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The Angband Ladder: Treefu, Ent Monk by <djg_commerce@hotmail.com>

  [ToME 2.2.4 Character Dump]

 Name  : Treefu                 Age                293       STR! 18/***       
 Sex   : Neuter                 Height              65       INT!  18/70       
 Race  : Ent                    Weight              89       WIS! 18/190       
 Class : Monk                   Social Class        34       DEX!  18/90       
 Body  : Great Wyrm of Law                                   CON! 18/***       
 God   : Manwe Sulimo                                        Chr! 18/180 18/190
                                                                               
 + To Melee Hit          77 Level             50    Max Hit Points       911   
 + To Melee Damage       37 Experience  20147013    Cur Hit Points       -83   
 + To Ranged Hit         77 Max Exp     20147013    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         10   
   AC                176+206Gold         1571800    Piety              99915   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Excellent    Blows/Round:  14        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  28-2240   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 82 (4100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 29 (1450')

 Your body was a Great Wyrm of Law.
 You have defeated 16748 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 82 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Greater Balrog on level 81 of Angband.
Your color constantly changes.
You cannot speak.
You have strong breath.
You cannot open doors.
You can bash doors.
You can move monsters.
You have dragon blood in your veins.
You are inherently evil.
You cannot be slept.
You are immune to stun.
You are immune to sleep.
You can breathe sound.
You can breathe shards.
You can terrify.
You can blind.
You can use confusion.
You can magically summon a dragon.
You can magically summon greater dragons.
You can fly.
You are immortal.
You can switch locations with another being.
You feel righteous.
You feel heroic.
You are in a battle rage.
You are protected from evil.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 55)
 - Combat                                        38.520 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      41.700 [1.100]
          . Boulder-throwing                     01.200 [0.600]
 - Sneakiness                                    10.180 [0.900]
          . Stealth                              06.400 [0.900]
          . Disarming                            03.700 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         02.052 [0.600]
          . Magic-Device                         13.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  11.800 [0.900]
          . Prayer                               30.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  16.730 [1.100]
          . Corpse-preservation                  12.500 [0.500]
          . Possession                           01.000 [0.100]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Tree walking


  [Fates]

You may meet a Village idiot on level 1.
You are fated to find a Potion of Invisibility on level 3.
You may find a Potion of Cure Light Wounds on level 7.
You are fated to find a Scroll of Blessing on level 1.


  [Character Equipment]

e) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
        It increases your stealth and attack speed by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    acid, fire, cold, blindness and nexus.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 76 of Angband.
f) The Ring 'Guldi' (+3 to searching)
    
    It increases your dexterity, constitution and searching by 3.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    confusion, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 56 of
    Mordor.
g) The Ring 'Numir' (+3) {a, psn, snd, nex, atk, spd}
    It increases your stealth, searching, speed and attack speed by 
    3.  It provides resistance to acid, poison, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
h) The Ring of Valdinari (+2 to searching) {aec snd sha nex cha}
    It increases your charisma and searching by 2.  It
    sustains your dexterity.  It provides resistance to acid, electricity, 
    cold, sound, shards, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
j) an Indestructible Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) (nothing)
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) (nothing)
z) a Silent watcher (1860 hp)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Translocation {!d!s!v!k!k}
b) 2 Holy Tomes of Manwe Sulimo {!d!k!v!s}
c) The Gem of Fire {teleport}
    It can be activated
    for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) Raal's Voodoo Doll of Revenge {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of an Ethereal drake on level 74 of Angband.
e) a Parchment titled ``Tenser's Last Words'' {!d!v food}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master mindcrafter on level 44 of Mordor.
f) 8 Potions of Speed
    
g) 7 Potions of Resistance
    
    It cannot be harmed by acid, cold, lightning or fire.  
h) 12 Scrolls of Teleportation
    
i) 2 Scrolls of *Identify*
    
j) a Copper Rod of Capacity of Trap Location (40/40) {!d!k!v!s}
k) a Golden Rod of Simplicity of Perception (125/125) {!d!v!k!s}
l) an Adamantite Rod of the Istari of Recall (400/400) {!*}
m) a Staff of Shake[3|14] (11 charges)
n) a Staff of Probability Travel[1|8] (2 charges)
    
o) a Staff of Vision[3|27] of Plenty (14 charges)
p) The Ring 'Vorfinnar' {f, /d, poi, net}
    It sustains 
    your constitution.  It provides resistance to fire, poison, dark and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) a Ring of Slaying (+17,+14)
r) an Amulet of Reflection
s) an Indestructible Amulet of Anti-Magic
    It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
t) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
u) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Metal Cap of Thengel [3,+10] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 12 of Orc
    Cave.
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Compendium of Strange Behaviour {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
b) 7 Sprigs of Athelas
    
c) 11 Potions of Speed
    
d) 8 Potions of *Healing*
    
e) 2 Potions of Life
f) 12 Potions of Enlightenment
    
g) 6 Potions of Resistance
    It cannot be
    harmed by acid, cold, lightning or fire.  
h) a Fireproof Scroll of Genocide
i) 3 Scrolls of Genocide
j) a Scroll of Mass Genocide
k) a Rod Tip of Healing (120 Mana to cast)
l) a Wand of Stone Prison[2|12] (0 charges)
m) The Wand of Digging of Thrain (179 charges)
n) a Staff of Genocide[1|10] (4 charges)


  [Home Inventory - Gondolin ]

a) Baalzebub's Tormented Skullcap (charging) {cure ins}
    It can be activated for cure
    insanity.  
    You found it lying in a vault on level 21 of A lost temple.
b) The Crumpled Scroll of Mass Resurrection
c) a Rod Tip of Detection (80 Mana to cast)
d) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It 
    increases your wisdom and attack speed by 2.  It makes you invisible.  
    It provides resistance to blindness, chaos and disenchantment.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 82 of Angband.
e) The Ring of Elbern (+3)
    
    It increases your constitution by 3.  It sustains your intelligence
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid and light.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring of Eluin (+3)
    It increases your constitution and infravision by 3
    .  It provides resistance to blindness, shards and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 82 of
    Angband.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
h) a Ring of Extra Attacks (+2 attacks)
    
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Augline (+4 to speed)
    It can be used to store a
    spell.  It increases your intelligence, stealth and speed by 4.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to electricity, blindness and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 56 of Mordor.
j) The Amulet of Aelthin (+0)
    
    It decreases your searching by 0.  It sustains your intelligence.  It
    provides resistance to dark, blindness and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of Angband.
l) The Amulet 'Rhuringin' (+5 to searching)
    It 
    increases your searching by 5.  It sustains your dexterity.  It
    provides resistance to dark, confusion and shards.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master thief on level 37 of Moria.
o) The Amulet of Anfaur (+1) {snd, dis}
    It 
    increases your intelligence, wisdom and searching by 1.  It sustains 
    your wisdom.  It provides resistance to sound and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 73 of Angband.
p) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Banshee on level 21 of A lost temple.
q) The Phial of Undeath (-5)
r) a Dragon Helm of Water Breathing [8,+24]
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
t) Ar-Pharazon the Golden's corpse


  [Home Inventory - Minas Anor ]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [Home Inventory - Lothlorien ]

a) Benetar's Portable Plague {cure ins}
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven druid on level 46 of Mordor.
b) a Ring of Speed (+8)
c) Power Dragon Scale Mail (-3) [40,+22] {!d!k!v!s}
d) a Robe of Permanence [2,+13]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Hard Studded Leather of Lonwe (-63,-15) [7,+9](40%)
    It increases your hit points by 
    40%.  It sustains your strength, intelligence and constitution.  It
    provides immunity to acid and cold.  It provides resistance to fire, 
    cold, poison, sound, nether, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Mordor.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
g) The Cloak of Huorlar [1,+5] {light neth nex lightn}
    It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, light, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 76 of Angband.
j) The Iron Crown of Amoth [0,+13] {snd nth nex dis l/d fire}
    It
    sustains your strength and dexterity.  It provides immunity to
    paralysis.  It provides resistance to fire, light, dark, sound, nether
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of The Land Of Rhun.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {sh dis a,f}
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Steel Helm 'Lebohaum' [20,+80]
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
n) a Magical Shovel (1d2) (+5,+6) (+1)
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 82 of Angband.
q) The Silver Bolt of Nieldar (3d5) (+3,+6) (+2 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 2.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Mordor.
r) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 36 of Moria.
s) a metal Boomerang of *Slay Demon* (4d5) (+6,+7) (+2) {f, cha}
    It increases your intelligence by 
    2.  It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    You found it in the remains of an Elder vampire on level 46 of Mordor.
t) a metal Boomerang (Defender) (4d5) (+10,+12) [+2] (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold, poison and shards.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Drum of the Druedain (+4 to stealth) {poi, /d}
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
v) Climbing Set
w) a Player corpse


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 54 of Mordor.
b) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Angband.
c) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
d) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your 
    intelligence, searching and spell power by 6.  It provides resistance 
    to blindness and confusion.  It allows you to see invisible monsters.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 54 of Mordor.
i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant Priest on level 59 of Mordor.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 82 of
    Angband.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.



Posted on 3.2.2004 02:09
Last updated on 13.2.2004 14:31

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1355. on the Ladder (of 12685)
611. on the ToME Ladder (of 2973)
Second best for this player (out of 3)

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On 3.2.2004 02:09 djg_commerce@hotmail.com wrote:
Trying a dodging monk, hoping to eventually find something worth posessing.

On 10.2.2004 07:49 djg_commerce@hotmail.com wrote:
Found a few bodies worth posessing, but still no good source of non-armor disenchantment resistance.

On 13.2.2004 14:31 djg_commerce@hotmail.com wrote:
Cause of death: player stupidity. I decided to try to complete a quest for a bunch of greater balrogs, then decided to keep going when I was out of healing potions, then stupidly kept trying (and failing) to use various item activations when I had lots of skill points left to spend and not very high levels in use magic device. Still, I got farther than I expected.

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