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The Angband Ladder: Umenedh III, Dwarf Paladin by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Umenedh III  Age             48          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'9"   STR:     17  +2  +1  +0  18/20
 Class  Paladin      Weight     9st 3lb   INT:     10  -3  -3  +0      4
 Title  Protector    Turns used:          WIS:     10  +2  +1  +0     13
 HP     122/122      Game         74140   DEX:     18  -2  -1  +0     15
 SP     15/15        Standard      7479   CON:     10  +2  +2  +0     14
                     Resting        769

 Level                 14    Armor        [0,+1]    Saving Throw     50%
 Cur Exp             1427                           Stealth          Bad
 Max Exp             1427    Melee        1d8,+9    Disarm - phys.   45%
 Adv Exp             1680    To-hit       45,+10    Disarm - magic   36%
                             Blows      1.0/turn    Magic Devices     47
 Gold                1315                           Searching        38%
 Burden           74.4 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -69.5 lb    To-hit        30,+1    Speed         Normal
 Max Depth     650' (L13)    Shots      1.0/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:............. pBlnd:............+
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:..+..........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Cutlass of Slay Undead (1d8) (+9,+6)
     Found lying on the floor at 400 feet (level 8)
     
     Slays undead.
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 26 vs undead and 15.5 vs. others.
     
b) a Sling (x2) (+0,+0)
     Bought from a store
     
c) a Ring of Searching <+2>
     Found lying on the floor at 250 feet (level 5)
     
     +2 searching skill.
     
e) an Amulet of Resist Acid
     Found lying on the floor of a special room at 550 feet (level 11)
     
     Provides resistance to Acid.
     
f) the Phial of Galadriel <+3>
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 92.6%
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook] {@m1}
     
     You can read this book.
     
b) 3 Mushrooms of Fast Recovery
c) 3 Mushrooms of Clear Mind
d) 5 Potions of Cure Light Wounds
e) 4 Potions of Cure Serious Wounds
f) 3 Potions of Sleep
     It can be thrown at creatures with damaging effect.
     
g) 10 Scrolls of Phase Door
h) 3 Scrolls of Identify Rune
i) 5 Scrolls of Word of Recall
j) a Rod of Light {!!}
k) an Ivory Rod {tried}
l) a Wand of Magic Missile (6 charges)
m) a Wand of Light (7 charges)
n) a Staff of Confuse Monsters (3 charges)
o) a Staff of Detect Invisible (16 charges)
p) a Staff of Cure Light Wounds (8 charges)




  [Character Quiver]

0) 28 Rounded Pebbles (1d2) (+1,+3)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.
     Average thrown damage: 9.
     25% chance of breaking upon contact.
     
1) 17 Rounded Pebbles (1d2) (+6,+3)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 9.
     Average thrown damage: 9.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       151     50'  Reached level 2
       557    150'  Reached level 3
       721    150'  Reached level 4
       766    150'  Reached level 5
      1178    200'  Reached level 6
      1813    250'  Reached level 7
      2532    300'  Killed Bullroarer the Hobbit
      2532    300'  Reached level 8
      2536    300'  Found the Phial of Galadriel
      2980    350'  Reached level 9
      3198    350'  Reached level 10
      3632    350'  Killed Lagduf, the Snaga
      3632    350'  Reached level 11
      4502    400'  Reached level 12
      6272    550'  Reached level 13
      6783    550'  Reached level 14


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 26.6.2020 04:15

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15677. on the Ladder (of 17081)
5177. on the Angband Ladder (of 5552)
38. for this player (out of 39)

Comments

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On 26.6.2020 04:16 rdermyer wrote:
For some reason I can't identify that rod? I've tried aiming it at monsters, walls, etc, can't figure out what it does. I guess probably curing? Why can't I identify it, though?

On 26.6.2020 04:23 rdermyer wrote:
Disable traps! Makes sense. Unfortunate it wouldn't let me identify it.

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