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The Angband Ladder: Dwumar, Dunadan Monk by <evilmrhenry@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Dwumar                 Age                 81       STR!     38       
 Sex   : Neuter                 Height              93       INT!     34       
 Race  : Dunadan                Weight             159       WIS!     38       
 Class : Monk                   Social Class        38       DEX!     33       
 Body  : Great Wyrm of Chaos                                 CON!     37       
 God   : Manwe Sulimo                                        CHR!     37       
                                                                               
 + To Melee Hit          58 Level             50    Max Hit Points       928   
 + To Melee Damage       67 Experience  14110280    Cur Hit Points       928   
 + To Ranged Hit         58 Max Exp     14110280    Max SP (Mana)         23   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)         23   
   AC                180+102Gold         6415831    Piety              99393   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Fair         Blows/Round:  18        
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  36-4320   
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          well liked child.  You have hazel eyes, straight blond               
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 15 (750')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Great Wyrm of Chaos.
 You are currently in the town of Gondolin.
 You have defeated 19738 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 37th Quelle of the 2890th year of the third age.
 You have been adventuring for 51 days.

                    efghijkmnosz{@              
        Add Str   : .2..3.....3...              
        Add Int   : 22....2.......              
        Add Wis   : .2....2...3...              
        Add Dex   : 2.............              
        Add Con   : ....3.....3...              
        Add Chr   : ..3.3.........              
        Mul Mana  : ......+.......              
        Add Sear. : ....3.........              
        Add Speed : .......3..3...              
        Add Blows : 2233..........              
        Sust Str  : .+......+.....              
        Sust Int  : ......+.+.....              
        Sust Wis  : ......+.+.....              
        Sust Dex  : .+......+.....              
        Sust Con  : ..+...........              
        Sust Chr  : ++......+.....              
        Invisible : ++............              
        Mul life  : ..............              
        Sens Fire : ..............              
        Reflect   : ..............              
        Free Act  : .........+...+              
        Hold Life : ......+++.....              
        Imm Acid  : ........*+....              
        Res Elec  : .........++...              
        Imm Fire  : ....*...+.+...              
        Imm Cold  : .+......*.+...              
        Res Pois  : ........+.....              
        Res Fear  : ..+...........              
        Res Lite  : .+.....+.++...              
        Res Dark  : .+.....++.....              
        Res Blind : +.........+...              
        Res Conf  : .++......++..+              
        Res Sound : .+......+.+...              
        Res Shard : +........+....              
        Res Neth  : .+......+.....              
        Res Nexus : +.............              
        Res Chaos : .......+..+...              
        Res Disen : .........+...+              
        Aura Elec : .........+....              
        Levitate  : +.+..........+              
        Lite      : ......+...+...              
        See Invis : .+..+..+..+...              
        Digestion : +.....+.......              
        Regen     : .+....+...+...              
        Activate  : ....+..+..+...              
        Drain Exp : +.............              
        Cursed    : +.............              
        Hvy Curse : +.....+.......              
        Fly       : .+..+.........              
        Orc.ESP   : .......+......              
        Evil.ESP  : ......+.......              
        TLord.ESP : ....+.........              
        Good.ESP  : ......+.......              

Skills (points left: 5)
 - Combat                                        50.000 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    13.600 [0.900]
          . Stealth                              19.000 [0.900]
          . Disarming                            01.000 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         08.052 [0.600]
          . Magic-Device                         10.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Divination                           01.000 [0.300]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  10.000 [0.900]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  08.040 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  08.000 [0.500]
          . Possession                           04.000 [0.100]


  [Character Equipment]

e) The Ring of Power of Hoarmurath of Dir (+2 attacks)
        It increases your intelligence, dexterity and attack speed by 2.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to blindness, shards and nexus.  It allows you to levitate.
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
f) The Ring of Tante (+2)
    
    It increases your strength, intelligence, wisdom, attack speed and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your strength, dexterity and charisma.  It provides
    resistance to cold, light, dark, confusion, sound and nether.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Ring of Gungos (+4,+5) (+3 attacks)
    It increases your charisma and attack speed by 3.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to confusion.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 56 of Mordor.
h) a Ring of Extra Attacks (+3 attacks)
i) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
j) a Ring of Slaying (+9,+16)
    
    
    You bought it from the Black Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
n) The Thunderlord Coat 'Valdagor' [9,+17]
    
    It sustains your strength, intelligence, wisdom, dexterity and 
    charisma.  It provides immunity to acid and cold.  It provides
    resistance to life draining, fire, cold, poison, dark, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
o) The Cloak of Egorth [1,+10]
    
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, light, confusion, shards and disenchantment.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound and chaos.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 3 Holy Tomes of Manwe Sulimo {!s!d!k!v@m1}
b) Baalzebub's All-seeing Servant {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Barbazu on level 67 of Erebor.
c) The Gem of Ghosts {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Grave wight on level 66 of Mordor.
d) Lloth's Ceremonial Dagger {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) 7 Rations of Food
f) a Potion of Speed
g) 11 Potions of Cure Critical Wounds
h) 14 Scrolls of Phase Door
i) 10 Scrolls of Teleportation
j) an Iron Rod of Trap Location (50/50) {!s!d!k!v@z1}
k) a Moonstone Rod of the Istari of Disarming (150/150) {!s!d!k!v@z2}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Silver Rod of Capacity of Recall (200/200) {!*@z0}
    It can hold more mana.  
m) The Wand of Digging of Thrain (14 charges) {!s!d!k!v@a1}
    
    You bought it from the Magic shop.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1)
    forever.  It decreases your luck by 20.  It does extra damage from 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 24 of A lost temple.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of A lost temple.
c) a Spellbook of Disarm
d) Gruumsh's Bottle of Death {Teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
e) a Parchment titled ``Planar Travel Made Easy'' {Xp + Stats}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
f) 4 Sprigs of Athelas
g) 5 Potions of Cure Light Insanity
h) 9 Potions of Cure Insanity
i) 6 Potions of Cure Insanity {25% off}
j) 7 Potions of Healing
k) 3 Scrolls of Identify
l) 2 Scrolls of Identify {25% off}
m) a Scroll of *Remove Curse*
n) a Wand of Noxious Cloud[2|25] (6 charges)
o) a Wand of Confuse[1|20] (7 charges)
p) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your intelligence and dexterity by 2.  It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to poison and confusion
    .  It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) a Ring of Invisibility
r) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
u) a Pair of Hard Leather Boots of Stability [3,+7]
    
    It provides resistance to nexus.  It allows you to levitate.  
    You found it lying on the ground on level 10 of Barrow-Downs.
v) The Player corpse


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Jor's Compendium of Strange Behaviour {Destruction}
    It
    can be activated for Destruction.  
    You found it in the remains of a Grand master mystic on level 58 of Mordor.
c) Tenser's Top-Heavy Teaspoon {Destruction}
    
    It can be activated for Destruction.  
    You bought it from the Magic shop.
d) 4 Lembases
e) 4 Sprigs of Athelas
f) 20 Potions of Cure Light Insanity
g) 13 Potions of Cure Insanity
h) 16 Potions of Speed
i) 18 Potions of Healing
j) 7 Potions of *Healing*
k) 4 Potions of Restore Mana
l) 7 Potions of Enlightenment
m) a Scroll of *Remove Curse*
n) The Crumpled Scroll of Mass Resurrection
o) a Moonstone Rod of the Istari of Nothing (150/150)
p) The Ring of Power of Adunaphel the Quiet (+1 attack)
    It increases your intelligence, 
    wisdom, searching and attack speed by 1.  It makes you invisible.  It
    provides resistance to electricity, blindness and confusion.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 51 of Illusory
    Castle.
q) a Dwarven Lantern of the Magi [Manwe's Blessing] (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Wooden Boomerang of *Slay Undead* (1d8) (+1,+5) (+1)
    It increases your wisdom by 1.  It is a great bane of undead.  
    It provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You found it in the remains of a Stone troll on level 29 of Mirkwood.
v) Climbing Set
w) a Great Bile Wyrm corpse


  [Home Inventory - Minas Anor ]

a) The Toenail of Vecna {Cure hallu}
    
    It can be activated for cure hallucination.  
    You found it in the remains of a Half-orc on level 52 of Mordor.
b) 12 Potions of Cure Light Insanity
c) a Potion of Speed
d) a Potion of Restore Mana
e) 2 Potions of Enlightenment
f) a Silver Rod of Cheapness of Nothing (100/100)
g) The Golden Horn of the Thunderlords (4 charges) {100% off}
h) The Ring of Aradaglar (+5 to searching)
    It 
    increases your searching by 5.  It sustains your intelligence and 
    constitution.  It provides resistance to light.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Ring of Gonnas (+1% of critical hits)
    It increases your strength, intelligence and ability to score
    critical hits by 1.  It makes you invisible.  It provides resistance 
    to fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 49 of Moria.
j) The Ring of Eldung [+12] (+1)
    It 
    increases your intelligence by 1.  It provides resistance to fire, 
    light, confusion, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Mirkwood.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 66 of Mordor.
l) The Amulet of Ivrien [+3] (+2 to searching)
    It can
    be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your strength, intelligence, dexterity, charisma
     and searching by 2.  It sustains your strength.  It provides
    resistance to poison.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Chieftain on level 46 of Moria.
m) The Amulet 'Valmen' (+3)
    
    It increases your wisdom and constitution by 3.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    electricity, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, blindness, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
p) Elven Hard Studded Leather (-1 to accuracy) [7,+8] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Mouse Fur of Air [1,+5]
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 38 of The
    Land Of Rhun.
t) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 59 of Dol Guldur.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 of The
    Sacred Land Of Mountains.
w) Climbing Set


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) 7 Potions of Cure Serious Insanity
c) 11 Potions of Cure Insanity
d) 27 Potions of Speed
e) 18 Potions of Healing
f) 3 Potions of Restore Mana
g) 14 Potions of Enlightenment
h) 2 Potions of *Enlightenment*
i) a Fireproof Scroll of Craftsmanship
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Rod Tip of Healing (120 Mana to cast)
l) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your speed by 4.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to cold, dark, shards and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 69 of The Sacred
    Land Of Mountains.
m) a Ring of Lordly Protection [+24]
    It provides immunity to paralysis.  It provides
    resistance to life draining, poison, nexus and disenchantment.  
    You bought it from the Rare Jewelry Shop.
n) a Ring of Extra Attacks (+3 attacks)
o) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
q) The Anchor of Space-Time
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) 94 Potions of Water Curing {quest}
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature white dragon on level 36 of Maze.
c) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Land Of Rhun.
d) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolich on level 64 of Erebor.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 28 of The Land
    Of Rhun.
i) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 49 of Moria.
j) Portable hole
k) The Watcher in the Water's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.



Posted on 5.3.2004 00:15
Last updated on 6.3.2004 05:31

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2480. on the Ladder (of 16113)
809. on the ToME Ladder (of 3077)
4. for this player (out of 5)

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On 5.3.2004 00:15 evilmrhenry@yahoo.com wrote:
Trying a possessing monk. I just got a Great Bile Wyrm corpse, and now am looking for a scroll of *remove curse* to allow me to enter. I'll be down a few hitpoints, (~70) but get +10 speed, along with a few free resists. I'm still looking for better dragon corpses, but this should allow me to finalize my inventory.

On 5.3.2004 01:26 evilmrhenry@yahoo.com wrote:
In the dragon body now; all resists, all sustains, two immunities, one ring slot left unfilled until I find something useful. Time to rock.

On 6.3.2004 05:31 evilmrhenry@yahoo.com wrote:
At level 50, in Great Wyrm of Chaos body. I lost my acid breath from the GW of Bile, but gained some more hp. I am now looking for one of the following:
GWOP
Ancalagon the Black
GW of Balance
GW of many colors
All quests are completed, and I'm just waiting on one of those creatures before entering Angband.

On 6.3.2004 05:38 evilmrhenry@yahoo.com wrote:
And I died. Running from some water hounds, I ran into a group of time hounds, which I teleported from at 30 hp. I moved one space after teleporting, and hit a trap.

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