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The Angband Ladder: Reaboin, Human Warper by <khearn@excite.com>

  [ToME 2.2.4 Character Dump]

 Name  : Reaboin                Age                 19       STR:     21       
 Sex   : Male                   Height              79       INT:     20       
 Race  : Human                  Weight             168       WIS:     21       
 Class : Warper                 Social Class        46       DEX:     28       
 Body  : Player                                              CON:     20       
 God   : Tulkas                                              CHR:     19       
                                                                               
 + To Melee Hit          26 Level             33    Max Hit Points       247   
 + To Melee Damage       24 Experience    353015    Cur Hit Points       -14   
 + To Ranged Hit          1 Max Exp       353015    Max SP (Mana)        257   
 + To Ranged Damage       9 Exp to Adv.   357500    Cur SP (Mana)         82   
   AC                15+102 Gold          792853    Piety              29109   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  2         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  10d5+48   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       meek      
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Townsman.  You are a            
          well liked child.  You have blue eyes, wavy auburn hair,             
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        The Land Of Rhun: Level 40 (2000')

 Your body was a Player.
 You have defeated 7864 enemies.
 You saved 25 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by an Aranea on level 36 of Moria.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        02.600 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         37.090 [0.900]
          . Magic-Device                         07.300 [1.050]
          . Spell-power                          37.400 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       21.600 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       23.200 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           01.200 [1.200]
          . Divination                           37.200 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.200 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Small Wooden Boomerang of *Slay Evil* (1d4) (+7,+9) (+1)
    It increases your wisdom by 1.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to levitate.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
e) an Indestructible Ring of Flying
    It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 31 of The
    Land Of Rhun.
f) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
k) an Amulet of the Serpents [+3] (+2)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 2.  It provides resistance to 
    poison.  
    You found it in the remains of a Young gold dragon on level 29 of The Land
    Of Rhun.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Padded Armour of Fronn [4,+9]
    It provides immunity to acid and fire.  It provides immunity
    to paralysis.  It provides resistance to electricity, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 40 of The Land
    Of Rhun.
o) The Feathers Cloak of Hithontir [1,+9]
    It sustains your strength.  It provides immunity to acid and 
    electricity.  It provides resistance to life draining, electricity, 
    cold, poison and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc Shaman on level 19 of Orc Cave.
p) a Large Leather Shield of Preservation (-5,-3) [4,+34]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 21 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Earas [2,+9]
    It provides
    immunity to paralysis.  It provides resistance to electricity, dark, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
z) (nothing)
{) (nothing)
|) Climbing Set {abcde..}
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!v!k!k!k}
    It cannot be harmed by fire.
    
    You bought it from the Book Store.
b) a Spellbook of Greater Identify {!d!v!k!k!k}
    
c) a Spellbook of Tidal Wave {!d!v!k!k!k}
    
d) a Spellbook of Dig {!d!v!k!k!k}
    
e) a Spellbook of Identify {!d!v!k!k!k}
    
f) a Spellbook of Vapor {!d!v!k!k!k}
    
g) Kenault's Cantrip Generator (charging) {heal 700@250}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You bought it from the Magic shop.
h) The Bottomless Bottle {light absorption!}
    It can be activated for light
    absorption.  
    You bought it from the Magic shop.
i) 11 Potions of Cure Critical Wounds {25% off}
    
j) a Potion of Healing
k) 4 Scrolls of Word of Recall {!*}
    
l) a Scroll of Reset Recall
m) a Ring of Spell
n) Double Chain Mail of Resistance (-2) [16,+12]
o) The Short Sword of Atharin (1d7) (+9,+11) (+2)
    It increases your charisma by 2.  It
    does extra damage from frost.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 36 of
    Moria.
p) a Spectral Two-Handed Sword (3d6) (+3,+6)
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog Chieftain on level 36 of Moria.
r) a Spectral Guisarme of Slaying (4d6) (+7,+8)
s) The Whip of Lachelos (1d6) (+14,+0) (+6)
    
    It increases your strength by 6.  It does extra damage from frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 36 of Moria.
t) a Light Crossbow of Power (x3) (+6,+21)
u) a Heavy Crossbow of Extra Shots (x4) (+13,+6)
v) a Heavy Crossbow of Power (x4) (+11,+20)
w) 23 Bolts of Slay Dragon (1d5) (+7,+8)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Book Store.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Skeleton Gnome mage on level 32 of Moria.
c) a Book of Beginner Cantrips {!d!v!k!k!k}
    
d) The Gem of Ghosts {cure insanity}
    
    It can be activated for cure insanity.  
    You bought it from the Magic shop.
e) The Tome of Collected Weird Magic {cure serious wounds@3+d3}
    It can be activated for cure serious
    wounds every 3+d3 turns.  
    You found it in the remains of a Hill orc on level 18 of Orc Cave.
f) a Sprig of Athelas
    
g) 5 Potions of Healing
    
h) a Potion of Life
    
i) a Potion of Restore Mana
j) a Potion of Resistance
k) a Potion of Curing
l) 6 Scrolls of Word of Recall {!*}
    
m) 2 Scrolls of Reset Recall
n) The Crumpled Scroll of Mass Resurrection
o) a Silver Rod of Simplicity of Nothing (100/100)
p) a Silver Rod of Cheapness of Nothing (100/100)
    It
    can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
q) a Silver Rod of the Istari of Nothing (200/200)
r) a Staff of Remove Curses[1|15] (11 charges)
s) The Everburning Torch of Carodh
    It provides light (radius 5)
    forever.  It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Captain on level 32 of Moria.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 32 of Moria.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 32 of Moria.


  [Home Inventory - Gondolin ]

a) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Leather Scale Mail of Mareth (-1) [11,+0]
    It sustains your 
    intelligence and constitution.  It provides immunity to fire.  It
    provides resistance to sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Cloak 'Holcolleth' [1,+8] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Steel Helm of Regeneration [6,+11]
    It speeds your regenerative powers.  
    You bought it from the Black Market.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded
    two-handed.  It can be activated for drain life (90) every 70 turns if
    it is being worn. It increases your wisdom and infravision by 4.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It provides resistance to cold, light and nether.  It allows you to
    sense the presence of orcs, trolls and giants.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Mirkwood.



Posted on 10.1.2004 04:10
Last updated on 12.1.2004 21:43

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6667. on the Ladder (of 12717)
1706. on the ToME Ladder (of 2973)
6. for this player (out of 10)

Comments

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On 10.1.2004 04:10 khearn@excite.com wrote:
This fellow is doing OK so far on the equipment front, but he has yet to find a sigle merket level in the dungeons, and would love to get some tomes to reduce his book load.

On 12.1.2004 21:43 khearn@excite.com wrote:
Death by Areana curse yet again. I've never had this much problem with them, and in the last day, I've twice lost good characters to them.

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