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The Angband Ladder: Mim, Petty-Dwarf Necromancer by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Mim                    Age                 52       STR:     15       
 Sex   : Male                   Height              44       INT:     18       
 Race  : Petty-Dwarf            Weight              95       WIS:     17       
 Class : Necromancer            Social Class        17       DEX:     13       
 Body  : Player                                              CON:     17       
 God   : Tulkas                                              CHR:     14       
                                                                               
 + To Melee Hit          29 Level             30    Max Death Points        30 
 + To Melee Damage       31 Experience    154725    Cur Death Points        -2 
 + To Ranged Hit          7 Max Exp       154725    Max SP (Mana)         96   
 + To Ranged Damage       0 Exp to Adv.   165000    Cur SP (Mana)         96   
   AC                 22+31 Gold           19318    Piety                353   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  1d4+31    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a well liked child.  You have dark brown eyes,               
          straight brown hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 15 (750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 15 (750')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 644 enemies.
 You saved 6 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by a Hippogryph on level 15 of The Old Forest.
You can detect hidden doors and traps.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You are very unlucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are completely fearless.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon burns your foes.
Your weapon poisons your foes.

Skills (points left: 0)
 - Combat                                        13.800 [0.400]
          . Weaponmastery                        13.900 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         10.288 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           34.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  34.330 [1.100]
          . Corpse-preservation                  34.700 [0.900]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form

 54 of your companions have been killed.

  [Character Equipment]

a) The Dagger 'Narthanc' (E:7424, L:18) (1d4) (+22,+17)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It poisons your foes.  It provides resistance to 
    fire and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
d) a Drum of Power (+2)
    It increases your strength and 
    charisma by 2.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.
e) a Ring of Fear Resistance
f) a Ring of Protection [+11]
    
    You bought it from the Magic shop.
k) an Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
o) a Cloak [1,-1]
    
p) (nothing)
s) a Metal Cap of Regeneration [3,+4]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots [6,+7]
    
z) a Grape jelly named Baumog (235 hp)
{) (nothing)
|) a Dwarven Shovel (+9,+6) (+3)
    It increases your 
    ability to tunnel by 3.  


  [Character Inventory]

a) a Potion of Slow Poison
b) 5 Potions of Cure Serious Wounds
    
c) 10 Potions of Cure Critical Wounds
    
d) 3 Potions of Resistance
e) 2 Potions of Curing
f) 8 Scrolls of Teleportation
    
g) 3 Scrolls of Word of Recall {50% off}
    
h) 3 Scrolls of Identify
    
i) 8 Scrolls of Satisfy Hunger
    
j) a Staff of Teleportation[4|22] (12 charges)
k) a Staff of Identify[1|16] (12 charges)
l) a Staff of Identify[2|19] (14 charges)
m) a Staff of Identify[4|21] (3 charges)
n) a Staff of Sense Monsters[2|16] (14 charges)
o) an Amulet of Spell
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) an Iron Rod of Nothing (50/50)
c) a Silver Rod of Quickness of Nothing (100/100)
d) a Staff of Recovery[2|10] (9 charges)
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 17.2.2004 19:12
Last updated on 18.2.2004 12:37

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9918. on the Ladder (of 16244)
2037. on the ToME Ladder (of 3078)
18. for this player (out of 27)

Comments

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On 17.2.2004 19:12 baumog<>sdf-eu.org wrote:
This is my first surviving Necromancer. Surviving, mainly because he got Narthanc as a princess gift on Barrow-downs 2. It's the first time I'm actually using a 'thanc. I like it. So far, it's gained Poison and Fire.

It got easier to survive later on because of my sweet undead dragons; and FF offered me symbiosis! I wish you could #name your companions as well as your symbiote...

Current plan: Finish Mirkwood, get poison resist and find stat-potions in the Sandworm Lair.

On 18.2.2004 12:37 baumog<>sdf-eu.org wrote:
Hrm. Decided to let Mim die an honourable (?) death. Surrounded by undead mages, dragons and hounds he charged into a pit, stumbled across a trap and hippogryph finished the job.

Being very unlucky == very boring character. After Narthanc I got no good rewards, and found no stat potions to speak of. This time I'm certain that shops in dungeon towns change. A speed-ring shop and a rare jewelry shop got turned into a Footwear shop and an Axemaster. It wouldn't have mattered, I never got good enough DEX to steal successfully. :P

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