The Angband Ladder: Brynnon, Half-Ogre Mindcrafter by <khearn@excite.com>

  [ToME 2.2.5 Character Dump]

 Name  : Brynnon                Age                 43       STR:     34       
 Sex   : Male                   Height              92       INT:     30       
 Race  : Half-Ogre              Weight             214       WIS!     37       
 Class : Mindcrafter            Social Class        61       DEX:     29       
 Body  : Player                                              CON:     38       
 God   : Tulkas                                              CHR!     33       
                                                                               
 + To Melee Hit          40 Level             42    Max Hit Points       857   
 + To Melee Damage       42 Experience   2433352    Cur Hit Points       857   
 + To Ranged Hit         33 Max Exp      2433352    Max SP (Mana)        355   
 + To Ranged Damage      12 Exp to Adv.  2700000    Cur SP (Mana)        355   
   AC                 20+89 Gold         1447077    Piety              69438   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  16d6+168  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Noble Lord.  You are a credit to the          
          family.  You have green eyes, straight black hair, and a             
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 44 (2200')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 10876 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 43 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........2.....            
        Add Int   : 4.3.............            
        Add Wis   : 4........3......            
        Add Dex   : .4..............            
        Add Con   : ..........23....            
        Add Chr   : ..3......3......            
        Add Stea. : ..3....3...3....            
        Add Sear. : 4....4..........            
        Add Infra : 4...............            
        Add Tun.. : 4...............            
        Add Speed : 44.....3...3....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +............+..            
        Fire Brand: +...............            
        Sust Str  : ........+......+            
        Sust Int  : ...+............            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ......+.........            
        Sust Con  : ..++............            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ...+....+.+.....            
        Hold Life : +...............            
        Imm Acid  : .++...*+........            
        Imm Elec  : .++.....*.......            
        Imm Fire  : ++....*.+.......            
        Res Cold  : .+..............            
        Res Pois  : ................            
        Res Fear  : +...............            
        Res Lite  : +...............            
        Res Dark  : ..+...+........+            
        Res Blind : ................            
        Res Conf  : ........++......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        See Invis : +.+.............            
        Regen     : ..+.............            
        Activate  : +....+.+........            
        Blessed   : +...............            
        Fly       : ...+............            
        Giant.ESP : +...............            
        Full ESP  : ...............+            

Skills (points left: 20)
 - Combat                                        37.000 [0.700]
          . Weaponmastery                        38.100 [0.700]
          . Archery                              01.300 [0.400]
 - Sneakiness                                    10.900 [1.100]
          . Stealth                              01.300 [0.400]
 - Magic                                         46.693 [0.900]
          . Magic-Device                         17.100 [1.150]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           00.000 [0.400]
 - Spirituality                                  13.000 [1.000]
          . Prayer                               01.000 [0.900]
          . Mindcraft                            46.000 [0.900]
 - Monster-lore                                  02.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4) {!!}
        It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 19 of Orc Cave.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Crypt thing on level 30 of Moria.
e) The Ring 'Oionatar' [+11] (+3 to stealth)
    It 
    increases your intelligence, charisma and stealth by 3.  It sustains 
    your constitution.  It provides resistance to acid, electricity and 
    dark.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Moria.
f) The Ring of Hyarnim
    It sustains your 
    intelligence, wisdom and constitution.  It provides immunity to
    paralysis.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master rogue on level 32 of Moria.
k) an Indestructible Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 30 of Moria.
m) The Phial of Galadriel (+4) {!! sabre-toothed tiger}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
n) The Hard Studded Leather of Lossilth (-1 to accuracy) [7,+5]
    It
    sustains your dexterity.  It provides immunity to acid and fire.  It
    provides resistance to dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {tele !!}
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Beredh [5,+11] {imm elect}
    It sustains your strength and wisdom.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to fire and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk Shaman on level 50 of Moria.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Old Forest.
z) a Silent watcher (1111 hp)
{) 23 Iron Shots of Slay Dragon (1d4) (+8,+9)
    It is
    especially deadly against dragons.  
    You found it lying on the ground on level 30 of Moria.
|) Climbing Set


  [Character Inventory]

a) Baalzebub's All-seeing Servant {special, heal 700@250}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You bought it from the Magic shop.
b) The Lost Works of Kenault
c) Bigby's Big Book of Brutality {heal 700@250}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Grave wight on level 37 of Mordor.
d) Pytar's Portable Pandemonium {genocide@500}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Vermicious Knid on level 45 of Moria.
e) Jor's Book of Impossible Occurences {!! teleport@45}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
f) A parchment titled ''Finer Points of Munchkinism''
g) 9 Potions of Healing
h) 5 Potions of Restore Mana
i) 8 Potions of Resistance {25% off}
j) 5 Scrolls of Word of Recall {!*}
k) 14 Scrolls of Satisfy Hunger {75% off}
l) The Crumpled Scroll of Mass Resurrection
m) 2 Scrolls of Mass Genocide
n) a Moonstone Rod of Cheapness of Disarming (75/75) {@z1}
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of a Black wraith on level 48 of Moria.
o) The Wand of Digging of Thrain (177 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Ring of Gonwe (+2 to searching)
q) an Indestructible Amulet of Doom [-4] (-4) {cursed}
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 44 of Moria.
s) Polished Green Dragon Scale Mail (-2 to accuracy) [30,+17]
t) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
u) a Golden Crown of the Magi [0,+7] (+2)
v) The Tulwar 'Argoth' (2d4) (+6,+15) (+1 attack)
w) The Long Sword 'Durandil' (2d5) (+6,+7) (+3) {!s!d}
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
c) a Skull druj (1400 hp)
d) a Sprig of Athelas
e) an Amulet of Regeneration
    It speeds your regenerative powers.  
    You found it lying in a vault on level 32 of Mirkwood.
f) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 3.
    It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 38 of Moria.
h) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    It can be activated
    for breathe sound/shards (230) every 60+d90 turns if it is being worn. 
    It sustains your intelligence.  It provides resistance to sound and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 33 of
    Mirkwood.
j) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Large Metal Shield of Reflection [5,+9]
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 33 of Mirkwood.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 33 of Mirkwood.
p) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 14 of Orc Cave.
r) a Broad Axe of Westernesse (2d6) (+8,+12) (+2)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  
    You found it in the remains of a Death knight on level 38 of Moria.
s) The Dagger of Rilia (2d4) (+5,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It
    can be wielded two-handed.  It can be activated for destruction every
    200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 28 of The Sandworm
    lair.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Staff of Remove Curses[1|15] (7 charges)
c) The Amulet of Echil (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, shards and disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Small Metal Shield of Thorin [3,+25] (+4) {imm acid !d}
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 37 of Moria.
e) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does
    extra damage from frost.  It is especially deadly against natural
    creatures.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 48 of Moria.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 49 of Moria.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 49 of Moria.
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
i) a Mage Staff of Mana (1d4) (-11,-2)(60%)


  [Home Inventory - Lothlorien ]

a) The Clay Tablets of Antiquity {teleport level}
    
    It can be activated for teleport level.  
    You found it in the remains of a Half-orc Captain on level 35 of Moria.
b) Raal's Tormented Spirits {restore stats & life@750}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of an Ewok on level 33 of Moria.
c) The Cunning Plan of Zog {cure insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Random Number Generator on level 12 of
    Orc Cave.
d) a Skull druj (2000 hp)
e) 4 Sprigs of Athelas
f) 4 Potions of Speed
g) a Potion of *Healing*
h) 2 Potions of Life
i) 9 Potions of Enlightenment
j) 9 Potions of Resistance {25% off}
k) 3 Scrolls of Teleport Level
l) 3 Scrolls of *Identify*
m) a Scroll of *Remove Curse*
n) 3 Scrolls of Reset Recall
o) 11 Scrolls of Satisfy Hunger {75% off}
p) an Iron Rod of the Istari of Nothing (100/100)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
q) a Silver Rod of Charging of Nothing (100/100)
r) an Adamantite Rod of Nothing (200/200)
s) a Staff of Remove Curses[2|15] (5 charges)
t) The Ring of Ilinolion (+4)
    It increases your constitution and 
    charisma by 4.  It sustains your intelligence.  It provides resistance 
    to acid, cold and poison.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
u) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
v) an Indestructible Amulet of Telepathy
w) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 48 of Moria.
x) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Collected Weird Magic {summon monster}
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) a Parchment titled ``Demigods and their Uses'' {cure confusion}
    It
    can be activated for cure confusion.  
    You found it in the remains of a Spirit naga on level 37 of Moria.
c) The Ring of Power of Akhorahil the Blind (+5% of critical hits)
    It 
    increases your intelligence and ability to score critical hits by 5.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to fire and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Moria.
d) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    
    It increases your constitution and stealth by 4.  It makes you
    invisible.  It provides resistance to cold, light and nexus.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 38 of Moria.
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 37 of Moria.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.



Posted on 23.1.2004 08:10
Last updated on 10.2.2004 07:25

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7726. on the Ladder (of 18919)
1372. on the ToME Ladder (of 3146)
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On 23.1.2004 08:10 khearn@excite.com wrote:
A Hlaf-Ogre doesn't sound like the stereotypical mindcrafter, but the strength & hp work well for a fighter/mindcrafter. At least so far. :)

On 24.1.2004 10:23 khearn@excite.com wrote:
Doing fairly well. Has done theives, barrow downs, orc cave, old forest, mirkwood. Is currently poking about in the sand caves. Picked up symbiosis from FF, but it's only up to 0.4 mod, so he's not putting any points into it. He did a quick jaunt into Angband with some scrolls of summon never-moving pet and get a couple of skull druj's . Not sure what powers they have, but the HP are certainly nice.

On 26.1.2004 08:08 khearn@excite.com wrote:
Making progress down through Moria. As you can see from the armor, he made a trip through the sand pit as well.

On 28.1.2004 08:31 khearn@excite.com wrote:
Down to level 44 of Moria. Durin's Bane, here I come.

On 5.2.2004 07:51 khearn@excite.com wrote:
Just back from the bottom of Moria and an appointment with Durin's Bane. He wasn't very friendly, but now he'd very dead.

On 6.2.2004 07:19 khearn@excite.com wrote:
Started down into Mordor

On 10.2.2004 07:25 khearn@excite.com wrote:
Working my way down through Mordor

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