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The Angband Ladder: D.D., High-Elf Mage by MITZE

  [FAangband 2.0beta2-30-gbe038aad Character Dump]

 Name   D.D.         Age            431          Self  RB  CB  EB   Best
 Race   High-Elf     Height        8'6"   STR! 18/100  +2  -3  +7 18/160
 Class  Mage         Weight    15st 5lb   INT! 18/100  +3  +3  +6 18/***
 Title  ***WINNER*** Turns used:          WIS! 18/100  +0  +0  +5 18/150
 HP     779/779      Game        704381   DEX! 18/100  +3  +0  +7 18/200
 SP     187/421      Standard    134206   CON! 18/100  +2  -2  +8 18/180
 Gold   1028903      Resting      42512

 Level                 50    Armor     [29,+113]    Saving Throw     96%
 Cur Exp          7606936    Melee      3d8,+87%    Stealth       Superb
 Max Exp          7606936    To-hit       37,+39    Disarm - phys.   85%
 Adv Exp         ********    Blows      4.0/turn    Disarm - magic  100%
 Burden          321.5 lb    Shoot to-dam    +15    Magic Devices    207
 Overweight      141.6 lb    To-hit       32,+39    Searching        89%
 Max Depth   5000' (L100)    Shots      1.5/turn    Infravision    20 ft
                                                    Speed      2.5x (15)

 Recall pts: Amon Rûdh 30, Nargothrond 55, Tol-In-Gaurhoth 85, Angband
             99

 You have served in the Guard of the Fountains.  You are one of several
 children of an Archer.  You have light grey eyes, straight black hair,
Resistances              Abilities
 Acid:+...+.+......  84% pFear:....+........
 Elec:++.+..+......  87% pBlnd:+.....+..+...
 Fire:++..+........  75% pConf:.........+...
 Cold:++...........  61% pStun:.............
 Pois:......+......  55% HLife:........+....
Light:......+.....+  73% Regen:++....+......
 Dark:...+..+......  75%   ESP:.......+.....
Sound:.............   0% S.Inv:+........+..+
Shard:....+........  50% FrAct:+.....+......
Nexus:...++.+.+....  93% Feath:+.....+......
Nethr:........+....  44% S.Dig:.............
Chaos:........+....  36% TrpIm:.............
Disen:......+.+....  58% Darkn:.............

Modifiers                Hindrances
Stea.:3...1..3..... 7    ImpHP:.............
Sear.:...1.....2... 3    ImpSP:.............
Infra:............2 2     Fear:.............
Tunn.:............. 0    Aggrv:.............
Speed:..9....1...*. 20   NoTel:.............
Blows:............. 0    DrExp:.............
Shots:............. 0    Stick:.............
Might:.2........... 2    Fragl:.............
Light:.....11...... 2
D.Red:............. 0
MMast:....2..2..4.. 8
Moves:............. 0


  [Character Equipment]

a) the Battle Axe of Balli Stonehand (3d8) (+13,+14) [+5] <+3>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 57
     
     +3 strength.
     +3 constitution.
     +3 stealth.
     Slays demons (powerfully), trolls (powerfully), orcs (powerfully).
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 274.5 vs demons, trolls, and orcs, and 136.9
     vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
b) the Short Bow of Amrod (x4) (+13,+15) <+2>
     Dropped by Ulfast, son of Ulfang in Sirion Vale 28
     
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to Lightning (35%), Fire (35%), Cold (35%).
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.
c) a Ring of Speed <+9>
     Found lying on the floor in a pit in Tol-In-Gaurhoth 79
     
     +9 speed.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
d) a Ring of Physical Prowess <+1, +2>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     +1 searching skill.
     Provides resistance to Lightning (34%), Dark (50%), Nexus (55%).
     Cannot be harmed by Lightning.
     Sustains strength, constitution.
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
e) an Amulet of Magical Item Mastery <+2, +1>
     Bought from a store
     
     +2 dexterity.
     +1 stealth.
     +2 magic mastery.
     Provides resistance to Acid (50%), Fire (34%), Shards (50%), Nexus
     (40%).
     Provides protection from fear.
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
f) a Lantern of Brightness (13990 turns) <+1>
     Dropped by a ranger in Nargothrond 37
     
     +1 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     
     An adventurer who cannot see is dog food.  The further away your
     illumination ends, the greater your chance to ready yourself for
     desperate combat.
g) the Soft Leather Armour 'Radiant Hope' [8,+18] <+1, +4> {@A5}
     Dropped by a glabrezu in Angband 70
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +4 dexterity.
     +1 constitution.
     +1 light.
     Provides resistance to Acid (45%), Lightning (45%), Poison (55%),
     Light (55%), Dark (50%), Nexus (40%), Disenchantment (35%).
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     
     When activated, it dispels light-hating monsters for 175 damage.
     Your chance of success is 99.0%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
h) an Elven Cloak of the Magi [6,+11] <+1, +3, +2>
     Found lying on the floor in a vault in Talath Dirnen 25
     
     +1 intelligence.
     +3 stealth.
     +1 speed.
     +2 magic mastery.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Grants telepathy.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
i) a Small Metal Shield of Preservation [5,+20]
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     Provides resistance to Nexus (54%), Nether (44%), Chaos (36%),
     Disenchantment (35%).
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
j) the Metal Cap 'Holhenneth' [3,+11] <+2> {@A0}
     Found lying on the floor in a vault in Nargothrond 42
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 140 to 275 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
k) a Set of Mithril Gauntlets of Magic Mastery [6,+19] <+4>
     Found lying on the floor in a vault in Angband 100
     
     +4 magic mastery.
     Cannot be harmed by Acid, Fire.
     
     
     Your hands would benefit from protection too.
l) a Pair of Leather Sandals of Speed [1,+14] <+10>
     Found lying on the floor in Angband 67
     
     +10 speed.
     
     
     Footwear protects the feet only, but some rare items of this type
     have magics to render them fleet, light, or steady.




  [Character Inventory]

a) a Book of Magic Spells [Arcane Control] {@G4@b4@m4}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
b) a Book of Magic Spells [Wizard's Tome of Power] {@G5@b5@m5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
     
     A manual of sorcerous magics, bound in fine linen dyed deep red.
c) 18 Potions of Healing {@q1}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
d) 29 Potions of Restore Mana {@q8}
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
e) 26 Scrolls of Teleportation {@r4}
     
     One will often find sheets of parchment with magic spells.  They
     are easy to read, and are a warrior or paladin's best chance at
     making use of magic.
f) a Rod of Healing {@z1}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
g) 3 Rods of Light
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
h) 2 Rods of Speed {@z4}
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
i) the Rod of Delving {@z7}
     Cannot be harmed by Lightning.
     
     When aimed, it makes a room or turns stone to mud.
     Your chance of success is 99.0%
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
j) 3 Wands of Dragon's Flame (7 charges)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
k) 3 Wands of Dragon's Frost (10 charges)
     Cannot be harmed by Lightning.
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
l) the Wand 'Ilkorin' (2 charges)
     Cannot be harmed by Lightning.
     
     When aimed, it casts a bolt of poison dealing 27d11 damage, which
     your device skill increases by 83 per cent and fires a cloud of
     poison gas with radius 6, dealing 30 damage at the centre, which
     your device skill increases by 83 per cent.
     Your chance of success is 99.0%
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
m) the Wand of Beguiling (3 charges) {@a2}
     Cannot be harmed by Lightning.
     
     When aimed, it randomly creates a bolt which attempts to slow
     monsters and creates a bolt which attempts to put any monster to
     sleep or creates a bolt which attempts to confuse monsters.
     Your chance of success is 99.0%
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
n) the Wand of Ossë (3 charges)
     Cannot be harmed by Lightning.
     
     When aimed, it produces a cone of water with width 90 degrees,
     dealing 162+1d100 damage at the source, which your device skill
     increases by 68 per cent.
     Your chance of success is 99.0%
     
     
     Wands hold a variety of spells, useful both in combat and for
     exploration.  Bolt spells in wands often beam, and ball spells
     affect large areas.  Once its charges are exhausted, a wand is
     useless until recharged.
o) 4 Staves of Holiness (12 charges)
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
p) 2 Staves of the Magi (4 charges) {@u8}
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
q) the Staff of Winds (5 charges)
     Cannot be harmed by Acid, Fire.
     
     When activated, it creates a ball of force with radius 6, centred
     on the player, with full intensity to radius 2, dealing 100+1d100
     damage at the centre, creates a ball of  with radius 6, centred on
     the player, with full intensity to radius 6, dealing 12 damage at
     the centre and teleports you randomly 6 grids.
     Your chance of success is 99.0%
     
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
r) the Staff of the Kelvar (2 charges) {@u0}
     Cannot be harmed by Acid, Fire.
     
     When activated, it detects natural creatures nearby and maps the
     area around recently detected monsters.
     Your chance of success is 99.0%
     
     
     Staffs are heavy, and take up plenty of space in your backpack,
     but can hold a lot of sometimes powerful spells that affect large
     areas.  Staffs recharge easily and well.
s) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3>
     Dropped by Morgoth, Lord of Darkness in Angband 100
     
     +3 intelligence.
     +3 wisdom.
     +3 constitution.
     Provides resistance to Acid (40%), Poison (40%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     When activated, it destroys all doors surrounding you.
     Your chance of success is 99.0%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
t) the Massive Iron Crown of Morgoth [0,+0] <+10, +1> {??}
     Dropped by Morgoth, Lord of Darkness in Angband 100
     
     You do not know the full extent of this item's powers.
     +10 strength.
     +10 intelligence.
     +10 wisdom.
     +10 dexterity.
     +10 constitution.
     +10 infravision.
     +1 light.
     Provides resistance to Acid (60%), Lightning (60%), Fire (60%),
     Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%).
     Provides protection from confusion.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
u) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+11] <+2>
     Dropped by Kavlax the Many-Headed in Nargothrond 42
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
     
     Your hands would benefit from protection too.
v) the Long Sword 'Narsil' (3d5) (+14,+17) [+10] <+4>
     Conjured forth by magic in Angband 100
     
     +4 strength.
     Slays demons (powerfully), trolls (powerfully), orcs (powerfully),
     evil creatures (powerfully).
     Branded with fire.
     Provides resistance to Fire (50%), Light (50%), Dark (50%).
     Cannot be harmed by Acid.
     Sustains dexterity.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it fires a fire ball for 150 damage.
     Takes 500 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 195.6 vs demons, trolls, and orcs, 165.9 vs
     creatures not resistant to fire, 146.1 vs evil creatures, and 97.6
     vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
w) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness in Angband 100
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls (powerfully), orcs (powerfully), animals
     (powerfully), evil creatures (powerfully).
     Provides resistance to Acid (60%), Lightning (60%), Fire (60%),
     Cold (60%).
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  preferring two-handed
     wielding.  Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +7 STR and +0 DEX you would get 4.0 blows
     Average damage/round: 200.1 vs undead, dragons, demons, trolls,
     and orcs, 169.3 vs animals, 149.1 vs evil creatures, and 99.5 vs.
     others.
     
     
     Hafted weapons rely on blunt force to inflict damage.




  [Character Quiver]



  [Home Inventory]

a) 13 Mushrooms of Vigor
     
     Deep in the murky dungeons strange mushrooms grow, and monsters
     rout about sealed packets of food that their owners will never
     need again.
b) 16 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
     
     Healers, alchemists, and sages create potions in vast quantities,
     and store them in small flasks of clear glass or gleaming crystal.
      Once quaffed, a potion is guaranteed to work, but not every
     strange liquid was mixed for your benefit...
c) a Rod of Lightning Strike
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
d) a Rod of Dragonfire
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
e) 2 Rods of Glaurung's Blood
     Cannot be harmed by Lightning.
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
f) the Rod of Air
     Cannot be harmed by Lightning.
     
     When activated, it rains 8 balls of gravity, light or electricity
     with radius 1 near the caster, dealing 100 damage.
     Takes 187 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     The magics stored in rods never run out, given enough time between
     uses to recover.  Rods can do a lot of damage, but they affect
     only small areas.  Bolt spells in rods seldom or never beam.
g) a Ring of Arcane Resistance {cursed}
     Dropped by a fire drake in Tol-In-Gaurhoth 79
     
     It cuts you deeply every now and then (power 71).
     Provides resistance to Poison (45%), Chaos (35%), Disenchantment
     (35%).
     Can be destroyed if you attempt to remove its curses.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
h) a Ring of Speed <+3, +11> {cursed}
     Dropped by a death drake in Tol-In-Gaurhoth 82
     
     It periodically turns your skin to stone (power 54).
     It makes you too scared to fight (power 54).
     It randomly makes you teleport (power 54).
     +3 stealth.
     +11 speed.
     Provides resistance to Fire (34%).
     Makes you vulnerable to Dark (5%).
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
i) a Ring of Arcane Resistance
     Found lying on the floor in a vault in Tol-In-Gaurhoth 78
     
     Provides resistance to Lightning (34%), Fire (50%), Sound (40%),
     Shards (45%), Nether (45%).
     Makes you vulnerable to Nexus (5%).
     Cannot be harmed by Lightning.
     Grants the ability to see invisible things.  
     
     
     You may wear a ring upon each of your two ring fingers, and
     benefit or suffer from the magics it contains.
j) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 67
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to Fire (30%), Poison (45%).
     Provides protection from fear.
     
     When activated, it heals 500HP and restores your life levels.
     Takes 1250 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Amulets slip around your neck, and almost all have magics wondrous
     or perilous bound inside.
k) the Chain Mail (Dwarven) of the Mormegil (-2) [40,+15] <+2>
     Found lying on the floor in a vault in Nargothrond 53
     
     +2 constitution.
     Provides resistance to Acid (45%), Lightning (45%), Fire (45%),
     Cold (45%), Shards (40%), Nexus (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
l) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4>
     Dropped by a grand master mystic in Tol-In-Gaurhoth 79
     
     +4 strength.
     Provides resistance to Acid (40%), Lightning (40%), Fire (40%),
     Cold (40%), Dark (40%), Disenchantment (50%).
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 3750 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
m) the Robe Dorondi [2,+20] <+1, +2>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     +1 dexterity.
     +2 speed.
     Provides resistance to Acid (35%), Lightning (40%), Fire (45%),
     Cold (40%), Poison (45%), Light (45%).
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Speeds regeneration.  
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
n) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by a multi-hued worm in Sirion Vale 28
     
     +3 dexterity.
     +3 speed.
     Provides resistance to Acid (35%), Lightning (35%), Shards (45%).
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
     
     Some kind of body protection will become a necessity as you face
     ever more dangerous opponents; rare items of this type may hold
     many and varied protective magics.
o) the Cloak Handor [1,+14] <+1, +3>
     Dropped by a nruling in Sirion Vale 36
     
     +1 stealth.
     +3 speed.
     +1 light.
     Provides resistance to Poison (45%), Dark (35%), Sound (50%).
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
p) the Cloak 'Colannon' [1,+15] <+3>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     +3 stealth.
     +3 speed.
     Provides resistance to Chaos (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it teleports you randomly about 60 per cent of the
     largest distance you could go.
     Takes 112 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
q) the Shadow Cloak of Lúthien [6,+20] <+2>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     +2 intelligence.
     +2 wisdom.
     +2 stealth.
     +2 speed.
     Provides resistance to Acid (35%), Fire (40%), Cold (40%).
     Cannot be harmed by Acid, Fire.
     
     When activated, it restores your experience.
     Takes 1125 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Experienced adventurers wrap a cloak around their body.  Some rare
     items of this type may allow you to slip silently around less
     alert enemies.
r) the Small Metal Shield of Khazad-dum [5,+25] <+3>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 83
     
     +3 strength.
     +3 constitution.
     Provides immunity to Acid.
     Provides resistance to Sound (40%), Chaos (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
s) a Large Metal Shield of Elvenkind [12,+21] <+1>
     Found lying on the floor of a labyrinth in Angband 96
     
     +1 stealth.
     Provides resistance to Acid (80%), Lightning (80%), Fire (35%),
     Cold (35%), Light (51%), Dark (53%), Shards (80%), Nexus (51%).
     Cannot be harmed by Acid.
     
     
     Shields can be worn on your arm, or on your back if you need both
     hands to use your weapon.  So protective can a shield be that it
     can reduce damage as much or more than body armour, and you can
     perhaps deflect physical missiles (even shards) or take advantage
     of opportunities to bash your foe if you have one on your arm.
t) the Jewel Encrusted Crown Ilosse [0,+10] <+1, +2>
     Dropped by Errata the Mage in Tol-In-Gaurhoth 79
     
     +1 wisdom.
     +2 speed.
     Provides resistance to Cold (55%), Light (50%), Dark (35%), Nexus
     (40%).
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
     
     Many a blow will be struck upon your head, and protection here
     will certainly be helpful.  Some rare items may protect and
     enhance your mind.
u) the Set of Gauntlets of Maeglin [3,+15] <+3>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 78
     
     +3 magic mastery.
     Provides resistance to Lightning (40%), Dark (50%).
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it fires a mana bolt for 9d8 damage.
     Takes 20 to 35 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     
     Your hands would benefit from protection too.
v) the Short Sword of Idril (2d6) (+7,+8) <+2, +1>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 82
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +2 speed.
     +1 light.
     Slays orcs (powerfully), animals (powerfully), evil creatures
     (powerfully).
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 141.1 vs orcs, 119 vs animals, 105.5 vs evil
     creatures, and 70.1 vs. others.
     
     
     The effectiveness of edged weapons depends on keen edges and sharp
     points.  They tend to be quite light and are easy to use, but some
     may not deal enough damage for your liking.
w) the Pike Earri (2d10) (+18,+22) [6,+0] <+4, +1>
     Dropped by Errata the Mage in Tol-In-Gaurhoth 79
     
     +4 intelligence.
     +1 dexterity.
     +4 tunneling.
     +1 light.
     Slays dragons (powerfully).
     Branded with poison, cold, lightning.
     Provides immunity to Cold.
     Provides resistance to Lightning (45%), Fire (34%), Shards (40%),
     Disenchantment (40%).
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Slows your metabolism.  Feather Falling.  Prevents paralysis. 
     needing two-handed wielding.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 275.3 vs dragons, 233 vs creatures not
     resistant to poison, creatures not resistant to cold, and
     creatures not resistant to lightning, and 137.2 vs. others.
     
     
     Pole-mounted weapons are often cumbersome and may require two
     hands to wield, but some offer both a high degree of protection
     and powerful attacks.
x) the Light Crossbow 'Cubragol' (x5) (+12,+16) <+5, +2>
     Found lying on the floor in a vault in Tol-In-Gaurhoth 83
     
     +5 speed.
     +2 shooting power.
     Branded with fire.
     Provides resistance to Fire (35%).
     Cannot be harmed by Acid, Fire.
     
     
     Missile launchers allow you to inflict damage from a distance
     without using magic.


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        43      0'  Reached level 6
       136   1400'  Gained the Heighten Magic specialty.
       147   1400'  Reached level 7
       147   1400'  Reached level 8
       151   1400'  Reached level 9
       151   1400'  Reached level 10
       151   1400'  Reached level 11
       334   1400'  Reached level 12
       400   1400'  Reached level 13
       400   1400'  Reached level 14
       400   1400'  Reached level 15
       400   1400'  Reached level 16
       456   1400'  Reached level 17
       737   1400'  Reached level 18
      1181   1400'  Reached level 19
      2368   1400'  Killed Uldor the Accursed
      2368   1400'  Reached level 20
      2655   1400'  Killed Ulfast, son of Ulfang
      2660   1400'  Found the Short Bow of Amrod
      2726   1400'  Reached level 21
      2868   1400'  Reached level 22
      2873   1400'  Found the Leather Scale Mail 'Thalkettoth'
      3085   1400'  Killed Khîm, Son of Mîm
      3547      0'  Killed The Complainer
      5034   1200'  Reached level 23
      5191   1200'  Reached level 23
      5434   1200'  Killed MITZE, the Mummy
      8008   1000'  Killed Sasquatch, the Spirit
     10388    800'  Killed Orfax, Son of Boldor
     10510    800'  Killed Boldor, King of the Yeeks
     10523    800'  Found the Short Sword 'Dagmor' (LOST)
     10592    800'  Reached level 24
     14475   1200'  Killed Ibun, Son of Mîm
     15323   1250'  Reached level 25
     15659   1250'  Killed Sasquatch, the Mummy
     16610   1350'  Killed Orcobal the Mighty
     17201   1350'  Reached level 26
     18023   1500'  Killed Mîm, Betrayer of Turin
     19358   1100'  Reached level 27
     21793   1200'  Killed Othrod, Lord of the orcs
     23749   1250'  Reached level 28
     24561   1250'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     24616   1250'  Killed Orcogar, son of Orcobal
     26332   1300'  Gained the Clarity specialty.
     26941   1400'  Killed Lug, the hill orc
     26953   1400'  Found the Cloak of Thingol (LOST)
     26954   1400'  Found the Broad Sword Wildal (LOST)
     28568   1550'  Reached level 29
     32194   1550'  Reached level 30
     32973   1550'  Found the Scimitar 'Hope and Glory' (LOST)
     34013   1550'  Killed MITZE, the Wight
     34557   1800'  Killed Ulfang the Black
     34562   1800'  Killed Ulwarth, Son of Ulfang
     36537   1850'  Reached level 31
     37525   1850'  Found the Dagger 'Dethanc' (LOST)
     37738   1850'  Killed Lorgan, Chief of the Easterlings
     38842   1850'  Killed WildKhaine, the Ghost
     38899   1850'  Reached level 32
     40418   1900'  Killed Lokkak, the Ogre Chieftain
     40418   1900'  Reached level 33
     41786   2050'  Found the Flail Turion (LOST)
     42740   2050'  Reached level 34
     42740   2050'  Reached level 35
     42924   2100'  Found the Short Bow of Celegorm (LOST)
     42963   2100'  Killed Kavlax the Many-Headed
     43001   2100'  Found the Set of Gauntlets 'Pauraegen' (LOST)
     43003   2100'  Found the Set of Leather Gloves 'Cambeleg'
     43004   2100'  Found the Hard Leather Armour of Himring (LOST)
     44028   2100'  Found the Bar Chain Mail Tarinath (LOST)
     44480   2100'  Reached level 36
     45013   2100'  Found the Metal Cap 'Holhenneth'
     45104   2100'  Found the Lamp of Gwindor (LOST)
     45803   2100'  Reached level 37
     47536   2100'  Killed Brodda, the Easterling
     50573   2150'  Found the Dagger of Rilia (LOST)
     50616   2150'  Found the Hard Leather Cap of Mablung (LOST)
     50734   2150'  Found the Pearl 'Nimphelos' (LOST)
     51777   2650'  Killed Itangast the Fire Drake
     51777   2650'  Reached level 38
     52198   2650'  Killed The Queen Ant
     52389   2650'  Found the Chain Mail (Dwarven) of the Mormegil
     53466   2650'  Killed Scatha the Worm
     53489   2650'  Found the Hard Leather Armour Barimar (LOST)
     53490   2650'  Found the Steel Helm of Ecthelion (LOST)
     53491   2650'  Found the Dart Enelmith (LOST)
     53492   2650'  Found the Wicker Shield Belcare (LOST)
     54897   2650'  Reached level 39
     55793   2650'  Killed The Phantom of Eilinel
     56286   2650'  Killed Harowen the Black Hand
     56548   2650'  Found the Cutlass Dinent (LOST)
     56845   2650'  Found the Long Bow 'Belthronding' (LOST)
     57187   2650'  Found the Leather Shield of Haleth (LOST)
     57364   2650'  Reached level 40
     59906   2750'  Reached level 41
     60865   2750'  Killed Glaurung, Father of the Dragons
     61876   1800'  Found the Cloak Handor
     62394   2000'  Killed Neneldon, the Ghost
     63587   2050'  Found the Iron Helm of Gorlim (LOST)
     64948   2300'  Killed WildKhaine, the Vampire
     65853   2300'  Reached level 42
     65870   2300'  Found the Rapier 'Careth Asdriag' (LOST)
     67306   2600'  Killed Vargo, Tyrant of Fire
     68358   2600'  Reached level 43
     68463   2600'  Killed Eöl, the Dark Elven Smith
     68691   2600'  Killed The Phoenix
     68691   2600'  Reached level 43
     69784   2850'  Killed Waldern, King of Water
     70121   2850'  Killed Ariel, Queen of Air
     70275   2850'  Found the Scythe 'Avavir' (LOST)
     70276   2850'  Found the Staff of Winds
     71573   2850'  Killed Shelob, Spider of Darkness
     71573   2850'  Reached level 44
     71961   2850'  Reached level 44
     71972   2850'  Found the Battle Axe of Balli Stonehand
     72309   2850'  Killed Neneldon, the Lich
     72319   2850'  Found the Lead-Filled Mace 'Turmil' (LOST)
     72384   2850'  Reached level 44
     72543   2850'  Found the Halberd 'Osondir' (LOST)
     72789   2850'  Killed Baphomet the Minotaur Lord
     72807   2850'  Found the Full Plate Armour of Nevrast (LOST)
     72810   2850'  Found the Broad Axe 'Barukkheled' (LOST)
     76678      0'  Gained the Channeling specialty.
     77334   3350'  Reached level 45
     77821   3350'  Killed Rythil, the Nether Wraith
     77838   3350'  Found the Wand of Beguiling
     78013   3350'  Killed Rogrog the Black Troll
     78688   3350'  Killed Feagwath, the Undead Sorcerer
     78749   3350'  Found the Main Gauche Mirinar (LOST)
     79083   3350'  Found the Elfstone 'Elessar'
     80201   3600'  Killed The Defiler
     80222   3600'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     80805   3600'  Killed Quaker, Master of Earth
     80932   3600'  Reached level 46
     81648   3650'  Killed Thuringwethil, the Vampire Messenger
     81658   3650'  Found the Maul 'Candessel' (LOST)
     81825   3650'  Found the Katana 'Aglarang' (LOST)
     82333   3650'  Killed Tselakus, the Dreadlord
     82334   3650'  Found the Ribbed Plate Armour Elebriane (LOST)
     85511   3650'  Killed Makar, the Warrior
     85511   3650'  Reached level 47
     85518   3650'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     86803   3650'  Reached level 47
     87087   3650'  Reached level 47
     87313   3650'  Killed Omarax, the Eye Tyrant
     87320   3650'  Reached level 47
     87816   3900'  Killed Tevildo, Prince of Cats
     87832   3900'  Found the Soft Leather Armour 'Hithlomir' (LOST)
     88410   3900'  Found the Wand of Ossë
     88412   3900'  Found the Set of Gauntlets of Maeglin
     88874   3900'  Found the Maul Celos (LOST)
     89018   3900'  Killed Lungorthin, the Balrog of White Fire
     89396   3900'  Killed Pazuzu, Lord of Air
     89602   3900'  Killed Krotus, the Dark Lord
     89614   3900'  Found the Rod of Delving
     89972      0'  Reached level 47
     90656   3950'  Killed Wiruin, the Maelstrom
     91079   3950'  Killed Sasquatch, the Deathlord
     91520   3950'  Reached level 48
     92673   3950'  Killed Gilim, the Giant of Eruman
     93860   3950'  Killed Qlzqqlzuup, the Emperor Quylthulg
     94279   3950'  Found the Mithril Plate Mail of Celeborn
     95077   3950'  Found the Halberd Ondad (LOST)
     96140   3950'  Killed Errata the Mage
     96144   3950'  Found the Jewel Encrusted Crown Ilosse
     96145   3950'  Found the Pike Earri
     99151   4050'  Killed Nan, the Giant
     99431   4100'  Killed Ossë, Herald of Ulmo
     99902   4100'  Found the Metal Lamellar Armour Mingolas
    100006   4100'  Killed Maeglin, the Traitor of Gondolin
    100616   4100'  Killed Vecna, the Emperor Lich
    100616   4100'  Reached level 49
    100729   4100'  Found the Wand 'Ilkorin'
    100734   4100'  Found the Cloak 'Colannon'
    100791   4100'  Killed Meássë, the Bloody
    101333   4100'  Killed Cantoras, the Skeletal Lord
    101338   4100'  Found the Trident of Wrath (LOST)
    102519   4100'  Found the Short Sword of Idril
    102714   4100'  Found the Staff of Holding (LOST)
    102735   4100'  Found the Shadow Cloak of Lúthien
    102812   4100'  Found the Robe Dorondi
    102882   4100'  Found the Staff of the Kelvar
    102981   4100'  Found the Rod of Air
    103166   4100'  Found the Thrusting Spear Varan (LOST)
    104439   4100'  Killed Carcharoth, the Jaws of Thirst
    106456   4150'  Killed Draugluin, Sire of All Werewolves
    106457   4150'  Found the Multi-Hued Dragon Scale Mail Gilion (LOST)
    106894   4150'  Found the Light Crossbow 'Cubragol'
    107116   4150'  Killed Gothmog, the High Captain of Balrogs
    107359   4150'  Found the Small Metal Shield of Khazad-dum
    108862   4250'  Killed Sauron, the Sorcerer
    108868   4250'  Found the Battle Axe 'Lotharang' (LOST)
    108882   4250'  Killed Pongo the Devious
    108883   4250'  Killed Mughâsh the Kobold Lord
    109887   4250'  Killed The Tarrasque
    110502   1900'  Killed Balcmeg, the cave orc
    119155   3500'  Killed Old Man Willow
    119192   3500'  Found the Spear 'Aiglos' (LOST)
    119780   3500'  Found the Executioner's Sword 'Gungnir' (LOST)
    120308   3500'  Killed Smaug the Golden
    120651   3500'  Reached level 50
    121087   3500'  Killed Ancalagon the Black
    121092   3500'  Found the Pike Tirch (LOST)
    122071   3500'  Found the Soft Leather Armour 'Radiant Hope'
    122407   3500'  Found the Long Bow of Bregor (LOST)
    126265   3500'  Killed MITZE, the Deathlord
    129156   4800'  Found the Rod of Portals (LOST)
    129690   4850'  Found the Adamantite Plate Mail 'Soulkeeper'
    130579   4950'  Found the Lochaber Axe Numar
    132735   5000'  Found the Long Sword 'Narsil'
    132864   5000'  Found the Soft Leather Armour Brisiatar
    133193   5000'  Killed Morgoth, Lord of Darkness
    133198   5000'  Found the Massive Iron Crown of Morgoth
    133201   5000'  Found the Augmented Chain Mail of Caspanion
    133202   5000'  Found the Mighty Hammer 'Grond'
    134087   5000'  Killed Draebor, the Imp
    134087   5000'  Killed The Ickiness
    134088   5000'  Killed The Thief of the Mountains


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : yes (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (currently does nothing): no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (disabled)                 : no  (birth_levels_persist)


Posted on 23.6.2021 19:58

Download this dump

4530. on the Ladder (of 18293)
69. on the FAangband Ladder (of 493)
4. for this player (out of 48)

Comments

Jump to latest

On 23.6.2021 19:58 MITZE wrote:
Mage is busted.

On 24.6.2021 02:03 HugoTheGreat2011 wrote:
Kevlar staff has a bug

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