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The Angband Ladder: Lantir V, High-Elf Rogue by Fendell Orcbane

  [Angband 4.2.2 Character Dump]

 Name   Lantir V     Age            108          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'5"   STR! 18/100  +1  +0 +13 18/***
 Class  Rogue        Weight    16st 2lb   INT! 18/100  +3  +1  +7 18/210
 Title  Master Thief Turns used:          WIS! 18/100  -1  -3  +7 18/130
 HP     -666/934     Game        808364   DEX! 18/100  +3  +3  +9 18/***
 SP     324/326      Standard    127569   CON! 18/100  +1  -1 +12 18/***
                     Resting      17277

 Level                 46    Armor     [74,+124]    Saving Throw    100%
 Cur Exp          4081253                           Stealth       Superb
 Max Exp          4081253    Melee       3d6,+36    Disarm - phys.  100%
 Adv Exp          4350000    To-hit       84,+48    Disarm - magic  100%
                             Blows      5.0/turn    Magic Devices    110
 Gold              447254                           Searching       100%
 Burden          260.4 lb    Shoot to-dam    +25    Infravision    80 ft
 Overweight       80.5 lb    To-hit       76,+54    Speed      25 (3.5x)
 Max Depth    4850' (L97)    Shots      1.0/turn

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:....+.+.*+... pFear:........+....
 Elec:*...+........ pBlnd:..+..........
 Fire:............. pConf:....+.+......
 Cold:..*.+....+..! pStun:.............
 Pois:......+...... HLife:..+..........
Light:............+ Regen:..+..........
 Dark:.........+...   ESP:.++..........
Sound:........+.... S.Inv:..+.++......+
Shard:............. FrAct:.++.+...++...
Nexus:.........+... Feath:..+..........
Nethr:............. S.Dig:.............
Chaos:.......++.... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+--...
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:..++.......+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Ancalagon the Black grunts with pain.
> Your Seeker Arrow of Holy Might (4d4) (+20,+18) pierces Ancalagon the Black
(343).
> You have 14 Seeker Arrows of Holy Might (4d4) (+20,+18) (1).
> Ancalagon the Black grunts with pain.
> Ancalagon the Black breathes frost.
> Your Seeker Arrow of Holy Might (4d4) (+20,+18) pierces Ancalagon the Black
(364).
> You have 13 Seeker Arrows of Holy Might (4d4) (+20,+18) (1).
> The Seeker Arrow of Holy Might breaks.
> Ancalagon the Black grunts with pain.
> You have 12 Seeker Arrows of Holy Might (4d4) (+20,+18) (1).
> Ancalagon the Black breathes fire.
> The Set of Gauntlets of Slaying burns up!
> The Seeker Arrow of Holy Might is unaffected!
> The Flail of *Slay Evil* burns up!
> You die.

Killed by Ancalagon the Black.

  [Character Equipment]

a) the Mace 'Taratol' (3d6) (+12,+12)
     Taken from a chest found at 4800 feet (level 96)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to Lightning.
     Cannot be harmed by Acid, Fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 532 vs dragons, 399 vs creatures not
     resistant to lightning, and 265.5 vs. others.
     
b) a Long Bow of Lothlórien (x5) (+18,+25) <+4, +2> {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by Acid, Fire.
     Grants telepathy.  Prevents paralysis.  
     
c) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5> (charging) {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +2 strength.
     +2 intelligence.
     +2 wisdom.
     +2 dexterity.
     +2 constitution.
     +5 speed.
     Provides immunity to Cold.
     Provides protection from blindness.
     Cannot be harmed by Lightning.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Grants telepathy.  Grants
     the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 808 to 1200 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
d) a Ring of Speed <+14> {!d}
     Found lying on the floor in a vault at 4800 feet (level 96)
     
     +14 speed.
     
e) the Pendant of Ingwë <+3, +4>
     Dropped by Thuringwethil, the Vampire Messenger at 4900 feet
     (level 98)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to Acid, Lightning, Cold.
     Provides protection from confusion.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
f) the Star of Elendil <+3> {!d}
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +3 light.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+17] <+2, +3> {!d}
     Dropped by Lokkak, the Ogre Chieftain at 1750 feet (level 35)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to Acid, Poison.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
h) a Cloak of Aman [1,+17] <+3> {!d}
     Dropped by Feagwath, the Undead Sorcerer at 4800 feet (level 96)
     
     +3 stealth.
     Provides resistance to Chaos.
     Cannot be harmed by Acid, Fire.
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1> {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to Acid.
     Provides resistance to Sound, Chaos.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
j) the Steel Helm of Hammerhand [9,+20] <+3, -2> {!d}
     Found lying on the floor of a special room at 2900 feet (level 58)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to Acid, Cold, Dark, Nexus.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
k) a Set of Mithril Gauntlets of Power (+5,+1) [6,+15] <+5>
     Taken from a chest found at 4800 feet (level 96)
     
     +5 strength.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Mithril Shod Boots of Speed [8,+15] <+9> {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +9 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 6 Books of Magic Spells [First Spells] {!d}
     
     You can read this book.
     
b) 4 Books of Magic Spells [Arcane Control] {!d}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 5 Potions of Cure Critical Wounds
d) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 4 Potions of Restore Mana
f) 10 Scrolls of Word of Recall
g) 6 Rods of Magic Mapping (1 charging)
h) 7 Rods of Probing
i) 2 Rods of Restoration (1 charging)
     Cannot be harmed by Lightning.
     
j) a Wand of Stone to Mud (1 charge)
k) 3 Wands of Teleport Other (6 charges)
l) 4 Staves of *Destruction* (10 charges)
m) a Staff of Banishment (3 charges)
n) 3 Staves of Holiness (6 charges)
o) 3 Staves of Speed (6 charges)
p) the Ring of Fire 'Narya' (+2,+2) <+1, +5> {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to Fire.
     Provides protection from fear.
     Cannot be harmed by Lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 816 to 1600 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
q) the Elfstone 'Elessar' [+10] <+2> {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to Fire, Poison.
     Provides protection from fear.
     
     When activated, it heals 500 hit points.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
r) the Large Metal Shield of Anárion [12,+19] {!d}
     Taken from a chest found at 3500 feet (level 70)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
s) the Blade of Chaos 'Doomcaller' (4d7) (+18,+28) [-50] {!d}
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     Slays dragons (powerfully), demons, trolls, animals, evil
     creatures.
     Branded with cold.
     Provides resistance to Acid, Lightning, Fire, Cold, Chaos.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  Aggravates creatures nearby.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 808.5 vs dragons, 605 vs demons, trolls, and
     creatures not resistant to cold, 503.5 vs evil creatures and
     animals, and 402 vs. others.
     
t) the Trident of Wrath (3d10) (+16,+18) <+2> {!d}
     Dropped by Fundin Bluecloak at 4800 feet (level 96)
     
     +2 strength.
     +2 dexterity.
     Slays undead (powerfully), evil creatures.
     Branded with poison.
     Provides resistance to Light, Dark.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 730 vs undead, 530 vs creatures not
     resistant to poison, 430.5 vs evil creatures, and 330.5 vs.
     others.
     
u) the Beaked Axe of Húrin (3d6) (+10,+14) <+2, +1> {!d}
     Dropped by Tevildo, Prince of Cats at 4350 feet (level 87)
     
     +2 strength.
     +2 constitution.
     +1 light.
     Slays demons (powerfully), dragons, trolls.
     Branded with acid.
     Provides resistance to Acid, Fire, Dark.
     Cannot be harmed by Acid, Fire.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 324 to 640 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 541.5 vs demons, 409 vs dragons, trolls, and
     creatures not resistant to acid, and 277 vs. others.
     




  [Character Quiver]

0) 4 Seeker Arrows of Wounding (4d4) (+22,+21)
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 296.8.
     35% chance of breaking upon contact.
     
1) 12 Seeker Arrows of Holy Might (4d4) (+20,+18)
     Slays undead, demons, evil creatures.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 449.4 vs undead and demons, 393.2 vs evil
     creatures, and 280.9 vs. others.
     35% chance of breaking upon contact.
     
2) 26 Mithril Arrows of Flame (3d6) (+9,+11)
     Branded with fire.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 390.6 vs creatures not resistant to fire and
     244.1 vs. others.
     35% chance of breaking upon contact.
     
3) 22 Mithril Arrows of Slay Undead (3d4) (+16,+17)
     Slays undead.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 160 feet away.
     Average damage/round: 419.7 vs undead and 262.3 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Books of Magic Spells [First Spells] {!d}
     
     You can read this book.
     
b) 12 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 5 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 3 Potions of Speed
e) 15 Scrolls of Identify Rune
f) 3 Scrolls of Banishment
g) 5 Scrolls of Deep Descent
h) 6 Scrolls of *Destruction*
i) a Rod of Healing (charging)
     Cannot be harmed by Lightning.
     
j) 3 Rods of Teleport Other (1 charging)
k) a Rod of Recall
     Cannot be harmed by Lightning.
     
l) 2 Rods of Speed
     Cannot be harmed by Lightning.
     
m) 2 Staves of *Destruction* (4 charges)
n) a Ring of Speed <+13> {!d}
     Found lying on the floor at 4800 feet (level 96)
     
     +13 speed.
     
o) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor at 4800 feet (level 96)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     
p) the Full Plate Armour of Isildur [75,+25] <+1>
     Dropped by Adunaphel the Quiet at 4750 feet (level 95)
     
     +1 constitution.
     Provides resistance to Acid, Lightning, Fire, Cold, Sound, Nexus.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
q) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Dropped by Hoarmurath of Dir at 4950 feet (level 99)
     
     +3 strength.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark,
     Disenchantment.
     Cannot be harmed by Acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 2000 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
r) the Elven Cloak of Lúthien [6,+20] <+4, +3, +2>
     Found lying on the floor at 4800 feet (level 96)
     
     +4 intelligence.
     +4 wisdom.
     +3 stealth.
     +2 speed.
     Provides resistance to Acid, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
     When activated, it restores your experience to full.
     Takes 1000 turns to recharge at your current speed.
     Your chance of success is 95.7%
     
s) the Leather Shield of Celegorm [8,+20]
     Taken from a chest found at 3550 feet (level 71)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
t) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
     Dropped by Gothmog, the High Captain of Balrogs at 4900 feet
     (level 98)
     
     +4 strength.
     +2 dexterity.
     +4 constitution.
     -1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things.  
     
u) the Long Sword 'Andúril' (3d5) (+12,+15) [+10] <+4> {!d}
     Dropped by Bolg, Son of Azog at 1300 feet (level 26)
     
     +4 strength.
     +4 dexterity.
     Slays undead, trolls, orcs, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Disenchantment.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Sustains strength, dexterity.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it creates a fire ball with damage 72.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 380.5 vs undead, trolls, orcs, and creatures
     not resistant to fire, 325 vs evil creatures, and 269.5 vs.
     others.
     
v) the Bastard Sword of Éowyn (4d4) (+12,+16) <+4, +2>
     Found lying on the floor at 1550 feet (level 31)
     
     +4 strength.
     +2 stealth.
     Slays undead (powerfully), giants, animals, evil creatures.
     Provides resistance to Cold, Dark, Nether.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 531.5 vs undead, 407.5 vs giants, 345.5 vs
     animals and evil creatures, and 283.5 vs. others.
     
w) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +3 strength.
     +3 constitution.
     +1 stealth.
     Slays demons, trolls, orcs.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 444 vs demons, trolls, and orcs, and 275.5
     vs. others.
     
x) the Glaive of Pain (6d9) (+0,+30)
     Dropped by Harowen the Black Hand at 2700 feet (level 54)
     
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 519.5.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       100     50'  Reached level 2
       195    100'  Reached level 3
       201    100'  Reached level 4
       658      0'  Killed Farmer Maggot
      3739    100'  Reached level 5
      3798    100'  Killed Grip, Farmer Maggot's Dog
      4058    350'  Reached level 6
      4058    350'  Reached level 7
      4243    350'  Reached level 8
      4820    400'  Reached level 9
      6580    450'  Reached level 10
      6952    450'  Reached level 11
      7452    450'  Reached level 12
      7676    450'  Reached level 13
      9162    500'  Reached level 14
      9261    500'  Killed Wormtongue, Agent of Saruman
     10182    550'  Reached level 15
     11069    650'  Killed Bullroarer the Hobbit
     11922    700'  Reached level 16
     13682    750'  Killed Lagduf, the Snaga
     13682    750'  Reached level 17
     16571    850'  Reached level 18
     17065    850'  Reached level 19
     17537    850'  Reached level 20
     19610    950'  Killed Grishnákh, the Hill Orc
     19634    950'  Reached level 21
     19900    950'  Killed Ufthak of Cirith Ungol
     21951   1100'  Reached level 22
     24281   1350'  Killed Fang, Farmer Maggot's Dog
     25296   1400'  Reached level 23
     26579   1450'  Reached level 24
     27279   1550'  Reached level 24
     27860   1600'  Killed Golfimbul, the Hill Orc Chief
     28876   1700'  Reached level 25
     35569   2400'  Killed Draebor, the Imp
     35580   2400'  Reached level 26
     38250   2750'  Found the Hard Leather Armour of Himring
     39812   2900'  Found the Steel Helm of Hammerhand
     41445    500'  Killed Mughash the Kobold Lord
     42969    750'  Killed Orfax, Son of Boldor
     48583    950'  Killed Nár, the Dwarf
     49071   1050'  Killed Ulfast, Son of Ulfang
     49071   1050'  Found the Pair of Leather Boots of Radagast (LOST)
     49546   1050'  Killed Ibun, Son of Mîm
     52051   1200'  Killed Shagrat, the Orc Captain
     52051   1200'  Reached level 27
     53406   1250'  Killed Sangahyando of Umbar
     54207   1300'  Killed Azog, Enemy of the Dwarves
     54252   1300'  Killed Bolg, Son of Azog
     54277   1300'  Found the Long Sword 'Andúril'
     54374   1300'  Killed Khîm, Son of Mîm
     54932   1350'  Killed Ulwarth, Son of Ulfang
     55652   1450'  Reached level 28
     55881   1450'  Killed Gorbag, the Orc Captain
     56986   1550'  Found the Bastard Sword of Éowyn
     58500   1650'  Killed Bill the Stone Troll
     58507   1650'  Killed Tom the Stone Troll
     58507   1650'  Reached level 29
     58513   1650'  Killed Bert the Stone Troll
     58514   1650'  Found the Rapier 'Careth Asdriag' (LOST)
     59710   1650'  Killed Boldor, King of the Yeeks
     60898   1650'  Reached level 30
     62084   1650'  Found the Long Sword 'Elvagil' (LOST)
     62614   1700'  Killed Ulfang the Black
     63508   1700'  Killed Lugdush, the Uruk
     64125   1750'  Reached level 31
     66426   1750'  Killed Lokkak, the Ogre Chieftain
     66431   1750'  Found the Augmented Chain Mail of Caspanion
     67680   1750'  Killed Uglúk, the Uruk
     68154   1750'  Reached level 32
     68909   1750'  Found the Cloak of Thorongil (LOST)
     70161   1850'  Killed Lorgan, Chief of the Easterlings
     72161   1950'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     72398   1950'  Reached level 33
     73254   2050'  Killed Angamaitë of Umbar
     73821   2050'  Found the Long Sword 'Anguirel' (LOST)
     74131   2050'  Killed Castamir the Usurper
     75164   2050'  Killed Sméagol
     75745   2150'  Reached level 34
     76824   2200'  Found the Phial of Galadriel (LOST)
     76842   2200'  Found the Star of Elendil
     79037   2350'  Found the Dagger 'Narthanc' (LOST)
     79195   2350'  Reached level 35
     79525   2400'  Killed Ariel, Queen of Air
     80669   2450'  Found the Amulet of Carlammas (LOST)
     80719   2450'  Found the Quarterstaff 'Nar-i-vagil' (LOST)
     80746   2450'  Found the Broad Sword 'Orcrist' (LOST)
     82828   2700'  Reached level 36
     83600   2700'  Killed Harowen the Black Hand
     83602   2700'  Found the Glaive of Pain
     83605   2700'  Found the Iron Crown of Berúthiel (LOST)
     85219   3100'  Killed Scatha the Worm
     86865   3500'  Found the Large Metal Shield of Anárion
     86943   3550'  Reached level 37
     87252   3550'  Found the Leather Shield of Celegorm
     87330   3550'  Killed Rogrog the Black Troll
     88685   3600'  Found the Broad Sword 'Glamdring' (LOST)
     89180   3650'  Killed Mîm, Betrayer of Turin
     89181   3650'  Found the Broad Sword 'Aranrúth' (LOST)
     91461   4050'  Reached level 38
     94498   4350'  Killed Itangast the Fire Drake
     94886   4350'  Reached level 39
     96066      0'  Reached level 39
     96312   4400'  Killed Brodda, the Easterling
     96786   4350'  Killed Tevildo, Prince of Cats
     96787   4350'  Found the Beaked Axe of Húrin
     96794   4350'  Found the Pair of Steel Shod Boots of Thrór (LOST)
     98121   4600'  Killed Gorlim, Betrayer of Barahir
     98373   4750'  Reached level 40
     98491   4800'  Killed Baphomet the Minotaur Lord
     98494   4800'  Found the Battle Axe 'Lotharang' (LOST)
    100087   4800'  Killed Eöl, the Dark Elf
    100418   4800'  Killed Fundin Bluecloak
    100421   4800'  Found the Trident of Wrath
    100849   4800'  Found the Metal Brigandine Armour of the Rohirrim
    101520   4800'  Killed The Balrog of Moria
    101663   4800'  Killed Maeglin, the Traitor of Gondolin
    101702   4800'  Found the Hard Leather Cap of Thranduil (LOST)
    102102   4800'  Killed Saruman of Many Colours
    102102   4800'  Reached level 41
    102329   4800'  Killed Feagwath, the Undead Sorcerer
    102329   4800'  Found the Mattock of Náin (LOST)
    103279   4800'  Reached level 41
    103786   4850'  Killed Uldor the Accursed
    103909   4800'  Found the Elven Cloak of Lúthien
    104643   4700'  Killed Ar-Pharazôn the Golden
    105189   4750'  Killed The Phoenix
    105464   4750'  Killed Adunaphel the Quiet
    105464   4750'  Found the Lead-Filled Mace 'Turmil'
    105467   4750'  Found the Full Plate Armour of Isildur
    107648   4900'  Found the Elfstone 'Elessar'
    107769   4900'  Found the Long Bow of Bard (LOST)
    108647   4900'  Killed Smaug the Golden
    109634   4900'  Reached level 42
    110166   4900'  Found the Metal Cap of Thengel (LOST)
    110268   4900'  Found the Ring of Fire 'Narya'
    110287   4900'  Found the Whip of Gothmog (LOST)
    110334   4900'  Found the Short Sword 'Sting' (LOST)
    110375   4900'  Killed Kavlax the Many-Headed
    112239   4850'  Killed Ren the Unclean
    112268   4850'  Found the Dagger 'Angrist' (LOST)
    113050   4900'  Reached level 43
    113286   4900'  Found the Iron Helm 'Holhenneth' (LOST)
    113311   4900'  Found the Battle Axe of Balli Stonehand
    113468   4900'  Killed Gothmog, the High Captain of Balrogs
    113468   4900'  Reached level 43
    113468   4900'  Found the Iron Helm of Dor-Lómin
    113933   4900'  Reached level 43
    114226   4900'  Reached level 43
    114655   4900'  Killed Uvatha the Horseman
    116043   4900'  Reached level 43
    116163   4900'  Found the Small Metal Shield of Thorin
    116514   4900'  Found the Blade of Chaos 'Doomcaller'
    118185   4900'  Found the Ring of Adamant 'Nenya'
    118340   4900'  Killed Cantoras, the Skeletal Lord
    119296   4900'  Killed Thuringwethil, the Vampire Messenger
    119298   4900'  Found the Pendant of Ingwë
    119299   4900'  Found the Spear 'Aiglos' (LOST)
    119302   4900'  Found the Leather Shield of the Haradrim (LOST)
    119327   4900'  Killed Akhorahil the Blind
    119363   4900'  Found the Set of Gauntlets 'Paurnimmen'
    119497   4950'  Reached level 44
    119650   4950'  Killed Hoarmurath of Dir
    119656   4950'  Found the Mithril Plate Mail of Celeborn
    119659   4950'  Found the Lochaber Axe 'Mundwine' (LOST)
    120309   4900'  Found the Cloak 'Colannon' (LOST)
    122332   4800'  Killed Draugluin, Sire of All Werewolves
    122494   4800'  Killed Ji Indur Dawndeath
    123050   4800'  Reached level 45
    125264   4800'  Killed Lungorthin, the Balrog of White Fire
    125445   4800'  Found the Mace 'Taratol'
    125702   4800'  Killed Quaker, Master of Earth
    125928   4800'  Killed Beorn, the Shape-Changer
    125928   4800'  Found the Ring of Barahir (LOST)
    125946   4800'  Reached level 46
    127002   4850'  Found the Bastard Sword 'Calris'
    127324   4850'  Killed Nan, the Giant


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.8.2021 09:30
Last updated on 29.8.2021 09:30

Download this dump

6247. on the Ladder (of 17983)
2621. on the Angband Ladder (of 5989)
24. for this player (out of 43)

Comments

Jump to latest

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

On 29.8.2021 09:30 Fendell Orcbane wrote:
I didn't realize that I had no fire resistance....this is the very definition of YASD. I switched to Tartol for the lighting immunity and did not realize that I had no fire immunity. The sad part was I was pretty close to winning. Oh well. I still had fun ! I have to say that I do find Angband very grindy compared to most modern rogue likes ( Sil and brogue ) Buuuut I enjoy the element of control that the player has. Play smart and eventually you will find good gear so that you can dive deep. Just make sure all of your resistances are actually covered LOL !

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