The Angband Ladder: Ocoimar, Maia Sorceror by <mayfair@true-evil.net>

  [ToME 2.2.5 Character Dump]

 Name  : Ocoimar                Age                 20       STR:     14       
 Sex   : Female                 Height              60       INT:     25       
 Race  : Maia                   Weight             153       WIS:     23       
 Class : Sorceror               Social Class        38       DEX:     20       
 Body  : Player                                              CON:     16       
 God   : Nobody                                              CHR:     17       
                                                                               
 + To Melee Hit         -43 Level             23    Max Hit Points       101   
 + To Melee Damage      -47 Experience     12273    Cur Hit Points        -7   
 + To Ranged Hit        -34 Max Exp        12273    Max SP (Mana)        228   
 + To Ranged Damage       0 Exp to Adv.    13260    Cur SP (Mana)         15   
   AC                 11+50 Gold           50290                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  1d9-47    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are a subject of Mandos.  In the past you dwelt on               
          earth in the form of a wise and ancient counsellor.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 16 (800')

 Your body was a Player.
 You have defeated 2286 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by Orc Cave on level 16 of Orc Cave.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You have normal luck.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to nexus attacks.
You are completely fearless.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Sneakiness                                    10.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         30.870 [1.000]
          . Magic-Device                         05.000 [1.000]
          . Spell-power                          27.600 [0.600]
          . Sorcery                              27.600 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.400 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Quarterstaff of Aman (1d9) (+11,+10) [+4] (+2)
        It can be wielded two-handed.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    constitution.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Invisibility {cursed}
f) a Ring of Intelligence (+3)
    It increases your intelligence by 3.  
    You bought it from the Black Market.
k) an Amulet of Spell [Identify]
m) a Dwarven Lantern
n) Elven Soft Leather Armour [4,+7] (+3 to stealth)
o) (nothing)
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stealth [6,+7] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) 2 Books of Beginner Cantrips
    
b) a Book of Summoning
c) a Spellbook of Identify
    
d) a Spellbook of Noxious Cloud
    
e) a Spellbook of Recovery {90% off}
    
f) 9 Mushrooms of Cure Serious Wounds {100% off}
g) a Potion of Cure Light Insanity
h) a Potion of Cure Light Wounds
i) 2 Scrolls of Word of Recall
    
j) a Staff of Sense Monsters[2|16] (9 charges)
k) a Staff of Globe of Light[2|11] (12 charges)
l) 3 Wooden Torches (with 4000 turns of light)
    It provides light (radius 1) when fueled.  
m) a Scimitar of Slay Troll (2d5) (+7,+7)
n) 24 Arrows (1d4) (+7,+2)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Curse
    
b) The Box of Many Wonders
    It can be
    activated for decreasing Intelligence.  
    You found it lying on the ground on level 12 of Orc Cave.
c) a Fireproof Scroll of *Destruction*
    It cannot be
    harmed by fire.  
    You bought it from the Scribe.
d) The Set of Gauntlets 'Paurhach' [Identify] [2,+15]
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It has a spell stored inside.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 13.1.2004 02:37

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15379. on the Ladder (of 18929)
2660. on the ToME Ladder (of 3146)
19. for this player (

Comments

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On 13.1.2004 02:37 mayfair@true-evil.net wrote:
Damn! Tried Fire Golem spell for the first time and just when I summoned it, it turned hostile and breathed fire at me. That's it! Never again will I summon something with Maia.

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