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The Angband Ladder: Bregyth, Half-Orc Blackguard by wobbly

  [Angband 4.2.1-137-g4beba9dd Character Dump]

 Name   Bregyth      Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'2"   STR:     17  +2  +2  +0  18/30
 Class  Blackguard   Weight   10st 12lb   INT:     16  -1  +0  +0     15
 Title  Raider       Turns used:          WIS:     10  +0  -3  +0      7
 HP     -28/304      Game        201099   DEX:  18/27  +0  +0  +0  18/27
 SP     37/37        Standard     20891   CON:     13  +1  +2  +0     16
                     Resting        155

 Level                 30    Armor      [51,+85]    Saving Throw     45%
 Cur Exp            90347                           Stealth          Bad
 Max Exp            92959    Melee        8d4,+5    Disarm - phys.   54%
 Adv Exp           120000    To-hit        65,+4    Disarm - magic   38%
                             Blows      1.3/turn    Magic Devices     50
 Gold                1129                           Searching        45%
 Burden          174.3 lb    Shoot to-dam    +15    Infravision    30 ft
 Overweight       18.4 lb    To-hit        25,+7    Speed       3 (1.3x)
 Max Depth    2850' (L57)    Shots      1.0/turn

 Your mother was an Orc, and it is acknowledged. You are the adopted
 child of a Townsman.  You are the black sheep of the family.  You have
 blue-gray eyes, straight brown hair, and an average complexion.

Resistances         Abilities
 Acid:..+...+.+.... pFear:.............
 Elec:...+..+.+.... pBlnd:.........+...
 Fire:......+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:......+...... HLife:.............
Light:............. Regen:....+........
 Dark:............+   ESP:.............
Sound:............. S.Inv:.........+...
Shard:.......+..... FrAct:..........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:......+......
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...........+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> 4 Easterling champions cry out in pain.
> The ancient multi-hued dragon shrugs off the attack.
> Ulfang the Black shrugs off the attack.
> The Easterling champion screams in pain.
> Ulwarth, Son of Ulfang shrugs off the attack.
> It grunts with pain.
> It squelches.
> You have 33 Scrolls of Phase Door {@r4} (i).
> The ancient multi-hued dragon pushes past the Easterling champion.
> The young blue dragon misses you.
> The nexus quylthulg blinks.
> You have 32 Scrolls of Phase Door {@r4} (i).
> The ancient multi-hued dragon breathes lightning.
> You die.
> 2 Easterling champions die.

Killed by an ancient multi-hued dragon.

  [Character Equipment]

a) a Scythe of Slicing (8d4) (+8,+7)
     Found lying on the floor in a vault at 1450 feet (level 29)
     
     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 40.9.
     
b) a Light Crossbow of Power (x3) (+11,+15)
     Dropped by a shade at 2150 feet (level 43)
     
c) a Ring of Acid [+11] {@w2 @A2}
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Acid.
     
d) a Ring of Lightning [+16] {@w1 @A1}
     Found lying on the floor at 2150 feet (level 43)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
e) an Amulet of Regeneration
     Dropped by a master vampire at 2800 feet (level 56)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Found lying on the floor of a cavern at 2850 feet (level 57)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 25 to 46 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
g) Partial Plate Armour of Elvenkind (-3) [40,+19] <+1>
     Found lying on the floor at 2150 feet (level 43)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid.
     
h) a Cloak of Protection [1,+5]
     Found lying on the floor at 450 feet (level 9)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
i) a Wicker Shield of Resistance [2,+21]
     Found lying on the floor at 2800 feet (level 56)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Metal Cap of Seeing [3,+6] <+2>
     Bought from a store
     
     +2 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,+2]
     Found lying on the floor at 1350 feet (level 27)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [4,+3] <+4>
     Found lying on the floor of a cavern at 2150 feet (level 43)
     
     +4 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 3 Necromantic Tomes [Into the Shadows] {@m1}
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment] {@m3}
     
     You can read this book.
     
c) 40 Potions of Cure Light Wounds {@q1}
d) 10 Potions of Cure Light Wounds {@q1}
e) 5 Potions of Cure Serious Wounds {@q2}
f) 6 Potions of Cure Critical Wounds {@q3}
g) 2 Potions of Restore Mana
h) 3 Potions of Speed
i) 32 Scrolls of Phase Door {@r4}
j) a Scroll of Identify Rune
k) 5 Scrolls of Word of Recall
l) a Scroll of Holy Chant {@r2}
m) 4 Rods of Treasure Location {@z2}
n) a Rod of Magic Mapping (charging) {@z9}
o) 3 Rods of Lightning Bolts {@z4}
p) a Rod of Acid Bolts {@z3}
q) 4 Rods of Light (1 charging) {@z1}
r) a Rod of Illumination (charging) {@z7}
s) a Staff of Sleep Monsters (10 charges)
t) a Staff of Starlight (7 charges)




  [Character Quiver]

0) 19 Bolts (1d5) (+7,+3) {=g}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 63.6.
     25% chance of breaking upon contact.
     
1) 10 Bolts of Slay Animal (1d5) (+3,+3) {=g}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 106 vs animals and 63.6 vs. others.
     25% chance of breaking upon contact.
     
2) 5 Rounded Pebbles of Venom (1d2) (+5,+10) {=g}
     Branded with poison.
     
     Combat info:
     Average thrown damage: 69.6 vs creatures not resistant to poison
     and 23.2 vs. others.
     


  [Home Inventory]

a) a Mushroom of Purging
b) 2 Rations of Food
c) 4 Potions of Restore Mana
d) 3 Potions of Speed
e) 2 Scrolls of Identify Rune
f) 2 Scrolls of Remove Curse
g) a Wand of Lightning Balls (0 charges) {@a4}
     Cannot be harmed by Lightning.
     
h) 5 Wands of Stone to Mud (0 charges) {@a8}
i) 2 Wands of Teleport Other (0 charges) {@a5}
j) a Wand of Dragon's Flame (0 charges)
     Cannot be harmed by Lightning.
     
k) a Staff of Dispel Evil (0 charges)
l) a Staff of Teleportation (0 charges) {@u5}
m) the Ring of Barahir <+1>
     Found lying on the floor at 1500 feet (level 30)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 stealth.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Lightning.
     
n) an Amulet of Infravision <+6>
     Dropped by a balance drake at 1650 feet (level 33)
     
     +6 infravision.
     
o) a Broad Sword of Lightning (2d5) (+9,+12)
     Found lying on the floor of a cavern at 1650 feet (level 33)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 44 vs creatures not resistant to lightning
     and 25.5 vs. others.
     
p) a Lance of Acid (2d8) (+6,+6)
     Dropped by Shagrat, the Orc Captain at 1550 feet (level 31)
     
     Branded with acid.
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
     Combat info:
     1.1 blows/round.
     With +1 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 45.6 vs creatures not resistant to acid and
     19.7 vs. others.
     
q) a Shovel (1d2) (+0,+0)
     Found lying on the floor at 1900 feet (level 38)
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 0.
     
r) a Long Bow of Accuracy (x3) (+15,+7)
     Found lying on the floor at 700 feet (level 14)
     
s) 16 Arrows (1d4) (+0,+0) {=g}
t) 19 Rounded Pebbles (1d2) (+3,+1)
     Combat info:
     Average thrown damage: 5.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       239    100'  Reached level 2
       243    100'  Reached level 3
       248    100'  Reached level 4
       344    100'  Reached level 5
       375    100'  Reached level 6
       736    200'  Reached level 7
      1008    300'  Reached level 8
      1594    350'  Reached level 9
      2150      0'  Killed Farmer Maggot
      2273    450'  Reached level 10
      2531    450'  Reached level 11
      3264    550'  Reached level 12
      3435    550'  Reached level 13
      3620    550'  Reached level 14
      3930    600'  Reached level 15
      4217    600'  Reached level 16
      5552    700'  Reached level 17
      5963    700'  Killed Grishnákh, the Hill Orc
      5981    700'  Killed Fang, Farmer Maggot's Dog
      6504    800'  Reached level 18
      7060    800'  Killed Wormtongue, Agent of Saruman
      7729    850'  Reached level 19
      7856    900'  Killed Ufthak of Cirith Ungol
      7889    900'  Reached level 20
      8206   1200'  Reached level 21
      8615   1200'  Reached level 22
      9136   1250'  Killed Angamaitë of Umbar
      9136   1250'  Reached level 23
      9897   1350'  Reached level 24
     10653   1400'  Reached level 25
     11072   1450'  Killed Orfax, Son of Boldor
     11725   1500'  Found the Ring of Barahir
     11939   1500'  Reached level 26
     12997   1550'  Killed Shagrat, the Orc Captain
     13240   1550'  Reached level 27
     15084   1650'  Killed Tom the Stone Troll
     15084   1650'  Reached level 28
     15224   1650'  Killed Sangahyando of Umbar
     15391   1900'  Reached level 28
     15394   1900'  Reached level 28
     15490   1900'  Reached level 28
     16920   2250'  Killed Lugdush, the Uruk
     16928   2250'  Killed Uglúk, the Uruk
     17480   2200'  Reached level 29
     17563      0'  Reached level 29
     20159   2800'  Reached level 30
     20482   2850'  Found the Phial of Galadriel
     20718   2850'  Reached level 30


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : no  (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 3.11.2020 03:24
Last updated on 6.11.2020 20:04

Download this dump

10. on the Competition No.234 Ladder (of 18)

Comments

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On 4.11.2020 20:17 wobbly wrote:
Sphara has set an insane pace. I did around 50k with pre-comp run so I should just ignore it and play my own game, but I am feeling the pressure. Already a little uncomfortable at this depth/turn count. Would like r poison and a better damage source. Have been using the drain life wand liberally, instead of saving... for what exactly? These things are a melee machine late game. May as well use the wand when its still annihilates tough enemies. I'll be just hitting things later.

On 4.11.2020 22:20 malcontent wrote:
Agreed, insane pace for Sphara! As was your pre-comp run!

One day maybe one of you can tell me how you avoid fights these noisy belligerent craze-ball Blackguards!

On 5.11.2020 19:17 wobbly wrote:
Finally finding some stuff. Now I need a bunch of stats

On 6.11.2020 05:17 wobbly wrote:
Played for 5 minutes just to inch myself ahead of DM

On 6.11.2020 20:05 wobbly wrote:
Too little patience this run. Just pushed on at a depth when I was losing resources rather then gaining power.

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