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The Angband Ladder: Ornath, Longbeard Mage by Zabutor

  [FAangband 2.0beta1-292-g864adb26 Character Dump]

 Name   Ornath       Age             21          Self  RB  CB  EB   Best
 Race   Longbeard    Height        3'8"   STR! 18/100  +3  -3 +15 18/***
 Class  Mage         Weight    9st 12lb   INT! 18/100  +1  +3 +12 18/***
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  +0 +14 18/***
 HP     934/934      Game       1279385   DEX! 18/100  +2  +0 +18 18/***
 SP     388/388      Standard    209904   CON! 18/100  +2  -2 +19 18/***
 Gold   10775971     Resting      22817

 Level                 50    Armor     [42,+104]    Saving Throw    100%
 Cur Exp         11957876    Melee     3d8,+127%    Stealth    Excellent
 Max Exp         11957876    To-hit       41,+49    Disarm - phys.  100%
 Adv Exp         ********    Blows      4.0/turn    Disarm - magic  100%
 Burden          209.6 lb    Shoot to-dam    +22    Magic Devices    116
 Overweight       29.7 lb    To-hit       31,+55    Searching        72%
 Max Depth   5450' (L109)    Shots      2.5/turn    Infravision   150 ft
                                                    Speed      26 (3.6x)

 Recall pts: Angband 109, Tol-In-Gaurhoth 85, Ephel Brandir Town,
             Nargothrond

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
Resistances              Abilities
 Acid:+.....+..+...  85% pFear:....+.....+..
 Elec:+.....+.++...  87% pBlnd:+...........+
 Fire:+.+++...++...  96% pConf:......+..+...
 Cold:+........++..  85% pStun:.............
 Pois:....+...++-..  87% HLife:........+....
Light:.........+...  60% Regen:+.........+..
 Dark:........++...  72%   ESP:.........+...
Sound:.............   0% S.Inv:+....+...+...
Shard:......+......  45% FrAct:+.........+..
Nexus:.........++..  74% Feath:+............
Nethr:........+....  54% S.Dig:.............
Chaos:.......+.....  40% TrpIm:.............
Disen:.+...........  35% Darkn:.............

Modifiers                Hindrances
Stea.:31.....3..... 7    ImpHP:.............
Sear.:............. 0    ImpSP:.............
Infra:.........*..5 15    Fear:.............
Tunn.:............2 2    Aggrv:.............
Speed:.16.2.33..2*. 27   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:.*........... 10   Stick:.........+...
Might:............. 0    Fragl:.............
Light:.....3...1... 4
D.Red:............. 0
MMast:............. 0
Moves:............. 0


  [Last Messages]

> You rudely awaken the monster.
> You singe the werewolf (49).
> You singe the werewolf (51).
> You singe the werewolf (78). It was a good hit!
> You singe the werewolf (36).
> You have found 315 gold pieces worth of silver.
> You miss the werewolf.
> You singe the werewolf (96). It was a good hit!
> You have slain the werewolf.
> There is a wall in the way!
> You enter a winding path to less danger.
> You miss the scrawny cat.
> You singe the scrawny cat (88). It was a good hit!
> You have slain the scrawny cat.
> There is a wall in the way!

Killed by Ripe Old Age.

  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+14,+15) [+5] <+3>
     Dropped by a cave troll at 2450 feet (level 49)
     
     +3 strength.
     +3 constitution.
     +3 stealth.
     Slays demons (powerfully), trolls (powerfully), orcs (powerfully).
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 340.4 vs demons, trolls, and orcs, 238.3 vs
     creatures not resistant to fire, and 169.9 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +3 dexterity.
     +1 stealth.
     +1 speed.
     +10 shooting speed.
     Slays evil creatures (powerfully).
     Provides resistance to Disenchantment (35%).
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Speed <+6>
     Dropped by a clamor drake at 3950 feet (level 79)
     
     +6 speed.
     Provides resistance to Fire (34%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of the Elements <+3>
     Dropped by a sorcerer at 2350 feet (level 47)
     
     +3 constitution.
     It brands your melee attacks with fire.
     Provides resistance to Fire (45%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) the Elfstone 'Elessar' [+10] <+2>
     Dropped by Sauron, the Sorcerer at 4250 feet (level 85)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to Fire (30%), Poison (45%).
     Provides protection from fear.
     
     When activated, it heals 500HP and restores your life levels.
     Takes 1800 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Pearl 'Nimphelos' <+3>
     Found lying on the floor in a vault at 2550 feet (level 51)
     
     +3 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Your chance of success is 96.2%
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a mummified chieftain at 4100 feet (level 82)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Acid (35%), Lightning (35%), Shards (45%).
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) the Cloak 'Colannon' [1,+15] <+3>
     Dropped by The Phantom of Eilinel at 2900 feet (level 58)
     
     +3 stealth.
     +3 speed.
     Provides resistance to Chaos (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 162 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) a Leather Shield of Preservation [8,+13]
     Bought from a store
     
     Provides resistance to Lightning (11%), Fire (11%), Poison (49%),
     Dark (29%), Nether (54%).
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Massive Iron Crown of Morgoth [0,+0] <+10, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +10 strength.
     +10 intelligence.
     +10 wisdom.
     +10 dexterity.
     +10 constitution.
     +10 infravision.
     +1 light.
     Provides resistance to Acid (60%), Lightning (60%), Fire (60%),
     Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) the Set of Mithril Gauntlets of Carnil (+6,+6) [6,+10] <+2, +3>
     Found lying on the floor at 2350 feet (level 47)
     
     +2 dexterity.
     +3 constitution.
     +2 speed.
     Provides resistance to Cold (34%), Nexus (35%).
     Makes you vulnerable to Poison (20%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
l) a Pair of Steel Shod Boots of Speed [7,+11] <+10>
     Found lying on the floor in a vault at 5100 feet (level 102)
     
     +10 speed.
     Cannot be harmed by Fire.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells]
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
d) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
e) a Book of Magic Spells [Wizard's Tome of Power]
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
f) 20 Potions of Healing
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
g) 15 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
h) 38 Potions of Restore Mana
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
i) 5 Rods of Slow Monster
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
j) 4 Rods of Curing
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
k) 3 Rods of Healing
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
l) 2 Rods of Restoration
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
m) 3 Rods of Recall
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
n) the Rod of Delving
     Cannot be harmed by Lightning.
     
     When aimed, it makes a room or turns stone to mud.
     Your chance of success is 93.7%
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
o) the Wand of Ossë (5 charges)
     Cannot be harmed by Lightning.
     
     When aimed, it produces a cone of water with width 90 degrees,
     dealing 150+1d100 damage at the source, which your device skill
     increases by 23 per cent.
     Your chance of success is 93.1%
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
p) 2 Staves of Teleportation (16 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
q) 3 Staves of Speed (9 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
r) the Unlight Cloak of Ungoliant [0,+30] <+6>
     Dropped by Ungoliant, the Unlight at 3500 feet (level 70)
     
     +6 infravision.
     Provides resistance to Poison (80%), Dark (80%).
     Makes you vulnerable to Fire (20%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Allows you to see in the dark.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
s) the Short Bow of Amrod (x4) (+11,+14) <+2>
     Dropped by Othrod, Lord of the orcs at 1300 feet (level 26)
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to Lightning (35%), Fire (35%), Cold (35%).
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
t) the Long Bow of Bregor (x5) (+17,+19) <+2>
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     +2 speed.
     +2 shooting power.
     Slays animals (powerfully).
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.




  [Character Quiver]

0) 11 Seeker Arrows of *Hurt* Evil (3d4) (+9,+13)
     Slays evil creatures (powerfully).
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 307.8 vs evil creatures and 181.1 vs.
     others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.
1) 20 Mithril Arrows of Holy Might (3d3) (+12,+18)
     Slays undead (powerfully), demons (powerfully), evil creatures
     (powerfully).
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 301.9 vs undead and demons, 226 vs evil
     creatures, and 150.5 vs. others.
     35% chance of breaking upon contact.
     
     
     Bow ammo.


  [Home Inventory]

a) a Rod of Northwinds
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
b) 2 Staves of Teleportation (15 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
c) a Ring of Speed <+3, +8>
     Found lying on the floor at 5150 feet (level 103)
     
     +3 stealth.
     +8 speed.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Arcane Resistance
     Found lying on the floor of a labyrinth at 4250 feet (level 85)
     
     Provides resistance to Fire (34%), Poison (30%), Light (40%), Dark
     (30%), Shards (45%), Nexus (35%), Nether (50%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Mental Strength <+6, +3, +2, +1>
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     +6 intelligence.
     +3 wisdom.
     +2 speed.
     +1 light.
     Provides resistance to Acid (55%), Lightning (34%), Light (45%),
     Dark (40%), Nexus (40%).
     Sustains intelligence, wisdom.
     Sustains your life force.  
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+5>
     Dropped by Vecna, the Emperor Lich at 4700 feet (level 94)
     
     +5 damage reduction.
     Provides resistance to Acid (45%), Lightning (45%), Fire (40%),
     Cold (40%), Poison (40%).
     Cannot be harmed by Acid.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
g) the Soft Leather Armour 'Hithlomir' [8,+19] <+4>
     Found lying on the floor of a special room at 2600 feet (level 52)
     
     +4 stealth.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%).
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) the Cloak of Thingol [1,+18] <+3>
     Dropped by Ulfast, son of Ulfang at 550 feet (level 11)
     
     +3 dexterity.
     Provides resistance to Acid (35%), Fire (35%), Cold (35%).
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     When activated, it recharges a magical device.
     Takes 324 turns to recharge at your current speed.
     Your chance of success is 98.3%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) the Ethereal Cloak 'Valacirca' [0,+18] <+3>
     Conjured forth by magic at 4100 feet (level 82)
     
     +3 strength.
     +3 intelligence.
     Provides resistance to Acid (50%), Lightning (35%), Cold (50%),
     Light (50%), Sound (55%).
     Cannot be harmed by Acid, Fire.
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
j) the Small Metal Shield Andiria [9,+12] <+1>
     Dropped by a spirit naga at 1600 feet (level 32)
     
     +1 strength.
     +1 infravision.
     Provides resistance to Cold (40%), Shards (40%), Disenchantment
     (55%).
     Cannot be harmed by Acid.
     Feather Falling.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
k) the Leather Shield of Haleth [8,+20]
     Dropped by a green worm at 1500 feet (level 30)
     
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Light (40%), Dark (40%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
l) the Hard Leather Cap of Mablung [2,+12] <+2>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +2 intelligence.
     +2 wisdom.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants telepathy.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
m) the Metal Cap 'Holhenneth' [3,+10] <+2>
     Dropped by a fire drake at 2600 feet (level 52)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 201 to 396 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
n) the Steel Helm of Ecthelion [6,+20] <+3>
     Dropped by Gothmog, the High Captain of Balrogs at 3900 feet
     (level 78)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to Acid (40%), Nexus (40%).
     Cannot be harmed by Acid.
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
o) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2>
     Found lying on the floor of a labyrinth at 2450 feet (level 49)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
p) the Pair of Steel Shod Boots Tunaliath [7,+12] <+3>
     Dropped by a giant paladin at 1850 feet (level 37)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Light (35%), Shards (40%).
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.
q) the Pair of Steel Shod Boots Hangar [7,+8] <+6>
     Dropped by a clamor drake at 2250 feet (level 45)
     
     +6 dexterity.
     Provides resistance to Cold (34%), Sound (40%), Shards (50%).
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.
r) the Flail 'Totila' (3d6) (+6,+8) <+2>
     Found under some rubble at 950 feet (level 19)
     
     +2 stealth.
     Slays evil creatures (powerfully).
     Branded with fire.
     Provides resistance to Fire (50%).
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     When activated, it confuses a monster.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 203.5 vs creatures not resistant to fire,
     178.8 vs evil creatures, and 119.6 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
s) the Two-Handed Great Flail 'Thunderfist' (3d9) (+9,+18) <+4>
     Found lying on the floor in a vault at 5100 feet (level 102)
     
     +4 strength.
     Slays trolls (powerfully), orcs (powerfully), animals
     (powerfully).
     Branded with fire, lightning.
     Provides resistance to Lightning (50%), Fire (50%), Dark (35%).
     Cannot be harmed by Acid, Fire.
     preferring two-handed wielding.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 385.6 vs trolls and orcs, 326.2 vs animals,
     creatures not resistant to fire, and creatures not resistant to
     lightning, and 192.3 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
t) the Mace 'Taratol' (3d6) (+12,+13) (charging)
     Dropped by Lug, the hill orc at 1500 feet (level 30)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to Lightning.
     Cannot be harmed by Acid, Fire.
     
     When activated, it hastes you for 30+d15 turns.
     Takes 363 to 720 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 257.6 vs dragons, 219.2 vs creatures not
     resistant to lightning, 179.2 vs creatures not resistant to fire,
     and 128.6 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
u) the Quarterstaff 'Stenador' (2d8) (+10,+10) [8,+0] <+1, +2>
     Found lying on the floor in a vault at 2350 feet (level 47)
     
     +1 wisdom.
     +2 stealth.
     Slays undead (powerfully).
     Branded with lightning.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  needing two-handed
     wielding.  
     
     When activated, it dispels an undead for (level / 4)d33 damage.
     Your chance of success is 98.9%
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 300 vs undead, 203.4 vs creatures not
     resistant to lightning, 167 vs creatures not resistant to fire,
     and 119.7 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
v) the Mace of Disruption 'Deathwreaker' (4d10) (+18,+18) <+6>
     Dropped by Pazuzu, Lord of Air at 4100 feet (level 82)
     
     +6 strength.
     +6 tunneling.
     Slays undead (powerfully), dragons (powerfully), evil creatures
     (powerfully), animals (powerfully).
     Branded with fire.
     Provides immunity to Fire.
     Provides resistance to Dark (35%), Chaos (35%), Disenchantment
     (35%).
     Cannot be harmed by Acid, Fire.
     preferring two-handed wielding.  Aggravates creatures nearby.  
     
     Combat info:
     4.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 666.6 vs undead, 533.5 vs dragons, 452.3 vs
     evil creatures, animals, and creatures not resistant to fire, and
     266.6 vs. others.
     
     
     Hafted weapons rely on blunt force to inflict damage.
w) the Short Bow of Celegorm (x3) (+12,+15) <+1, +10>
     Dropped by an unknown monster at 1400 feet (level 28)
     
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 speed.
     +10 shooting speed.
     +1 shooting power.
     Provides resistance to Lightning (35%), Fire (35%), Cold (35%).
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
x) the Long Bow of Cuchulain (x4) (+13,+16) <+3, +1>
     Dropped by Mîm, Betrayer of Turin at 1500 feet (level 30)
     
     +3 intelligence.
     +3 infravision.
     +1 shooting speed.
     +1 shooting power.
     +1 light.
     Provides resistance to Lightning (55%), Cold (40%), Sound (45%).
     Makes you vulnerable to Light (20%).
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       132      0'  Gained the Meditation specialty.
       222    100'  Reached level 2
       285    100'  Reached level 3
       367    100'  Reached level 4
       464    100'  Reached level 5
      1557    100'  Reached level 6
      5326    100'  Reached level 7
      6146    100'  Killed Pongo the Devious
      7077      0'  Killed The Complainer
      7204    150'  Reached level 8
      8991    200'  Reached level 9
     11086    300'  Reached level 10
     11503    300'  Reached level 11
     13536    450'  Killed Mughâsh the Kobold Lord
     13536    450'  Reached level 12
     15101      0'  Moved house to Belegost.
     15270    600'  Reached level 13
     16105    600'  Reached level 14
     16879    600'  Reached level 15
     18752    550'  Reached level 16
     18771    550'  Killed Ulfast, son of Ulfang
     18771    550'  Found the Cloak of Thingol
     18901    550'  Killed Orfax, Son of Boldor
     21154    650'  Reached level 17
     23924    700'  Reached level 18
     23924    700'  Reached level 19
     23924    700'  Reached level 20
     23924    700'  Reached level 21
     23924    700'  Reached level 22
     23924    700'  Reached level 23
     23924    700'  Reached level 24
     23924    700'  Reached level 25
     23924    700'  Reached level 26
     23924    700'  Reached level 27
     23924    700'  Reached level 28
     23924    700'  Reached level 29
     28656    800'  Killed Boldor, King of the Yeeks
     30942   1300'  Reached level 30
     31328   1400'  Found the Short Bow of Celegorm
     33604   1400'  Killed Ibun, Son of Mîm
     33608   1400'  Found the Lamp of Gwindor (LOST)
     38926   1400'  Reached level 31
     39938   1300'  Killed Othrod, Lord of the orcs
     39959   1300'  Found the Short Bow of Amrod
     40298   1300'  Killed Orcogar, son of Orcobal
     44725   1300'  Found the Robe Mirth (LOST)
     47348   1500'  Killed Uldor the Accursed
     47938   1500'  Found the Leather Shield of Haleth
     49661   1500'  Reached level 32
     50165   1500'  Killed Mîm, Betrayer of Turin
     50166   1500'  Gained the Clarity specialty.
     50171   1500'  Found the Long Bow of Cuchulain
     50362   1500'  Killed Khîm, Son of Mîm
     50452   1500'  Killed Orcobal the Mighty
     50721   1500'  Killed Lug, the hill orc
     50815   1500'  Found the Mace 'Taratol'
     51031   1500'  Found the Lead-Filled Mace 'Turmil' (LOST)
     52228    800'  Killed Brodda, the Easterling
     57538    950'  Found the Flail 'Totila'
     59247    950'  Killed Old Man Willow
     59250    950'  Found the Dagger 'Nimthanc' (LOST)
     62443   1000'  Reached level 33
     68219   1450'  Killed Draebor, the Imp
     69264   1450'  Killed Lorgan, Chief of the Easterlings
     73095   1650'  Found the Dagger 'Dethanc' (LOST)
     73603   1650'  Reached level 34
     78074   1750'  Killed Lokkak, the Ogre Chieftain
     79904   1850'  Reached level 35
     80967   1850'  Found the Pair of Steel Shod Boots Tunaliath
     83299   2050'  Killed Balcmeg, the cave orc
     84076   2050'  Reached level 36
     84519   2050'  Reached level 36
     87113   2050'  Reached level 36
     90746   2150'  Reached level 37
     91164   2150'  Killed Vargo, Tyrant of Fire
     91634   2150'  Killed Itangast the Fire Drake
     94080   2150'  Reached level 38
     94841   2250'  Killed The Queen Ant
     94865   2250'  Found the Hard Leather Cap of Mablung
     95178   2250'  Reached level 38
     99018   2250'  Found the Pair of Steel Shod Boots Hangar
    100090   2350'  Killed Ariel, Queen of Air
    100290   2350'  Reached level 38
    100398   2350'  Killed Quaker, Master of Earth
    103809   2350'  Killed Rogrog the Black Troll
    103815   2350'  Found the Chain Mail (Dwarven) of the Mormegil (LOST)
    105018   2250'  Killed Kavlax the Many-Headed
    105390   2250'  Reached level 39
    106290   2350'  Found the Magestaff 'Eriril' (LOST)
    106291   2350'  Found the Bar Chain Mail of Tasarinan (LOST)
    106497   2350'  Reached level 39
    106882   2350'  Found the Set of Mithril Gauntlets of Carnil
    109097   2350'  Found the Quarterstaff 'Stenador'
    109710   2350'  Killed Waldern, King of Water
    110064   2450'  Reached level 40
    112125   2450'  Found the Set of Leather Gloves 'Cambeleg'
    112347   2450'  Found the Battle Axe of Balli Stonehand
    113646   2550'  Reached level 41
    114080   2550'  Found the Pearl 'Nimphelos'
    114249   2550'  Found the Pike 'Til-i-arc' (LOST)
    115414   2550'  Found the Thrusting Spear of Hador (LOST)
    115661   2550'  Found the Executioner's Sword 'Crisdurian' (LOST)
    118109   2650'  Reached level 42
    119915   2750'  Reached level 42
    120285   2750'  Killed Glaurung, Father of the Dragons
    120285   2750'  Found the White Dragon Scale Mail Earfin (LOST)
    120287   2750'  Gained the Enhance Magic specialty.
    124660      0'  Moved house to Gondolin.
    126271   1600'  Found the Main Gauche Namran (LOST)
    126340   1600'  Found the Small Metal Shield Andiria
    126500   1600'  Killed Ulwarth, Son of Ulfang
    126658   1600'  Reached level 43
    129339   2000'  Reached level 43
    129725   2000'  Killed Harowen the Black Hand
    130573   2000'  Found the Short Sword Anteleg (LOST)
    135206   2600'  Found the Long Sword 'Elvagil' (LOST)
    135226   2600'  Found the Soft Leather Armour 'Hithlomir'
    135991   2600'  Found the Pike Nionardil (LOST)
    136114   2600'  Found the Metal Cap 'Holhenneth'
    137263   2750'  Killed Baphomet the Minotaur Lord
    137270   2750'  Found the Wand 'Ilkorin' (LOST)
    137658   2750'  Found the Trident Glothaed (LOST)
    138256   2750'  Reached level 44
    138873   2900'  Killed Shelob, Spider of Darkness
    140044   2900'  Reached level 44
    140699   2900'  Found the Flail Fuing (LOST)
    141524   2900'  Killed The Phantom of Eilinel
    141536   2900'  Found the Cloak 'Colannon'
    142147   3050'  Killed Gilim, the Giant of Eruman
    143725   3200'  Reached level 45
    145927   3350'  Killed Tselakus, the Dreadlord
    146120   3350'  Killed Thuringwethil, the Vampire Messenger
    146432   3350'  Killed Eöl, the Dark Elven Smith
    146700   3350'  Reached level 46
    148764   3500'  Killed Ulfang the Black
    148772   3500'  Found the Beaked Axe Legythlad (LOST)
    149727   3500'  Reached level 47
    151092   3800'  Killed Tevildo, Prince of Cats
    151217   3800'  Found the Set of Caestus of Fingolfin (LOST)
    152531   4100'  Found the Ethereal Cloak 'Valacirca'
    153177   4100'  Killed Wiruin, the Maelstrom
    153535   4100'  Killed The Defiler
    153535   4100'  Reached level 48
    153939   4100'  Killed Pazuzu, Lord of Air
    153953   4100'  Found the Mace of Disruption 'Deathwreaker'
    154046   4100'  Killed Maeglin, the Traitor of Gondolin
    154046   4100'  Found the Katana 'Aglarang' (LOST)
    154053   4100'  Found the Rapier 'Menelvagor' (LOST)
    155008   4100'  Killed Ossë, Herald of Ulmo
    156356   3950'  Killed Errata the Mage
    156377   3950'  Found the Rod of Delving
    156559   3950'  Found the Wand of Ossë
    156688   3950'  Killed Krotus, the Dark Lord
    157825   3950'  Killed Nan, the Giant
    158244   4100'  Reached level 49
    159651   4100'  Killed Makar, the Warrior
    160104   4100'  Found the Leather Scale Mail 'Thalkettoth'
    160333   4100'  Killed Omarax, the Eye Tyrant
    160925   4100'  Killed Cantoras, the Skeletal Lord
    160929   4100'  Found the Scythe 'Avavir' (LOST)
    161142   4100'  Killed Feagwath, the Undead Sorcerer
    162337   4100'  Found the Wand of Beguiling (LOST)
    162587   4100'  Found the Staff of Starfire (LOST)
    162814   4100'  Killed Scatha the Worm
    163998   4250'  Killed Sauron, the Sorcerer
    163998   4250'  Reached level 50
    164014   4250'  Found the Short Sword of Idril (LOST)
    164015   4250'  Found the Elfstone 'Elessar'
    164516   4250'  Killed Carcharoth, the Jaws of Thirst
    170474   3000'  Found the Battle Axe 'Lotharang' (LOST)
    175393   3600'  Found the Pair of Leather Boots Aiandor (LOST)
    176673   3900'  Killed Gothmog, the High Captain of Balrogs
    176710   3900'  Found the Trident of Wrath (LOST)
    176711   3900'  Found the Chaos Dragon Scale Mail Goros (LOST)
    176714   3900'  Found the Steel Helm of Ecthelion
    177381   3900'  Found the Staff of Winds (LOST)
    177451   3900'  Found the Lochaber Axe of the Marches (LOST)
    180108   3950'  Killed The Phoenix
    182450   4000'  Found the Rod of Portals (LOST)
    182513   4000'  Killed Lungorthin, the Balrog of White Fire
    183509   4250'  Found the Quarterstaff Mendi (LOST)
    183807   4300'  Killed Draugluin, Sire of All Werewolves
    183824   4300'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
    183968   4300'  Killed Meássë, the Bloody
    184100   4300'  Killed Qlzqqlzuup, the Emperor Quylthulg
    184311   4300'  Found the Rapier Gabel (LOST)
    184670   4300'  Killed The Tarrasque
    184935   4300'  Found the Flail Saerniel (LOST)
    188578   4650'  Killed Smaug the Golden
    188605   4650'  Found the Palantir of Avallónë (LOST)
    188607   4650'  Found the Lucerne Hammer 'Durindana' (LOST)
    189714   4700'  Killed Ancalagon the Black
    189725   4700'  Found the Rod of Air (LOST)
    189727   4700'  Found the Morning Star 'Firestar' (LOST)
    190140   4700'  Killed Vecna, the Emperor Lich
    190154   4700'  Found the Mithril Chain Mail 'Belegennon'
    190958   4750'  Found the Pair of Leather Boots 'Dal-i-thalion' (LOST)
    196126   5000'  Killed The Ickiness
    196126   5000'  Killed The Thief of the Mountains
    196155   5000'  Killed Morgoth, Lord of Darkness
    196165   5000'  Found the Massive Iron Crown of Morgoth
    196168   5000'  Found the Mighty Hammer 'Grond' (LOST)
    197868   5100'  Found the Mithril Plate Mail of Celeborn (LOST)
    198335   5100'  Found the Two-Handed Great Flail 'Thunderfist'
    199505   5150'  Found the Dagger Antin (LOST)
    204856   2400'  Found the Long Bow of Bregor
    206065   2700'  Found the Long Bow 'Belthronding'
    206083   2700'  Found the Halberd 'Osondir' (LOST)
    208568   3500'  Found the Ball-and-Chain Vaianth (LOST)
    209336   3500'  Killed Ungoliant, the Unlight
    209337   3500'  Found the Unlight Cloak of Ungoliant


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 8.6.2021 00:19

Download this dump

3286. on the Ladder (of 18292)
30. on the FAangband Ladder (of 493)

Comments

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On 8.6.2021 00:19 Zabutor wrote:
Firstageangband was fun, thanks Nick! I found a couple of bugs to boot!

On 8.6.2021 10:26 Nick wrote:
Nice work :)

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