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The Angband Ladder: Gerragan, RohanKnight Alchemist by <dan@swivel.net>

  [ToME 2.2.5 Character Dump]

 Name  : Gerragan               Age                 22       STR!     40       
 Sex   : Male                   Height              60       INT!     40       
 Race  : RohanKnight            Weight              78       WIS!     40       
 Class : Alchemist              Social Class        69       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         415 Level             50    Max Hit Points      3141   
 + To Melee Damage      439 Experience  45370531    Cur Hit Points      3141   
 + To Ranged Hit        239 Max Exp     45370531    Max SP (Mana)        529   
 + To Ranged Damage     186 Exp to Adv.    *****    Cur SP (Mana)        155   
   AC                34+442 Gold         9485153    Piety              28303   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[225Perception  : Excellent    Blows/Round:  21        
 Bows/Throw  : Legendary[110Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  21d6+9219 
 Stealth     : Legendary[7] Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have blue-gray eyes, wavy brown hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 35 (1750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 18 (900')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 126 of Angband.
 You have defeated 10097 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 40th Quelle of the 2890th year of the third age.
 You have been adventuring for 54 days.

                    adefkmnopsuxz{|@            
        Add Str   : 9.234.....2.....            
        Add Int   : 9823..42........            
        Add Wis   : 98234..2........            
        Add Dex   : 9.23............            
        Add Con   : 9823..4...2.....            
        Add Chr   : ..234..2........            
        Add Stea. : 982...42........            
        Add Sear. : .....4..........            
        Add Speed : ..234.42...*...+            
        Add Blows : 98..............            
        Slay Anim.: ++..............            
        Slay Evil : ++..............            
        Slay Und. : ++..............            
        Slay Demon: ++..............            
        Slay Orc  : +...............            
        Slay Troll: ++..............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Kill Drag.: ++..............            
        Sharpness : +...............            
        Poison Brd: .+..............            
        Sust Str  : ++.+............            
        Sust Int  : +.+.............            
        Sust Wis  : +++.............            
        Sust Dex  : ++.+............            
        Sust Con  : ++.+............            
        Sust Chr  : +++.............            
        Invisible : .......+........            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : ++++......+.....            
        Hold Life : ++++....+.......            
        Imm Acid  : ++....++*.......            
        Imm Elec  : ++.*..+.........            
        Imm Fire  : ++..+.*++.......            
        Imm Cold  : ++*...++*.......            
        Res Pois  : ++.++...........            
        Res Fear  : ++..+...........            
        Res Lite  : +...............            
        Res Dark  : +...............            
        Res Blind : +.+.............            
        Res Conf  : .......+........            
        Res Sound : +...............            
        Res Shard : ++..............            
        Res Neth  : ++..............            
        Res Nexus : +.....+.+.......            
        Res Chaos : ++..............            
        Res Disen : ...++...+.......            
        Aura Fire : ......+.........            
        Levitate  : ++.+............            
        Lite      : +........+......            
        See Invis : ++++............            
        Digestion : ++.+............            
        Regen     : ++.+............            
        Activate  : +.++++.+.+......            
        Blessed   : ++..............            
        Fly       : ......+.........            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Dragon.ESP: ++..............            
        Giant.ESP : +...............            
        Demon.ESP : ++..............            
        Undead.ESP: ++..............            
        Evil.ESP  : ++..............            
        Animal.ESP: ++..............            
        TLord.ESP : ......+.........            
        Good.ESP  : +...............            
        Full ESP  : +.+.............            

Skills (points left: 38)
 - Combat                                        03.100 [0.700]
          . Weaponmastery                        06.100 [0.900]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.300]
 - Magic                                         13.206 [0.900]
          . Magic-Device                         16.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  05.080 [0.800]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            30.400 [0.500]
 - Monster-lore                                  04.600 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            33.800 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Blessed Whip (*Defender*) (1d6) (+347,+383) [+277](180%) (+9 attacks)
    It can be activated for Unknown! if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, stealth and attack speed
     by 9.  It increases your hit points by 180%.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, light, dark, blindness, sound, shards, nether, nexus and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) a Venomous Small Metal Boomerang (Defender) (9d7) (+171,+186) [+27] (+8
attacks
    It increases your intelligence, wisdom, 
    constitution, stealth and attack speed by 8.  It poisons your foes.  
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against trolls.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    sustains your strength, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, shards, nether and chaos.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons, demons, undead, evil beings and animals.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 127 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightcrawler on level 70 of The Sacred
    Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 69 of The Sacred Land Of
    Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Agungil [10,+21]
    It provides
    immunity to acid and cold.  It provides resistance to life draining, 
    fire, cold, nexus and disenchantment.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers
    from beyond(sanity drain) 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your luck by 6.  It
    identifies all items for you.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
x) a Pair of Soft Leather Boots of Speed [2,+16] (+15)
    It increases your speed by 15.  
    You made it yourself.
z) a Master quylthulg (6800 hp)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) Tenser's Alteration Manual {Genocide}
    It can be activated for genocide every 500 turns.
    
    You found it in the remains of a Patriarch on level 85 of Angband.
b) Balrilbon's Bag of Wondrous Tricks {Cure Insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Glabrezu on level 127 of Angband.
c) Boccob's Magical Mish-mash {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 78 of Angband.
d) the Immortal Skull of Benetar {Teleport Level}
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 120 of Angband.
e) Jor's Compendium of Strange Behaviour {@A1}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Nether wraith on level 69 of The Sacred
    Land Of Mountains.
f) 2 Potions of Enlightenment
g) 19 Scrolls of Satisfy Hunger {@r1}
h) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d@z2}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Restoration (400/400) {!d@z3}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Recall (400/400) {!d@z1}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
k) The Gnomish Shovel of Gulkar (+9,+6) (+1 to speed)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Angrion (+5)
    It increases your strength, wisdom and 
    dexterity by 5.  It makes you completely fearless.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of The
    Sacred Land Of Mountains.
b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 113 of
    Angband.
c) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) 35 Essences of Poison
e) an Essence of Explosion
f) 52 Essences of Teleport
g) 39 Essences of Cold
h) 24 Essences of Fire
i) 94 Essences of Acid
j) 8 Essences of Confusion
k) 34 Essences of Light
l) 44 Essences of Chaos
m) 10 Essences of Time
n) 22 Essences of Magic
o) 29 Essences of Extra Life
p) 22 Essences of Darkness
q) 8 Essences of Knowledge
r) 12 Essences of Force
s) 20 Essences of Lightning
t) 11 Essences of Mana
u) 95 Empty Bottles


  [Home Inventory - Gondolin ]

a) 94 Potions of Corruption
b) 7 Potions of Lose Memories
c) 28 Potions of Detonations
d) 17 Potions of Restore Mana
e) 10 Potions of Augmentation
f) 6 Potions of Experience
g) 49 Scrolls of *Destruction*
h) 99 Essences of Poison
i) 99 Essences of Poison
j) 99 Essences of Poison
k) 99 Essences of Cold
l) 99 Essences of Cold
m) 99 Essences of Fire
n) 99 Essences of Confusion
o) 99 Essences of Confusion
p) 99 Essences of Confusion
q) 99 Essences of Light
r) 99 Essences of Light
s) 99 Essences of Light
t) 99 Essences of Time
u) 99 Essences of Time
v) 99 Essences of Time
w) 99 Essences of Magic
x) 99 Essences of Lightning


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 47 of Mordor.
b) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every
    200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred
    Land Of Mountains.
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It provides resistance to 
    shards.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
k) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Metal Lamellar Armour of Sorossael (-36,-38) [23,+14](20%)
    It increases your 
    hit points by 20%.  It provides immunity to acid.  It provides
    resistance to acid, poison, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of
    Angband.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 61 of Mordor.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 68 of Angband.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
w) The Mage Staff of Halemnas (1d4) (+13,+11)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
x) a Mage Staff of Wizardry (1d4) (+2,+8)(80%) (+4)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.


  [Home Inventory - Lothlorien ]

a) The Pendulum of Orcus {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 79 of Angband.
b) The Crystal Ball of Godly Sights {Cure Insanity}
    It can be
    activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 72 of Angband.
c) Raal's Tormented Spirits {High Exp Loss}
    
    It can be activated for high experience loss.  
    You found it in the remains of a Hezrou on level 99 of Mount Doom.
d) 2 Sprigs of Athelas
e) a Potion of Augmentation
f) a Potion of Self Knowledge
g) a Fireproof Scroll of *Identify*
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 126 of Angband.
h) 19 Scrolls of *Identify* {50% off}
i) 2 Scrolls of *Remove Curse*
j) 15 Scrolls of Enchant Armor
k) 93 Scrolls of Nothing
l) a Staff of Probability Travel[2|15] (2 charges)
m) an Indestructible Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
n) The Ring 'Nique' (+8)
    It increases your dexterity, stealth and speed by 
    8.  It sustains your charisma.  It provides resistance to acid, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
o) The Ring of Natar (+4)
    
    It increases your strength, intelligence, charisma, searching, speed
     and ability to score critical hits by 4.  It makes you invisible.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 127 of
    Angband.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It provides resistance to fire and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 124 of Angband.
r) 17 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    
    It increases your charisma, speed and ability to score critical hits
     by 4.  It makes you invisible.  It sustains your strength.  It
    provides resistance to light, blindness and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 125 of Angband.
b) The Ring of Power of Akhorahil the Blind (+2 to speed)
    
    It increases your strength and speed by 2.  It makes you invisible.  
    It sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
c) The Ring of Power of Uvatha the Horseman (+3)
    It increases your strength, intelligence and constitution by 
    3.  It makes you invisible.  It sustains your constitution.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Dwar, Dog Lord of Waw (+3)
    
    It increases your intelligence, constitution and charisma by 3.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to electricity and blindness.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 127 of
    Angband.
e) The Ring of Power of Ren the Unclean (+3)
    It increases your dexterity and charisma by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    light and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Paths of the
    Dead.
f) The Ring of Power of Adunaphel the Quiet (+1 to stealth)
    It increases your dexterity, constitution and stealth by 1.  It
    makes you invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to blindness and shards.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 62 of Paths of
    the Dead.
g) The Ring of Power of The Witch-King of Angmar
    It makes you invisible.  It sustains your dexterity.  It
    provides resistance to confusion and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 106 of
    Angband.



Posted on 2.2.2004 09:11
Last updated on 8.2.2004 02:54

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395. on the Ladder (of 12678)
168. on the ToME Ladder (of 2973)
Second best for this player (out of 22)

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On 2.2.2004 09:11 dan@swivel.net wrote:
Okay... I used the cheap Alchemist trick... but FINALLY after playing Angband variants since they were MORIA.. I'm done. I'll perfect a few things on the character before retiring him, but it's nice to have finally won.


On 2.2.2004 21:17 iopia0 wrote:
Alchemists are experimental so this win doesn't count.
Im so mean.

On 3.2.2004 02:12 dan@swivel.net wrote:
Heh... fair enough.. I knew this was cheap (and thus mentioned the alchemist trick in the initial post), but wanted to post anyways, as it's part of the official game.

Someday I'll finish it with a yeek warrior but until then.... This is a good next step from my #1 Tome fella (Back before Ents were marginazlied).

On 8.2.2004 00:44 dan@swivel.net wrote:
First time getting the Rod of Home Summoning. I like it.

I did one exploratory cheat to see the Nether Region, but didn't save (and hadn't planned on it). Other than that, still only using the Alchemist exploits. This'll be the only character I post who makes use of them, so I figure I might as well use them to their extreme.


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