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The Angband Ladder: Garban, Half-Orc Blackguard by sffp

  [Angband 4.2.1 Character Dump]

 Name   Garban       Age             12          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     17  +2  +2  +4  18/70
 Class  Blackguard   Weight     9st 9lb   INT:     10  -1  +0  +2     11
 Title  Tormentor    Turns used:          WIS:     11  +0  -3  +0      8
 HP     -3/276       Game        533680   DEX:  18/72  +0  +0  +3 18/102
 SP     25/25        Standard     53437   CON:     11  +1  +2  +0     14
                     Resting      10392

 Level                 31    Armor      [27,+30]    Saving Throw     47%
 Cur Exp           165387                           Stealth          Bad
 Max Exp           181529    Melee       5d6,+21    Disarm - phys.   65%
 Adv Exp           180000    To-hit       92,+13    Disarm - magic   41%
                             Blows      3.3/turn    Magic Devices     50
 Gold               14872                           Searching        36%
 Burden          113.1 lb    Shoot to-dam    +15    Infravision    50 ft
 Overweight      -66.8 lb    To-hit       25,+16    Speed         Normal
 Max Depth    2150' (L43)    Shots      1.0/turn

 Your mother was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are a well liked child.  You have brown eyes,
 straight red hair, and an average complexion.

Resistances         Abilities
 Acid:+.....+...... pFear:............!
 Elec:+.....+...... pBlnd:.....+.......
 Fire:......+...... pConf:.............
 Cold:......+...... pStun:....+........
 Pois:............. HLife:.............
Light:......+...... Regen:.............
 Dark:....+.......+   ESP:.............
Sound:....+..+..... S.Inv:.....+.......
Shard:............. FrAct:..........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:....+........ Bless:+............

Hindrances          Modifiers
ImpHP:............+ Stea.:+.....+....+.
ImpSP:............. Sear.:.............
 Fear:............. Infra:.......+....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:....+........
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You hit the death knight.
> The death knight points at you and incants terribly!
> Your body shakes briefly.
> The death knight misses you.
> The death knight hits you.
> You miss the death knight.
> You hit the death knight.
> The death knight casts a bolt of nether.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> The death knight hits you.
> *** LOW HITPOINT WARNING! ***
> The death knight hits you.
> You die.

Killed by a death knight.

  [Character Equipment]

a) the Glaive 'Silduin' (5d6) (+5,+8) <+1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +1 intelligence.
     +1 stealth.
     Slays animals.
     Provides resistance to Acid, Lightning.
     Cannot be harmed by Acid, Fire.
     Sustains wisdom, dexterity.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 222.4 vs animals and 150.1 vs. others.
     
b) a Short Bow of Power (x2) (+8,+15)
     Bought from a store
     
c) a Ring of Dexterity <+3>
     Found lying on the floor at 2100 feet (level 42)
     
     +3 dexterity.
     Sustains dexterity.
     
d) a Ring of Damage (+0,+9)
     Dropped by a death quasit at 2000 feet (level 40)
     
e) the Pendant 'Oldalen' <+4, +1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +4 strength.
     +1 light.
     Provides resistance to Dark, Sound, Disenchantment.
     Provides protection from stunning.
     Sustains strength.
     
     When activated, it drains up to 150 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 90 to 110 turns to recharge.
     Your chance of success is 89.1%
     
f) a Lantern of True Sight (3194 turns)
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) Soft Leather Armour of Elvenkind [8,+15] <+1>
     Dropped by Grishn�kh, the Hill Orc at 700 feet (level 14)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Light.
     Cannot be harmed by Acid, Fire.
     
h) the Fur Cloak of Fearas [3,+9] <+2>
     Dropped by Bullroarer the Hobbit at 300 feet (level 6)
     
     +2 infravision.
     Provides resistance to Sound.
     Cannot be harmed by Acid, Fire.
     Sustains wisdom.
     
i) a Large Metal Shield [12,+4]
     Taken from a chest found at 1350 feet (level 27)
     
j) a Hard Leather Cap of Intelligence [2,-2] <+1>
     Dropped by Ufthak of Cirith Ungol at 800 feet (level 16)
     
     +1 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Free Action [1,+5]
     Dropped by a paladin at 1650 feet (level 33)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Stealth [1,+3] <+3>
     Bought from a store
     
     +3 stealth.
     




  [Character Inventory]

a) a Necromantic Tome [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
c) 2 Mushrooms of Second Sight
d) 4 Potions of Cure Serious Wounds
e) 6 Potions of Cure Critical Wounds
f) 3 Potions of Speed
g) 2 Potions of Resist Poison
h) 15 Scrolls of Phase Door
i) 5 Scrolls of Teleportation
j) 5 Scrolls of Word of Recall
k) a Rod of Detection
     Cannot be harmed by Lightning.
     
l) 2 Rods of Magic Mapping
m) 2 Rods of Fire Bolts
n) 2 Rods of Frost Bolts
o) 2 Rods of Light
p) 2 Wands of Slow Monster (9 charges)
q) a Wand of Fire Bolts (12 charges)
r) a Staff of Light (6 charges)
s) a Staff of Teleportation (3 charges)
t) a Shovel of Digging (1d2) (+8,+8) <+3>
     Found lying on the floor of a special room at 1100 feet (level 22)
     
     +3 tunneling.
     Branded with acid.
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 112.4 vs creatures not resistant to acid and
     98 vs. others.
     




  [Character Quiver]

0) 30 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 35.3.
     35% chance of breaking upon contact.
     
1) an Arrow (1d4) (+2,+5)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 45.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Potions of Cure Serious Wounds
b) 6 Potions of Cure Critical Wounds
c) 3 Potions of Restore Mana
d) 8 Potions of Speed
e) 7 Potions of Resist Poison
f) 4 Scrolls of Teleportation
g) a Scroll of Magic Mapping
h) 5 Scrolls of Identify Rune
i) 10 Scrolls of Word of Recall
j) 21 Scrolls of Recharging
k) 2 Rods of Lightning Bolts
l) a Rod of Hold Monster
m) a Rod of Illumination
n) a Wand of Frost Bolts (6 charges)
o) 2 Staves of Mapping (11 charges)
p) 3 Staves of Curing (13 charges)
q) a Ring of Damage (+0,+6)
     Found lying on the floor at 1100 feet (level 22)
     
r) a Ring of the Mouse (+0,-10) <+3, +4>
     Dropped by an unknown monster at 650 feet (level 13)
     
     +3 dexterity.
     +4 stealth.
     
s) the Phial of Serel <+2, +3>
     Dropped by Sangahyando of Umbar at 1600 feet (level 32)
     
     +2 dexterity.
     +3 light.
     Provides resistance to Sound.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 90.9%
     
t) a Set of Leather Gloves of Slaying (+3,+2) [1,+1]
     Dropped by a cave orc at 1000 feet (level 20)
     
u) a Short Sword (1d7) (+4,+3)
     Found under some rubble at 350 feet (level 7)
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 86.4.
     
v) a Quarterstaff of Westernesse (1d9) (+7,+8) <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +3 DEX you would get 4.5 blows
     Average damage/round: 170.8 vs giants, trolls, and orcs, and 121.6
     vs. others.
     
w) 22 Bolts of Slay Animal (1d5) (+2,+4)
     Slays animals.
     
x) 8 Rounded Pebbles (1d2) (+6,+5)
     Combat info:
     Average thrown damage: 19.9.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       585     50'  Reached level 2
      1333    100'  Reached level 3
      1401    100'  Killed Fang, Farmer Maggot's Dog
      1413    100'  Reached level 4
      1967    100'  Reached level 5
      2444    100'  Killed Grip, Farmer Maggot's Dog
      2537    100'  Reached level 6
      3317    150'  Reached level 7
      5325    200'  Reached level 8
      6844    250'  Reached level 9
      7828    250'  Reached level 10
      8246    300'  Killed Bullroarer the Hobbit
      8246    300'  Found the Fur Cloak of Fearas
      9098    350'  Reached level 11
     10058    350'  Reached level 12
     11668    650'  Reached level 13
     12168    650'  Reached level 14
     13079    650'  Killed Wormtongue, Agent of Saruman
     13079    650'  Reached level 15
     13776    650'  Reached level 16
     13846    650'  Killed Lagduf, the Snaga
     15293    700'  Reached level 17
     15357    700'  Killed Grishnákh, the Hill Orc
     16911    800'  Reached level 18
     17126    800'  Reached level 19
     17993    800'  Killed Ufthak of Cirith Ungol
     18166    800'  Reached level 20
     19292    850'  Reached level 21
     21478    950'  Reached level 22
     21603    950'  Killed Golfimbul, the Hill Orc Chief
     23000   1000'  Reached level 23
     23202   1000'  Killed Gorbag, the Orc Captain
     23890   1050'  Reached level 24
     25649   1100'  Reached level 25
     29328   1350'  Reached level 26
     30156   1400'  Killed Orfax, Son of Boldor
     30156   1400'  Found the Set of Caestus of Celuin (LOST)
     32192   1500'  Reached level 27
     32192   1500'  Reached level 28
     32192   1500'  Reached level 29
     32192   1500'  Reached level 30
     32192   1500'  Reached level 31
     34278      0'  Reached level 31
     37381   1600'  Killed Angamaitë of Umbar
     37599   1600'  Killed Sangahyando of Umbar
     37599   1600'  Found the Phial of Serel
     38643   1650'  Found the Glaive 'Silduin'
     38681   1650'  Found the Pendant 'Oldalen'
     42878      0'  Reached level 31
     47648   1900'  Killed Ibun, Son of Mîm
     48223      0'  Killed Farmer Maggot
     52598   2150'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 12.10.2020 15:48

Download this dump

10280. on the Ladder (of 17290)
3851. on the Angband Ladder (of 5655)
30. for this player (out of 52)

Comments

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On 12.10.2020 15:48 sffp wrote:
Running into issues with my half-orc blackguards midgame because they need to melee but there's too many things that can destroy them in a hurry. (and they don't have nearly enough stealth to sneak around

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