The Angband Ladder: Annatar, High-Elf Mage by <tdouglas@linuxpupil.com>

  [Angband 3.0.3 Character Dump]

 Name   Annatar                                  Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR:     15  +1  -5  +0     11
 Race   High-Elf          Height     85   INT:  18/53  +3  +3  +5 18/163
 Class  Mage              Weight    211   WIS:     10  -1  +0  +0      9
 Title  Evoker            Status     79   DEX:     15  +3  +1  +0  18/10
 HP     181/181           Maximize    Y   CON:     16  +1  -2  +0     15
 SP     190/190           Preserve    Y   CHR:     13  +5  +1  +0  18/10

 Level           27       Armor     [38,+39]     Saving Throw     Superb
 Cur Exp      59266       Fight      (+1,+0)     Stealth          Superb
 Max Exp      59266       Melee    (+10,+11)     Fighting         Superb
 Adv Exp      80500       Shoot      (+1,+0)     Shooting      Excellent
                          Blows       1/turn     Disarming     Excellent
 Gold         18520       Shots       0/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   119.0 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) a Dagger (Defender) (2d4) (+9,+11) [+3] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
b) (nothing)
c) a Mithril Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Mithril Ring of Intelligence (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
e) (nothing)
f) a Brass Lantern (with 8277 turns of light)
   It cannot be harmed by fire.  
g) Gold Dragon Scale Mail (-2) [30,+15]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+5] (+2 to stealth)
   It increases your stealth by 2.  
i) a Small Leather Shield of Resist Acid [2,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Metal Cap [3,+3]
k) (nothing)
l) a Pair of Soft Leather Boots of Stealth [2,+5] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 2 Flasks of oil
f) 3 Purple Potions of Speed
g) 7 Black Potions of Cure Critical Wounds
h) 4 Scrolls titled "rogala prokvom" of Word of Recall
i) a Copper Wand of Disarming (5 charges)
j) a Redwood Staff of Teleportation (6 charges)
k) a Bamboo Staff of Detect Evil (15 charges)
l) a Maple Staff of Sleep Monsters (11 charges)
m) a Tortoise Shell Ring of Sustain Charisma
   It sustains your charisma.  
n) an Opal Ring of Free Action
   It grants you immunity to paralysis.  
o) a Large Leather Shield of Resist Acid [4,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
p) a Ball-and-Chain (2d4) (+4,+5)
q) a Morning Star (2d6) (+4,+6)


  [Home Inventory]

a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
b) a Dark Green Mushroom of Restore Strength
c) 5 Coagulated Crimson Potions of Restore Life Levels
d) an Oily Yellow Potion of Restore Dexterity {75% off}
e) a Viscous Pink Potion of Restore Charisma
f) a Robe of Elvenkind [2,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.  
h) a Quarterstaff (Defender) (1d9) (+9,+7) [+5] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  It
   might have hidden powers.  
i) 22 Mithril Arrows (3d4) (+0,+0)
   It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.12.2003 00:17
Last updated on 7.1.2004 05:35

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13583. on the Ladder (of 18915)
5149. on the Angband Ladder (of 6466)
6. for this player (

Comments

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On 7.1.2004 05:35 tdouglas@linuxpupil.com wrote:
Dead again :o(
I think I'll try a paladin

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