The Angband Ladder: Sharpshooter, Wood-Elf Archer by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Sharpshooter           Age                143       Str:     17     19
 Sex   : Male                   Height              47       Int:     16     21
 Race  : Wood-Elf               Weight             102       Wis:      4     11
 Class : Archer                 Social Class        28       DEX:     28       
 Body  : Player                                              CON:     13       
 God   : Eru Iluvatar                                        CHR:     14       
                                                                               
 + To Melee Hit          22 Level             28    Max Hit Points       154   
 + To Melee Damage       36 Experience     64070    Cur Hit Points       -20   
 + To Ranged Hit         38 Max Exp        84286    Max SP (Mana)         15   
 + To Ranged Damage      11 Exp to Adv.    80000    Cur SP (Mana)         11   
   AC                 26+38 Gold          128698    Piety               3369   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  2         
 Bows/Throw  : Legendary[45]Searching   : Fair         Shots/Round:  4         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  4d5+72    
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 20 (1000')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 15 (750')

 Your body was a Player.
 You have defeated 1901 enemies.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Night mare in the town of Minas Anor.
You are confused.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 21)
 - Combat                                        37.952 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              46.937 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 33.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         01.000 [1.100]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may meet a Grey mold on level 1.
You may meet a Piranha on level 6.
You may meet a Novice rogue on level 1.
You are fated to die on level 1.
You are fated to find a Potion of Slime Mold Juice on level 5.


  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
        It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Long Bow 'Froth' (x5) (+10,+11) (+2)
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence and constitution by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Levitation
f) a Ring of Levitation
k) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 13810 turns of light)
    It provides light (radius 2) when
    fueled.  It cannot be harmed by fire.  
n) Chain Mail of Resistance (-2 to accuracy) [14,+14]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield [5,+2]
s) The Metal Cap of Cornoeg [3,+12]
    It provides light (radius 2) forever.  
    It provides resistance to dark, blindness and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Free Action [2,+4]
z) a Roper (215 hp)
{) 14 Arrows of Wounding (1d4) (+9,+8) {90% off}
    
    You made it yourself.
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) 7 Rations of Food
    
c) a Ring of Invisibility
    It
    makes you invisible.  
    You found it in the remains of Smeagol on level 14 of A lost temple.
d) Dwarven Ring Mail (-2) [12,+15] (+2)
    It 
    increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) 14 Arrows of Frost (1d4) (+4,+5) {90% off}
    It does extra damage from frost.  It
    cannot be harmed by cold.  
    You made it yourself.
f) 6 Arrows (1d4) (+4,+3) {90% off}
    
g) 21 Seeker Arrows (4d4) (+4,+1) {90% off}
    
h) 2 Seeker Arrows (4d4) (+0,+0)
i) a Small Wooden Boomerang of Westernesse (1d4) (+8,+8) (+2)
    It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  
    You found it in the remains of Ugluk, the Uruk on level 19 of Mirkwood.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Potions of Speed
    
b) a Potion of Healing
    
c) a Potion of *Healing*
    
d) a Partial Totem of a Mature red dragon
    
e) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Feathers Cloak of Aman [1,+28] (+3 to stealth) {50% off}
    It increases your 
    stealth by 3.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Dwarven Hard Leather Cap of Regeneration [2,+10] (+1 to infravision)
    It increases your constitution and 
    infravision by 1.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  It speeds your regenerative
    powers.  
    You found it in the remains of a Stone troll in the town of Bree .
i) The Metal Cap of Thengel [3,+12] (+3)
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) 10 Arrows of Lightning (1d4) (+6,+5) {90% off}
    It does extra
    damage from electricity.  It cannot be harmed by electricity.  
    You made it yourself.
l) 26 Arrows of Acid (1d4) (+5,+4) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
m) 10 Arrows of Frost (1d4) (+8,+5) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
n) 23 Arrows of Flame (1d4) (+5,+4) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
o) 21 Arrows (exploding) (1d4) (+5,+5) {90% off}
    
p) 26 Arrows (exploding) (1d4) (+1,+6) {90% off}
    
q) 16 Arrows (exploding) (1d4) (+1,+5) {90% off}
    
r) 16 Arrows of Wounding (1d4) (+5,+9) {90% off}
    
    You made it yourself.
s) 28 Seeker Arrows of Frost (4d4) (+4,+6) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
t) 23 Seeker Arrows (exploding) (4d4) (+1,+6) {90% off}
    
u) a Parchment - Adventurer's Guide to Middle-earth
v) 99 Elf Skeletons
w) 60 Elf Skeletons
x) 4 Dwarf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 1.2.2004 07:28

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2286. on the ToME Ladder (of 3145)
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On 1.2.2004 07:28 Elliott946@aol.com wrote:
Turns out the haunted house in Minas Anos is actually dangerous if you forget your 'see invisible'.

That bow was pretty cool, but I'm not sure +10,+11 would have cut it in the later part of the game and I couldn't enchant it any higher.

This character had his bases surprisingly well covered for someone who I thought of as only having found 2 useful items in his life.

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