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The Angband Ladder: Ceylia, Dunadan Loremaster by <PrinceOfNumenor@Arcor.de>

  [ToME 2.2.6 Character Dump]

 Name  : Ceylia                 Age                 91       STR!     40       
 Sex   : Female                 Height              85       INT!     40       
 Race  : Dunadan                Weight             187       WIS!     40       
 Class : Loremaster             Social Class        98       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          67 Level             50    Max Hit Points      1312   
 + To Melee Damage       68 Experience  25467597    Cur Hit Points      1312   
 + To Ranged Hit         72 Max Exp     25467597    Max SP (Mana)        309   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        309   
   AC                24+148 Gold        20370211    Piety             300000   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Good         Blows/Round:  19        
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  76d5+1292 
 Stealth     : Legendary[10]Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You can trace your ancestry back to the Royal Blood Line.            
          As the second daughter of your deceased father, you have             
          decided to explore the mysteries of Arda. You have a pale            
          complexion, raven black hair and piercing green eyes.                


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 5 (250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 9 (450')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 56457 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 70 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Coire of the 2890th year of the third age.
 You have been adventuring for 185 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3..4...4.2..2..            
        Add Int   : .33...42.3......            
        Add Wis   : .33.4..2.....2..            
        Add Dex   : .3.......3......            
        Add Con   : .33...4.4.2.....            
        Add Chr   : .3..4..2.3......            
        Mul SPower: .........+......            
        Add Stea. : ..3...42........            
        Add Sear. : .........3......            
        Add Speed : *3.*4342...*....            
        Add Blows : ..3*............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Kill Drag.: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...............+            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*+......            
        Res Elec  : ..+...+.........            
        Imm Fire  : ....+.*+.+......            
        Res Cold  : +.....++........            
        Res Pois  : ....+...........            
        Res Fear  : +...+...........            
        Res Lite  : +.+..+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : ........+.......            
        Res Sound : ........+.......            
        Res Shard : .........+......            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ...++..+.+......            
        Aura Fire : ......+.........            
        Lite      : ++..............            
        See Invis : +....+..........            
        Digestion : +...............            
        Regen     : +..+...........+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+.++.+.+......            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            

Skills (points left: 19)
 - Combat                                        43.000 [0.700]
          . Weaponmastery                        25.500 [0.700]
          . Archery                              22.700 [0.700]
          . Barehand-combat                      22.700 [0.700]
 - Sneakiness                                    02.890 [0.700]
          . Stealth                              17.100 [0.700]
          . Disarming                            05.200 [0.700]
 - Magic                                         00.852 [0.600]
          . Magic-Device                         13.000 [1.000]
 - Spirituality                                  05.900 [0.700]
          . Prayer                               20.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  13.100 [1.100]
          . Summoning                            10.000 [0.500]
          . Corpse-preservation                  10.100 [0.700]
          . Possession                           10.000 [0.500]
          . Symbiosis                            13.000 [0.500]
          . Mimicry                              00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 3 of your companions have been killed.

  [Fates]

You may meet a Panther on level 1.
You may meet an Aimless-looking merchant on level 2.
You are fated to meet a Rot jelly on level 1.
You may meet a Village idiot on level 1.
You are fated to find The Cloak 'Colluin' on level 1.
You may meet a Player on level 7.
You are fated to meet a Greater Mimic on level 17.
You are fated to meet a Scruffy-looking hobbit on level 16.
You may meet a Newt on level 10.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!*}
    It can be activated for ball of cold (100) every
    300 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your speed by 10.  It does extra damage from frost.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 45 of Moria.
d) The Heavy Crossbow of Faukar (x7) (+27,+10) (+3 to speed) {!*}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 3
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of
    Submerged Ruins.
e) The Ring of Celrossa [+15] (+3 attacks) {!*}
    It can be activated for ball of lightning and resist
    lightning every 50+d50 turns if it is being worn. It increases your 
    intelligence, wisdom, constitution, stealth and attack speed by 3.  It
    provides resistance to electricity, light, blindness and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Mingorin (+10) {!*}
    It increases your speed, 
    attack speed and ability to score critical hits by 10.  It sustains 
    your charisma.  It provides resistance to disenchantment.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!*}
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 40 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 59 of The Sacred
    Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice paladin on level 40 of Submerged
    Ruins.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) {!*}
    It increases your speed by 10.  
    You found it lying on the ground on level 49 of Illusory Castle.
z) a Skull druj (1400 hp)
{) 21 Bolts of Gorth (1d5) (+11,+10) (+2) {!*}
    It 
    increases your strength and wisdom by 2.  It does extra damage from 
    frost.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) Climbing Set {!*}


  [Character Inventory]

a) 2 Fireproof Tomes of Knowledge {@m0!k!d!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Diamond Prism of Light {Healing}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of
    Submerged Ruins.
c) The Grail of Kenault {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dark elven druid on level 33 of Moria.
d) Tenser's Torch of Spontaneous Combustion {Healing}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) 36 Potions of Healing
f) 20 Scrolls of Teleportation {!*}
g) an Iron Rod of Illumination (50/50) {@z4!k!d!v}
h) a Silver Rod of the Istari of Disarming (200/200) {@z3!k!d!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 45 of Moria.
i) a Mithril Rod of Recall (160/160) {@z2!*}
j) an Adamantite Rod of the Istari of Restoration (400/400) {@z1!k!d!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 63 of Mordor.
k) The Wand of Digging of Thrain (1255 charges) {@a0!k!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Partial Totem of a Great Wyrm of Thunder
m) a Partial Totem of a Gold Thunderlord
n) an Amulet of Anti-Magic {@w0!*}
    It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
o) 50 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid,
    cold, lightning or fire.  
b) The Ring of Rangorn (+8) {special}
    It increases your strength, intelligence, 
    dexterity, constitution, stealth, speed, attack speed and ability to
    score critical hits by 8.  It makes you invisible.  It sustains your 
    strength, dexterity and charisma.  It provides resistance to poison, 
    dark, confusion and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Ardandach (+8) {special}
    It increases your constitution
    , charisma, stealth, speed and attack speed by 8.  It makes you
    completely fearless.  It provides resistance to electricity, shards
     and chaos.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Ring of Mogrith (+7) {special}
    It increases your intelligence
    , searching, infravision, speed and attack speed by 7.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
f) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
i) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 65 of Mordor.
j) The Iron Crown of Beruthiel [0,+20] (-5)
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Mordor.
k) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Maze.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of The Land Of
    Rhun.
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 25 of Mirkwood.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 65 of Mordor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Scrag Priest on level 50 of Moria.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It
    can be activated for magic arrow (10d10) every 20+d20 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 68 of
    Angband.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 25 of Mirkwood.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 38 of
    Mordor.
w) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being
    worn. It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 41 of Cirith Ungol.
x) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Gondolin ]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth Priest on level 65 of Mordor.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 39 of Mordor.
d) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It does extra damage from frost.
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 68 of Dol
    Guldur.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 52 of Mordor.
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 72 of Erebor.
k) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water demon on level 45 of Submerged
    Ruins.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and sound.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 20 of Orc Cave.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4)
    It can be activated for 
    ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 46 of Moria.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 10 of A lost
    temple.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 68 of
    Angband.
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to sound, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 18 of Mirkwood.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of Mordor.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to life draining, fire and poison.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It drains life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 68 of
    Angband.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
x) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 48 of Mordor.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Barbazu on level 64 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 32 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
d) 2 Fireproof Tomes of Magical Energy
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) Raal's Tome of Unconventional Warfare {Mass Genocide}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Master rogue on level 24 of Mirkwood.
h) A parchment titled ''Famous Last Words'' {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
i) 63 Potions of *Healing*
j) 5 Potions of Life
k) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 64 of Dol Guldur.
l) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  
    It increases your strength, dexterity, constitution, infravision and 
    speed by 3.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
n) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
q) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm in the town of
    Khazad-dum .
r) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
s) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 50 of
    Mordor.
t) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) an Elven Cloak of Air [4,+18] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It allows you to breathe without
    air.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Submerged Ruins.
v) 24 Bolts of Geldon (1d5) (+13,+12) (+3) {90% off}
    It 
    increases your constitution by 3.  It produces chaotic effects.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
w) a Great Wyrm of Chaos corpse
x) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Lothlorien ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps
    every 10 turns if it is being worn. It increases your intelligence, 
    wisdom and constitution by 3.  It provides resistance to acid, poison, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 37 of
    Mordor.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 65 of Mordor.
d) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Robe of Great Luck [-30,-20] (+60)
    It increases 
    your luck by 60.  It provides immunity to paralysis.  It drains mana
     and life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll Priest on level 30 of Moria.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 31 of Mirkwood.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and light.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 40 of Mordor.
o) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 51 of Illusory
    Castle.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Eldrak on level 42 of Moria.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It provides
    resistance to acid, fire, cold, blindness, sound, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated
    for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to
    store a spell.  It increases your intelligence and luck by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave ogre on level 64 of The Sacred Land
    Of Mountains.
x) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Helcaraxe.
b) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your 
    intelligence, stealth, speed and ability to score critical hits by 2.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to dark and nexus.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 54 of The
    Sacred Land Of Mountains.
d) The Ring of Power of Hoarmurath of Dir (+1 to speed)
    It increases your intelligence, charisma, 
    stealth, speed and attack speed by 1.  It makes you invisible.  It
    provides resistance to blindness.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
e) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    
    It increases your speed by 1.  It makes you invisible.  It sustains 
    your strength, intelligence and constitution.  It provides resistance 
    to electricity, confusion, shards, nether and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor.
f) The Ring of Power of Ren the Unclean (+2 attacks)
    
    It increases your wisdom, infravision and attack speed by 2.  It makes
    you invisible.  It sustains your constitution and charisma.  It
    provides resistance to acid and disenchantment.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Mordor.
g) The Ring of Power of Khamul, the Black Easterling (+3)
    
    It increases your dexterity, constitution and charisma by 3.  It makes
    you invisible.  It provides resistance to cold and chaos.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling in the town of
    Gondolin .
h) The Ring of Power of Dwar, Dog Lord of Waw (+1% of critical hits)
    It increases your searching and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your strength.  It
    provides resistance to acid, nether and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
i) The Ring of Power of Akhorahil the Blind (+1 to infravision)
    It increases your dexterity, constitution and infravision by 1.
    It makes you invisible.  It provides resistance to light, confusion
     and shards.  It slows your metabolism.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Moria.
j) The Ring of Power of Uvatha the Horseman (+2)
    
    It increases your intelligence by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    shards, nexus and chaos.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
    
    It increases your stealth by 3.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to poison, blindness and nexus.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Illusory
    Castle.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified orc on level 33 of Mirkwood.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 65 of Erebor.
n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth)
    It 
    decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it
    is being worn. It increases your dexterity by 4.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to life draining and nether.  It
    allows you to breathe underwater.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 48 of The Sacred
    Land Of Mountains.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400
    turns if it is being worn. It increases your wisdom and constitution
     by 3.  It is especially deadly against dragons.  It allows you to
    sense the presence of undead and evil beings.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 68 of The
    Sacred Land Of Mountains.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases 
    your strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 43 of Moria.
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It
    can be wielded two-handed.  It increases your searching, infravision
     and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of Erebor.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
t) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides
    light (radius 1) forever.  It decreases your intelligence, dexterity
     and infravision by 2.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It is especially deadly
    against natural creatures.  It provides resistance to fire and light.  
    It allows you to sense the presence of spiders and demons.  It speeds
    your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 16 of Orc Cave.
u) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It provides resistance to cold, light
     and dark.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 38 of Moria.
w) The Morning Star 'Bloodspike' (2d6) (+10,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 21 of The Old Forest.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be
    activated for cure stun.  
    You found it lying on the ground on level 12 of Mirkwood.
b) Baalzebub's Tormented Box
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Boccob's Unifinished Works
    It can be
    activated for curing.  
    You found it lying on the ground on level 1 of A lost temple.
d) The Gem of Fire
    It can be
    activated for aggravate.  
    You found it lying on the ground on level 17 of Mirkwood.
e) Mordekainen's Sneaking Eye
    It can be
    activated for Destruction.  
    You found it in the remains of a Black orc on level 14 of Orc Cave.
f) Kelek's Wormhole Machine
    It
    can be activated for decreasing Strength.  
    You found it lying on the ground on level 1 of Barrow-Downs.
g) Tenser's Alteration Manual
    It can be
    activated for cure cuts.  
    You found it lying on the ground on level 30 of Mirkwood.
h) Valdarbon's Automatic Alchemist
    It can be
    activated for experience loss.  
    You found it lying on the ground on level 12 of A lost temple.
i) Benetar's Mana Battery
    It can
    be activated for create hunger.  
    You found it in the remains of a Lost soul on level 22 of Orc Cave.
j) Benetar's Portable Plague
    It
    can be activated for cure confusion.  
    You found it lying on the ground on level 14 of Mirkwood.
k) The Crystal Ball of Godly Sights
    It can be
    activated for summon monster.  
    You found it in the remains of a Black orc on level 15 of Orc Cave.
l) The Clay Tablets of Antiquity
    It
    can be activated for decreasing Charisma.  
    You found it in the remains of a Dark elven mage on level 19 of Orc Cave.
m) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for gain corruption.  
    You found it in the remains of a Poltergeist on level 12 of Orc Cave.
n) the Hand of Vecna
    
    It can be activated for cure blindness.  
    You found it in the remains of a Ghoul on level 26 of Mirkwood.
o) The Cunning Plan of Zog
    It can
    be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
p) A parchment titled ''Immortality For Dummies''
    It can be activated for stat loss.  
    You found it lying on the ground on level 29 of Mirkwood.
q) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for hallucination.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
r) Olive's Omnipotent Ostrich
    
    It can be activated for experience loss.  
    You found it in the remains of a Novice mage on level 25 of Mirkwood.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice rogue on level 17 of Orc Cave.
t) The Rounded Pebble 'Methil' (1d2) (+10,+13) {90% off}
    
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Rounded Pebble of Thondamog (1d2) (+10,+20) {90% off}
    It does extra damage from electricity and fire.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) The Rounded Pebble of Avaldor (1d2) (+8,+10) {90% off}
    It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) The Iron Shot 'Celialen' (1d4) (+12,+10) {90% off}
    It does extra damage from fire.  It poisons your
    foes.  It is a great bane of demons.  It is a great bane of undead.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
x) Portable hole



Posted on 25.2.2004 20:12
Last updated on 15.5.2004 21:14

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1071. on the Ladder (of 15372)
501. on the ToME Ladder (of 3060)
Second best for this player (out of 2)

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On 25.2.2004 20:12 PrinceOfNumenor@Arcor.de wrote:
'Trying for a Jack-of-*most*-trades loremaster ... 'hoping to find a nice dragon body with 6000+ life later on but will stay in human form until then

On 2.3.2004 18:22 PrinceOfNumenor@Arcor.de wrote:
Took nice sidetrip through Moria : found Ringil, and the Khazad-Dum house quest yielded the Elfstone Elessar, the Star of Elendil and the Ring of Flare. Now it's off to some underwater action ...

On 20.3.2004 03:54 PrinceOfNumenor@Arcor.de wrote:
Finally, FINALLY, 'found some decent footwear - no more boots of jumping ...

Aside from this (and a Scroll of Craftmanship used to enhance my XBow), the side dungeons so far were pure boredom. Now it's time to go after the Necromancer at Dol Guldur ... or should I first go to Sacred Land of Mountains looking for THE dungeon town (there has to be at last one, doesn't it ... 'found none so far, and only LoM left to look for one ...) and Trone's Armor for ImmFire ?

Still pondering if I should go to the Paths of the Dead ... I originally intended to clear all the dungeons, but I HATE undead and *HATE* undead summoners ... on the other hand, there's no better training for the worst parts of Angband ...

On 15.5.2004 21:29 PrinceOfNumenor@Arcor.de wrote:
SLoM finally had THE dungeon town ... too bad half of it were recallers (4x) ... at least it had a Rare Jewelry Shop and a Footware Shop (though no decent boots there ... - where will I find some ?)

Glaurung didn't leave a corpse, so I have to hope for Ancalagorn if I want to take on the void in a decent dragon body (of find a GWoP ...)

Maeglin and Last Alliance quests were quite anticlimatic ... I summoned some Wyrms who kept the monsters occupied until I coulf finish them one by one, so I never was in any real danger ... I'm starting to ask myself why I put them off for so long ...

Only Paths of the Dead left now, aside from the last levels of Angband and Mount Doom ... Let's see if I can get around scumming Sauron for the One Ring ...

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