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The Angband Ladder: Umenedh V, Dwarf Paladin by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Umenedh V    Age             41          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'4"   STR:  18/71  +2  +1  +2 18/121
 Class  Paladin      Weight    10st 2lb   INT:     16  -3  -3  +2     12
 Title  Guardian     Turns used:          WIS:     16  +2  +1  +4  18/50
 HP     -98/299      Game        408630   DEX:  18/51  -2  -1  +0  18/21
 SP     58/63        Standard     40583   CON:     12  +2  +2  +0     16
                     Resting       4436

 Level                 32    Armor      [62,+86]    Saving Throw     73%
 Cur Exp           191613                           Stealth         Fair
 Max Exp           205995    Melee       1d7,+30    Disarm - phys.   64%
 Adv Exp           240000    To-hit       69,+43    Disarm - magic   46%
                             Blows      5.5/turn    Magic Devices     68
 Gold              110404                           Searching        60%
 Burden          172.8 lb    Shoot to-dam     +9    Infravision    50 ft
 Overweight       -7.1 lb    To-hit       48,+45    Speed         Normal
 Max Depth    2350' (L47)    Shots      1.0/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:...+..+.+...! pFear:............!
 Elec:......+.+.... pBlnd:.........+..+
 Fire:......+.+.... pConf:.........+...
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:.....+....... Regen:+............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:......+...... FrAct:..........+..
Nexus:......+...... Feath:.............
Nethr:............. S.Dig:+............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.....+.+.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The Scrolls of Light melt!
> The Pike of Slay Animal melts!
> Your Iron Helm 'Holhenneth' is unaffected!
> One of your Arrows (4) was destroyed!
> Some of your Arrows (2) were destroyed!
> Your Bastard Sword (Holy Avenger) (r) was damaged!
> You hit the young multi-hued dragon.
> You miss the young multi-hued dragon.
> You hit the young multi-hued dragon.
> The young multi-hued dragon claws you.
> The young multi-hued dragon misses you.
> The mature multi-hued dragon breathes poison.
> You die.
> The young multi-hued dragon resists a lot.
> You have a Lead-Filled Mace of Acid (4d3) (+9,+10) (s).

Killed by a mature multi-hued dragon.

  [Character Equipment]

a) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Dropped by Kh�m, Son of M�m at 1900 feet (level 38)
     
     +2 attack speed.
     Slays animals.
     Branded with poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     5.5 blows/round.
     With +1 STR and +0 DEX you would get 5.8 blows
     With +0 STR and +2 DEX you would get 5.8 blows
     Average damage/round: 257.3 vs creatures not resistant to poison,
     231.1 vs animals, and 204.9 vs. others.
     
b) a Short Bow of Accuracy (x2) (+15,+9)
     Found lying on the floor of a labyrinth at 1650 feet (level 33)
     
c) a Ring of Damage (+0,+11)
     Found lying on the floor in a vault at 1900 feet (level 38)
     
d) a Ring of Acid [+20] (charging)
     Found lying on the floor at 1400 feet (level 28)
     
     Provides resistance to Acid.
     
e) an Amulet of Wisdom <+2>
     Dropped by a half-orc at 1300 feet (level 26)
     
     +2 wisdom.
     Sustains wisdom.
     
f) a Lantern of Shadows (14424 turns) <+2>
     Found lying on the floor at 1800 feet (level 36)
     
     +2 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by N�r, the Dwarf at 1900 feet (level 38)
     
     +2 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus.
     Cannot be harmed by Acid.
     
h) a Fur Cloak of Stealth [3,+2] <+3>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9)
     
     +3 stealth.
     
i) a Leather Shield of Resistance [8,+11]
     Dropped by Orfax, Son of Boldor at 950 feet (level 19)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2> {!!}
     Dropped by Sangahyando of Umbar at 1350 feet (level 27)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 93.4%
     
k) a Set of Alchemist's Gloves of Free Action [0,+18]
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots [4,+3]
     Dropped by a young gold dragon at 1700 feet (level 34)
     
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 5 Holy Books of Prayers [Novice's Handbook] {@m1}
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary] {@m3}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 2 Holy Books of Prayers [Battle Blessings] {@m4}
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) 18 Potions of Cure Serious Wounds
e) 19 Potions of Cure Critical Wounds
f) a Potion of Healing
g) a Potion of Dragon Breath
h) 12 Scrolls of Teleportation
i) 4 Scrolls of Word of Recall {!*}
j) a Rod of Magic Mapping (charging)
k) a Rod of Fire Bolts
l) a Rod of Frost Bolts
m) 3 Rods of Lightning Bolts {!!}
n) a Rod of Drain Life {!!}
o) a Rod of Teleport Other
p) a Wand of Polymorph (8 charges)
q) a Staff of Teleportation (7 charges)
r) a Bastard Sword (Holy Avenger) (3d4) (+15,+9) [+3] <+3>
     Found lying on the floor of a special room at 2350 feet (level 47)
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     2.7 blows/round.
     With +3 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 3.0 blows
     Average damage/round: 164.8 vs undead and demons, 139.6 vs evil
     creatures, and 114.4 vs. others.
     
s) a Lead-Filled Mace of Acid (4d3) (+9,+10)
     Dropped by Lokkak, the Ogre Chieftain at 2050 feet (level 41)
     
     Branded with acid.
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 121.8 vs creatures not resistant to acid and
     82.8 vs. others.
     




  [Character Quiver]

0) 6 Arrows (1d4) (+1,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 23.7.
     35% chance of breaking upon contact.
     
1) 20 Arrows (1d4) (+3,+7)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 38.1.
     35% chance of breaking upon contact.
     
2) 21 Arrows (1d4) (+4,+6)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 36.4.
     35% chance of breaking upon contact.
     
3) 20 Arrows (1d4) (+7,+3)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 30.1.
     35% chance of breaking upon contact.
     
4) 13 Arrows (1d4) (+7,+7)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 38.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) a Scroll of Remove Curse
c) 3 Rods of Light {!!}
d) 2 Staves of Cure Light Wounds (10 charges)
e) 2 Rings of Constitution <+2>
     +2 constitution.
     Sustains constitution.
     
f) a Ring of Flames [+11]
     Found lying on the floor of a special room at 1250 feet (level 25)
     
     Provides resistance to Fire.
     
g) a Ring of Lightning [+10]
     Found lying on the floor at 1300 feet (level 26)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
h) the Phial of Galadriel <+3>
     Dropped by Golfimbul, the Hill Orc Chief at 1900 feet (level 38)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.0%
     
i) the Hard Leather Armour of Himring [20,+15]
     Dropped by a young multi-hued dragon at 1950 feet (level 39)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 101 to 200 turns to recharge.
     Your chance of success is 88.8%
     
j) Leather Scale Mail of Elvenkind (-1) [20,+13] <+2>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold,
     Disenchantment.
     Cannot be harmed by Acid, Fire.
     
k) a Fur Cloak of the Magi [3,+10] <+1>
     Bought from a store
     
     +1 intelligence.
     +1 stealth.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Slows your metabolism.  
     
l) an Iron Helm of Telepathy [7,+7]
     Found lying on the floor of a labyrinth at 1350 feet (level 27)
     
     Grants telepathy.  
     
m) a Set of Leather Gloves of Slaying (+3,+3) [1,+7]
     Found lying on the floor in a vault at 1900 feet (level 38)
     
n) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 350 feet (level 7)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it creates a frost bolt with damage 6d8.
     Takes 8 to 15 turns to recharge.
     Your chance of success is 95.4%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 173.4 vs creatures not resistant to cold and
     149.3 vs. others.
     Average thrown damage: 135.7 vs creatures not resistant to cold
     and 45.2 vs. others.
     
o) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by a sorcerer at 1900 feet (level 38)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 95.4%
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 173.4 vs creatures not resistant to fire and
     149.3 vs. others.
     Average thrown damage: 135.7 vs creatures not resistant to fire
     and 45.2 vs. others.
     
p) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 161.3 vs giants, trolls, and orcs, 141.1 vs
     evil creatures, and 120.9 vs. others.
     
q) the Mace 'Taratol' (3d6) (+12,+12) (charging)
     Found lying on the floor at 1300 feet (level 26)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to Lightning.
     Cannot be harmed by Acid, Fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 101 to 200 turns to recharge.
     Your chance of success is 93.4%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 197.6 vs dragons, 145.8 vs creatures not
     resistant to lightning, and 94.2 vs. others.
     
r) 10 Bolts of Slay Evil (1d5) (+9,+7)
     Slays evil creatures.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        33     50'  Reached level 2
       913    100'  Reached level 3
      1348    200'  Reached level 4
      1358    200'  Killed Grip, Farmer Maggot's Dog
      1363    200'  Reached level 5
      2207    300'  Reached level 6
      2275    300'  Killed Fang, Farmer Maggot's Dog
      2331    300'  Reached level 7
      3164    300'  Reached level 8
      3669    300'  Reached level 9
      3967    350'  Found the Dagger 'Nimthanc'
      4075    350'  Reached level 10
      4238    350'  Killed Mughash the Kobold Lord
      4255    350'  Reached level 11
      4682    450'  Killed Sméagol
      4743    450'  Killed Wormtongue, Agent of Saruman
      4743    450'  Reached level 12
      5039    550'  Reached level 13
      5697    550'  Reached level 14
      6400    600'  Reached level 15
      6596    600'  Reached level 16
      8167    750'  Reached level 17
      8528    750'  Reached level 18
      9229    800'  Reached level 19
      9789    850'  Killed Ufthak of Cirith Ungol
      9872    850'  Reached level 20
     10665    900'  Reached level 21
     11085    950'  Killed Orfax, Son of Boldor
     12015   1000'  Killed Lagduf, the Snaga
     12429   1050'  Reached level 22
     13651   1250'  Reached level 23
     15331   1300'  Reached level 24
     15385   1300'  Killed Shagrat, the Orc Captain
     16140   1300'  Reached level 25
     17194   1250'  Killed Ibun, Son of Mîm
     18245   1250'  Reached level 26
     18627   1250'  Killed Ulfast, Son of Ulfang
     18643   1250'  Killed Ulwarth, Son of Ulfang
     20771   1250'  Killed Grishnákh, the Hill Orc
     21272   1300'  Found the Mace 'Taratol'
     21383   1300'  Reached level 27
     22664   1350'  Killed Angamaitë of Umbar
     22690   1350'  Killed Sangahyando of Umbar
     22691   1350'  Found the Iron Helm 'Holhenneth'
     24362   1400'  Killed Bolg, Son of Azog
     25129   1550'  Reached level 28
     26861   1650'  Killed Bill the Stone Troll
     27042   1650'  Killed Bert the Stone Troll
     27042   1650'  Reached level 29
     27062   1650'  Killed Tom the Stone Troll
     28493   1800'  Killed Uldor the Accursed
     29094   1750'  Killed Uglúk, the Uruk
     29096   1750'  Killed Lugdush, the Uruk
     30928   1750'  Reached level 30
     33486   1900'  Killed Nár, the Dwarf
     33498   1900'  Killed Khîm, Son of Mîm
     33498   1900'  Found the Short Sword 'Dagmor'
     33500   1900'  Found the Chain Mail of Arvedui
     33715   1900'  Found the Broad Axe 'Barukkheled'
     34109   1900'  Reached level 31
     34829   1900'  Killed Golfimbul, the Hill Orc Chief
     34829   1900'  Found the Phial of Galadriel
     34849   1900'  Killed Bullroarer the Hobbit
     35863   1950'  Found the Hard Leather Armour of Himring
     36985   1900'  Found the Dagger 'Narthanc'
     38888   2050'  Killed Lokkak, the Ogre Chieftain
     38903   2050'  Reached level 32
     39245   2100'  Killed Rogrog the Black Troll
     39364   2100'  Killed Azog, Enemy of the Dwarves


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.6.2020 15:26

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9646. on the Ladder (of 17081)
3649. on the Angband Ladder (of 5552)
11. for this player (out of 39)

Comments

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On 29.6.2020 15:26 rdermyer wrote:
What a rush! In a vault with lots of good stuff, the big things are stuck in another section, clearing this one safely? Mature dragon's poison breath did much more than I expected.

On 29.6.2020 15:50 sffp wrote:
At a certain point, rPois is everything. People scoff at my love of Himring, but if I have base resists from a shield or something else, I wear Himring til I find some other source of rPois. Sometimes I'll go without some bases, just to keep RPois covered. My present warrior's armor? Green Dragon scale male - first RPois I've found.

Back in the day AMHDs were one of the worst.
It breathes poison.
You die.

On 29.6.2020 16:47 rdermyer wrote:
Yeah, probably should've swapped. Would've traded Shards and Nexus for Poison, Chaos, and Nether... Die and learn.

On 30.6.2020 01:06 Sphara wrote:
Have to chime in just to say that you had a helmet of telepathy stored home. Holhenneth is a good helmet but it becomes a switch-item if you have telepathy.

Choosing between Himring and Arvedui is the kind of decision every player is going to make sooner or later playing Angband. Here, Himring would've probably saved you, but detecting a mature multi-hued dragon with telepathy and not fighting it in a first place, would've saved you with percentage of 100%.

On 30.6.2020 03:50 rdermyer wrote:
That's a really good point. I was going to say that I was scared of losing the Holhenneth bonuses, but the only thing it really got me was confusion...

Thanks for all the advice/input. Umenedh VI has not died yet!

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