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The Angband Ladder: Cracker, Kobold Paladin by <horsepoweraddict@hotmail.com>

  [Angband 3.0.1 Character Dump]

 Name   Cracker                                  Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR! 18/100  -1  +3 +14 18/260
 Race   Kobold            Height     40   INT! 18/100  -1  -3  +9 18/150
 Class  Paladin           Weight     77   WIS! 18/100  +0  +1 +14 18/250
 Title  ***WINNER***      Status      3   DEX! 18/100  +2  +0 +19 18/310
 HP     999/999           Maximize    Y   CON! 18/100  +2  +2 +16 18/300
 SP     371/371           Preserve    Y   CHR! 18/100  -2  +2 +12 18/220

 Level           50       Armor    [72,+131]     Saving Throw     Heroic
 Cur Exp   51861639       Fight    (+47,+40)     Stealth          Superb
 Max Exp   51861639       Melee    (+62,+58)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+12)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      21246692       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   230.9 lbs       Infra        70 ft     Searching     Very Good

 You come from a litter of 7 pups. Your father was a warrior, and your
 mother was a prisoner of war. You have brown eyes, a dark brown hide,
 and small, sharp teeth.



  [Last Messages]

> You quickly agree upon the price.
> Fine.
> You sold 2 Rods of Trap Location (q) for 54 gold.
> You have no more Rods of Trap Location (q).
> Selling a Rod of Lightning Bolts (q).
> You quickly agree upon the price.
> Accepted!
> You sold a Rod of Lightning Bolts (q) for 540 gold.
> You have no more Rods of Lightning Bolts (q).
> That command does not work in stores.
> Selling 5 Potions of Restore Charisma (o).
> You quickly agree upon the price.
> Accepted!
> You sold 5 Potions of Restore Charisma (o) for 405 gold.
> You have no more Potions of Restore Charisma (o).


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+12) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
d) a Ring of Speed (+15)
e) The Jewel 'Evenstar'
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
f) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+6,+5) [5,+16] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Holy Infusions]
h) a Holy Book of Prayers [Wrath of God]
i) 8 Potions of Detonations
j) 47 Potions of Speed
k) 20 Potions of *Healing*
l) a Potion of Life
m) 76 Potions of Restore Mana
n) 51 Potions of Restore Life Levels
o) a Potion of Experience
p) a Ring of Speed (+15)
q) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
r) The Ring of Power 'Vilya' (+10,+10) (+3)
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.


  [Home Inventory]

a) 99 Potions of Healing
b) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
c) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
d) The Necklace of the Dwarves (+3)
   It affects your strength.
   It affects your constitution.
   It affects your infravision.
   It provides resistance to fear.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Cloak 'Holcolleth' [1,+3] (+2)
   It can be activated for sleep II every 55 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
g) The Small Metal Shield of Thorin [3,+23] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
h) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
i) The Large Metal Shield of Anarion [5,+20]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to shards.
   It provides resistance to disenchantment.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It provides resistance to electricity.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.
n) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It affects your strength.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against giants.
   It is a great bane of the undead.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to nether.
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It affects your strength.
   It affects your charisma.
   It affects your infravision.
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is a great bane of dragons.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against dragons.
   It allows you to see invisible monsters.
q) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to fear.
   It allows you to see invisible monsters.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from acid.
   It does extra damage from fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides immunity to paralysis.
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It can be activated for probing every 20 turns if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
t) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
   It can be activated for dispel evil (x5) every 100+d100 turns if it is
   being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to nether.
   It provides permanent light.
   It provides resistance to life draining.
u) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It affects your strength.
   It affects your constitution.
   It is especially deadly against natural creatures.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from electricity.
   It does extra damage from fire.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to dark.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It affects your shooting speed.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
x) The Long Bow of Bard (x3) (+17,+19) (+2)
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.3.2004 04:38
Last updated on 5.3.2004 03:34

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On 22.5.2006 12:07 wrote:
Congratulations on high vanilla kobold!

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