.6.2020 15:06 rdermyer wrote:
lol, yes they are!

I really should've known better when there were I think 8 grey wraiths, they took forever to kill, and I could only get one or two out at a time (plus an entourage), so it was hard to keep up without having to rest for an inordinate amount of time between groups, and even then I still got overwhelmed.

On 25.6.2020 15:22 wobbly wrote:
Out of interest why the high int & low wis, wisdom is the paladin's casting stat & a higher save helps against cursing

On 25.6.2020 15:52 rdermyer wrote:
I had gotten unlucky with stat raise potions. The only raise stat potions I'd found were int, and some of the plus/minus ones blasted my Wisdom (either when drinking an unknown potion or trying to raise my strength).

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