The Angband Ladder: Glariana, RohanKnight Mindcrafter by <vemonomev@yahoo.no>

  [ToME 2.2.5 Character Dump]

 Name  : Glariana               Age                 23       STR!     40       
 Sex   : Female                 Height              39       INT!     31       
 Race  : RohanKnight            Weight              68       WIS!     40       
 Class : Mindcrafter            Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         112 Level             50    Max Hit Points      1140   
 + To Melee Damage       78 Experience  29949176    Cur Hit Points      1140   
 + To Ranged Hit         80 Max Exp     29949176    Max SP (Mana)        426   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)        426   
   AC                22+111 Gold         1135428    Piety              84380   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Very Good    Mel.dmg/Rnd:  11d6+858  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 60 feet   
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14137 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 86 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : 53214.....2...6.            
        Add Int   : .321...2........            
        Add Wis   : .32144.2........            
        Add Dex   : 5321............            
        Add Con   : 5321......2.....            
        Add Chr   : .32144.2........            
        Add Stea. : 5.2....2........            
        Add Sear. : .....4........6.            
        Add Infra : ..............6.            
        Add Tun.. : 5.............6.            
        Add Speed : 53214..2.......+            
        Add Blows : 5...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : +............++.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: +............++.            
        Poison Brd: +...............            
        Acid Brand: .............++.            
        Elec Brand: +...............            
        Fire Brand: +............+..            
        Cold Brand: +...............            
        Sust Str  : ...+.......+....            
        Sust Int  : ..+...+.........            
        Sust Wis  : ..++..+....+....            
        Sust Dex  : .........+......            
        Sust Con  : ...+............            
        Sust Chr  : +.++....+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.++.....++.....            
        Hold Life : ..+......+......            
        Imm Acid  : +.....*+.+....+.            
        Imm Elec  : +.......*.......            
        Imm Fire  : +..*+.*++..+....            
        Imm Cold  : ..*...*++.......            
        Res Pois  : ....+...........            
        Res Fear  : +..++....+.+....            
        Res Lite  : +...............            
        Res Dark  : .....+........+.            
        Res Blind : ..+.............            
        Res Conf  : .......+........            
        Res Sound : ......+.........            
        Res Shard : ........+..+....            
        Res Neth  : ...+............            
        Res Nexus : .........+.+....            
        Res Chaos : ......+....+....            
        Res Disen : ....+.+....+..+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +...............            
        See Invis : +.++............            
        Digestion : +...............            
        Regen     : +..+............            
        Xtra Might: .+..............            
        Activate  : ..++++.+......+.            
        Teleport  : +...............            
        Orc.ESP   : +.............+.            
        Troll.ESP : +...............            
        Undead.ESP: +...............            
        Full ESP  : ..+............+            

Skills (points left: 12)
 - Combat                                        24.750 [0.700]
          . Weaponmastery                        43.300 [0.900]
 - Sneakiness                                    01.000 [1.100]
          . Stealth                              01.000 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         34.350 [1.150]
          . Spell-power                          00.000 [0.600]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [0.900]
          . Mindcraft                            50.000 [0.900]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Small Sword 'Sting' (E:13652771, L:50) (1d6) (+50,+22) (+5 to speed) {.}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, stealth, ability to tunnel, speed and attack
    speed by 5.  It does extra damage from electricity, fire and frost.  
    It poisons your foes.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and light
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs, trolls, spiders and undead.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
d) The Long Bow of Alerchath (x6) (+18,+9) (+3 to speed)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Mordor.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    wisdom, charisma, searching and luck by 4.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Rhino Hide Armour 'Brelkor' (-1 to accuracy) [8,+11]
    It sustains your intelligence and 
    wisdom.  It provides immunity to acid, fire and cold.  It provides
    resistance to sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 47 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Lineleb [4,+10]
    It sustains your 
    charisma.  It provides immunity to electricity.  It provides
    resistance to electricity, fire, cold and shards.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Golden Crown 'Breth' [0,+18]
    It
    sustains your dexterity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 46 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Telmar [3,+14]
    It sustains your strength and wisdom.  
    It makes you completely fearless.  It provides resistance to fire, 
    shards, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Death mold (1411 hp)
{) 6 Arrows 'Adaethar' (1d4) (+13,+25)
    It does extra damage from acid
     and fire.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d !s @2}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof War Tome of Tulkas {!d !d @1}
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 80 of Angband.
c) Mordekainen's Sneaking Eye {Heal 700}
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dreadlord on level 84 of Angband.
d) The Pendulum of Orcus {!d MassGenocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 69 of Angband.
e) the Crystal Ball of The Witch-King of Angmar {!d Genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Sorcerer on level 36 of Mordor.
f) The Cunning Plan of Zog {!d Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire on level 65 of Mordor.
g) 19 Rations of Food
h) 18 Potions of Healing
i) 6 Potions of *Healing*
j) a Potion of Life
k) 3 Potions of Restore Mana
l) a Potion of Invulnerability
m) 2 Scrolls of *Destruction*
n) a Silver Rod of the Istari of Probing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven warlock on level 63 of Mordor.
o) a Golden Rod of the Istari of Nothing (250/250)
p) a Mithril Rod of the Istari of Healing (320/320) {!f!k!d}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of
    Mordor.
q) a Mithril Rod of Recall (160/160) {!*!*}
r) an Adamantite Rod of Disarming (200/200)
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Drum of the Sky (+2 to speed)
    It increases your 
    wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
c) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
e) The Chain Mail of Goron (-2 to accuracy) [14,+9]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, cold, light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
f) The Double Ring Mail 'Mothian' (-2 to accuracy) [15,+15]
    
    It sustains your constitution.  It provides immunity to acid.  It
    provides resistance to light, dark, confusion, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 81 of
    Angband.
g) The Bar Chain Mail of Anatarasa (-2 to accuracy) [18,+10]
    It sustains your strength.  It makes you completely fearless.  
    It provides resistance to poison, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
i) The Metal Brigandine Armour of Nenwe (-3 to accuracy) [19,+13]
    It
    provides immunity to cold.  It provides resistance to acid, 
    electricity, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Fur Cloak 'Istar' [3,+13]
    It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to electricity, dark, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
l) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and 
    stealth by 4.  It makes you invisible.  It provides immunity to acid.  
    It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
n) a Dragon Shield of Preservation (-2,-7) [8,+29]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, sound, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Metal Cap 'Naren' [3,+8]
    It provides light (radius 1) forever.  
    It sustains your intelligence and charisma.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Steel Helm 'Thmor' [6,+12]
    It provides light (radius 2) forever.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining and poison.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
s) The Pair of Hard Leather Boots 'Nirinanta' [3,+21]
    It sustains your intelligence and dexterity.  It provides
    resistance to dark, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity
     by 4.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
u) The Dagger of Baranelur (1d4) (+3,+19) (+2)
    
    It increases your strength and dexterity by 2.  It does extra damage 
    from fire.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagashi on level 89 of Angband.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Scrolls of Artifact Creation
b) The Golden Horn of the Thunderlords (6 charges) {!*}
    
    It was given to you as a reward.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
d) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
e) The Bronze Dragon Scale Mail of Ciren (-2 to accuracy) [30,+24]
    It can be activated for breathe
    confusion (120) every 90+d90 turns if it is being worn. It provides
    immunity to electricity and fire.  It provides resistance to life
    draining, acid, poison, confusion, nether and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
f) The Ring Mail of Belen (-2 to accuracy) [12,+12]
    It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison, light, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
g) The Metal Scale Mail of Uruinas (-2 to accuracy) [13,+11]
    
    It provides immunity to electricity and fire.  It provides resistance 
    to dark and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Stone giant Chieftain on level 69 of
    Angband.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 73 of Angband.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Thingol [1,+18] (+3)
    It can be activated
    for recharging every 70 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and cold.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Jewel Encrusted Crown of Lindur [0,+15]
    It sustains your strength, wisdom and 
    dexterity.  It provides resistance to life draining, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
m) The Metal Cap of Branahtar [3,+20]
    
    It sustains your dexterity and constitution.  It provides resistance 
    to acid, fire, blindness and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 92 of Angband.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
o) The Set of Leather Gloves 'Lonaur' [1,+15]
    It
    sustains your strength, intelligence and constitution.  It provides
    resistance to fire, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 77 of Angband.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every
    250 turns if it is being worn. It increases your dexterity and stealth
     by 4.  It drains life from your foes.  It is a great bane of undead.  
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 70 of Angband.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ghast on level 32 of A lost temple.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 79 of
    Angband.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
v) The Long Bow of Bard (x5) (+17,+19) (+2) {*!*!}
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Seeker Arrow of Bard (8d4) (+20,+15) {!*!*}
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
x) The Iron Shot of Halanna (1d4) (+19,+10)
    It does extra damage from acid, electricity and fire.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 78 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
b) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Mordor.
c) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 78 of
    Angband.
d) The Amulet 'Onarath' (+4 to searching)
    It increases your wisdom and searching by 4.  It sustains your 
    strength.  It provides resistance to acid, electricity, fire, cold, 
    poison, light and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 75 of Angband.
e) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 39 of
    Mordor.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
k) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
l) The Rhino Hide Armour of Gaeglost (-1 to accuracy) [8,+12]
    It sustains your wisdom.  It provides resistance to acid, 
    poison, confusion, nether, nexus and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85 of
    Angband.
m) The Thunderlord Coat 'Golauru' [9,+8]
    It sustains your strength and intelligence.  It provides
    resistance to fire, cold, poison, light, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 44 of Mordor.
n) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 38 of
    Mordor.
o) The Iron Helm of Calas [5,+11]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, dark, blindness and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 39 of
    Mordor.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 39 of
    Mordor.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 52 of Mordor.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cherub on level 42 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 59 of Mordor.
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Ring of Belweth (+2 to speed)
    
    It increases your constitution and speed by 2.  It provides resistance 
    to light, confusion, chaos and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
e) The Ring of Celduwar (+5% of critical hits)
    
    It increases your strength, constitution, charisma, infravision and 
    ability to score critical hits by 5.  It makes you invisible.  It
    provides resistance to electricity and nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Blue Thunderlord in a plain of
    grass.
f) The Amulet of Dalmandi (+3 to searching)
    It increases your constitution and searching by 3.  It sustains 
    your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, fire, light, confusion and chaos.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 81 of
    Angband.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of Mordor.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Iron Helm 'Tholad' [5,+14]
    It provides light (radius 3) forever.  It
    sustains your wisdom, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to dark, confusion, 
    shards, nether and disenchantment.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It sustains your 
    strength, intelligence and wisdom.  It provides immunity to paralysis.
    It provides resistance to electricity and fire.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots of Onarinar [6,+15]
    It provides resistance to acid, 
    electricity, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
q) The Light War Axe of Faugril (2d5) (+13,+7) (+3 attacks)
    It increases your 
    intelligence, constitution and attack speed by 3.  It drains life from
    your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Dol Guldur.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
w) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 71 of Erebor.


  [The Mathom-house Inventory - Bree ]

a) a Ring of Damage (+22)
    
    You bought it from the Expensive Black Market.



Posted on 29.12.2003 13:25

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On 29.12.2003 13:25 vemonomev@yahoo.no wrote:
Sting at level 50 without impact :)

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