The Angband Ladder: AllMighty, DeathMold Sorceror by <th_sly@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : AllMighty              Age                 13       STR! 18/170       
 Sex   : Neuter                 Height              10       INT: 18/***       
 Race  : DeathMold Hermit       Weight              48       WIS! 18/***       
 Class : Sorceror               Social Class         1       DEX! 18/130       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR!     15       
                                                                               
 + To Melee Hit         -45 Level             50    Max Hit Points       886   
 + To Melee Damage      -95 Experience  64395983    Cur Hit Points       635   
 + To Ranged Hit        -42 Max Exp     64395983    Max SP (Mana)       3488   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       2916   
   AC                37+223 Gold         8001513    Piety             151238   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  10d4-950  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, created by a curious mage                     
          apprentice.  Since then you have given life to four foul             
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 125 (6250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 1 (50')

 You have done something experimental.
 Your body is a Player.
 You are disguised as a Spider.
 You are currently on level 124 of Angband.
 You have defeated 18475 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    abdefghmnopquvz{|@          
        Add Str   : ..2.3.....4.......          
        Add Int   : .......3.....3..3.          
        Add Wis   : .......3.......4..          
        Add Dex   : ............4.....          
        Add Con   : ..2.3.....4.....3.          
        Add Chr   : .......3.......43.          
        Mul Mana  : ++...........+....          
        Mul SPower: ++................          
        Add Stea. : ......7...........          
        Add Tun.. : ................3.          
        Add Speed : .....87........43.          
        Add Blows : ....3...........3.          
        Chaotic   : ...............+..          
        Slay Evil : ...............+..          
        Slay Demon: ...............+..          
        Slay Giant: ...............+..          
        Slay Drag.: ...............+..          
        Sust Str  : ......+...........          
        Sust Int  : .....+............          
        Sust Wis  : ...........+......          
        Sust Dex  : ...........+......          
        Sust Con  : ........+..+......          
        Sust Chr  : ......+.+.........          
        Invisible : ..................          
        Mul life  : ........+.........          
        Sens Fire : ..................          
        Reflect   : ...........+......          
        Free Act  : ..........+.++....          
        Hold Life : ..................          
        Imm Acid  : ..........*.+.....          
        Imm Elec  : ........*....+....          
        Imm Fire  : ........*.........          
        Imm Cold  : ..*...............          
        Res Pois  : .....++......+....          
        Res Fear  : ..+.+.............          
        Res Lite  : ......+...........          
        Res Dark  : ......+....+.+....          
        Res Blind : ....+.............          
        Res Conf  : .....++....+......          
        Res Sound : ....+.+...+.......          
        Res Shard : ....+....+.+......          
        Res Neth  : ..+..+....+.......          
        Res Nexus : ...........+......          
        Res Chaos : .....+.+..++......          
        Res Disen : .....+..+.........          
        Levitate  : ............++....          
        Lite      : ...............+..          
        Digestion : ....+.+...........          
        Activate  : ..+.........++....          
        Blessed   : ...............+..          
        Cursed    : +.++++............          
        Hvy Curse : +...++............          
        Precogn.  : ...+..............          
        Fly       : ....+.............          
        Orc.ESP   : ..........+.......          

Skills (points left: 0)
          . Weaponmastery                        01.300 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         06.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 02.000 [0.400]
          . Necromancy                           20.900 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.350 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  08.900 [0.500]
          . Symbiosis                            12.500 [0.500]
          . Mimicry                              35.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Grey mushroom patch on level 1.
You are fated to meet a Soldier ant on level 1.
You are fated to meet a Large white snake on level 1.
You are fated to meet a Vampiric ixitxachitl on level 98.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to find a Potion of Slow Poison on level 8.
You are fated to meet a Novice rogue on level 1.
You may meet a Metallic blue centipede on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+0,-19)(80%) (+4) {cursed}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It is heavily cursed.  
    You found it in the remains of a Demilich on level 59 of Mordor.
b) a Mage Staff of Wizardry (1d4) (-7,-20)(100%) (+5)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it in the remains of an Archlich on level 124 of Angband.
d) The Horn of Helm (+2) {cursed}
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 78 of Angband.
e) The Ring of Precognition {cursed}
    It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 72 of Erebor.
f) The Ring 'Anedhelen' (+3 attacks) {cursed}
    
    It can be used to store a spell.  It increases your strength, 
    constitution and attack speed by 3.  It makes you completely fearless.
    It provides resistance to blindness, sound and shards.  It allows you
    to fly.  It slows your metabolism.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
g) The Ring of Alast (+8) {cursed}
    It increases your speed by 8.  It sustains your intelligence.  
    It provides resistance to poison, confusion, nether, chaos and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
h) The Ring of Rebrim (+7)
    
    It increases your stealth and speed by 7.  It sustains your strength
     and charisma.  It provides resistance to poison, light, dark, 
    confusion and sound.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Luingir (-43,-46) [23,+10](40%)
    It increases your hit points by 40%.  
    It sustains your constitution and charisma.  It provides immunity to 
    electricity and fire.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
o) a Spider Web of Protection [1,+28]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Archer on level 64 of Mordor.
q) The Small Leather Shield of Imramras [2,+12]
    It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to dark, confusion, shards, nexus and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
z) a Greater demonic quylthulg (1358 hp)
{) The Bolt of Malas (1d5) (+1,+6) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma and speed by 4.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
|) The Gnomish Shovel of Uruin (+7,+12) (+3 to speed)
    It 
    increases your intelligence, constitution, charisma, ability to tunnel
    , speed and attack speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 2 Fireproof Tomes of the Blowing Wind {@m3}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 64 of Mordor.
b) a Fireproof Tome of the Impenetrable Earth {@m2}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
c) a Fireproof Tome of Translocation {@m6}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
d) 3 Fireproof Tomes of the Tree {@m9}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
e) a Fireproof Tome of Knowledge {@m7}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
f) 2 Fireproof Tomes of the Time {@m4}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
g) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 121 of Angband.
h) 2 Fireproof Unholy Tomes of the Hellflame {@m0}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 83 of Angband.
i) 2 Books of Beginner Cantrips {@m1}
j) 2 Potions of *Healing*
k) 3 Potions of Restore Mana
l) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 121 of Angband.
m) a Ring of Speed (+12)
    
    It increases your speed by 12.  
    You found it in the remains of a Sky Drake on level 119 of Angband.
n) The Large Metal Shield of Luina [5,+15]
    It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 124 of
    Angband.
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 124 of
    Angband.
p) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) a Mage Staff of Power (1d4) (-9,+2) (+12)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 12.  
    You found it in the remains of a Nycadaemon on level 123 of Angband.
r) a Mage Staff of Power (1d4) (+10,+10) (+11)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of a Dreadlord on level 119 of Angband.
s) a Mage Staff of Wizardry (1d4) (+14,+10)(80%) (+4)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 50 of
    Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) The Crumpled Scroll of Mass Resurrection
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
i) Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It
    can be activated for breathe balance (250) every 60+d90 turns if it is
    being worn. It sustains your charisma.  It provides resistance to 
    sound, shards, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
j) The Ribbed Plate Armour of Thien (+28,+20) [28,+10](-120%)
    It decreases your hit points by 
    120%.  It provides immunity to acid.  It provides resistance to dark.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Mature white dragon on level 71
    of Erebor.
l) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It provides resistance to 
    poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 70 of Erebor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
s) The Bolt 'Elpion' (1d5) (+8,-1) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your attack speed by 
    3.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) The Ring of Rinindir (+4)
    It 
    increases your strength, intelligence, charisma, stealth and 
    infravision by 4.  It sustains your strength and intelligence.  It
    provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Ring of Maram (+5)
    It increases your strength and intelligence by 5.  It provides
    resistance to dark, shards and chaos.  It allows you to levitate.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
c) The Ring of Finduwar (+5,+9) (+3 to speed)
    It increases your strength, searching, speed and attack
    speed by 3.  It sustains your charisma.  It provides resistance to 
    electricity, sound and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
d) 11 Rings of Speed (+10)
    
    It increases your speed by 10.  
    You found it in the remains of a Sky Drake on level 107 of Angband.
e) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 112 of
    Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
i) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 41 of Mordor.
j) The Bar Chain Mail of Vievor (-2 to accuracy) [18,+14]
    
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, cold, light
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
k) The Bar Chain Mail 'Belwedh' (-2 to accuracy) [18,+12]
    
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 71 of Erebor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
p) a Mouse Fur of Protection [1,+14]
    
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
r) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and light.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 65 of Mordor.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 68 of Dol
    Guldur.
v) The Light Crossbow of Essael (x5) (+9,+9) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, constitution, charisma and speed by 2.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Angband.
x) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
    It increases 
    your wisdom, constitution and speed by 5.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to acid
    , light and nexus.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 86 of Mount
    Doom.
b) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your infravision and attack speed by 2.  It makes
    you invisible.  It provides resistance to blindness, shards, nexus and 
    chaos.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Mordor.
c) a Ring of Speed (+13)
    
    It increases your speed by 13.  
    You found it in the remains of a Nycadaemon on level 114 of Angband.
d) 3 Rings of Speed (+11)
    It 
    increases your speed by 11.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
e) The Ring of Hanarch (+5)
    
    It increases your strength and speed by 5.  It provides resistance to 
    acid, shards and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 71 of Angband.
f) The Ring 'Rangwilth' (+2 attacks)
    
    It increases your dexterity and attack speed by 2.  It sustains your 
    strength, wisdom and charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, poison, light, blindness, confusion
    , shards, nether and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it
    is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+32]
    It can be activated
    for breathe confusion (120) every 90+d90 turns if it is being worn. It
    sustains your constitution.  It provides resistance to confusion.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 111 of Angband.
i) The Bar Chain Mail of Mantar (-40,-43) [18,+10](40%)
    It increases
     your hit points by 40%.  It sustains your dexterity.  It provides
    immunity to cold.  It provides resistance to fire, confusion and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 93 of
    Angband.
j) The Partial Plate Armour of Duinthan (-34,-26) [22,+12](20%)
    It increases your hit points by 20%.  It provides immunity to 
    electricity.  It provides resistance to fire, confusion, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
k) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Robe of Olossir [2,+13]
    It sustains your strength
     and dexterity.  It provides immunity to electricity.  It provides
    resistance to acid, electricity, fire, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 86 of Angband.
m) The Rhino Hide Armour 'Hadon' (-53,-59) [8,+12](20%)
    
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to acid and electricity.  It provides resistance to 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
n) The Fur Cloak of Neledi [3,+8]
    
    It sustains your strength, constitution and charisma.  It provides
    immunity to electricity, fire and cold.  It provides resistance to 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Wolf Pelt 'Orilos' [1,+12]
    It sustains your strength, wisdom and 
    dexterity.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire and sound.  
    It allows you to fly.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 89 of Angband.
p) a Wolf Pelt of Air [1,+4]
    It allows you
    to breathe without air.  
    It was given to you as a reward.
q) The Small Metal Shield of Celth [3,+11]
    It sustains your strength and 
    dexterity.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to acid, poison, shards, nether and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
r) The Large Metal Shield of Morfin [5,+10]
    It
    provides immunity to acid.  It provides resistance to cold and chaos.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
s) The Large Metal Shield 'Ekkas' [5,+11]
    
    It sustains your strength and constitution.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity, fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 99 of Angband.
t) a Dragon Shield of Preservation (-7,-8) [8,+38]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, poison, light, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
u) The Set of Cesti of Epherdorn (+3 to damage) [5,+12]
    It provides immunity to paralysis.  It provides
    resistance to electricity, dark, confusion, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
w) a Mage Staff of Mana (1d4) (-1,-1)(100%)
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it lying on the ground on level 107 of Angband.


  [Home Inventory - Lothlorien ]

a) 9 Fireproof Tomes of Magical Energy
    It cannot be
    harmed by fire.  
    You bought it from the Expensive Black Market.
b) 5 Fireproof Tomes of the Eternal Flame {@m8}
    It cannot be harmed by
    fire.  
    You found it in the remains of an Archlich on level 70 of Angband.
c) 8 Fireproof Tomes of the Blowing Wind {@m3}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 64 of Mordor.
d) 3 Fireproof Tomes of the Impenetrable Earth {@m2}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
e) 11 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
f) 6 Fireproof Tomes of Translocation {@m6}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
g) 7 Fireproof Tomes of the Tree {@m9}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
h) 10 Fireproof Tomes of Knowledge {@m7}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
i) 12 Fireproof Tomes of the Time {@m4}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 52 of Mordor.
j) 8 Fireproof Tomes of Meta Spells
    It
    cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 64 of Mordor.
k) 5 Fireproof Tomes of the Mind
    It
    cannot be harmed by fire.  
    You found it in the remains of an Angel on level 89 of Angband.
l) 8 Fireproof Unholy Tomes of the Hellflame {@m0}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 59 of Mordor.
m) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can
    be activated for gain corruption.  
    You found it in the remains of a Spirit naga on level 71 of Erebor.
n) 23 Potions of Cure Insanity
o) 14 Potions of Healing
p) 19 Potions of *Healing*
q) 14 Potions of Restore Mana
r) a Potion of Invulnerability
s) a Staff of Mana[3|25] (5 charges)
t) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
b) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.



Posted on 9.2.2004 18:04

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264. on the Ladder (of 18915)
79. on the ToME Ladder (of 3145)
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On 9.2.2004 18:04 th_sly@hotmail.com wrote:
A cool DM Sorceror ^_^
I admit I scumed a little to gain mimicry (I restarted 8 times util I got it in BD)

After that, everything went smoothly. and extra arms is great to wield TWO mage staves of Wizardry ;-)
(web are also *very* useful)
Worshiped Melkor to gain Genocide and then destroyed the ring and took Eru (I waited 20 daws to have enough piety)
Need just better staves before entering the void

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