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The Angband Ladder: Viredon, Ent Possessor by <kalon9999@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Viredon                Age                264       STR:     39       
 Sex   : Neuter                 Height              47       INT:     13       
 Race  : Ent                    Weight             105       WIS:     19       
 Class : Possessor              Social Class        13       DEX:     29       
 Body  : Player                                              Con:     29     40
 God   : Tulkas                                              CHR:     12       
                                                                               
 + To Melee Hit           8 Level             31    Max Hit Points       814   
 + To Melee Damage       36 Experience    280259    Cur Hit Points       814   
 + To Ranged Hit          4 Max Exp       280259    Max SP (Mana)         27   
 + To Ranged Damage      12 Exp to Adv.   375000    Cur SP (Mana)         27   
   AC                 32+59 Gold          386826    Piety             -14129   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  8d5+144   
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 1 (50')
        The Old Forest: Level 20 (1000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 20 of The Old Forest.
 You have defeated 1534 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 2 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Wis   : .........3......            
        Add Dex   : .4..4...........            
        Add Con   : ...8.....3.3....            
        Add Stea. : ....4......3....            
        Add Infra : ....4...........            
        Add Tun.. : ..............5.            
        Add Speed : .48841...3.3...+            
        Kill Drag.: +...............            
        Sust Str  : ..........+.....            
        Sust Int  : ......+.........            
        Sust Wis  : ......+...+.....            
        Sust Dex  : ....+...........            
        Sust Con  : ......++........            
        Sust Chr  : ...+............            
        Invisible : ..+.............            
        Mul life  : ......+.........            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : .........+......            
        Hold Life : .....+.+........            
        Imm Acid  : .++...*.........            
        Res Elec  : .+++..++.++.....            
        Imm Fire  : *+....+..++.....            
        Imm Cold  : .+.+...*.+......            
        Res Pois  : ....+..+........            
        Res Fear  : +.....++........            
        Res Lite  : ...+...+.++.....            
        Res Dark  : ..+.......+.....            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : .........++.....            
        Res Shard : .........+......            
        Res Neth  : ...+............            
        Res Nexus : ....+..+........            
        Res Chaos : .........+......            
        Res Disen : ................            
        Levitate  : ..+.............            
        Lite      : .....+...+......            
        See Invis : .....+...+.....+            
        Digestion : ...............+            
        Regen     : .........+......            
        Activate  : .....+...+......            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Dragon.ESP: +...............            
        Evil.ESP  : ...............+            

Skills (points left: 3)
 - Combat                                        28.840 [0.600]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.400]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         00.798 [0.600]
          . Magic-Device                         20.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  09.910 [1.100]
          . Corpse-preservation                  35.200 [0.900]
          . Possession                           35.400 [0.800]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Potion of Slime Mold Juice on level 1.
You are fated to meet a Blubbering icky thing on level 1.
You are fated to find a Parchment - Compendium of Deep Thoughts on level 1.


  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+12,+14)
        It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring of Galie (+8) {special}
    It 
    increases your speed by 8.  It makes you invisible.  It provides
    resistance to acid, electricity and dark.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Ninarant' (+8) {special}
    It increases your constitution
     and speed by 8.  It sustains your charisma.  It provides resistance 
    to electricity, cold, light and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Trickery (+4) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
n) The Metal Lamellar Armour of Hilweth (-34,-13) [23,+10](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence, 
    wisdom and constitution.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to electricity and fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Mouse Fur of Haldir [1,+6]
    It
    sustains your constitution.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, poison, light and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) (nothing)
s) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Cesti of Nienweth [5,+8]
    It
    sustains your strength and wisdom.  It provides resistance to 
    electricity, fire, light, dark and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+13,+9) (+5)


  [Character Inventory]

a) a Potion of Detonations {!q!q}
b) a Potion of Healing
c) a Potion of Healing {50% off}
d) 3 Scrolls of *Identify*
e) 6 Scrolls of Magic Mapping
f) 9 Scrolls of Satisfy Hunger
g) a Scroll of *Destruction*
h) a Scroll of Genocide
i) a Silver Rod of the Istari of Recall (200/200)
j) a Mithril Rod of the Istari of Perception (320/320) {@5}
k) a Wand of Teleport Away[2|20] (5 charges)
l) a Fireproof Staff of Vision[2|17] (3 charges)
m) a Staff of Sense Hidden[1|11] (9 charges)
n) a Ring of Flames [+17] {100% off}
    It can
    be activated for ball of fire and resist fire every 50+d50 turns if it
    is being worn. It provides resistance to fire.  It cannot be harmed by
    fire.  
    You stole it from the Rare Jewelry Shop.
o) a Ring of Flames [+8] {100% off}
    It can be activated for ball
    of fire and resist fire every 50+d50 turns if it is being worn. It
    provides resistance to fire.  It cannot be harmed by fire.  
    You stole it from the Rare Jewelry Shop.
p) The Green Dragon Scale Mail of Celumaron (-2 to accuracy) [30,+26]
    It can be activated for 
    breathe poison gas (150) every 90+d90 turns if it is being worn. It
    provides immunity to acid.  It provides resistance to life draining, 
    cold, poison, confusion, nether and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
q) The Feathers Cloak 'Baron' [1,+6] (+1 to stealth)
    It increases your stealth by 1.  
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to fire, light and confusion.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) 3 Boulders {90% off}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Viredon
b) a Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  
    You stole it from the Rare Jewelry Shop.
c) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    
    You stole it from the Rare Jewelry Shop.
d) an Indestructible Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) a Ring of Lordly Protection [+19] {100% off}
    It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, poison and disenchantment.  
    You stole it from the Rare Jewelry Shop.
f) a Ring of Lordly Protection [+19] {100% off}
    It provides immunity to
    paralysis.  It provides resistance to life draining, poison, sound and 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
g) The Amulet 'Valir' (+2) {special}
    It increases your constitution
     and charisma by 2.  It provides resistance to fire, light, dark and 
    confusion.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) an Indestructible Amulet of Resistance
i) The Amulet 'Ecthrada' (+4 to stealth) {special}
    It increases your stealth by 4
    .  It sustains your dexterity.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards, nether and chaos.  It allows
    you to see invisible monsters.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Phial of Undeath (-5) {cursed}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
m) The Full Plate Armour of Athil (-3 to accuracy) [25,+11]
    It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) The Leather Jacket of Galend (-1 to accuracy) [12,+22]
    It
    sustains your dexterity.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to sound, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Stone and Hide Armour of Bedhor (-1 to accuracy) [15,+10]
    It
    sustains your dexterity.  It provides immunity to electricity and cold
    .  It provides resistance to acid, light, sound, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
s) The Tulwar 'Voronas' (2d4) (+2,+2) (+1)
    It 
    increases your charisma by 1.  It does extra damage from fire.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
t) The Pike 'Ecthol' (2d5) (+15,+7)
    It can
    be wielded two-handed.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be
    wielded two-handed.  It increases your charisma by 3.  It does extra
    damage from fire.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It provides resistance to fire and sound.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll in the town of Bree .
v) a Blessed Guisarme (2d5) (+9,+5) (+2)
w) a Mature gold dragon corpse
x) an Ancient multi-hued dragon corpse


  [Home Inventory - Gondolin ]

a) 5 Sprigs of Athelas
b) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It 
    increases your dexterity and stealth by 1.  It makes you invisible.  
    It sustains your dexterity and charisma.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) an Indestructible Ring of Speed (+12)
d) 2 Rings of Speed (+11) {100% off}
    
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
f) The Ring 'Adrilth' (+3) {100% off}
    It increases your intelligence
    , wisdom, dexterity, searching and ability to score critical hits by 3
    .  It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Ring of Critical Hits (+10% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 10.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet of Teinya (+4 to stealth) {special}
    It increases your intelligence
    , charisma and stealth by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, cold and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
i) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+27]
    It can
    be activated for breathe sound/shards (230) every 60+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance 
    to sound and shards.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
m) a Metal Cap of the Noldor [3,+10] (+2)
    It can
    be activated for detect treasure every 10+d20 turns if it is being
    worn. It increases your dexterity by 2.  It sustains your dexterity.  
    It allows you to sense the presence of orcs.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) a Pair of Metal Shod Boots of Speed [6,+5] (+6)
    It 
    increases your speed by 6.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to confusion, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
r) The Flamberge of Gablur (3d7) (+2,+1) {cursed}
    It must
    be wielded two-handed.  It is very sharp and can make your foes bleed.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It drains experience.  
    It induces random teleportation.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
s) Bullroarer the Hobbit's corpse
t) Lugdush, the Uruk's corpse


  [Home Inventory - Minas Anor ]

a) Polished Bronze Dragon Scale Mail (-2 to accuracy) [30,+18]
    It can be
    activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It provides resistance to confusion.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) The Bar Chain Mail 'Rondol' (+1 to accuracy) [18,+10] {cursed}
    It
    sustains your constitution.  It provides immunity to electricity.  It
    provides resistance to life draining.  It fills you with the Black
    Breath.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Mouse Fur of Immolation [1,+17]
e) The Golden Crown of Curon [0,+9]
    It
    sustains your strength and wisdom.  It provides resistance to dark, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Potion of Speed
b) a Potion of Restore Life Levels
c) a Ring of Fear Resistance
d) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
i) a Flamberge of Greater Life (3d7) (+9,+11)(20%)
j) an Acidic Zweihander of Westernesse (4d6) (+7,+12) (+2)
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
l) a Morning Star of Life (2d6) (+15,+12)(20%)
m) a Small Metal Boomerang of Aman (3d4) (+12,+20) [+4] (+1)
    It 
    increases your wisdom by 1.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your intelligence.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You found it lying in a vault on level 25 of The Sandworm lair.
n) Orfax, Son of Boldor's corpse
o) a Dark elven lord corpse



Posted on 9.2.2004 05:10

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10687. on the Ladder (of 18295)
1969. on the ToME Ladder (of 3123)
8. for this player (out of 8)

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On 9.2.2004 05:10 kalon9999@hotmail.com wrote:
Any advice?

On 19.3.2004 03:36 nospam@sorry wrote:
Advice? How about you possess something? Surely you can get something better than Player body at lvl 31? I'm not sure what... Storm Giants at the surface of Angband is doing my lvl 20 guy very good. I got him with the mage from Thieves Quest, using confuse and magic missle.


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