The Angband Ladder: EccartinTheDour, Dunadan Priest by <teukros@ureach.com>

  [Angband 2.9.3 Character Dump]

 Name   EccartinTheDour                          Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  +1  -1 +11 18/210
 Race   Dunadan           Height     93   INT! 18/100  +2  -3  +3 18/120
 Class  Priest            Weight    213   WIS! 18/100  +2  +3  +9 18/240
 Title  Priest Lord       Status     56   DEX! 18/100  +2  -1 +12 18/230
 HP     965/965           Maximize    Y   CON! 18/100  +3  +0 +11 18/240
 SP     387/387           Preserve    N   CHR! 18/100  +2  +2  +3 18/170

 Level           50       Armor    [39,+142]     Saving Throw  Legendary
 Cur Exp   14323449       Fight    (+37,+28)     Stealth          Superb
 Max Exp   14323449       Melee    (+52,+46)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      10044375       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   217.8 lbs       Infra         0 ft     Searching          Fair

     You are one of several children of a Guildsman.  You are a
     credit to the family.  You have dark brown eyes, wavy brown
     hair, and an average complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
     It can be activated for...
     mass genocide
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides immunity to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It has been blessed by the gods.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) a Quartzite Ring of Speed (+8)
d) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
e) a Bronze Amulet of Wisdom (+6)
f) The Star of Elendil
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
g) Partial Plate Armour of Elvenkind (-3) [22,+19] (+3 to stealth)
     It provides resistance to nether.
h) The Cloak 'Colluin' [1,+15]
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It affects your speed.
     It provides resistance to nexus.


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 6 Holy Books of Prayers [Words of Wisdom]
c) 8 Holy Books of Prayers [Chants and Blessings]
d) 8 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
f) a Holy Book of Prayers [Godly Insights]
g) a Holy Book of Prayers [Purifications and Healing]
h) a Holy Book of Prayers [Holy Infusions]
i) 6 Hard Biscuits
j) 3 Strips of Beef Jerky
k) 4 Rations of Food
l) 6 Pints of Fine Ale
m) 4 Pints of Fine Wine
n) 4 Red Potions of Speed
o) 6 Pink Potions of Healing
p) 4 Violet Potions of Restore Mana
q) 6 Scrolls titled "dernin ivankh" of Teleportation
r) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
     It affects your dexterity.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It sustains your dexterity.
     It provides resistance to dark.
     It provides immunity to paralysis.
s) a Dwarven Pick of Digging (1d4) (+14,+10) (+8)
t) 40 Seeker Arrows (4d4) (+10,+10)


  [Home Inventory]

a) 41 Grey Mushrooms of Restoring
b) 18 Red Potions of Speed
c) 70 Pink Potions of Healing
d) 7 Smoky Potions of *Healing*
e) 78 Violet Potions of Restore Mana
f) 95 Scrolls titled "dernin ivankh" of Teleportation
g) 32 Scrolls titled "rhovab rofa" of *Identify*
h) 17 Scrolls titled "bekag ionx" of Genocide
i) an Adamantite Ring of Damage (+15)
j) a Bloodstone Ring of Slaying (+7,+15)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
l) Metal Lamellar Armour of Elvenkind (-3) [23,+19] (+3 to stealth)
     It provides resistance to disenchantment.
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
     It might have hidden powers.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     It might have hidden powers.
p) The Dagger of Rilia (2d4) (+8,+7)
     It can be activated for...
     stinking cloud (12)
     ...if it is being worn.
     It is especially deadly against orcs.
     It provides resistance to poison.
     It provides resistance to disenchantment.
q) a Scythe of Slicing (Blessed) (8d4) (+8,+8) (+2)
     It might have hidden powers.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+9) [+8] (+4)
     It can be activated for...
     drain life (90)
     ...if it is being worn.
     It affects your wisdom.
     It affects your infravision.
     It is especially deadly against orcs.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It provides permanent light.
     It speeds your regenerative powers.
s) a Light Crossbow of Extra Might (x3) (+13,+24) (+2)
t) 13 Seeker Arrows (4d4) (+11,+10)
u) 59 Seeker Arrows (4d4) (+10,+10)
v) 99 Seeker Arrows (4d4) (+10,+10)
w) 99 Seeker Arrows (4d4) (+10,+10)
x) 50 Seeker Arrows (4d4) (+9,+9)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.3.2004 04:24
Last updated on 1.4.2004 18:49

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2824. on the Ladder (of 18915)
673. on the Angband Ladder (of 6466)
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On 12.3.2004 04:24 teukros@ureach.com wrote:

Suggestions welcome.

My main choice seems to be:

Hithlomer + Turmil w/ rLight, rDark, and irrelevant boosts to STR and WIS, or
Arvedui + Westernesse (+2) w/ rShards, rNexus, and boosts to STR, DEX and CON.
I'm thinking my current choices are best for dLevel 40 (I'm reluctant to go deeper without speed) - am I missing anything?



On 28.3.2004 04:31 teukros@ureach.com wrote:
Just found Feanor, Barahir, Fingolfin and the Elvenkind armor, all thanks to Wyrm farming. 79 Great Ice Wyrms killed in one trip to 2700 feet. I also found 16 copies of Holy Infusions in that one trip (sold for > 400,000 gp).

On 1.4.2004 18:38 teukros@ureach.com wrote:
So last night I was exploring a "special" level at 3000 feet, enjoying Feanor and my new-found RoS+8. I was listening to Blue Oyster Cult's "Don't Fear the Reaper" for the first time in about 9 months and guess who I detected running toward me? Azriel the Angel of Death.

On 1.4.2004 18:49 teukros@ureach.com wrote:
Azriel, Saruman and this stinkin' Sorcerer all ended up being trapped behind some rubble in a small room. I probably should have left them all in there but I had Angrist and I could haste myself to +33 so I felt I could take them on... until Azriel tp'ed me into the room with him, Saruman and this stinkin' Sorcerer and they all started summoning...

An hour or so later I had finished off Az and I tracked down Saruman, and what was he carrying on him except for the Iron Helm of Dor-Lomin!!! Yeehaah!

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