The Angband Ladder: Gandalf, Gnome Mage by <spam16384@yahoo.com>

  [Angband 3.0.3 Character Dump]

 Name   Gandalf                                  Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  -1  -5  +9 18/130
 Race   Gnome             Height     43   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     90   WIS! 18/100  +0  +0  +3 18/130
 Title  Arch-Mage         Status     79   DEX! 18/100  +2  +1  +5 18/180
 HP     795/795           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     351/369           Preserve    Y   CHR! 18/100  -2  +1  +5 18/140

 Level           48       Armor    [52,+126]     Saving Throw     Heroic
 Cur Exp    5799298       Fight    (+34,+25)     Stealth       Very Good
 Max Exp    5799298       Melee    (+56,+50)     Fighting      Legendary
 Adv Exp    6200000       Shoot    (+61,+21)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       2967819       Shots       2/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   186.0 lbs       Infra        40 ft     Searching     Very Good

 You are one of several children of a Gnome Mage.  You are a credit to
 the family.  You have brown eyes, straight blond hair, and a very dark
 complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@w0 !d!k!v}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+27,+21) (+1)
   It increases your shooting speed by 1.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Pazuzu}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Alexandrite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
e) a Golden Amulet of the Magi [+8] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {@t5 @w5}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4 !d!k!v, 25% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5=g!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6=g!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7=g!d!k!v}
   It cannot be harmed by the elements.  
h) 5 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8=g!d!k!v}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9=g!d!k!v}
   It cannot be harmed by the elements.  
j) 4 Violet Potions of Enlightenment {=g !*}
k) 3 Maple Staffs of Healing (5 charges) {@u2 !*}
l) 2 Hickory Staffs of the Magi (4 charges) {@u1 !*}
m) 2 Rosewood Staffs of Power (4 charges)
n) a Runed Staff of Holiness (3 charges)
o) a Ruby Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
p) The Cloak 'Colannon' [1,+15] (+3) {rNexus !*}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
q) a Shadow Cloak of Protection [6,+27] {rShards !*}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
r) 11 Bolts of Slay Undead (1d5) (+10,+10)
   It slays undead.  
s) 16 Seeker Bolts of Lightning (4d5) (+17,+17) {@f0=g}
   It is branded with electricity.  It cannot be harmed by electricity.  
t) 16 Seeker Bolts of Venom (4d5) (+9,+9) {@f1}
   It is branded with poison.  
u) 25 Seeker Bolts of Frost (4d5) (+9,+9) {@f2 =g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 16 Dark Blue Mushrooms of Restoring {!*=g}
b) 38 Light Blue Potions of Healing {!*=g}
c) 6 Cloudy Potions of *Healing*
d) 23 Bubbling Potions of Restore Mana {10% off}
e) an Amethyst Ring of Speed (+12)
   It increases your speed by 12.  
f) an Amethyst Ring of Speed (+10)
   It increases your speed by 10.  
g) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   cannot be harmed by the elements.  It might have hidden powers.  
h) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
i) The Amulet of Ingwe (+3) {Mouth}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
k) Green Dragon Scale Mail (-2) [30,+21]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) a Shadow Cloak of the Magi [6,+16] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It lights the dungeon around you.  It
   cannot be harmed by acid.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It cannot be harmed by the
   elements.  It might have hidden powers.  
o) a Golden Crown of the Magi [0,+12] (+3) {hold life}
   It increases your intelligence by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It cannot
   be harmed by the elements.  It might have hidden powers.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4) {Saruman}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.  
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w0 !d!k!v}
   It increases your intelligence and dexterity by 3.  It increases your 
   speed by 3.  It slays trolls and giants.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1 !d!k!v}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {dl.74}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
x) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.2.2004 18:34
Last updated on 3.3.2004 02:38

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6078. on the Ladder (of 18915)
2550. on the Angband Ladder (of 6466)

Comments

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On 25.2.2004 21:31 Mars wrote:
Some words of advice... I don't know how deep you are diving, but i think your speed is overkill. You got 10 from ringil, 2 from bard, 9 from ring, 10 from boots. Or +31 unhasted.

If you switch out that =oSpeed, you will go back to +22 BUT if you get a +3 or higher INT ring instead of it you get a 0% spell failure rate.

Since you're a mage I'd choose that and use the haste spell to get to +32.

On 26.2.2004 01:27 spam16384@yahoo.com wrote:
DL: 65

Thanks for the comments re: speed.
I found Dor-Lomin, so was actually able to switch out a =Con. Currently have only a =Int+3, but am hoping to pick up something better. My biggest concern is lack of rBlind(lost from Thranduil), although I have a decent Saving Throw, rDark, and rLight.

I carry a ton of arrows, but I don't use them much, preferring to lob spells and melee with Ringil. I do use them for big creatures, though, such as Dracolisk, GWoPower, arch-Lich, etc.

I've been leaving mid-level uniques for Morgoth to summon, but now I've got to start killing them again. Trying to decide on whether I fear Uriel,Azriel,Gabriel mroe or Black Reavers.

I still have too much speed: it's effectively at +29 due to arrow/book weight. But I haven't got any better rings to swap in. I guess I could swap Thror back in for bootsSpeed, but I don't need the +con.

Still missing nether resist as well. Got rDisen & immFire in the swap.

I think I'm diving too slow, as I only run into major problems with things like undead-pits. Most things on the level are cake.

This is my best char to date. Any other tips would be appreciated.





On 26.2.2004 03:24 spam16384@yahoo.com wrote:
dl 72 now.
Just finished off Glaurang, with a healthy session of Wyrm farming.

Need to sell some items...
Is the Pseudo-dragon DSM worth keeping?


On 26.2.2004 15:56 loefftj@yahoo.com wrote:
No it is not worth keeping. You got some good stuff. What would really help you is Caspanion. Until you find it I would consider wearing Thror, Ringil, and Amulet of the Magi instead of BootsOspeed, Azaghal, Carlammas. That would keep your speed and CON up plus bump up your INT to 18/220 or something close. Will probably give you 0% fail with Chaos Strike (great spell against uniques). Keep Azaghal in the kit as a swap for the fire immunity. *ID* that crown of Magi ... "might" be useful.

On 26.2.2004 18:28 spam16384@yahoo.com wrote:
Thanks,

Azaghal was eq'ed only b/c I just finished with Glaurang's Wyrm coven.

The crown is hold life, which I have already from Thrain.

I'm going to switch the kit a bit.
Thror, Amulet, Celeborn gives me +3 int, rDis instead of rNexus, and +7 str. (-7 speed = 23)

I've also been thinking of switching to Thranduil, =Con, instead of Dor-Lomin, =Int. It gives me too much Con(18/230), not enough Int(18/190), and -4STR for rBlind.

I'll probably hold off on this one for now.

I can now carry the CloakProt(rShards), and Colannon (rNexus) as swaps, drop Anduril, and keep Azaghal as swap.

Thanks for the advice.





On 26.2.2004 18:46 spam16384@yahoo.com wrote:
oops. the rBlind swap gives me 18/210 Int. That's worth it. Now wearing:
Ringil, Amras, =CON+6,=Speed+9,"Magi+3,Thrain,Celeborn,Colluin,Thorin,Thranduil,Fingolfin,Thror.
Int:18/210, Con:18/220;
speed: +23 (but 22 due to weight)
rShards,rNexus,IMMFire as swap.


On 27.2.2004 06:10 spam16384@yahoo.com wrote:
I got Narya!!! IMM-FIRE!!!
Currently @DL74
Kit suggestions welcome. My present kit is missing rBlind again. grr. But I get 18/200 INT and CON. I have a lot of options with switching in and out:
Thranduil/DorLormin
Isildur/Celeborn/Green DSM
Colluin/Colann/CloakProt./CloakMagi.

Next step, dive!

On 3.3.2004 02:38 spam16384@yahoo.com wrote:
Please help me pick out what to sell. Kit suggestions welcome.


On 4.3.2004 00:01 loefftj@yahoo.com wrote:
Sell:
GDSM, Crown of Magi, Maedhros, Theoden, Taratol
Probably Sell:
Gil-Galad, =oSpeed +10, Hohenneth

I am not sure that I would switch much around. If you find Nenya (ESP) then you could switch to Dor-Lomin maybe. Keep an eye out for Caspanion (a mage's best friend). I would see if there was a way to work in the +12 speed ring and swap Eonwe for Ringil. Don't think you will be able to without Caspanion though. Or do it when you find Cubragol. Good stuff though.

Solas

On 4.3.2004 00:06 spam16384@yahoo.com wrote:
Thanks,

Gallowglass

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