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The Angband Ladder: Lothoeron, RohanKnight Paladin by <dalbeider@yahoo.es>

  [ToME 2.2.5 Character Dump]

 Name  : Lothoeron              Age                 22       STR!     39       
 Sex   : Neuter                 Height              70       INT:     21       
 Race  : RohanKnight            Weight              79       WIS!     34       
 Class : Paladin                Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     35       
                                                                               
 + To Melee Hit          50 Level             43    Max Hit Points       872   
 + To Melee Damage       53 Experience   4484990    Cur Hit Points      -120   
 + To Ranged Hit         52 Max Exp      4520702    Max SP (Mana)        279   
 + To Ranged Damage      12 Exp to Adv.  5040000    Cur SP (Mana)        279   
   AC                 41+66 Gold          829676    Piety              39302   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Legendary[2] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  16d4+424  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have blue-gray               
          eyes, wavy red hair, and an average complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You have defeated 11886 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 52 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Dracolich on level 54 of Mordor.
You can feel the danger of evil magic.
You can destroy walls.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

Skills (points left: 0)
 - Combat                                        46.400 [0.800]
          . Weaponmastery                        47.000 [1.000]
          . Archery                              01.000 [0.300]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.212 [0.900]
          . Magic-Device                         25.150 [1.050]
          . Spell-power                          00.000 [0.600]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  30.700 [1.000]
          . Prayer                               34.600 [1.400]
          . Mindcraft                            47.400 [0.600]
 - Monster-lore                                  02.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Giant white mouse on level 15.
You are fated to meet Bloodfang, the Wolf on level 1.
You are fated to meet a Soldier ant on level 1.
You are fated to die on level 30.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) {Princess Mrk16}
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 42 of Mordor.
e) The Ring 'Celros' (+3)
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to dark, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young red dragon on level 36 of Mordor.
f) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
    You found it in the remains of an Ancient green dragon on level 43 of
    Mordor.
k) The Amulet of Celfin [+4] (+4 to stealth)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity, constitution, charisma
     and stealth by 4.  It sustains your intelligence.  It provides
    resistance to poison, confusion and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Balance drake on level 40 of Mordor.
o) a Cloak of Aman [1,+15] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 26 of The
    Land Of Rhun.
s) The Metal Cap of Elentarya [3,+8]
    It sustains your dexterity.  It provides resistance to 
    fire, blindness, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 36 of The Land
    Of Rhun.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
z) (nothing)
{) 29 Bolts of Wounding (1d5) (+11,+11)
|) a Magical Orcish Pick (+3,+8) (+2)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    
    You bought it from the Black Market.
c) Boccob's Magical Mish-mash {@A1}
    It can be activated for satisfy
    hunger.  
    You found it in the remains of an Imp on level 47 of Mordor.
d) 46 Potions of Cure Critical Wounds {25% off}
    
e) a Potion of *Healing*
f) 60 Scrolls of Identify {50% off}
    
g) a Silver Rod of Cheapness of Perception (100/100) {@z1}
h) a Mithril Rod of Recall (160/160) {@z2!*!*}
    
i) a Staff of Identify[7|21] (0 charges)
j) Metal Lamellar Armour (-3 to accuracy) [23,+6]
k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
l) a Fiery Katana of Slaying (4d5) (+9,+9)
m) a Katana of Slay Animal (3d4) (+12,+9)
n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
o) a Lochaber Axe of Fury (3d8) (+17,+18) [-19] (+2)
p) a Whip of Westernesse (1d6) (+8,+8) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Zombie Forest troll on level 52 of Mordor.
q) a metal Boomerang of Accuracy (4d5) (+10,+10)
r) 31 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Nothing (100/100)
b) a Staff of Healing[2|32] (5 charges)
c) a True Totem of Bill the Stone Troll
    
d) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
e) a Dwarven Lantern
    It provides light (radius 2) forever.  
    It cannot be harmed by fire.  
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
g) Bar Chain Mail of Resistance (-2 to accuracy) [18,+18] {Princess Mrk25}
    
    It provides resistance to acid, electricity, fire, cold and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) a Sharp Cleaver of Westernesse (2d4) (+8,+10) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
    Barrow-Downs.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
m) a Light Crossbow of Extra Might (x4) (+13,+16)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
b) Tenser's Top-Heavy Teaspoon (charging)
    It can be activated for summon pet.  
    You found it in the remains of a Nether wraith on level 33 of Mirkwood.
c) 13 Potions of Healing
    
d) 5 Scrolls of *Remove Curse*
    
e) a Silver Rod of Nothing (100/100)
f) a Silver Rod of Nothing (100/100)
g) a Golden Rod of Simplicity of Nothing (125/125)
h) a Mithril Rod of Nothing (160/160)
i) a Rod Tip of Detection (80 Mana to cast)
j) a Ring of Lordly Protection [+16]
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, chaos and disenchantment.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Fauglin (+2)
    It increases your searching
     and infravision by 2.  It sustains your dexterity.  It provides
    resistance to cold, blindness, confusion and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 36 of The Land
    Of Rhun.
l) an Everburning Torch of Brightness
    It provides light (radius 4) forever.  It provides resistance 
    to dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) Elven Paper Armour [4,+14] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of Maze.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Metal Cap of Thengel [3,+12] (+3) {Princess Mrk11}
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 26 of Maze.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Pair of Soft Leather Boots of Speed [2,+5] (+4) {Princess Bdw4 (!)}
    It increases your speed by 4.  
    It was given to you as a reward.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Dark Sword of Barweth (3d7) (+10,+17) (+2 attacks)
    
    It generates an antimagic field.  It increases your constitution and 
    attack speed by 2.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 36 of Mordor.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
x) a metal Boomerang of Gondolin (4d5) (+8,+11) (+1)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Death drake on level 36 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Wand Construction Kit (charging)
    It
    can be activated for acquirement.  
    You bought it from the Magic shop.
b) 10 Potions of Cure Insanity
c) 4 Potions of Healing
d) 3 Potions of *Healing*
e) a Rod Tip of Perception (20 Mana to cast)
f) The Ring of Corod
    It makes you invisible.  It sustains 
    your intelligence and dexterity.  It provides resistance to 
    electricity, dark, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Ring of Taulir (+4)
    It increases your strength, 
    constitution and searching by 4.  It sustains your charisma.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon on level 35 of Mordor.
h) The Ring of Falan (+4)
    
    It increases your dexterity, constitution and stealth by 4.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    dark and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
i) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases 
    your attack speed by 2.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
j) The Augmented Chain Mail 'Halas' (-2 to accuracy) [16,+13]
    It sustains your strength and 
    wisdom.  It provides immunity to electricity.  It makes you completely
    fearless.  It provides resistance to fire, poison, confusion, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) Elven Metal Brigandine Armour (-3 to accuracy) [19,+15] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 40 of
    Mordor.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
m) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 36 of Mordor.
n) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Long Sword of Westernesse (2d5) (+15,+12) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Death drake on level 36 of Mordor.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Guisarme 'Silwin' (2d5) (+1,+7) {cursed}
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It does extra damage from frost.  
    It prevents teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 42 of Mordor.
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 47 of Mordor.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 46 of Mordor.
t) a Small Metal Boomerang of Gondolin (3d4) (+12,+11) (+2)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to poison and dark.  It allows you to levitate.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas
b) 99 Potions of Water Curing {quest}
c) 7 Potions of Curing
d) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It
    provides resistance to electricity and nether.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Faladrost (+4 to stealth)
    
    It increases your stealth and infravision by 4.  It provides immunity
    to paralysis.  It provides resistance to electricity, dark and sound.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 34 of The
    Land Of Rhun.
f) The Hard Leather Armour of Miryaroth (-1 to accuracy) [6,+8]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity and fire.  It makes you completely fearless.  
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 31 of
    The Land Of Rhun.
g) The Hard Studded Leather 'Teilind' (+35,+6) [7,+4](-40%) {cursed}
    It decreases your hit points by 40%.  It provides
    resistance to life draining and nether.  It drains experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Elite uruk on level 30 of The Land Of
    Rhun.
h) Elven Cord Armour [6,+7] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of Orc Cave.
i) an Elven Thunderlord Coat [9,+18] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 26 of The Land Of
    Rhun.
j) a Large Metal Shield of Electricity [5,+8]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by electricity.  
    It was given to you as a reward.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Mirkwood.
o) a Morning Star of Westernesse (2d6) (+14,+9) (+1)
    It increases your strength, dexterity and constitution by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
p) a metal Boomerang (Defender) (4d5) (+8,+3) [+6] (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 26 of The Land Of
    Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of
    Mordor.
b) The War Hammer of Dioloth (3d3) (+12,+10) (-7) {cursed}
    It can be wielded two-handed.  It decreases your wisdom by 7.  
    It produces chaotic effects.  It is a great bane of undead.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Kavlax the Many-Headed on level 40 of
    Mordor.



Posted on 23.1.2004 17:29
Last updated on 2.2.2004 22:51

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6979. on the Ladder (of 18290)
1289. on the ToME Ladder (of 3123)
5. for this player (out of 6)

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On 23.1.2004 17:29 dalbeider@yahoo.es wrote:
Second serious attempt at a RK Paladin. This time I've got through most of the Orc Caves (Deathwatch already cleaned). Next in the list is Azog, then I may go straight to Mirkwood for quests (unlucky with FF so far). I can't say the same with the princess' rewards...DLvl7, some green dragon flies --> Boots of Speed +4 :D. That nice cleaver in the inv was dropped by Wormtongue in DLvl3, another early lucky find.

On 24.1.2004 22:57 dalbeider@yahoo.es wrote:
Mirkwood done, quite easy overall. FF only gave Summoning as an interesting side skill (well, he gave Necromancy thrice, but it doesn't fit quite well with the paladin theme, so I passed it). The princess has been a bit more generous, with Thengel and Belangil as the biggest prizes. Now, time to rescue poor Merton and kill some pesky spiders, then I'll go for the sandworm lair, looking for stats and vaults.

On 26.1.2004 00:04 dalbeider@yahoo.es wrote:
Merton rescued, Maze and Sandworm Lair done, both in one trip, and Eol and Uvatha are no more. Uvatha died to lots of Pulverize and some bolts to finish, and Eol spent half of the combat confused because of a lucky Mindwave, and the other half trying (unsuccessfully) to dodge Belangil's thrusts. All too easy, the RNG is keeping something for me, I'm sure :S. Now going through Rhun, just for the sake of it. I need a decent ring urgently, that Slow Digestion one seems a joke.

On 29.1.2004 19:33 dalbeider@yahoo.es wrote:
All resists but nexus covered, and I'm pretty sure some equipment juggling will eventually yield that one, too (that defender boomerang in Lothlorien is calling me...).

Done with Rhun, Ulfang's randart was one of the crappiest randart armors I've ever seen (yet it sold for 17k gold...figures). Still, got pretty lucky, finding *two* market levels in a row (28 and 29) there, one with speed ring and potion shops (will have to drop again by there when I save some gold), and the other with a rare jewelry shop. Pretty useful, really. The rest of the dungeon was *boring*. Now I have to choose between Moria or going straight to Mordor...we'll see.

On 30.1.2004 16:36 dalbeider@yahoo.es wrote:
Finally covered nexus resist, thanks to yet another randart ring...looks like the elven ringmakers of old were quite busy in my alternate Middle-Earth :P. Finally skipped Moria by now, I'll probably pay a visit later just to clear Orc Town. Going through Mordor now, questing all the way down.

On 1.2.2004 00:06 dalbeider@yahoo.es wrote:
Had the nice idea of wearing a simple ring of nether resistance instead of one of the randarts, thus allowing me to swap in both Rohirrim and Beor, which give a nice +6 boost to speed, without losing any resistance. CLvl 39 already, this is already my best non-cheating character. I'm having some fun (ahem) with my last FF quest in Mordor-45: 15 Skull Drujs :S. I'm just glad this wasn't a princess quest, entering her room would have been suicidal (as my previous RK Demonologist character knew too well...)

On 2.2.2004 20:27 dalbeider@yahoo.es wrote:
Eye drujs, Hell Knights, Old Sorcerors...quests are getting funnier by seconds :P. And the rewards shittier, of course...

On 2.2.2004 22:51 dalbeider@yahoo.es wrote:
Crap...I was meleeing a dracolich with about 350 HP left, and thinking about teleporting, when another dracobastard behind him breathed nether for almost 500 damage, even with resistance...Well, that's life (or death).

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