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The Angband Ladder: Maugluk, Half-Orc Blackguard by DavidMedley

  [Angband 4.2.1-141-gd025b1a4 Character Dump]

 Name   Maugluk      Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'5"   STR:  18/51  +2  +2  +3 18/121
 Class  Blackguard   Weight     9st 5lb   INT:  18/44  -1  +0  +6  18/94
 Title  Marauder     Turns used:          WIS:     16  +0  -3  +0     13
 HP     -170/422     Game        323765   DEX:  18/62  +0  +0  +2  18/82
 SP     127/127      Standard     39269   CON:     16  +1  +2  +1  18/20
                     Resting          0

 Level                 36    Armor      [76,+70]    Saving Throw     52%
 Cur Exp           618202                           Stealth          Bad
 Max Exp           618202    Melee       4d4,+26    Disarm - phys.   69%
 Adv Exp           660000    To-hit       98,+24    Disarm - magic   52%
                             Blows      3.1/turn    Magic Devices     60
 Gold              142894                           Searching        56%
 Burden          181.8 lb    Shoot to-dam    +19    Infravision    30 ft
 Overweight        1.9 lb    To-hit       28,+24    Speed       1.7x (7)
 Max Depth    2650' (L53)    Shots      1.0/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are a credit to the family.  You have dark
 brown eyes, straight black hair, and a very dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:............!
 Elec:..+...+.....! pBlnd:.........+...
 Fire:......+...... pConf:.............
 Cold:......+...... pStun:.............
 Pois:......+...... HLife:........+....
Light:............. Regen:....+........
 Dark:........+...+   ESP:.............
Sound:............. S.Inv:+........+...
Shard:............. FrAct:+............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:........+.... Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:......++.....
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.......+...+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You feel resistant to electricity!
> 2 giant fire ants drone angrily.
> You start aggravating your enemies!
> Your Great Axe drips with poison!
> You have found a trap.
> Target Aborted.
> You feel like a killing machine!
> You poison the giant fire ant (59).
> You poison the giant fire ant (53).
> You have slain the giant fire ant.
> You feel much better.
> You have 16 Potions of Cure Light Wounds (d).
> You hear a shattering roar.
> You are hit by something sharp!
> You die.

Killed by Huan, Wolfhound of the Valar.

  [Character Equipment]

a) a Great Axe of Westernesse (4d4) (+12,+13) <+1, +2>
     Dropped by a young white dragon at 2550 feet (level 51)
     
     +1 strength.
     +2 dexterity.
     +1 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     3.1 blows/round.
     With +5 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 216.8 vs giants, trolls, orcs, and creatures
     not resistant to poison, and 135.7 vs. others.
     
b) a Long Bow of Power (x3) (+12,+19)
     Found lying on the floor at 1450 feet (level 29)
     
c) a Ring of Lightning [+9] (charging) {@A2 85dam}
     Found lying on the floor at 1650 feet (level 33)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
d) a Ring of Intelligence <+6> {cursed}
     Found lying on the floor in a vault at 2550 feet (level 51)
     
     It poisons you from time to time.
     +6 intelligence.
     Sustains intelligence.
     
e) an Amulet of Regeneration
     Dropped by a hill giant at 1800 feet (level 36)
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Dropped by Lagduf, the Snaga at 500 feet (level 10)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
g) Bar Chain Mail of Elvenkind (-2) [45,+18] <+2>
     Taken from a chest found at 2200 feet (level 44)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Poison.
     Cannot be harmed by Acid.
     
h) an Elven Cloak of Stealth [6,+6] <+2, +1>
     Conjured forth by magic at 1650 feet (level 33)
     
     +2 stealth.
     +1 speed.
     
i) a Small Metal Shield of Preservation [5,+22]
     Dropped by an ethereal drake at 2550 feet (level 51)
     
     Provides resistance to Dark, Disenchantment.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Steel Helm of Seeing [9,+4] <+3>
     Dropped by an unknown monster at 2550 feet (level 51)
     
     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Gauntlets of Power (+3,+5) [3,+7] <+2>
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     +2 strength.
     
l) a Pair of Mithril Shod Boots of Speed [8,+10] <+7>
     Dropped by Lorgan, Chief of the Easterlings at 2550 feet (level
     51)
     
     +7 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows] {@m1}
     
     You can read this book.
     
b) 2 Necromantic Tomes [Fear and Torment] {@m2}
     
     You can read this book.
     
c) 2 Necromantic Tomes [Deadly Powers] {@m3}
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) 16 Potions of Cure Light Wounds
e) 7 Potions of Healing
f) 6 Potions of Resist Cold
g) 25 Scrolls of Phase Door
h) 4 Rods of Treasure Location (1 charging) {@z7}
i) 2 Rods of Magic Mapping (2 charging) {@z8}
j) 2 Rods of Probing (1 charging)
k) 2 Rods of Slow Monster {@z5}
l) 2 Rods of Teleport Other
m) 6 Rods of Light {@z1 32dam}
n) 2 Rods of Recall {!z!U}
     Cannot be harmed by Lightning.
     
o) a Wand of Lightning Balls (2 charges) {72dam}
     Cannot be harmed by Lightning.
     
p) a Wand of Dragon's Flame (2 charges) {200dam}
     Cannot be harmed by Lightning.
     
q) a Staff of *Destruction* (2 charges)
r) 3 Staves of Speed (11 charges)
s) a Ring of Strength <+4>
     Dropped by an uruk at 1800 feet (level 36)
     
     +4 strength.
     Sustains strength.
     
t) a Ring of Acid [+10] {70dam}
     Found lying on the floor in a vault at 2550 feet (level 51)
     
     Provides resistance to Acid.
     
u) a Shovel of Earthquakes (1d2) (+14,+8) <+1, +5>
     Dropped by a ranger chieftain at 2550 feet (level 51)
     
     +1 strength.
     +5 tunneling.
     Branded with acid.
     Sometimes creates earthquakes on impact.  
     
     Combat info:
     3.8 blows/round.
     With +2 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.1 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 108.6 vs creatures not resistant to poison
     and creatures not resistant to acid, and 94.8 vs. others.
     




  [Character Quiver]

0) 18 Arrows (1d4) (+0,+0) {=g}
     Combat info:
     When fired, hits targets up to 120 feet away.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 131.5 vs creatures not resistant to poison
     and 65.8 vs. others.
     35% chance of breaking upon contact.
     
1) 10 Mithril Arrows of Wounding (3d4) (+19,+18)
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 275 vs creatures not resistant to poison and
     137.5 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Second Sight
b) 7 Potions of Cure Serious Wounds
c) 9 Potions of Cure Critical Wounds
d) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
f) 2 Potions of Restore Mana
g) 2 Potions of Enlightenment
h) 6 Potions of Speed
i) 27 Potions of Resist Heat
j) 31 Potions of Resist Cold
k) 2 Potions of Resist Poison
l) 3 Scrolls of Identify Rune
m) 3 Scrolls of Recharging
n) 8 Scrolls of Holy Chant
o) 2 Rods of Hold Monster
p) a Rod of Healing (charging)
     Cannot be harmed by Lightning.
     
q) a Rod of Drain Life {@z6 150dam}
r) 3 Rods of Illumination {@z0}
s) a Ring of Intelligence <+4>
     Bought from a store
     
     +4 intelligence.
     Sustains intelligence.
     
t) 2 Rings of Resist Poison
     Provides resistance to Poison.
     
u) a Ring of the Mouse (+0,-5) <+4, +3> {@w5}
     Found lying on the floor in a vault at 1950 feet (level 39)
     
     +4 dexterity.
     +3 stealth.
     
v) an Iron Helm of Regeneration [7,+7]
     Taken from a chest found at 2200 feet (level 44)
     
     Speeds regeneration.  
     
w) a Light Crossbow of the Haradrim (x4) (+17,+8) <+4, +1>
     Bought from a store
     
     +4 shooting speed.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     
x) 10 Mithril Bolts (3d5) (+7,+6)
     Cannot be harmed by Acid.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        41     50'  Reached level 2
       251    100'  Reached level 3
       491    100'  Reached level 4
       737    100'  Reached level 5
       945    150'  Reached level 6
      1474    150'  Killed Fang, Farmer Maggot's Dog
      1474    150'  Reached level 7
      1496    150'  Killed Grip, Farmer Maggot's Dog
      2580    200'  Reached level 8
      2716    200'  Reached level 9
      3850    300'  Reached level 10
      3953    300'  Reached level 11
      3992    300'  Reached level 12
      4019    300'  -- Note: cleared an ant pit for XP
      4739    450'  Killed Brodda, the Easterling
      4882    450'  Reached level 13
      5114    450'  Reached level 14
      7063    500'  Reached level 15
      7123    500'  Reached level 15
      7208    500'  Killed Lagduf, the Snaga
      7209    500'  Found the Phial of Galadriel
      7350    500'  Killed Grishnákh, the Hill Orc
      7383    500'  Killed Bullroarer the Hobbit
      7393    500'  Killed Mughash the Kobold Lord
      7459    500'  Reached level 16
      7842    500'  Killed Golfimbul, the Hill Orc Chief
      8119      0'  Killed Farmer Maggot
      8294    500'  Reached level 17
      9009    950'  Reached level 18
      9497   1050'  Reached level 19
      9524   1050'  Reached level 20
      9628   1050'  Reached level 21
     10050   1100'  Killed Shagrat, the Orc Captain
     10138   1100'  Reached level 22
     10622   1100'  Killed Ulfast, Son of Ulfang
     10650   1100'  Killed Ulwarth, Son of Ulfang
     10953   1100'  Reached level 23
     11386   1050'  Killed Bolg, Son of Azog
     11386   1050'  Reached level 24
     11793   1050'  Reached level 25
     12442   1350'  Killed Uglúk, the Uruk
     12598   1350'  Killed Lugdush, the Uruk
     12979   1450'  Reached level 26
     13784   1500'  Killed Sangahyando of Umbar
     14152   1500'  Killed Angamaitë of Umbar
     14390   1500'  Killed Gorbag, the Orc Captain
     14809   1500'  Reached level 27
     15992   1600'  Killed Bill the Stone Troll
     17142   1600'  Reached level 28
     17198   1600'  Killed Bert the Stone Troll
     17198   1600'  Reached level 28
     17487      0'  Reached level 28
     17607   1600'  Killed Tom the Stone Troll
     17812   1650'  Killed Ufthak of Cirith Ungol
     18995   1650'  Reached level 29
     21094   1800'  Reached level 30
     22304   1850'  Reached level 31
     22995   1850'  Killed Wormtongue, Agent of Saruman
     24699   1950'  Killed Lokkak, the Ogre Chieftain
     24883   1950'  -- Note: Boots +5 speed!
     25769   2000'  Reached level 32
     27290   2200'  Killed Rogrog the Black Troll
     27747   2200'  Reached level 33
     28134   2250'  Killed Ibun, Son of Mîm
     28891   2250'  Reached level 33
     28970   2250'  -- Note: Cleared a very tough vault for nothing
     28986   2300'  Reached level 33
     31326   2450'  Reached level 34
     33484   2550'  Reached level 35
     34417   2550'  Killed The Queen Ant
     36004   2550'  Killed Lorgan, Chief of the Easterlings
     37359   2550'  Reached level 36
     39131   2600'  Killed Vargo, Tyrant of Fire


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 3.11.2020 06:08
Last updated on 11.11.2020 23:23

Download this dump

3. on the Competition No.234 Ladder (of 18)

Comments

Jump to latest

On 3.11.2020 06:08 DavidMedley wrote:
Haven't found a great weapon yet, but have found lots of Strength!

On 5.11.2020 05:01 dummy wrote:
May I ask how do you take care of starvation problem? It seems most of the dump files I saw did not carry any food and I didn't see any spells that can solve starvation ??

On 5.11.2020 05:11 dummy wrote:
May I ask how do you take care of starvation problem? It seems most of the dump files I saw did not carry any food and I didn't see any spells that can solve starvation ??

On 5.11.2020 05:23 Ingwe Ingweron wrote:
Eat as needed, but don't overeat. Forage from the dungeon, eat in town. Remember that using CCW and Healing potions provides nutrition as well. Both a blessing and a curse at various times.

On 5.11.2020 06:07 dummy wrote:
Thanks for the reply! I see how it is done now.

On 5.11.2020 14:46 DavidMedley wrote:
Still bad equip

On 7.11.2020 06:01 DavidMedley wrote:
Still only 1 artifact -- Phial!

On 7.11.2020 06:02 DavidMedley wrote:
Still only 1 artifact -- Phial!

On 7.11.2020 06:05 DavidMedley wrote:
Boots of Speed are very helpful though

On 7.11.2020 06:11 malcontent wrote:
Seriously, artifacts seemed very hard to come by, with the exception of the phial.

On 7.11.2020 16:36 Sphara wrote:
I'm thinking this guy can make some kills. Native depth kills will need using Speed staff. Your weapon would actually be very good with more attacks and slaying.

And for God's sake, switch off that ring of poison resistance while having a great rPois body armor.

On 7.11.2020 16:38 Sphara wrote:
Uh.. nvm about rpois thing.. You probably just got the armor and saved the game.

On 7.11.2020 20:56 DavidMedley wrote:
Sphara... I actually did make one dungeon run with the rPois ring in my pocket (not equipped) because I forgot to drop it off at home. I was tempted after seeing the double resist on here to upload again so I wouldn't get called out haha.

On 7.11.2020 20:57 DavidMedley wrote:
Sphara... I actually did make one dungeon run with the rPois ring in my pocket (not equipped) because I forgot to drop it off at home. I was tempted after seeing the double resist on here to upload again so I wouldn't get called out haha.

On 9.11.2020 08:39 DavidMedley wrote:
Good collection of rods

On 10.11.2020 04:28 DavidMedley wrote:
Obviously I've gotten lucky because I'm still alive, but I've never had such bad luck with artifacts!

On 11.11.2020 23:23 DavidMedley wrote:
Destructed a dangerous half-vault but Huan was hiding in the seemingly safe half.

On 11.11.2020 23:24 DavidMedley wrote:
Open to suggestions

On 11.11.2020 23:28 DavidMedley wrote:
So may gaps in my resistances I guess it was only a matter of time before something slipped through my detection and one-shotted me. Could have waited for more Con.

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