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The Angband Ladder: Xamdam, Yeek Symbiant by <greg@wooledge.org>

  [ToME 2.2.5 Character Dump]

 Name  : Xamdam                 Age                 12       Str! 18/180 18/210
 Sex   : Female                 Height              23       Int: 18/118 18/147
 Race  : Yeek                   Weight              69       Wis! 18/148 18/200
 Class : Symbiant               Social Class        33       Dex: 18/165 18/190
 Body  : Player                                              Con!  18/80 18/200
 God   : Manwe Sulimo                                        Chr! 18/160 18/190
                                                                               
 + To Melee Hit          90 Level             50    Max Hit Points       643   
 + To Melee Damage       43 Experience   3481671    Cur Hit Points       -51   
 + To Ranged Hit        106 Max Exp      3481671    Max SP (Mana)        204   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        167   
   AC                22+122 Gold          978769    Piety              45823   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[37]Searching   : Poor         Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Good         Mel.dmg/Rnd:  16-1920   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight black           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 36 (1800')
        A lost temple: Level 33 (1650')

 Your body was a Player.
 You have defeated 11339 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by a Giant white louse(?) in the town of Gondolin.
You can cast magic missiles.
You are bleeding.
You are stunned.
You are hallucinating.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        44.200 [0.800]
          . Weaponmastery                        03.400 [0.800]
          . Archery                              15.000 [0.700]
          . Barehand-combat                      50.000 [0.600]
 - Sneakiness                                    01.600 [0.800]
          . Stealth                              07.400 [0.800]
          . Disarming                            01.000 [0.700]
 - Magic                                         13.432 [0.700]
          . Magic-Device                         35.000 [1.000]
 - Spirituality                                  06.900 [0.500]
          . Prayer                               32.500 [0.500]
          . Mindcraft                            03.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  05.070 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           00.000 [0.100]
          . Symbiosis                            30.600 [0.800]

Abilities
 * Ammo creation


  [Character Equipment]

a) (nothing)
d) The Heavy Crossbow 'Laciri' (x7) (+16,+15) (+3)
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 36 of Moria.
e) a Ring of Speed (+9)
    
    It increases your speed by 9.  
    You bought it from the Speed Ring Market.
f) The Ring 'Iador' [+15] (+2 to stealth)
    It can be activated for ball
    of fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your wisdom, dexterity and stealth by 2.  It provides
    resistance to fire, blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Amulet of Doom [+5] (+9) {cursed}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 9.  It is cursed.  It cannot be dropped while cursed.
    It can re-curse itself.  
    You found it in the remains of a Mature white dragon on level 36 of The
    Land Of Rhun.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 33 of Moria.
n) The Hard Studded Leather of Ellon (-1 to accuracy) [7,+9] {IMMfire}
    
    It sustains your strength.  It provides immunity to fire.  It provides
    resistance to shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young dragon turtle on level 34 of The
    Small Water Cave.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 34 of Moria.
s) The Metal Cap of Dorien [3,+9]
    It
    provides light (radius 3) forever.  It sustains your dexterity.  It
    provides resistance to electricity, poison, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 36 of The Land Of
    Rhun.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is
    being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+5)
    It 
    increases your speed by 5.  
    You found it in the remains of a Brown yeek on level 44 of Mordor.
z) a Silent watcher (703 hp)
    
{) The Bolt of Ilinon (1d5) (+9,+6) (+2)
    It 
    increases your constitution and charisma by 2.  It poisons your foes.  
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
|) a Gnomish Shovel of Digging (+16,+8) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Holy Tome of Manwe Sulimo
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) The Tome of Xamdam
    It cannot be harmed by acid,
    cold, lightning or fire.  
d) The Gem of Knowledge (charging) {heal 700}
    It can be activated for heal 700 hit points
    every 250 turns.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
e) Kelek's Practical Joke {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 38 of Mordor.
f) The Jester's Cap of Insanity {sat hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 15 of Orc Cave.
g) Heward's Excellent Experimental Earmuffs {restore}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven priest on level 19 of Orc Cave.
h) 12 Scrolls of *Identify* {!*}
    
i) a Moonstone Rod of Cheapness of Recall (75/75) {!*}
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
j) a Silver Rod of Detection (100/100) {@z8}
    
k) a Golden Rod of Trap Location (125/125) {@z0}
    
l) The Golden Horn of the Thunderlords (5 charges) {!*}
    
    It was given to you as a reward.
m) a Partial Totem of an Elder aranea
    
n) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Broken Stick
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Bumganir's Bag of Magic Toys {summon pet}
    It can be activated
    for summon pet.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) a Greater Mimic (147 hp)
c) 9 Sprigs of Athelas {!*}
    
d) 8 Potions of Speed {!*}
    
e) 4 Potions of *Healing* {!*}
    
f) 2 Potions of Life {!*}
g) 5 Potions of Restore Mana {!*}
h) a Potion of Enlightenment {!*}
    
i) a Rod Tip of Healing (120 Mana to cast)
j) a Ring of Intelligence (+4)
    It 
    increases your intelligence by 4.  
    You bought it from the Black Market.
k) a Ring of Slaying (+12,+15)
    
    You bought it from the Black Market.
l) The Ring 'Mornol' (+2 to stealth)
    It increases your intelligence, 
    constitution and stealth by 2.  It provides resistance to light, dark
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
m) a Ring of Extra Attacks (+1 attack)
n) a Ring of Invisibility
o) The Amulet 'Finuvil' (+5) {cursed}
    It 
    increases your dexterity and charisma by 5.  It sustains your strength
    .  It provides immunity to paralysis.  It allows you to levitate.  It
    induces random teleportation.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Amulet of Earas (+2)
    It increases your strength by 2.  It sustains your constitution
    .  It provides resistance to fire, sound and shards.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
q) Green Dragon Scale Mail (-2 to accuracy) [30,+12]
r) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+4 to infravision)
    It increases your strength, constitution and infravision by 4.  
    It provides resistance to dark.  
    You bought it from the Footwear Shop.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
u) a Spectral Trident (1d8) (+2,+6)
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 31 of Moria.
w) a Short Bow of Lothlorien (x4) (+18,+8) (+2)
    It 
    increases your dexterity by 2.  It provides immunity to paralysis.  It
    fires missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
x) The Long Bow of Moron (x3) (+11,+13) (+1 to speed)
    
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 1.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 26 of Maze.


  [Home Inventory - Gondolin ]

a) Balrilbon's Bag of Wondrous Tricks {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 51 of Illusory Castle.
b) a Scroll of Mass Genocide {!*}
c) a Copper Rod of Illumination (20/20) {@z9}
    
d) a Mithril Rod of Nothing (160/160)
e) an Adamantite Rod of Nothing (200/200)
    
f) a Rod Tip of Enlightenment (40 Mana to cast)
g) a Staff of Healing[1|25] (4 charges)
h) a Ring of Constitution (+5)
    
    It increases your constitution by 5.  
    You bought it from the Black Market.
i) a Ring of Slaying (+10,+15)
    
    You bought it from the Black Market.
j) a Ring of Nether Resistance
    It provides resistance to life
    draining and nether.  
    You found it in the remains of a Mature blue dragon on level 40 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gold Thunderlord in a plain of grass.
l) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and disenchantment.  It allows you to fly.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, poison, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) a Robe of Permanence [2,+18] {shards}
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
p) a Robe of Permanence [2,+14] {blind}
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
s) The Large Metal Shield of Galmas [5,+9]
    
    It sustains your intelligence.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 47 of Mordor.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 45 of Moria.
v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 37 of The Land Of Rhun.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 46 of
    Mordor.
x) a metal Boomerang of Aman (4d5) (+8,+11) [+4] (+4 attacks)
    It increases your wisdom and attack speed by 4.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your intelligence.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it in the remains of a Fallen angel on level 37 of The Land Of
    Rhun.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 52 of
    Illusory Castle.
b) a Parchment titled ``Planar Travel Made Easy'' {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dread on level 32 of Mirkwood.
c) Agannazar's Altruistic Assassin {!* destruction}
    It can
    be activated for Destruction.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
d) a Demonic quylthulg (480 hp)
e) a Death mold (1097 hp)
f) 23 Scrolls of *Remove Curse* {!*}
    
g) a Ring of Damage (+19)
    
    You bought it from the Black Market.
h) a Ring of Slaying (+11,+11)
i) a Ring of Critical Hits (+8% of critical hits)
j) an Amulet of Trickery (+2)
    It increases your dexterity, 
    stealth, infravision and speed by 2.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You found it lying on the ground on level 18 of The Old Forest.
k) The Ring Mail 'Lossea' (-50,-61) [12,+9](20%)
    It
    increases your hit points by 20%.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 37 of The Land Of
    Rhun.
l) The Double Ring Mail of Silon (-5,-20) [15,+15](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  
    It provides immunity to cold.  It provides resistance to dark, 
    confusion, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 50 of Mordor.
m) The Cloak 'Holcolleth' [1,+9] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and confusion.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
p) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+9) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and nether.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 44 of Mordor.
s) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Long Bow 'Narien' (x6) (+10,+8) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom and speed by 3.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 35 of
    Illusory Castle.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and 
    frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 31 of Mirkwood.
v) 16 Rounded Pebbles of Mirya (1d2) (+15,+10) {90% off}
    
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 15 Rounded Pebbles 'Isserdar' (1d2) (+11,+11) {90% off}
    It does extra damage from fire.  It poisons your
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) 30 Iron Shots of Fingondil (1d4) (+10,+18) {90% off}
    It does extra damage from acid and electricity.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
b) 95 Potions of Water Curing {quest}
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
d) Dwarven Metal Scale Mail of Resist Fire (-2) [13,+12] (+2)
    
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, light, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
g) a Wolf Pelt of Aman [1,+11] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Iron Crown of Caringori [0,+4]
    It sustains your dexterity.  It
    provides resistance to life draining, sound, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
i) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
k) The Small Sword of Estel (1d6) (+10,+16) (+3 attacks)
    It provides
    light (radius 1) forever.  It increases your strength, charisma and 
    attack speed by 3.  It does extra damage from acid and electricity.  
    It drains life from your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Long Bow of Extra Might (x4) (+10,+13)
    It provides resistance to fire.  It
    fires missiles with extra might.  
    It was given to you as a reward.
m) a Heavy Crossbow of the Haradrim (x5) (+14,+26)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
n) a Heavy Crossbow of Extra Might (x5) (+18,+14)
    
    It provides resistance to chaos.  It fires missiles with extra might.  
    
    You bought it from the Black Market.
o) a Mage Staff of Wizardry (1d4) (-33,-29)(60%) (+3)
p) 2 Broken Skulls
q) a Broken Bone
r) a Rodent Skeleton
s) a Canine Skeleton
t) 3 Gnome Skeletons
u) 22 Elf Skeletons
v) 7 Dwarf Skeletons
w) 3 Human Skeletons


  [The Mathom-house Inventory - Bree ]

a) 18 Mushrooms of Cure Serious Wounds {100% off}
    
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 41 of Mordor.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 49 of Mordor.
d) a Parchment - Adventurer's Guide to Middle-earth
    



Posted on 10.1.2004 23:02

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3337. on the Ladder (of 12552)
956. on the ToME Ladder (of 2972)
19. for this player (out of 66)

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On 10.1.2004 23:02 greg@wooledge.org wrote:
*sob*

I should not have attempted that quest without Chaos Resistance. That was stupid mistake number one. I also forgot to grab my *Healing* potions -- that was stupid mistake number two.

This game was made significantly more difficult by the utter lack of ANY potion stores in ANY market town anywhere. This meant I couldn't stock up on Healing, *Healing*, Enlightenment, etc. potions. So I only had 4-5 Healing potions with me when I took on that damned quest. That was my entire stock. They're very, very hard to find with no potion stores.

On the other hand, I only found one Amulet of DOOM in the whole game... and look how good it was! (It must have made me overconfident.)

On 10.1.2004 23:12 greg@wooledge.org wrote:
Um... looking this over... does that Thunderlord Horn work on special levels? If so... that was stupid mistake number three. :( (And since I'd already killed Maeglin, it would've been a successful quest, too!)

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