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The Angband Ladder: BauMog vs the Rest, High-Elf Unbeliever by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : BauMog vs the Rest     Age                143       STR: 18/200       
 Sex   : Female                 Height              97       INT: 18/133       
 Race  : High-Elf               Weight             152       WIS:  18/75       
 Class : Unbeliever             Social Class        96       DEX: 18/***       
 Body  : Player                                              CON: 18/138       
 God   : Nobody                                              CHR: 18/139       
                                                                               
 + To Melee Hit          67 Level             40    Max Hit Points       671   
 + To Melee Damage       47 Experience   2080359    Cur Hit Points      -114   
 + To Ranged Hit         51 Max Exp      2080359    Max SP (Mana)        111   
 + To Ranged Damage      11 Exp to Adv.  2500000    Cur SP (Mana)        111   
   AC                35+108 Gold          123671                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[17]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  16d5+376  
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Prince.  You have light          
          blue eyes, straight black hair, and a fair complexion.               
                                                                               
          You are a secret member of the Karma Police.                    


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 5690 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by Uriel, Angel of Fire on level 70 of The Sacred Land Of
Mountains.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        45.384 [0.800]
          - Weaponmastery                        42.422 [0.850]
                   . Sword-mastery               15.600 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              01.000 [0.600]
          . Antimagic                            26.350 [0.650]
 - Sneakiness                                    28.450 [0.900]
          . Stealth                              03.400 [0.300]
          . Disarming                            03.700 [0.900]
 . Spirituality                                  03.300 [0.400]
 . Monster-lore                                  00.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Battle-scarred veteran on level 1.
You are fated to find a Rune [Holding] on level 1.
You are fated to die on level 20.
You are fated to find a Parchment - Deep Thoughts on level 10.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Wooden Boomerang of Slay Evil (1d8) (+11,+11)
e) The Ring 'Aegoron' (+9) (+1)
    It increases your 
    dexterity by 1.  It sustains your strength, dexterity and charisma.  
    It provides resistance to nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
f) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.  
    You stole it from the Jewelry Shop.
k) an Amulet of Sustenance {100% off}
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) The Star of Elendil (+1) (charging)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 67 of The
    Sacred Land Of Mountains.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
o) a Feathers Cloak of Aman [1,+32] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Large Metal Shield of Resist Fire [5,+11]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Elvenkind [3,+4] (+4)
    It increases your 
    stealth and speed by 4.  It provides immunity to paralysis.  It allows
    you to levitate.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+5,+8) (+3)
    It increases your ability to
    tunnel by 3.  


  [Character Inventory]

a) The Ebon Cube of Darkness
    It can be activated for curing.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Gruumsh's Bottle of Death (charging)
    It
    can be activated for summon pet.  
    You found it in the remains of a Barrow wight on level 34 of Maze.
c) A parchment titled ''Famous Last Words''
    It
    can be activated for teleport level.  
    You found it in the remains of a Vampire lord on level 49 of The Sacred
    Land Of Mountains.
d) a Lembas
e) 14 Potions of Cure Critical Wounds {25% off}
    
f) 2 Potions of Healing
    
		g) a Potion of *Healing*
    
h) 5 Potions of Restore Life Levels {90% off}
    
i) 2 Potions of Enlightenment {25% off}
    
j) a Potion of *Enlightenment* {100% off}
    
k) a Potion of Curing
    
l) 40 Scrolls of Teleportation
    
m) 7 Scrolls of Teleport Level
    
n) 17 Scrolls of Word of Recall {25% off}
    
o) 47 Scrolls of Identify
    
p) a Scroll of *Identify*
    
q) 5 Scrolls of Satisfy Hunger {50% off}
    
r) an Indestructible Ring of Extra Attacks (+2 attacks)
s) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Brass Lantern (with 6408 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) a Dark Sword (3d7) (+0,+0)
    It generates an antimagic field.  
e) a Pick (+1)
    It increases your 
    ability to tunnel by 1.  
f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50
    turns if it is being worn. It increases your searching and infravision
     by 2.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) Raistlin's Ready Ranger
    It can be activated for remove fear
    and cure poison every 5 turns.  
    You found it in the remains of a Dark elven mage on level 30 of Moria.
b) a Potion of Restore Dexterity
c) The Ring of Legredhor (+1 to stealth)
    
    It increases your strength, charisma and stealth by 1.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 27 of Maze.
d) The Ring of Arodrost
    It sustains your 
    strength, intelligence and dexterity.  It provides resistance to acid, 
    cold and shards.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 34 of Maze.


  [Home Inventory - Lothlorien ]

a) 40 Scrolls of Identify
    
b) 3 Scrolls of Reset Recall
    
c) The Ring of Morfarni [+11] (+3)
    
    It increases your dexterity by 3.  It sustains your strength.  It
    provides resistance to poison, dark and nexus.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Mirkwood.
d) a Ring of Speed (+6)
e) 2 Rings of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Jewelry Shop.
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of The Sacred Land
    Of Mountains.
g) a Ring of Extra Attacks (+1 attack) {100% off}
    It increases your attack speed by 1.  
    You stole it from the Jewelry Shop.
h) 2 Rings of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2
    .  
    You stole it from the Jewelry Shop.
i) The Ring of Avast (+4% of critical hits)
    It increases your infravision and 
    ability to score critical hits by 4.  It sustains your dexterity and 
    constitution.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 66 of The Sacred
    Land Of Mountains.
k) a Dwarven Lantern of Brightness
    It provides light (radius 5) forever.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    chaos.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 40 of The
    Land Of Rhun.
p) a Dark Sword of Spinning (3d7) (+16,+14) (+1)
    It can be activated for spinning around every 50+d25 turns
     if it is being worn. It generates an antimagic field.  It increases 
    your strength and dexterity by 1.  It is very sharp and can cut your
    foes.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+5)
    It increases your constitution by 5.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to confusion, nexus and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 13.1.2004 20:54

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6060. on the Ladder (of 15273)
1384. on the ToME Ladder (of 3058)
8. for this player (out of 27)

Comments

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On 13.1.2004 20:54 baumog<>sdf-eu.org wrote:
Aaarrghhh! Ran into Uriel; didn't even get a chance to heal or teleport away. Odd, I beat him fine in an earlier game. I would (should?) have worn that Dark Sword of Spinning, but I was blinded by the speed and full ESP of Maedhros.

That junkart of summon pet was _very_ useful, though. :) I had a mature dragon with me, but it didn't keep up, and then... Uriel. Bah.

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