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The Angband Ladder: Hoof Hearted II, Dwarf Priest by <nosfucious@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Hoof Hearted II                          Self  RB  CB  EB   Best
 Sex    Female            Age        41   STR! 18/100  +2  -1 +14 18/250
 Race   Dwarf             Height     41   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    131   WIS! 18/100  +2  +3  +5 18/200
 Title  Patriarch         Status     55   DEX! 18/100  -2  -1  +7 18/140
 HP     1008/1008         Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     393/393           Preserve    Y   CHR! 18/100  -3  +2  +3 18/120

 Level           50       Armor    [40,+101]     Saving Throw  Legendary
 Cur Exp    7942984       Fight    (+35,+31)     Stealth       Excellent
 Max Exp    7942984       Melee    (+38,+33)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+44,+12)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2167495       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   166.9 lbs       Infra        50 ft     Searching          Fair

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a four
 foot beard, and a dark complexion.



  [Character Equipment]

a) a Lead-Filled Mace of Westernesse (3d4) (+3,+2) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow of the Haradrim (x3) (+9,+12) (+1) {@f1}
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Ring of Speed (+5)
   It increases your speed by 5.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel {@A1}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Tuor [6,+10] (+4)
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
i) The Small Metal Shield of Thorin [3,+20] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Power (+4,+4) [1,+9] (+5)
   It increases your strength by 5.  
l) a Pair of Hard Leather Boots of Speed [3,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2}
b) 4 Holy Books of Prayers [Chants and Blessings] {@p3@b3, 40% off}
c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4@G4}
d) 2 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5}
   It cannot be harmed by the elements.  
e) 2 Holy Books of Prayers [Godly Insights] {@p6@b6@G6}
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Purifications and Healing] {@p7@b7}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {@p8@b8}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9}
   It cannot be harmed by the elements.  
i) 5 Potions of Speed {40% off}
j) 13 Potions of Cure Critical Wounds {@q1, 50% off}
k) 3 Potions of Healing {50% off}
l) 5 Potions of Restore Mana
m) 3 Potions of Restore Life Levels {10% off}
n) 24 Scrolls of Phase Door {@r1, 90% off}
o) a Rod of Acid Balls {@z1=g}
p) 10 Bolts of Acid (1d5) (+10,+10) {@f1=g}
   It is branded with acid.  It cannot be harmed by acid.  
q) 20 Bolts of Acid (1d5) (+11,+5)
   It is branded with acid.  It cannot be harmed by acid.  
r) 17 Seeker Bolts of Flame (4d5) (+12,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 8 Holy Books of Prayers [Chants and Blessings] {@p3@b3, 40% off}
b) 36 Potions of Speed {40% off}
c) 29 Potions of Cure Critical Wounds {@q1, 50% off}
d) 32 Potions of Healing {50% off}
e) 4 Potions of *Healing*
f) 13 Potions of Restore Mana
g) 6 Potions of Restore Life Levels {10% off}
h) 9 Scrolls of *Identify*
i) 2 Scrolls of *Remove Curse*
j) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
k) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
n) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have hidden
   powers.  
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and it is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.2.2004 14:38
Last updated on 15.3.2004 21:14

Download this dump

2951. on the Ladder (of 12042)
908. on the Angband Ladder (of 3516)
Third best for this player (out of 8)

Comments

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On 7.2.2004 14:38 nosfucious@hotmail.com wrote:
Hoof Hearted (original) met his demise due to not having Free Action, but a ring of speek.

Hoof Hearted the second is progressing as fast as fate will allow, with all necessary bases covered (so far). Saw some magnificent items at the Black Market, but no gold. Now, of course, I'm starting to swim in gold, but only stuff you can see in the other stores.

Covered: R(basics), Free Action, See Invisible. No Phial, but the helm of light means as an emergency I can lose/ditch the lantern or the fuel and still be able to cast spells.

Strenght I value almost as much as WIS because I can carry more sellable stuff up without being slowed AND I get hitting bonuses for when the mana is low.

Trying never to let the mana get less that 20 so that I have two emergency teleport self/other. Hasn't been that close yet ...

On 9.2.2004 00:05 nosfucious@hotmail.com wrote:
Can I go a bit deeper? I think another 100ft or 2 might be ok.

Finally have the Phial (a very recent find) and Rhorrim is handy.

On 13.2.2004 08:10 nosfucious@hotmail.com wrote:
Three sweeeeeet little words: Boots of Speed (+10)

Nice level, a couple of artifacts, troll pit and minor vault or two. All easily mopped up with Orb of Draining.

The boots are still a bit of a mixed blessing. Nexus hounds are still plentiful and while I don't need the nexus resistance, the Boots of stability sure stopped a lot of messy teleportation. I may still carry them as a swap.

On 18.2.2004 22:20 nosfucious@hotmail.com wrote:
Stedily progressing. Some more nasties are making me stop and think a bit.

Previously, I'd just whack them with Orb of Draining, now I hit more often and use my heal/teleport capabilities.

Home management is a problem. I'd love another dungeon book, I could clear some sh1t out of the house then.

On 15.3.2004 21:14 nosfucious@hotmail.com wrote:
Help! I'm not sure what to do next.

I've only been this far a few times and now I'm lost. I think that I need a more kick-arse weapon.

Juggling inventory is a bit of a beeeeaaaach at the moment as lots of non-priestly weapons are biting the dust. I'd love r. disenchantment. Liches, particularly ArchLiches are giving me the sheeets. Colluin and some other gloves would be nice to find.

Orb of Draining doesn't really cut it anymore, especially against self-healers and I can't whack them with the puny weapon. I don't want to go deaper just yet.

Any advice is welcome.

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