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The Angband Ladder: Berab, Half-Ogre Sorceror by <terryp@daimi.au.dk>

  [ToME 2.2.5 Character Dump]

 Name  : Berab                  Age                 46       STR:     16       
 Sex   : Neuter                 Height              89       INT:     22       
 Race  : Vampire Half-Ogre      Weight             177       WIS:     12       
 Class : Sorceror               Social Class        13       DEX:     21       
 Body  : Player                                              CON:     21       
 God   : Eru Iluvatar                                        CHR:      6       
                                                                               
 + To Melee Hit           0 Level             28    Max Hit Points       185   
 + To Melee Damage        1 Experience    106218    Cur Hit Points        -3   
 + To Ranged Hit         -4 Max Exp       106218    Max SP (Mana)        222   
 + To Ranged Damage       0 Exp to Adv.   130000    Cur SP (Mana)         67   
   AC                 21+80 Gold          187638    Piety              -1628   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  1d4+1     
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have hazel eyes, straight black hair, and a             
          fair complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 29 (1450')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 2 (100')

 Your body was a Player.
 You have defeated 3148 enemies.
 You saved 8 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Fastitocalon in a deep water area southwest of
Lothlorien.
You can drain life from a foe.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 . Sneakiness                                    06.400 [0.900]
 - Magic                                         32.150 [1.000]
          . Magic-Device                         06.000 [1.000]
          . Spell-power                          32.400 [0.600]
          . Sorcery                              32.500 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  08.700 [0.550]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff [Identify] (1d4) (+4,+6)
    It can be
    wielded two-handed.  It has a spell stored inside.  
d) (nothing)
e) The Ring of Tiruindon (+3 to speed)
    It increases your 
    charisma and speed by 3.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to acid and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
f) a Ring of Protection [+14]
k) an Amulet of the Serpents [+5] (+6)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 6.  It provides
    resistance to poison.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak of Protection [1,+14]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) (nothing)
s) a Dwarven Hard Leather Cap of Seeing [2,+5] (+4 to searching)
    It increases your constitution, 
    searching and infravision by 4.  It provides resistance to fire and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots [6,+5]
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+3,+4) (+2)


  [Character Inventory]

a) a Tome of the Eternal Flame {100% off}
    It cannot be harmed
    by fire.  
b) 2 Books of Beginner Cantrips
    
c) a Book of Teleportation
    
d) 2 Spellbooks of Tidal Wave
    
e) a Spellbook of Vision
    
f) 2 Spellbooks of Noxious Cloud
    
g) 2 Spellbooks of Vapor
    
h) 2 Spellbooks of Stone Skin
    
i) 2 Spellbooks of Geyser {25% off}
    
j) Mordekainen's Pocket Magician
k) 2 Potions of Speed
l) 8 Scrolls of Darkness
    
m) 4 Scrolls of Teleportation
    
n) 4 Scrolls of Word of Recall
    
o) a Ring of Protection [+11]
p) a Ring of Free Action
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Firewall
    
c) a Spellbook of Recharge
    
d) Kelek's Wormhole Machine
    It can be activated for Destruction.  
    You found it lying on the ground on level 2 of Barrow-Downs.
e) The Tome of Collected Weird Magic
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) a Parchment titled ``Demigods and their Uses''
    It can be
    activated for summon pet.  
    You found it lying on the ground on level 3 of Barrow-Downs.
g) 3 Mushrooms of Cure Poison
h) a Mushroom of Cure Paranoia
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Golden Rod of Acid Bolts (125/125)
k) a Rod Tip of Trap Location (8 Mana to cast)
l) a Wand of Tidal Wave[4|22] (10 charges)
m) a Ring of Levitation
n) a Ring of Fire Resistance
o) a Ring of Sustain Intelligence
p) a Ring of Sustain Wisdom
q) a Ring of Dexterity (+2)
r) a Ring of Invisibility
s) a Ring of Spell [Fireflash]
t) 2 Amulets of Nothing
u) an Amulet of Lightning Resistance
v) a Hard Leather Cap of Seeing [2,+7] (+4 to searching)
    It 
    increases your searching by 4.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  
    You found it in the remains of a Novice paladin on level 9 of Barrow-Downs.
w) The Hatchet of Maglir (1d5) (+5,+4) (-4) {cursed}
    
    It can be wielded two-handed.  It decreases your strength by 4.  It is
    especially deadly against giants.  It drains experience.  It has been
    blessed by the gods.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) an Indestructible Ring of Levitation
b) a Ring of Sustain Strength
c) 4 Rings of Sustain Dexterity
d) 2 Rings of Free Action
e) a Ring of Searching (+3)
f) a Ring of Strength (+2)
g) an Indestructible Ring of Flying
h) an Amulet of Wisdom (+2)
i) an Amulet of Lightning Resistance


  [Home Inventory - Lothlorien ]

a) 2 Books of Summoning
b) a Spellbook of Greater Identify
    
c) a Spellbook of Banishment
    
d) a Spellbook of Vision
    
e) a Spellbook of Teleportation
    
f) 2 Spellbooks of Identify
    
g) 2 Spellbooks of Fireflash {25% off}
    
h) The Bag of Tricks
    It can be activated
    for hallucination.  
    You found it in the remains of a Guardian naga on level 11 of Mirkwood.
i) Baalzebub's Tormented Skullcap (charging)
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 1 of Barrow-Downs.
j) a Parchment titled ``Household Magic''
    It can be
    activated for satisfy hunger.  
    You found it lying on the ground on level 28 of Mirkwood.
k) a Potion of Curing
l) a Scroll of Reset Recall
m) a Copper Rod of Nothing (20/20)
n) a Mithril Rod of Capacity of Lightning Balls (320/320) {50% off}
    It can hold
    more mana.  
    You bought it from the Black Market.
o) a Wand of Tidal Wave[6|25] (9 charges)
p) The Wand of Digging of Thrain (11 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) a Fireproof Staff of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
r) a Ring of Sustain Strength
s) a Ring of Sustain Intelligence
t) a Ring of Searching (+2)
u) an Amulet of Acid Resistance
v) an Indestructible Amulet of Infravision (+1)
w) an Amulet of Spell
x) Chaos Dragon Scale Mail (-2 to accuracy) [30,+15]
    It can be activated for breathe
    chaos/disenchant (220) every 60+d90 turns if it is being worn. It
    provides resistance to chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 2 of Barrow-Downs.
b) a Harp (+1)
    It 
    increases your charisma by 1.  



Posted on 12.1.2004 20:22

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12318. on the Ladder (of 18226)
2245. on the ToME Ladder (of 3120)
4. for this player (out of 5)

Comments

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On 12.1.2004 20:22 terryp@daimi.au.dk wrote:
Damn it! I really *liked* this character. Just like with my last (Legeg, coming soon to a ladder near you. perhaps.), I got too courageous and started wandering in the wilderness, this time to find Minas Anor.

Ofcourse, I had learned from Legeg that deep water is to be avoided, so when I saw dark-blue ~-tiles, I decided to just check if they were deep water. Ofcourse, force of habbit made me try the "*" command, and suddenly I was in the middle of the deep waters, being ambushed :/

I teleported away from a Greater Kraken (those got me last time), and landed between this guy that killed me and some other thing (Big blue 'O'). So I killed the blue O and started looking at this Fastitocalon guy. I *had* to attempt it, and suddenly I was dead. I should have just kept teleporting and quaffing until I got very close to the edge :/

Oh well. Berab is dead. Long live Berab.

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