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The Angband Ladder: Pigoand The Corrupted, RohanKnight Jedi by techiem2

  [FuryBand 5.0.3 Character Sheet]

 Name  : Pigoand The Corrupted  Age                 77       STR:     39       
 Sex   : Male                   Height              60       INT:     26       
 Race  : Spectre RohanKnight    Weight              70       WIS:     32       
 Class : Jedi                   Social Class         7       DEX:     34       
 Body  : Player                                              CON:     33       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          92 Level             39    Hit Points      -32/   630 
 + To Melee Damage       57 Experience   2643706    Spell Points    233/   233 
 + To Ranged Hit         37 Max Exp      2643706    Sanity          163/   473 
 + To Ranged Damage       0 Exp to Adv.  3000000                               
   AC                16+128 Gold         1697724    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Poor         Damg./Round:  50d5+570  
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child  of a Devoted Mercenary.   You have          
          dark brown eyes,  curly  brown hair,  and an average                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 13 (650')
        The Sacred Land Of Mountains: Level 69 (3450')

 Your body was a Player.
 You have defeated 3071 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 Your adventure lasted 13 days.

     Your Attributes:
You are dead, killed by Rhan-Tegoth on level 69 of The Sacred Land Of Mountains.
You can teleport at will.
You can drain life from a foe.
You can teleport yourself short distances.
You can emit bright light.
You can embolden yourself.
You can use rohir powers.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon is very sharp.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        SlayUndead: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ......+..+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+..+......            
        Sust Con  : ....+.+..+.+....            
        Sust Chr  : .+..+.+....+....            
        Free Act  : ..+......+++....            
        Hold Life : ...+..+........+            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ................            
        Res Acid  : ..+...++........            
        Res Elec  : ..+...+.........            
        Res Fire  : +.+...+.........            
        Res Cold  : ..+...+........+            
        Res Pois  : ....+..........+            
        Res Fear  : +...............            
        Res Light : ....+...........            
        Res Dark  : ..+.............            
        Res Blind : ......+.........            
        Res Conf  : ...........+....            
        Res Sound : ................            
        Res Shard : ....+...........            
        Res Neth  : ...+.......+...+            
        Res Nexus : .......+........            
        Res Chaos : ...........+....            
        Res Disen : .........+......            
        Fire Aura : +..............+            
        Levitate  : ....+...........            
        Fly       : ...............+            
        Light     : +....+..........            
        Digestion : ...............+            
        See Invis : ...............+            
        WraithForm: ...............+            
        Knowledge : ...............+            
        Add Str   : ....1....22.....            
        Add Dex   : ....1....2.5....            
        Add Con   : ....1....22.....            
        Add Chr   : .2..1......5....            
        Add SPower: 2...............            
        Add Stlth.: .2..1..3........            
        Add Search: .....4..........            
        Add Infra : .2..............            
        Add Speed : .......3.......?            
        Add Luck  : .2...4..........            
        Tunneling : .2..............            
        Acidproof : .+++++++..++....            
        Elecproof : ++++++++..++....            
        Fireproof : ++++++++..++....            
        Coldproof : .+++++++..++....            
        Activate  : .+..++.+...+....            
        Cursed    : .+.+............            
        Dragon ESP: ...+............            
        Evil   ESP: ...............+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10


Skills (points left: 0)
 - Combat                                        14.408 [0.800]
          - Weaponmastery                        22.371 [1.050]
                   . Sword-mastery               44.000 [1.000]
          . Archery                              01.300 [0.600]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                             -05.000 [1.000]
          . Disarming                            02.200 [0.900]
 - Powers                                        25.440 [1.000]
          . Devices                              16.100 [1.150]
          . Innate                               01.000 [0.300]
          - Jedi                                 38.900 [1.000]
                   . Dark                        44.100 [1.000]
                   . Light                       44.100 [1.000]
                   . Jedi-Dodge                  22.000 [1.000]
 . Spirituality                                  04.200 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Lightsaber (E:66772, L:27) (5d5) (+11,+6) [10,+0] (+2)
    It provides light (radius 3) forever.  
    It increases your spell power by 2.  It can cause damaging strikes.  
    It strikes at undead with holy wrath.  It makes you completely
    fearless.  It provides resistance to fire.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It has been blessed by the gods.
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
d) The Harp of Thorin (+2 to stealth) {cursed}
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of The
    Sacred Land Of Mountains.
e) an Elemental Ring of Free Action
    It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Draconic Ring of Nether Resistance (+3,+1) [+4] {cursed}
    It provides resistance to life
    draining and nether.  It allows you to sense the presence of dragons.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lloigor on level 45 of The Sacred Land Of
    Mountains.
k) The Amulet 'Tirmant' (+1 to stealth)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution, charisma and stealth by 1.  It sustains your 
    constitution and charisma.  It provides resistance to poison, light
     and shards.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
n) a Robe of Permanence [2,+19]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, acid, electricity, fire, cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient bronze dragon on level 69 of The
    Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) an Iron Crown of Might [0,+10] (+2)
    It increases your strength, dexterity
     and constitution by 2.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 69 of The Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength
     and constitution by 2.  It provides immunity to paralysis.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Scroll of Satisfy Hunger
    It cannot be harmed by fire.  
    You found it in the remains of an Ultra-elite paladin on level 66 of The
    Sacred Land Of Mountains.
b) 15 Scrolls of Satisfy Hunger {25% off}
    
c) a Silver Rod of Simplicity of Recall (100/100)
    
    You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood.
d) a Golden Rod of Nothing (125/125)
e) a Rod Tip of Cold Balls (55 Mana to cast)
f) a Staff of Shake[2|15] (0 charges)
g) a Staff of Genocide[1|11] (0 charges)
h) a Ring of Ice [+14]
i) 2 Rings of Lightning [+15]
j) The Pearl 'Nimphelos' (+1)
k) a Thunderlord Coat of the Maiar [9,+21]
l) a Large Mithril Shield [8,+17]
m) a Lochaber Axe (3d8) (+0,+0)
n) a Black Spiked Dagger (2d4) (+7,+8)
o) 13 Vorpal Bolts (3d4) (+6,+4)
p) 8 Arrows (1d4) (+3,+7)
q) a Wooden Boomerang of Slay Maia (1d8) (+13,+9)
r) a Parchment - Artifact Lore Vol. III
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiablade of Gothmog (7d6) (+6,+6) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master vampire on level 51 of The Sacred
    Land Of Mountains.
b) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases 
    your charisma by 5.  It allows you to see invisible monsters.  It
    allows you to sense the presence of maiar.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 58 of The Sacred Land Of
    Mountains.
c) a Potion of Cure Insanity
d) a Scroll of Recharging
e) a Scroll of Genocide
f) a Scroll of Acquirement
    
g) The Ring of Power of Uvatha the Horseman (+3)
h) a Blessed Ring of Invisibility [+6] (+5)
    It increases your wisdom by 5.  It makes you invisible.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 63 of The Sacred
    Land Of Mountains.
i) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50
    turns if it is being worn. It increases your charisma by 5.  It
    sustains your charisma.  It provides resistance to poison and nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 56 of The Sacred Land
    Of Mountains.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if
    it is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Servitor on level 46 of The Sacred Land
    Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
l) The Mumak Hide Armour 'Ekkast' (-1 to accuracy) [8,+5]
    
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll in a shallow water area.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Leather Shield of Ascar [2,+0]
    It sustains your 
    strength.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 12 of Mirkwood.
o) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 46 of The Sacred Land Of
    Mountains.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 54 of The Sacred
    Land Of Mountains.
q) a Lightsaber (E:650, L:11) (5d5) (+9,+5) [10,+0] (+1)
    It provides light (radius 2) forever.  It increases 
    your spell power by 1.  It can cause damaging strikes.  It makes you
    completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
r) a Doublended Lightsaber (E:500, L:10) (9d9) (-3,-3) [15,+0](20%) (+1)
{cursed}
    It provides light (radius 2) forever.  It 
    increases your spell power by 1.  It increases your mana capacity by 
    20%.  It can cause damaging strikes.  It makes you completely
    fearless.  It reflects bolts and arrows.  It has been blessed by the
    gods.  It is cursed.  
s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100)
    every 500 turns if it is being worn. It provides light (radius 1)
    forever.  It is easy to throw. It increases your wisdom and dexterity
     by 4.  It does extra damage from electricity and frost.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 23 of Mirkwood.
t) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Climbing Set
    It allows you to
    climb mountains.  
v) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Shopping List of Barliman
    It can be activated
    for decreasing Wisdom.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
b) 5 Sprigs of Athelas
c) a Potion of Cure Serious Insanity
d) a Golden Rod of Teleport Other (125/125)
    
e) a Ring of Slaying (+4,+11)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 66 of The
    Sacred Land Of Mountains.
f) a Ring of Extra Attacks (+1 attack)
    It can be activated for spinning around every
    50+d25 turns if it is being worn. It increases your attack speed by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of The
    Sacred Land Of Mountains.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 66 of The
    Sacred Land Of Mountains.
h) The Magical Battle Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it
    is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ashram, the Ebony Knight on level 33 of
    Mirkwood.
i) a Jewel Encrusted Crown of the Magi [0,+8] (+1)
    It increases your intelligence by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lloigor on level 66 of The Sacred Land Of
    Mountains.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It can cause damaging strikes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jack of Shadows on level 69 of The Sacred
    Land Of Mountains.
k) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every
    300+d300 turns if it is being worn. It can be used to store a spell.  
    It decreases your strength, constitution, charisma, speed and luck by 
    3.  It renders you incorporeal.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 66 of The
    Sacred Land Of Mountains.
l) a Parchment - Artifact Lore Vol. I
    
m) a Parchment - Artifact Lore Vol. V
n) a Parchment - Artifact Lore Vol. VIII
    
o) a Parchment - Artifact Lore Vol. IX
p) 2 Parchments - Artifact Lore Vol. X
    


  [The Museum Inventory - Bree ]

a) The Gem of Chaos
    It can be activated for decreasing
    Intelligence.  
    You found it in the remains of a Dark elven sorcerer on level 47 of The
    Sacred Land Of Mountains.
b) a Parchment ``There And Back Again''
    It can be activated for decreasing Strength.  
    
    You found it lying on the ground on level 27 of Mirkwood.
c) The Crystal Mask of Lurion [5,+9] (-4 to searching) {cursed}
    It decreases 
    your searching by 4.  It sustains your wisdom and constitution.  It
    provides resistance to electricity and nexus.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) Medusa, the Gorgon's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 56 of The
    Sacred Land Of Mountains.
e) Mime, the Nibelung's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Mime, the Nibelung on level 25 of Mirkwood.
f) Gorbag, the Orc Captain's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 56 of The
    Sacred Land Of Mountains.



Posted on 16.2.2021 01:46
Last updated on 17.2.2021 02:16

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7743. on the Ladder (of 17978)
95. on the FuryBand Ladder (of 163)
Second best for this player (out of 7)

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On 16.2.2021 02:39 techiem2 wrote:
L25 achieved!

On 16.2.2021 20:11 techiem2 wrote:
L30. Troll's Glade done.

On 16.2.2021 21:32 techiem2 wrote:
Mirkwood complete.

On 16.2.2021 22:45 techiem2 wrote:
Started SLOM. Gained the teleport control corruption so I swapped out Anchor for Phial. Normally I'd wield Faramir's amulet right away for the recall, but current amulet is only item giving levitate, so I'll stick to the rod of recall for now. Not using the fire immunity shield yet since it drops my Jedi Dodge to 0.

On 17.2.2021 02:16 techiem2 wrote:
And got myself killed. Good run though.

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