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The Angband Ladder: Eru's Dishwasher, High-Elf Sorceror by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Eru's Dishwasher       Age                101       STR: 18/185       
 Sex   : Female                 Height              85       INT! 18/***       
 Race  : High-Elf               Weight             153       WIS! 18/***       
 Class : Sorceror               Social Class        41       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit           3 Level             50    Max Hit Points       437   
 + To Melee Damage        8 Experience  18830256    Cur Hit Points       431   
 + To Ranged Hit         16 Max Exp     18830256    Max SP (Mana)       2020   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2018   
   AC                38+123 Gold        10453797                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+32    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a ballerina. You are              
          fated to follow in your mother's footsteps. You find Eru             
          pleasing and adorable.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 109 (5450')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 11977 enemies.
 You felt under the evil influence of the One Ring and decided to wear it.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 87 princesses.
 You became a new force of darkness and enslaved all free people.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Quelle of the 2890th year of the third age.
 Your adventure lasted 64 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can wreck the world around you.
You can restore lost life forces.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        02.500 [0.300]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    14.500 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         08.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.820 [0.550]
          . Prayer                               37.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.750 [0.500]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            02.500 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Flounder on level 11.
You are fated to find a Staff of Nothing on level 2.
You may find a Rune [Acid] on level 9.
You may meet a Newt on level 2.
You are fated to meet a Village idiot on level 4.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+1,+5)(80%) (+4)
d) The Sling of the Thain (x6) (+14,+14) (+4) {cursed}
        It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 40 of
    The Land Of Rhun.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated
    for powerful things if it is being worn. It grants you the power of 
    change the world if it is being worn.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It makes
    you invisible.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is
    being worn.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and luck by 2.  
    It increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Bar Chain Mail of Ascarn (-37,-17) [18,+10](40%)
    It increases your hit points by 40%.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, electricity, poison, light
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
o) an Elven Cloak of Stealth [4,+9] (+4 to stealth)
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+14] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Maulotaur on level 50 of Moria.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1234 hp)
{) (nothing)
|) a Gnomish Shovel of Digging (+9,+5) (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 47 of
    Mordor.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  
d) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
e) a Fireproof Tome of Translocation {100% off}
    It cannot be harmed by
    fire.  
    You stole it from the Library.
f) a Tome of the Tree
    
g) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    
    You found it in the remains of Saruman of Many Colours on level 47 of
    Mordor.
i) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
j) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
l) The Wand Construction Kit
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 95 of Angband.
m) a Parchment titled ``Household Magic'' {Teleport level}
    It can be
    activated for teleport level.  
    You found it lying on the ground on level 33 of Moria.
n) 6 Potions of Cure Insanity
    
o) 9 Potions of Cure Critical Wounds
    
p) a Potion of *Healing*
q) 3 Potions of Life
    
r) The Ring of Ostol (+5)
s) The Ring of Power 'Nenya' (+9,+9) (+2)
t) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Two-Handed Sword of Nolfaulin (3d6) (+20,+24) (+4)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas
b) a Silver Rod of the Istari of Nothing (200/200)
c) a Silver Rod of Capacity of Nothing (200/200)
d) a Mithril Rod of the Istari of Nothing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 55 of Mordor.
e) 2 Rod Tips of Recall (80 Mana to cast)
f) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It 
    increases your intelligence, stealth, searching, speed, attack speed
     and ability to score critical hits by 1.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to cold, light, dark, 
    blindness, shards, nexus, chaos and disenchantment.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
g) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your intelligence and dexterity by 5.  It makes
    you invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Angband.
h) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
j) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
k) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
l) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Anchor of Space-Time
n) The Hard Leather Armour 'Faleran' (-1 to accuracy) [6,+15]
    It provides immunity to cold.  It provides resistance to 
    confusion, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) a Shadow Cloak [6,+12] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    light and dark.  
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
q) The Set of Gauntlets 'Pauraegen' [Manathrust] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It has a spell stored inside.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 32 of
    Mirkwood.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Mage Staff of Power (1d4) (-5,+0) (+8)
t) a Mage Staff of Power (1d4) (-18,+3) (+7)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 7.  
    You found it in the remains of a Demilich on level 55 of Mordor.
u) a Mage Staff of Wizardry (1d4) (+2,+4)(40%) (+2)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 2.  It increases your mana capacity by 40%.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
v) a Mage Staff of Mana (1d4) (-6,-10)(60%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 60%.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) a Mage Staff of Mana (1d4) (-6,+1)(60%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Nightcrawler on level 64 of Mordor.
x) a Mage Staff of Mana (1d4) (+5,-2)(60%)


  [Home Inventory - Gondolin ]

a) 4 Scrolls of *Identify*
    
b) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Eru Iluvatar {25% off}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) The Tome of Eru's Dishwasher
c) a Ring of Speed (+8) {100% off}
    It increases your speed by 8.
    
    You stole it from the Rare Jewelry Shop.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Amulet of Arith (+3 to searching)
    It can be activated for venom breathing
    every 40+d60 turns if it is being worn. It increases your dexterity, 
    constitution and searching by 3.  It sustains your dexterity, 
    constitution and charisma.  It provides resistance to poison and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) The Amulet 'Sulma' (+3)
    It increases your intelligence, wisdom and dexterity by 3.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to cold, dark and disenchantment.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
g) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
h) The Robe of Incanus [2,+19] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 6 of Barrow-Downs.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Small Metal Shield of Rancar [3,+10]
    It sustains your charisma.  It provides
    resistance to acid.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Mirkwood.
m) a Golden Crown of the Magi [0,+5] (+3)
    
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and poison.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
p) The Set of Gauntlets 'Paurhach' [2,+15]
q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) a Mage Staff of Power (1d4) (-10,-3) (+11)
t) a Mage Staff of Power (1d4) (+0,-12) (+10)
u) a Mage Staff of Mana (1d4) (-15,-20)(40%)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Listen to the Music
    
b) 2 Scrolls of *Remove Curse*
    
c) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    It increases your ability to score critical hits
     by 4.  It makes you invisible.  It sustains your charisma.  It makes
    you completely fearless.  It allows you to fly.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor.
d) an Amulet of Slow Digestion
e) a Feanorian Lamp
    
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
f) The Phial of Undeath (-5)
g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and blindness.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Knowledge [6,+20] (-6)
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 32 of
    Mirkwood.


  [Home Inventory - Khazad-dum ]

a) The Ring of Beren (+4)
    It increases your strength, intelligence, dexterity and 
    stealth by 4.  It sustains your intelligence and wisdom.  It provides
    resistance to fire.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Small Metal Shield of Erundaleb [3,+14]
    It sustains your 
    intelligence, wisdom and charisma.  It provides resistance to shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) a Mage Staff of Wizardry [Identify] (1d4) (-13,-26)(60%) (+3)
    
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 51 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Necromancer on level 31 of Mirkwood.
c) The Ring of Minur (+4) {cursed}
    
    It increases your wisdom and charisma by 4.  It sustains your 
    dexterity.  It provides resistance to fire, cold and shards.  It slows
    your metabolism.  It induces random teleportation.  It is cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It 
    increases your infravision and speed by 1.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to dark and 
    nether.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 40 of The
    Helcaraxe.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your dexterity, constitution, charisma and 
    attack speed by 2.  It makes you invisible.  It provides resistance to 
    dark and nether.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your attack speed by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire, light and blindness.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
g) The Ring of Power of Ren the Unclean (+2% of critical hits)
    
    It increases your dexterity, constitution and ability to score
    critical hits by 2.  It makes you invisible.  It provides resistance 
    to poison and confusion.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 62 of Erebor.
h) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    
    It increases your dexterity and infravision by 4.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to cold and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Adunaphel the Quiet (+3 to searching)
    
    It increases your wisdom and searching by 3.  It makes you invisible.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to light.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Mordor.
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
k) The Ring 'Numorod' {cursed}
    
    It provides resistance to fire, shards and disenchantment.  It allows
    you to see invisible monsters.  It drains experience.  It induces
    random teleportation.  It is heavily cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
l) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by
    fire.  
m) a Dwarven Lantern of Fading (with 0 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed
    by fire.  
    You found it in the remains of a Mimic on level 28 of Mirkwood.
n) a Feanorian Lamp
    It
    provides light (radius 3) forever.  It cannot be harmed by fire.  
o) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It
    provides resistance to fire and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
w) The Orcish Pick 'Goros' (+4,-3) (+1 to speed)
    It increases your strength, intelligence, dexterity, 
    constitution, charisma, ability to tunnel, speed and attack speed by 1
    .  It drains life from your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
x) The Mage Staff of Athon (1d4) (+11,+2) [+8] (+1)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your spell
    power by 1.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.



Posted on 4.2.2004 19:55
Last updated on 7.2.2004 19:04

Download this dump

1481. on the Ladder (of 12557)
652. on the ToME Ladder (of 2972)
Second best for this player (out of 27)

Comments

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On 4.2.2004 19:55 baumog<>sdf-eu.org wrote:
Phew! This character is certainly lucky. (Indeed, "very lucky".) Got lotsa good stuff early on. I'm taking a break from Mordor because of a quest for Thunderlords. Low on !oHealing and Restore Mana. I'm going to do some more God quests and take a stroll through LoM and perhaps Erebor, + the usual potion shops. Oh, and The Scroll of Mass Resurrection is neat. I get to kill 'em twice! :)

On 5.2.2004 00:51 baumog<>sdf-eu.org wrote:
That's it for today. Trone is dead, Saruman dead twice, Gondolin is ruined (though I somewhat regret it... what would my reward have been?)

Messed up the third god quest... Missed the relic, so now it's gone forever. :\ No big deal, I think.

Tomorrow I plan to do the rest of Mordor and then head into Erebor to see what I find. Mental note: Need to breathe underwater.

On 5.2.2004 16:04 baumog<>sdf-eu.org wrote:
Hm. Feagwath is dead, as is The Necromancer, The White Balrog, various Ringwraiths, Shelob and Glaurung. No Wolf Pelt of Air or similar... I really want to go to Númenor. I'm going to hang out at the bottom of Erebor some more before I dare Angband again. Beholder Hive-Mothers can be annoying...

On 5.2.2004 17:38 mayfair@true-evil.net wrote:
Those air cloaks are quite rare. There are also these few artifacts that give you water breathing, for example Phial of undeath. I have gotten it many times from Eol, so you might wanna try that if you haven't already.

On 5.2.2004 18:29 baumog<>sdf-eu.org wrote:
That phial has bit me in the past... But that was with lower-level characters. I'll give it a shot. Thanks.

On 5.2.2004 19:46 baumog<>sdf-eu.org wrote:
Worst Dungeon Ever (so far :) -- "foo is unaffected!" etc ad nauseam. Reading up on the Phial of Undeath I decided to temporarily replace all my equipment lest the curse spread. Númenor was uneventful (I teleported down to lvl 50). Ar-Pharazon was a push-over. 4 manathrusts from a Magestaff of Power (+11). I had thoughtfully left a *Remove Curse* in Lothlorien when I recalled back, but no Athelas... You try walking back to Bree when The Black Breath saps your soul! :)

Ah well. Back to Angband.

On 6.2.2004 07:44 baumog<>sdf-eu.org wrote:
Btw, at the bottom of Númenor I spotted a lone yellow 'p' in a room, so I snuck closer and cast Essence of Speed, Stone Skin + the usual (was going to be extra careful since I had only 216 HP). Then I lept into the doorway and yelled "Freeze!" The poor little Novice Mindcrafter died of shock... Bah. Must have been Ar-Pharazon's body double...

Well, I have plenty of mana, for once. I'm thinking about switching the Rag of the Wight for a randart +40% HP, or perhaps Trone's Coat for Reflection... I have a Shield of Reflection, but then I'd lose ImmAcid. Hmmm... I'll juggle around and see what I come up with.

On 6.2.2004 16:23 baumog<>sdf-eu.org wrote:
Went through all my equipment and balanced the resistances. I now have ImmAcid, ImmFire, and all resistances except Shard and Disenchantment.

Disenchantment doesn't worry me much... There are no ranged disenchantment attacks, right? (I have only encountered close-range disen. so far). Shard might be worse, though I have good stealth and always put on Stone Skin and Essence of Speed before any major enemies. I have been fine so far (level 70-ish of Angband).

Had to flee the Crypt, since I was low on mana (this was before Númenor), and the thought of fighting a few uniques and a horde of Undead didn't seem tempting. Apparently I missed a certain Cloak, but it would only have been of minor help, I think.

Thankfully I can skip FF quests, and the Princess quests so far haven't been too hard. The wench offered me a Wolf Pelt... of Electricity. :( Bah. Had hoped for Air. No matter, Mejistos allows me to breathe underwater should I decide to take on the Watcher. Hm, I'll probably do Golgarach too, just for fun. Haven't done the Sandworm Lair either. I aim for completion of the Dungeons. :) Except for the Nether Realm and the Void. I'm not insane. :P

Oh, and a note on late-night playing. I emptied my mana reserves while fire-flashing what I thought was some kind of high-levelled demon before I noticed it was a gold $. "Aaah, why won't it die!? Oh, it's a gold coin... D'oh".

On 6.2.2004 17:23 mayfair@true-evil.net wrote:
Looks like you got past the point in which I died. Just the same point I always get my spellcasters. Which is getting those immunities when enemies are getting tougher. I got myself killed at lower parts of Mordor by a greater quest ice wyrm. One breath did about 400 damage which was half too much.
The sandworm lair is definitely worth checking. There are some really nice mage staffs. Last time I got two artifact ones there.

On 6.2.2004 19:50 baumog<>sdf-eu.org wrote:
Went through the Sandworm Lair and The Water Cave. Neither of the Guardians left anything of value, indeed, the Queen dropped nothing at all (or maybe the loot was fireflashed into oblivion). Some good magestaffs, but no artifacts. I didn't keep any, since I have a few of Mana and of Power in my houses already. Maybe some artifact magestaves will pop up in the depths of Angband...

Got a FF quest for Great Wyrms of Law. You guessed it: Shard breathers... :\ Found out the hard way. Boy am I glad for that extra 40% of HP! Incidentally, I have a beastmaster quest for a corpse of the very same wyrm, though I'll play it safe and run for the stairs downwards.

On 6.2.2004 20:02 baumog<>sdf-eu.org wrote:
Yeah, I usually die before I reach the bottom of Mordor, and when I played melee characters I was lucky to even survive the beginning of Mordor. My best melee-character died to a quest for some Undead Beholders.

But with my sorcerors I have gotten my revenge! :) It's a bit scary... This is the first character of mine to have reached clvl 50 and gotten started on clearing Angband. I keep expecting to die YASD, so I play this very slowly and defensively. Which is how I should have played my other characters, but that's another matter. :P

On 7.2.2004 14:01 baumog<>sdf-eu.org wrote:
Ow, that was painful. Dim Gates is now cleared. Too many Qs... Vecna wasn't too bad, though. Narya is mine! And I found a new Magestaff of Wizardry (80%)(+4) :).

On 7.2.2004 14:06 baumog<>sdf-eu.org wrote:
Oh yeah, the Chainmail of Arvedui has Shard Resistance, but there's no way I'm gonna wear it... I think I'll buy a Ring of Shard Resistance and wear it if I come across a shardbreather. Just in case...

On 7.2.2004 16:37 baumog<>sdf-eu.org wrote:
Further updates. After some quests for Grand Mystics, Greater Balrogs, Chaos Vortexes and diverse Hounds and Wyrms I arrived in Nameless. I decided to skip it, since I don't need Razorback.

I stopped fighting everything but quest monsters. I teleport away anything in my way, and if they resist, I teleport myself away. The best way of recovering seems to be Probability Travel and hiding at the edges of the map. Well, Gothmog surprised me while resting in a corner, but he didn't like Fireflash. Carcharoth is also dead.

I admit I read spoilers like crazy. I wanna win, damnit! :)

On 7.2.2004 17:34 baumog<>sdf-eu.org wrote:
Whee! Sauron is dead (well, not yet), and the Ring is mine! Sarkon kept him busy while I manathrusted him. Should I destroy it? Should I wear it? Should I fight Morgoth first? Decisions, decisions...

On 7.2.2004 17:44 amaruea wrote:
you would have gotten 150/2 extra max hp if you had saved gondolin.

On 7.2.2004 17:49 baumog<>sdf-eu.org wrote:
Thanks :) I'll try saving Gondolin with my next char (if I ever get that far...)

On 7.2.2004 19:04 baumog<>sdf-eu.org wrote:
Well, I took the easy way out. I wore The Ring, killed Sauron, and found Morgoth on Ang 109.

I fireflashed him a bit from the distance. He summoned, I teleported away. "You hear a grinding sound..." I decided to play it safe: Take him down one star at the time, then teleport, heal, and wait for him. It took quite a while.

I'm exhausted. I'm taking a break from ToME for now (at least until 3.0 comes out). Haven't played Vanilla for over a year! Back then, I was lucky if I survived dlvl 10. I'm expecting some hardships... No more hydra- and dragon-hunting in the wilderness. Hehe. I don't think I'll have any worthwhile dumps for a while... :)

On 7.2.2004 19:14 mayfair@true-evil.net wrote:
Wait! You can't stop now! You'll have to destroy the One Ring. Just be a good boy and start a new game. :P
Gongrats!

On 7.2.2004 19:18 baumog<>sdf-eu.org wrote:
Yeah, the next time I play ToME and reach such high levels I'll save Gondolin, clear all the special levels and try to be a good boy and destroy The Ring... I promise. :)

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