The Angband Ladder: Yan 12, RohanKnight Warrior by <smitingpurpleemu@yahoo.com>

  [ToME 2.2.6 Character Dump]

 Name  : Yan 12                 Age                 75       STR!     40       
 Sex   : Female                 Height              55       INT!     26       
 Race  : Zombie RohanKnight     Weight              75       WIS!     31       
 Class : Warrior                Social Class         1       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Tulkas                                              CHR!     30       
                                                                               
 + To Melee Hit          75 Level             50    Max Hit Points      1396   
 + To Melee Damage       94 Experience  18450126    Cur Hit Points      1396   
 + To Ranged Hit         59 Max Exp     18450126    Max SP (Mana)        116   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        116   
   AC                32+115 Gold         1515966    Piety              41989   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Good         Blows/Round:  17        
 Bows/Throw  : Legendary[30]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  68d5+1598 
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 75 (3750')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 13221 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 61 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Quelle of the 2890th year of the third age.
 You have been adventuring for 43 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4.....2...2.            
        Add Int   : ......4..2....2.            
        Add Wis   : ....4....2....2.            
        Add Dex   : ..3....4......2.            
        Add Con   : ......4...2.....            
        Add Chr   : ....4.........2.            
        Add Stea. : ......44...3....            
        Add Sear. : .........2......            
        Add Infra : ..3.............            
        Add Tun.. : ..............2.            
        Add Speed : **..434......32+            
        Add Blows : ..3..........32.            
        Chaotic   : .............+..            
        Vampiric  : .............++.            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +......+..+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......+*+.......            
        Res Elec  : ......+.+.......            
        Imm Fire  : .+..+.*.+.......            
        Res Cold  : +.....+.+......+            
        Res Pois  : ....+..........+            
        Res Fear  : +...+..........+            
        Res Lite  : +....+..........            
        Res Dark  : .....+..........            
        Res Blind : .........+......            
        Res Conf  : ........+.......            
        Res Sound : ................            
        Res Shard : .+..............            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : +....+.+.+.....+            
        Digestion : +..............+            
        Regen     : +...............            
        Activate  : ++..++...+......            
        Blessed   : +............+..            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [1.050]
                   . Sword-mastery               04.400 [0.400]
                   . Axe-mastery                 00.400 [0.400]
                   . Hafted-mastery              00.400 [0.400]
                   . Polearm-mastery             00.400 [0.400]
          . Archery                              16.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    16.660 [0.900]
          . Disarming                            25.300 [0.900]
 - Magic                                         07.307 [0.400]
          . Magic-Device                         40.100 [1.150]
 - Spirituality                                  16.870 [0.500]
          . Prayer                               26.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Mummified orc on level 10.
You may meet a Battle-scarred veteran on level 1.
You may meet a Novice mage on level 1.
You are fated to meet a Giant black ant on level 15.
You are fated to meet a Green naga on level 1.
You may find a Scroll of Blessing on level 4.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring 'Echar' (+3)
    It increases your strength, dexterity, 
    infravision and attack speed by 3.  It provides resistance to nether.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mystic on level 59 of Mordor.
f) an Indestructible Ring of Damage (+20) {cursed}
    It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth
     by 4.  It makes you invisible.  It provides immunity to acid.  It
    provides immunity to paralysis.  It allows you to breathe underwater.  
    It allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
x) a Pair of Metal Shod Boots of Stealth [6,+14] (+3 to stealth)
z) (nothing)
{) The Silver Bolt of Menwen (3d5) (+14,-4) (+3 to speed)
    It 
    increases your speed and attack speed by 3.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell on level 86 of
    Mount Doom.
|) The Pick 'Lenar' (+17,+11) (+2 to speed)
    It increases your strength, intelligence, wisdom, dexterity
    , charisma, ability to tunnel, speed and attack speed by 2.  It drains
    life from your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 2 Fireproof War Tomes of Tulkas
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 55 of
    Mordor.
b) The Bag of Tricks
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 31 of Mirkwood.
c) The Gem of Rage
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 45 of Mordor.
d) The Devil's Pentagram (charging)
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Emperor wight on level 54 of Mordor.
e) Valdarbon's Automatic Alchemist
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Byakhee on level 66 of Erebor.
f) Benetar's Mana Battery
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mystic on level 48 of Mordor.
g) The Toenail of Vecna
    
    It can be activated for Destruction.  
    You found it in the remains of a Dreadlord on level 69 of Angband.
h) 7 Potions of Cure Critical Wounds
i) 9 Potions of Healing
j) 33 Scrolls of Teleportation {25% off}
k) 31 Scrolls of Identify {100% off}
l) a Mithril Rod of Speed (160/160)
m) an Adamantite Rod of the Istari of Recall (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Glaaki on level 69 of Angband.
n) an Adamantite Rod of Cheapness of Healing (200/200)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Mount Doom.
o) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
p) 23 Silver Bolts of Wounding (3d5) (+6,+15)
    It fights against evil with holy fury.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Osyluth on level 59 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Cualomen' (+4)
    It 
    increases your strength, intelligence and constitution by 4.  It
    provides immunity to paralysis.  It provides resistance to poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
b) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
e) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded
    two-handed.  It increases your strength, constitution and ability to
    tunnel by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) a Sabre of Westernesse (1d7) (+9,+11) (+2)
    It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Cherub on level 47 of Mordor.
h) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your wisdom and ability to tunnel by 4.  It does extra
    damage from electricity.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 66 of Mordor.
i) The Short Bow of Aeran (x4) (+17,+23) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 70 of Angband.
j) The Heavy Crossbow of Eldorn (x5) (+11,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity, constitution and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.


  [Home Inventory - Gondolin ]

a) 11 Potions of *Healing*
b) The Ring of Olion (+1 to speed)
    
    It increases your charisma, searching, infravision and speed by 1.  It
    provides resistance to sound and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 57 of Mordor.
c) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
d) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Mount
    Doom.
f) The Mithril Plate Mail 'Erimon' (-3 to accuracy) [35,+15]
    It sustains your strength and wisdom.  It provides immunity to 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, cold, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
g) an Elven Cloak of Air [4,+12] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It allows
    you to breathe without air.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Iron Crown of Galar [0,+4]
    It makes you completely fearless.  It provides resistance to 
    acid, dark, nether and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 53 of Mordor.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.
l) The Set of Leather Gloves of Teith [1,+11]
    It
    makes you completely fearless.  It provides resistance to life draining
    , electricity, fire, cold, poison and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Erebor.
m) The Dagger 'Vaidron' (1d4) (+8,+12) (+2 attacks)
    It increases your wisdom, dexterity and attack speed by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Skeleton Green Thunderlord in a plain of
    grass.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded
    two-handed.  It increases your strength, charisma and infravision by 4
    .  It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to fire and chaos.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases 
    your strength, constitution and attack speed by 2.  It produces
    chaotic effects.  It drains life from your foes.  It provides immunity
    to paralysis.  It provides resistance to life draining, confusion, 
    nether, nexus and chaos.  It prevents teleportation.  It drains 
    experience.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 55 of Mordor.
q) The Glaive of Pain (E:26470, L:24) (9d6) (+22,+38)
    
    It can be wielded two-handed.  It fights against evil with holy fury.  
    It provides resistance to electricity and poison.  It slows your
    metabolism.  It produces an electric sheath.  It drains mana and 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your 
    strength, dexterity and speed by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It makes you completely fearless.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 55 of Mordor.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 71 of
    Erebor.
u) The Silver Bolt of Amlomur (3d5) (+13,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It poisons your
    foes.  It drains life from your foes.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of
    Mordor.
v) 31 Silver Arrows of Slay Undead (3d4) (+9,+13)
w) The metal Boomerang of Beor (4d5) (+6,+10) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) Mordekainen's Sneaking Eye
    It can be activated for summon pet.  
    You found it in the remains of a Spirit naga Shaman on level 36 of Mordor.
b) 9 Sprigs of Athelas
c) 3 Scrolls of Teleport Level
d) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 74 of Angband.
e) an Amulet of Anti-Magic
f) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of
    Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Mithril Plate Mail 'Gorenwe' (-34,-67) [35,+14](20%)
    It increases your hit points by 20%.  
    It sustains your intelligence, dexterity, constitution and charisma.  
    It provides immunity to electricity and cold.  It provides resistance 
    to life draining, acid, light, confusion, sound, nether, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Marilith on level 86 of Mount Doom.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
k) The Small Metal Shield of Thorin [3,+24] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Large Leather Shield of Celegorm [4,+20]
    It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Dagger of Varon (1d4) (+6,+6)
    It provides light (radius 1) forever.  
    It drains life from your foes.  It is a great bane of dragons.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 14 of
    Mirkwood.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Two-Handed Sword of Andion (3d6) (+14,+9) (+3 attacks)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma and attack speed by 3.  It does extra
    damage from acid.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be
    wielded two-handed.  It poisons your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 44 of
    Mordor.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
u) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Bolt of Negal (1d5) (+21,+11) (+5 to speed)
    It provides light (radius 1) forever.  
    It increases your wisdom and speed by 5.  It does extra damage from 
    frost.  It produces chaotic effects.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 61 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Ring 'Alinibin' (+4)
    It increases your strength, wisdom and constitution by 4.  It
    sustains your wisdom and charisma.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Master thief on level 59 of Mordor.
c) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Erebor.
d) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Strygalldwir on level 46 of Mordor.
h) Elven Metal Lamellar Armour (-3 to accuracy) [23,+17] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
j) The Thunderlord Coat of Arniphrim [9,+15]
    
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to fire, cold, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 33 of Mirkwood.
k) The Thunderlord Coat of Gabluin [9,+7]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    acid.  It provides resistance to electricity, fire, cold and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Mordor.
m) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger of Vataros (1d4) (+10,+12) (+3)
    It increases your strength and 
    dexterity by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can
    be activated for word of recall every 200 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It does extra damage 
    from fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 61 of Erebor.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Lochaber Axe of Silinured (3d8) (+8,+2) (+1 attack)
    It can be wielded two-handed.  It 
    increases your charisma and attack speed by 1.  It does extra damage 
    from electricity and fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 35 of Mordor.
u) a Light Crossbow of Extra Might (x5) (+16,+24)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.



Posted on 8.3.2004 00:21
Last updated on 19.3.2004 23:18

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2047. on the Ladder (of 18915)
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