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The Angband Ladder: Adwelatlan, Hobbit Jedi by techiem2

  [FuryBand 5.0.3 Character Sheet]

 Name  : Adwelatlan             Age                 72       STR!     39       
 Sex   : Male                   Height              36       INT!     33       
 Race  : Spectre Hobbit         Weight              50       WIS:     33       
 Class : Jedi                   Social Class        48       DEX:     34       
 Body  : Player                                              CON!     35       
 God   : Nobody                                              CHR!     14       
                                                                               
 + To Melee Hit         135 Level             50    Hit Points     1059/  1059 
 + To Melee Damage       80 Experience   9209387    Spell Points    247/   247 
 + To Ranged Hit         55 Max Exp      9209387    Sanity          591/   630 
 + To Ranged Damage       0 Exp to Adv.  9500000                               
   AC                32+132 Gold         3246831    Speed               Normal 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Fair         Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Damg./Round:  80d5+1280 
 Stealth     : Legendary[2] Magic Device: Good         Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit  Miller.   You           
          are a well liked child.   You have dark brown eyes,                  
          straight  black hair,  and an average complexion.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 50 (2500')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.
 You have defeated 18398 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventure lasted 25 days.

     Your Attributes:
You are dead, killed by Quitting on level 69 of Dol Guldur.
Your gaze is hypnotic.
You are telekinetic.
You can teleport yourself short distances.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can create food.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.


                    adefkmnopsuxz{|@            
        SlayUndead: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Wounding  : +.........+.....            
        Sentient  : +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ..........+.....            
        Sust Wis  : ................            
        Sust Dex  : ...++..........+            
        Sust Con  : ...+......+.....            
        Sust Chr  : +........+......            
        Free Act  : .........+......            
        Hold Life : ...+...+.......+            
        Blessed   : ................            
        Reflect   : +...............            
        No Stun   : .....+..........            
        Protection: ......+.........            
        Imm Acid  : ..+....*..+.....            
        Res Elec  : ..+...+.........            
        Imm Fire  : +......*........            
        Imm Cold  : +*+....+.......+            
        Res Pois  : ...............+            
        Res Fear  : +++.............            
        Res Light : .........+......            
        Res Dark  : .........+......            
        Res Blind : +...............            
        Res Conf  : ..+.+....++.....            
        Res Sound : ..+......+......            
        Res Shard : +.+.............            
        Res Neth  : .+.....+.......+            
        Res Nexus : ...........+....            
        Res Chaos : ..+.......+.....            
        Res Disen : ..+.......+.....            
        Fire Aura : +......+........            
        Levitate  : ...........+....            
        Fly       : ...............+            
        Light     : +....+..........            
        Digestion : ...............+            
        Regen     : ...+..+.........            
        See Invis : ..+............+            
        Invisible : ..+.........+...            
        WraithForm: ...............+            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : 522.............            
        Add Wis   : ..2.............            
        Add Dex   : 5...............            
        Add Con   : 52..............            
        Mul Mana  : ......+.........            
        Add SPower: 5...............            
        Add Stlth.: ..2.5.14........            
        Add Search: .....4..........            
        Add Infra : ..2.............            
        Add Speed : 5.2.............            
        Add Blows : ..2.............            
        Mul life  : ...+............            
        Add Luck  : .....4..........            
        Tunneling : ..............5.            
        Acidproof : ++++++.+.++...+.            
        Elecproof : ++++++.+.++...+.            
        Fireproof : ++++++.+.++...+.            
        Coldproof : ++++++.+.++...+.            
        Activate  : ++.+++..........            
        Drain XP  : +...............            
        Evil   ESP: ...............+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 0)
 - Combat                                        24.744 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [1.000]
          - Archery                              02.800 [0.600]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.400 [0.900]
          . Stealth                              11.000 [1.000]
          . Disarming                            02.700 [0.900]
 - Powers                                        07.700 [1.000]
          . Devices                              10.500 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       49.800 [1.000]
                   . Jedi-Dodge                  44.000 [1.000]
 . Spirituality                                  10.700 [0.400]
 - Monster-lore                                  00.250 [0.500]
          . Symbiosis                            07.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 8 of your companions have been killed.

  [Character Equipment]

a) The Lightsaber of Anankin Skywalker (E:733371, L:34) (5d5) (+30,+22) [10,+0]
(+
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 5.  It
    does extra damage from fire and frost.  It can cause damaging strikes.
    It strikes at undead with holy wrath.  It sustains your charisma.  It
    makes you completely fearless.  It provides resistance to fire, cold, 
    blindness and shards.  It reflects bolts and arrows.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Den of Dogs.
d) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Erebor.
e) The Ring 'Gingweng' (+2 to speed)
    It increases 
    your strength, wisdom, stealth, infravision, speed and attack speed by 
    2.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid, electricity, cold, sound, shards, chaos
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
f) a Ring of Vitality(40%)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) a Psychoactive Skin (+5,+5) [10,+14](20%) (+1 to stealth)
    It reduces damages you take by 50%,
    physical and magical. It increases your stealth by 1.  It increases
     your mana capacity by 20%.  It provides resistance to electricity.  
    It speeds your regenerative powers.  
o) The Cloak of Mist of Eriarnor [1,+11] (+4 to stealth)
    It increases your stealth by 4.  
    It provides immunity to acid and fire.  It provides resistance to life
    draining, cold and nether.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) The Steel Helm of Brenen [6,+15]
    It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to light, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
u) The Handclaw 'Teith' (+6,+6) [3,+10]
    It can cause damaging strikes.  It sustains your intelligence
     and constitution.  It provides resistance to acid, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stability [2,+13]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Footwear Shop.
z) a Greater rotting quylthulg (1500 hp)
    
{) (nothing)
|) a Gnomish Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Maiahorn [2,+0]
b) a Shining Tome of Varda
c) a Rune [Lightning]
d) 10 Scrolls of Satisfy Hunger
    
e) a Golden Rod of Enlightenment (125/125)
    
f) a Rohirric Ring of Protection [+18] (+3 to speed)
    It increases your speed by 3.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
g) an Elemental Ring of Free Action
    It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
h) The Ring of Amladran (+10,+5) (+3 to stealth)
    It 
    increases your strength, wisdom, stealth and infravision by 3.  It
    sustains your intelligence and constitution.  It makes you completely
    fearless.  It provides resistance to fire and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
i) a Ring of Speed of the Elements (+10)
    It 
    increases your speed by 10.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you vulnerable to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Den of Dogs.
j) The Ring of Earthor (+2)
    It increases 
    your wisdom by 2.  It makes you invisible.  It provides resistance to 
    light, dark, confusion, shards, nether and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 33 of Mirkwood.
k) an Elemental Ring of Extra Attacks (+2 attacks)
    It can be activated for 
    spinning around every 50+d25 turns if it is being worn. It increases 
    your attack speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
l) The Ring of Elethad (+2 to infravision)
    It 
    increases your strength and infravision by 2.  It provides resistance 
    to confusion and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
m) The Ring of Neldir (-8)
    It 
    decreases your stealth by 8.  It makes you invisible.  It provides
    resistance to disenchantment.  It prevents teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
n) The Ring of Durin (+2)
o) The Amulet 'Agnor' (+4)
    It 
    increases your intelligence, charisma and infravision by 4.  It
    sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to light and confusion.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
p) The Amulet 'Mabluch' (+2)
    It 
    increases your strength, wisdom, constitution and stealth by 2.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to confusion and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
q) The Law Dragon Scale Mail of Elossa (-2 to accuracy) [30,+21]
    It can be
    activated for breathe sound/shards (230) every 60+d90 turns if it is
    being worn. It sustains your intelligence and constitution.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and nexus.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Den of Dogs.
r) The Double Ring Mail 'Annilma' (-48,-6) [15,+12](40%)
s) The Iron Crown of Telenume [0,+9]
    It provides
    resistance to light, sound, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
t) The Jewel Encrusted Crown 'Niondalch' [0,+16]
    It
    sustains your intelligence.  It provides resistance to life draining, 
    electricity, fire, poison, dark, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
u) a Hard Leather Cap [2,+5]
v) The Reaper Axe 'Mithel' (3d4) (+12,+15) (+2)
w) The Halberd 'Glost' (E:45, L:3) (3d5) (+17,+10) [10,+0] (+4 to speed)


  [Home Inventory - Bree ]

a) The Box of Horrors
    It can be
    activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 43 of Moria.
b) Smeagol's Lost Toy
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc on level 34 of Moria.
c) The Wand Construction Kit
    It can
    be activated for cure confusion every 100 turns.  
    You found it in the remains of a Vampire orc on level 43 of Moria.
d) The Horn of Ages
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Mage on level 47 of Moria.
e) Curunir's Book of Impossible Occurences
    It can be
    activated for cure poison every 100 turns.  
    You found it in the remains of a Dread on level 50 of Moria.
f) a Draconic quylthulg (480 hp)
g) a Rotting quylthulg (480 hp)
h) a Skull druj (1400 hp)
i) a Spider quylthulg (480 hp)
j) 5 Sprigs of Athelas
k) The Ring of Power of Uvatha the Horseman (+4)
    It 
    increases your intelligence by 4.  It makes you invisible.  It
    sustains your strength.  It provides resistance to nexus and chaos.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 21 of
    Mirkwood.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) an Ethereal Ethereal Cloak [0,+34]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) an Ethereal Mumak Hide [1,+24]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) a Feathered Cloak of Electricity [1,+12]
    It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  
    You bought it from the Black Market.
u) The Dagger of Olind (1d4) (+10,+12)
    It provides light (radius 1)
    forever.  It is easy to throw. It does extra damage from electricity
     and fire.  It poisons your foes.  It produces chaotic effects.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
v) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It is easy to throw. It does extra damage from frost.  It
    provides resistance to cold and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 29 of Mirkwood.
w) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Amulet of Arathan (+2 to stealth)
    It increases your 
    wisdom, charisma and stealth by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold, blindness, sound
     and shards.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
b) The Amulet of Haladund (+3)
    It 
    increases your wisdom by 3.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to cold, dark and shards.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
c) The Amulet 'Halach' (+2 to stealth)
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your strength, dexterity, stealth and infravision by 2.  
    It sustains your strength, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to poison, light, 
    confusion and nexus.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of The
    Sacred Land Of Mountains.
d) The Amulet of Guina (+4)
    It increases your constitution and 
    infravision by 4.  It sustains your intelligence and wisdom.  It
    provides resistance to light, confusion and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
e) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Den of Dogs.
f) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaaki on level 72 of Erebor.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It makes you completely fearless.  It provides resistance to 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Erebor.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green drake in the town of Gondolin .
j) The Curved Lightsaber of Count Dooku (E:912480, L:35) (6d6) (+19,+4) [10,+0]
(+
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, dexterity, charisma, stealth and spell power by 
    6.  It does extra damage from electricity.  It can cause damaging
    strikes.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, poison, shards and chaos.  It allows you
    to sense the presence of trolls and giants.  It slows your metabolism.
    It reflects bolts and arrows.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
k) a Curved Lightsaber (E:140, L:6) (6d6) (+6,+6) [10,+0](20%) (+1)
    
    It provides light (radius 2) forever.  It increases your spell power
     by 1.  It increases your mana capacity by 20%.  It can cause damaging
    strikes.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  


  [Home Inventory - Minas Anor ]

a) 85 Scrolls of Satisfy Hunger
    
b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    It is well-hidden. It
    rearms itself.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
c) The Ring of Power of Akhorahil the Blind (+4)
    It increases 
    your charisma by 4.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to acid, fire, poison, confusion
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of The
    Sacred Land Of Mountains.
d) The Ring of Lirthil [+10] (+1 to stealth)
    It can be activated for ball of acid and
    resist acid every 50+d50 turns if it is being worn. It increases your 
    intelligence and stealth by 1.  It sustains your strength and wisdom.  
    It provides resistance to acid and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Den of Dogs.
e) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Erebor.
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Yamata-no-Orochi on level 70 of Erebor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Itangast the Fire Drake on level 65 of
    Erebor.
h) The Amulet of Gunth (+4)
    It increases your strength, wisdom and constitution by 4.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to life draining, dark and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Robe 'Celent' [2,+0]
    It sustains your strength and intelligence.  It provides
    resistance to life draining and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 72 of
    Erebor.
j) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
k) The Small Leather Shield 'Morniphel' [2,+11]
    
    It sustains your strength and wisdom.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
m) The Buckler of Galcar [1,+18]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to acid and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Erebor.
n) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Erebor.
o) The Golden Crown 'Yarmor' [0,+9]
    
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to poison and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 63 of Erebor.
p) The Adamantite Crown of Indenorn [0,+15]
    
    It sustains your dexterity.  It provides resistance to electricity, 
    cold, poison and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Erebor.
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn. It provides light (radius 1) forever.  It is easy to
    throw. It increases your strength, dexterity and luck by 4.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) a Lightsaber of *Slay Orc* (E:650, L:11) (5d5) (+7,+13) [10,+0] (+3)
    It provides light (radius 2) forever.  It increases your 
    dexterity and spell power by 3.  It can cause damaging strikes.  It is
    especially deadly against orcs.  It sustains your dexterity.  It makes
    you completely fearless.  It allows you to sense the presence of orcs.
    It reflects bolts and arrows.  It has been blessed by the gods.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It should be wielded two-handed.  It 
    increases your intelligence by 2.  It does extra damage from fire and 
    frost.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    sustains your intelligence.  It provides resistance to fire and cold.  
    It allows you to sense the presence of giants.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Erebor.
t) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Mother Hydra on level 50 of Moria.
u) The Sceptre of Numenor (-3 to speed) {cursed}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
v) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
x) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 42 Scrolls of Satisfy Hunger
    
b) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Strygalldwir on level 46 of Moria.
c) 2 Rod Tips of Recall (80 Mana to cast)
d) a Fireproof Staff of Remove Curses[1|33] (10 charges)
    It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by fire.  
    You found it lying on the ground on level 46 of Moria.
e) a Rohirric Ring of Accuracy (+16) (+3)
    It can be
    activated for whirlwind attack every 250 turns if it is being worn. It 
    increases your speed by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 43 of Moria.
f) The Necklace of Girion [10,+0] (+5)
    It
    can be activated for grow mushrooms every 50+d50 turns if it is being
    worn. It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Medusa, the Gorgon on level 43 of Moria.
g) a Sorcerous Amulet of Searching (-27,-21)(120%) (+6)
h) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 41 of Moria.
i) a Jedi Master Robe [6,+3]
    
    It provides resistance to light, dark, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
j) an Elven Great Eagle Down Coat of the Maiar [9,+28] (+1 to stealth)
    It grants you the power
    of berserk if it is being worn.  It increases your stealth by 1.  It
    sustains your wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, shards, nexus and chaos.  It allows you to sense the
    presence of orcs, trolls, giants and evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hunting horror on level 43 of Moria.
k) a Cloak of Air [1,+8]
    
    It allows you to breathe without air.  
    It was given to you as a reward.
l) an Ethereal Fur Cloak of Protection [3,+22]
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining, cold, shards and 
    nether.  It allows you to breathe without air.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a White knight on level 43 of Moria.
m) The Mouse Fur of Morend [1,+0]
    It
    sustains your wisdom and constitution.  It makes you completely
    fearless.  It provides resistance to cold, dark, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 46 of Moria.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 43 of Moria.
p) The Great Axe 'Nulin' (4d4) (+19,+12) (+4)
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
r) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 49 of Moria.
s) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
t) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
u) a Lightsaber (E:650, L:11) (5d5) (+6,+5) [10,+0] (+1)
    It
    provides light (radius 2) forever.  It increases your spell power by 1
    .  It can cause damaging strikes.  It makes you completely fearless.  
    It reflects bolts and arrows.  It has been blessed by the gods.  
v) a Doublended Lightsaber (E:500, L:10) (9d9) (+7,+4) [15,+0](20%) (+1)
    It
    provides light (radius 2) forever.  It increases your spell power by 1
    .  It increases your mana capacity by 20%.  It can cause damaging
    strikes.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  
w) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+2) [15,+0](20%) (+1)


  [Home Inventory - Khazad-dum ]

a) a Canine quylthulg (480 hp)
    
b) a Rotting quylthulg (480 hp)
    
c) a Spider quylthulg (480 hp)
    
d) a Spider quylthulg (480 hp)
    
e) a Draconic quylthulg (480 hp)
    
f) a Trapper (600 hp)
    
g) a Skull druj (1400 hp)
    
h) The Amulet of Carlammas (+2)
    It can be activated for 
    protection from evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
i) The Dwarven Lantern of Curad (+1 to searching)
    
    It provides light (radius 5) forever.  It increases your searching and 
    infravision by 1.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.
j) The Black Banner of Gondor (-3)
    It can be activated for 
    summon undead every 666+d333 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your stealth by 3.  It makes
    you invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to sense the presence of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
k) The Bearded Axe of Manniphel (1d6) (+16,+15) (+2)
    
    It should be wielded two-handed.  It is easy to throw. It increases 
    your intelligence and charisma by 2.  It does extra damage from light.
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against orcs.  It is a great bane
    of Maiar.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Khazad-dum .
l) a Lightsaber (E:650, L:11) (5d5) (+4,+5) [10,+0] (+1)
    It provides light (radius 2) forever.  It increases your 
    spell power by 1.  It can cause damaging strikes.  It makes you
    completely fearless.  It reflects bolts and arrows.  It has been
    blessed by the gods.  
m) a Curved Lightsaber (E:523124, L:33) (6d6) (+25,+11) [10,+0](80%) (+4)
    It provides light (radius 2) forever.  It 
    increases your wisdom and spell power by 4.  It increases your mana
    capacity by 80%.  It can cause damaging strikes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to light.  It allows you to sense the presence of good
    beings.  It slows your metabolism.  It reflects bolts and arrows.  It
    has been blessed by the gods.  
n) a Curved Lightsaber (E:140, L:6) (6d6) (+8,+10) [10,+0](20%) (+1)
    It provides light (radius 2) forever.  
    It increases your spell power by 1.  It increases your mana capacity
     by 20%.  It can cause damaging strikes.  It makes you completely
    fearless.  It reflects bolts and arrows.  It has been blessed by the
    gods.  
o) The Small Mithril Boomerang of Mildalen (3d4) (+15,+18)
    It does extra damage from fire and light.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
p) The Mithril Boomerang of Atarand (4d5) (+23,+15)
    
    It does extra damage from acid, fire and light.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .


  [The Museum Inventory - Bree ]

a) The Thirteenth Eye of Sauron
    
    It can be activated for high experience loss.  
    You found it in the remains of a Necromancer on level 29 of Mirkwood.
b) The Shopping Bag of Gaffer Gamgee
    
    It can be activated for stun.  
    You found it in the remains of a Gnome mage on level 25 of Mirkwood.


  [The Museum Inventory - Minas Anor ]

a) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It should be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 63 of
    Erebor.
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 69 of Erebor.
d) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to poison, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It should be wielded two-handed.  It can be activated for 
    word of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Slingshot 'Balion' (x5) (+25,+11) (+3 to speed)
    It increases your strength, intelligence, 
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 71 of
    Erebor.
g) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Mithril arrow of Erairin (3d4) (+21,+16)
    It does extra damage from fire and dark.  It poisons your
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 70 of Erebor.
j) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [The Museum Inventory - Caras Galadhon ]

a) The Lost Works of Melian
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Byakhee on level 43 of Moria.
b) Carcharoth's Favourite Toy
    It can
    be activated for decreasing Charisma.  
    You found it in the remains of a Dark elven warlock on level 43 of Moria.



Posted on 19.2.2021 02:39
Last updated on 21.2.2021 20:55

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4010. on the Ladder (of 17978)
73. on the FuryBand Ladder (of 163)
Best for this player (out of 7)

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On 19.2.2021 02:39 techiem2 wrote:
Doing well so far.

On 19.2.2021 04:17 techiem2 wrote:
Dove down SLOM. Almost got killed a couple times. Found a couple shop levels. Got more gear. Working on getting a good symbiote.

On 19.2.2021 04:30 techiem2 wrote:
This will do for now...time to continue normal dungeons.

On 21.2.2021 20:55 techiem2 wrote:
Killing this off. I did some save scumming to see if it's really a viable build. Even with the set of equipment here it's pretty rough if he's in any kind of open space. The health ring is critical to keeping him alive, even with the psycho skin. It's hard to get proper resistance coverage while still keeping jedi dodge maxed. Maybe a pure light side build so I'd have more points to put into combat and dodge would work better? I did notice the final point into dark to get force kill seems kind of pointless. It's just too weak. Maybe if powers was maxed it would be better? I'll try some more focused builds. This was a fun one though, and had some pretty cool equipment at the end.

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