The Angband Ladder: Rimrunner II, Elf Mage by <garnet@aufait.net>

  [Angband 3.0.3 Character Dump]

 Name   Rimrunner II                             Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  -1  -5  +1  18/50
 Race   Elf               Height     61   INT! 18/100  +2  +3  +3 18/180
 Class  Mage              Weight     99   WIS! 18/100  -1  +0  +3 18/120
 Title  Sorcerer          Status     58   DEX! 18/100  +1  +1  +8 18/200
 HP     -52/533           Maximize    Y   CON! 18/100  -2  -2  +7 18/130
 SP     301/353           Preserve    Y   CHR! 18/100  +1  +1  +1 18/130

 Level           44       Armor    [26,+162]     Saving Throw     Heroic
 Cur Exp    3542909       Fight     (+15,+3)     Stealth            Good
 Max Exp    3542909       Melee    (+25,+18)     Fighting         Heroic
 Adv Exp    3600000       Shoot    (+29,+17)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold        791431       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   157.3 lbs       Infra        30 ft     Searching          Good

 You are the only child of a Sindarin Archer.  You have light grey
 eyes, straight black hair, and a fair complexion.




  [Last Messages]

> The Eye druj shrieks in pain.
> The Bolt disappears.
> The Eye druj magically summons an undead adversary!
> You hit the Ghost. <2x>
> You have destroyed the Ghost.
> The Dread misses you. <3x>
> The Eye druj casts a mana bolt.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel much better.
> You have 7 Potions of Cure Critical Wounds (j).
> The Mummified troll misses you. <2x>
> The Dread misses you. <3x>
> The Eye druj casts a mana bolt.
> You die.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+14,+17) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) a Small Leather Shield of Preservation [2,+23]
   It provides resistance to nether, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
   It cannot be harmed by the elements.  
i) a Mushroom of Restoring
j) 7 Potions of Cure Critical Wounds
k) a Potion of Restore Life Levels
l) 2 Scrolls of Holy Chant
m) 2 Scrolls of Dispel Undead
n) a Rod of Detection (charging) {@z9}
o) a Staff of Curing (5 charges)
p) 5 Bolts of Slay Giant (1d5) (+3,+7) {@f9=g}
   It slays giants.  
q) 8 Bolts (1d5) (+7,+5) {@f3=g}
r) 6 Bolts (1d5) (+8,+2) {@f3=g}
s) 12 Bolts (1d5) (+3,+3) {@f2=g}
t) 56 Bolts (1d5) (+0,+0) {@f1=g}


  [Home Inventory]

a) 46 Potions of Healing
b) 6 Potions of *Healing*
c) 3 Potions of Life
d) 22 Potions of Restore Mana
e) 26 Scrolls of *Identify*
f) 54 Scrolls of Enchant Weapon To-Hit
g) 53 Scrolls of Enchant Weapon To-Dam
h) a Ring of Strength (+4)
   It increases your strength by 4.  It sustains your strength.  
i) a Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
j) a Ring of Dexterity (+6)
   It increases your dexterity by 6.  It sustains your dexterity.  
k) a Ring of Speed (+4)
   It increases your speed by 4.  
l) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
m) an Amulet of Regeneration
   It speeds your regeneration.  
n) Law Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound and shards.  It activates for breathe
   sound/shards (230) every 300+d300 turns.  It cannot be harmed by the
   elements.  
o) Metal Scale Mail of Elvenkind (-2) [13,+21] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
p) Augmented Chain Mail of Elvenkind (-2) [16,+11] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
r) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
s) a Cloak of Protection [1,+5]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
t) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) a Golden Crown of Serenity [0,+11]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
v) a Quarterstaff of Gondolin (1d9) (+12,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark and life draining.  It lights the dungeon around you.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid and fire.  
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.2.2004 02:05
Last updated on 10.3.2004 02:57

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7199. on the Ladder (of 18915)
3121. on the Angband Ladder (of 6466)
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Comments

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On 20.2.2004 02:30 garnet@aufait.net wrote:
Found not one, but two, Boots of Speed. Found +8 around 1000'. And, just found +9 during stat gain.

On 22.2.2004 20:20 garnet@aufait.net wrote:
Decided to stop descending after running into Lorgan and a drolem on the same level until I max my stats. Currently at 3800'

On 24.2.2004 01:16 topazg82@nospam.remove.hotmail.com wrote:
3800' and worried about Lorgan?!??!?

On 26.2.2004 02:24 garnet@aufait.net wrote:
Oops! typo! that should be1800'. Never made it to 3800' yet. The best I ever did was 3250'.

On 28.2.2004 02:17 topazg82@nospam.remove.hotmail.com wrote:
I did wonder how Lorgan scared you more than GWo*, merely popping your head round a door at 3800' would scare the willies out of me with <500HP - that would explain it!

On 10.3.2004 02:54 garnet@aufait.net wrote:
YASD!!!! I should have teleported away instead of drinking the cure critical wounds.

On 10.3.2004 02:57 garnet@aufait.net wrote:
YASD!!!! I should have teleported away instead of drinking the cure critical wounds.

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